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Searched defs:GL_PERSPECTIVE_CORRECTION_HINT (Results 1 – 16 of 16) sorted by relevance

/third_party/openGLES/api/GLSC/1.0/
Dgl.h192 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
264 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
Dgl.h192 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
264 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
Dgl.h188 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
260 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/openGLES/api/GLSC/1.0.1/
Dgl.h188 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
260 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/openGLES/api/GLES/1.0/
Dgl.h248 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
Dgl.h248 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
Dgl.h241 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
Dgl.h241 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/openGLES/api/GLES/
Dgl.h222 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/mesa3d/include/GLES/
Dgl.h241 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
Dgl.h245 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES/
Dgl.h245 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/mesa3d/include/GL/
Dgl.h542 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengl.h597 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/flutter/glfw/deps/glad/
Dglad.h475 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/third_party/flutter/skia/third_party/externals/opencl-lib/3-0/include/GL/
Dglew.h468 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro