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Searched defs:Playing_ (Results 1 – 25 of 35) sorted by relevance

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/third_party/boost/libs/msm/test/
DCompositeMachine.cpp83 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
86 void on_entry(Event const&,FSM& ) {++entry_counter;} in on_entry()
88 void on_exit(Event const&,FSM& ) {++exit_counter;} in on_exit()
89 int entry_counter;
90 int exit_counter;
91 unsigned int start_next_song_counter;
92 unsigned int start_prev_song_guard_counter;
94 Playing_(): in Playing_() argument
100 struct Song1 : public msm::front::state<>
109 struct Song2 : public msm::front::state<>
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DSerializeWithHistory.cpp89 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
92 void on_entry(Event const&,FSM& ) {++entry_counter;} in on_entry()
94 void on_exit(Event const&,FSM& ) {++exit_counter;} in on_exit()
95 int entry_counter;
96 int exit_counter;
97 unsigned int start_next_song_counter;
98 unsigned int start_prev_song_guard_counter;
100 Playing_(): in Playing_() argument
106 struct Song1 : public msm::front::state<>
115 struct Song2 : public msm::front::state<>
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DHistory.cpp83 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
86 void on_entry(Event const&,FSM& ) {++entry_counter;} in on_entry()
88 void on_exit(Event const&,FSM& ) {++exit_counter;} in on_exit()
89 int entry_counter;
90 int exit_counter;
91 unsigned int start_next_song_counter;
92 unsigned int start_prev_song_guard_counter;
94 Playing_(): in Playing_() argument
100 struct Song1 : public msm::front::state<>
109 struct Song2 : public msm::front::state<>
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DOrthogonalDeferred.cpp106 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
109 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
112 void on_entry(Event const&,FSM& ) {++entry_counter;} in on_entry()
114 void on_exit(Event const&,FSM& ) {++exit_counter;} in on_exit()
115 int entry_counter;
116 int exit_counter;
117 unsigned int start_next_song_counter;
118 unsigned int start_prev_song_guard_counter;
120 Playing_(): in Playing_() argument
126 struct Song1 : public msm::front::state<>
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DOrthogonalDeferred2.cpp111 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
114 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
117 void on_entry(Event const&,FSM& ) {++entry_counter;} in on_entry()
119 void on_exit(Event const&,FSM& ) {++exit_counter;} in on_exit()
120 int entry_counter;
121 int exit_counter;
122 unsigned int start_next_song_counter;
123 unsigned int start_prev_song_guard_counter;
125 Playing_(): in Playing_() argument
131 struct Song1 : public msm::front::state<>
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DOrthogonalDeferred3.cpp111 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
114 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
117 void on_entry(Event const&,FSM& ) {++entry_counter;} in on_entry()
119 void on_exit(Event const&,FSM& ) {++exit_counter;} in on_exit()
120 int entry_counter;
121 int exit_counter;
122 unsigned int start_next_song_counter;
123 unsigned int start_prev_song_guard_counter;
125 Playing_(): in Playing_() function
131 struct Song1 : public msm::front::state<>
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/third_party/boost/libs/msm/doc/HTML/examples/
DCompositeTutorialWithEumlTable.cpp68 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
71 void on_entry(Event const& ,FSM&) {std::cout << "entering: Playing" << std::endl;} in on_entry()
73 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
75 struct Song1_ : public msm::front::state<> , public msm::front::euml::euml_state<Song1_>
82 struct Song2_ : public msm::front::state<> , public msm::front::euml::euml_state<Song2_>
89 struct Song3_ : public msm::front::state<> , public msm::front::euml::euml_state<Song3_>
98 static Song1_ Song1;
99 static Song2_ Song2;
100 static Song3_ Song3;
101 typedef Song1_ initial_state;
DFlags.cpp80 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
83 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
86 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
88 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
91 struct Song1 : public msm::front::state<>
100 struct Song2 : public msm::front::state<>
107 struct Song3 : public msm::front::state<>
115 typedef Song1 initial_state;
117 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
118 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
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DTestInternal.cpp145 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
149 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
151 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
154 struct Song1 : public msm::front::state<>
162 struct Song2 : public msm::front::state<>
169 struct Song3 : public msm::front::state<>
177 typedef Song1 initial_state;
179 … void start_next_song(NextSong const&){std::cout << "Playing: start_next_song" << std::endl;} in start_next_song()
180 … void start_prev_song(PreviousSong const&){std::cout << "Playing: start_prev_song" << std::endl;} in start_prev_song()
182 struct playing_internal_guard
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DHistory.cpp70 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
74 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
76 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
79 struct Song1 : public msm::front::state<>
86 struct Song2 : public msm::front::state<>
93 struct Song3 : public msm::front::state<>
101 typedef Song1 initial_state;
103 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
104 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
107 typedef Playing_ pl; // makes transition table cleaner
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DMsmComposite.cpp70 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
73 typedef int no_exception_thrown;
74 typedef int no_message_queue;
77 struct Song1 : public msm::front::state<> {};
78 struct Song2 : public msm::front::state<> {};
79 struct Song3 : public msm::front::state<> {};
81 typedef Song1 initial_state;
83 … void start_next_song(NextSong const&) { /*std::cout << "Playing::start_next_song\n";*/ } in start_next_song()
84 … void start_prev_song(PreviousSong const&) { /*std::cout << "Playing::start_prev_song\n"; */} in start_prev_song()
87 typedef Playing_ pl; // makes transition table cleaner
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DCompositeTutorial.cpp78 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
82 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
84 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
87 struct Song1 : public msm::front::state<>
95 struct Song2 : public msm::front::state<>
102 struct Song3 : public msm::front::state<>
110 typedef Song1 initial_state;
112 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
113 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
116 typedef Playing_ pl; // makes transition table cleaner
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DSerializeCompositeAndHistory.cpp77 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
81 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
83 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
86 struct Song1 : public msm::front::state<>
93 struct Song2 : public msm::front::state<>
100 struct Song3 : public msm::front::state<>
108 typedef Song1 initial_state;
110 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
111 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
114 typedef Playing_ pl; // makes transition table cleaner
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DOrthogonal-deferred2.cpp87 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
90 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
93 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
95 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
97 struct Song1 : public msm::front::state<>
105 struct Song2 : public msm::front::state<>
112 struct Song3 : public msm::front::state<>
120 typedef Song1 initial_state;
122 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
123 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
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DBoostCon09Full.cpp97 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
100 typedef mpl::vector<CDLoaded> flag_list;
102 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
104 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
107 struct Song1 : public msm::front::state<>
115 struct Song2 : public msm::front::state<>
122 struct Song3 : public msm::front::state<>
129 struct CDFinished : public msm::front::exit_pseudo_state<AllSongsPlayed>
137 typedef Song1 initial_state;
139 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
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DOrthogonal-deferred.cpp99 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
102 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
105 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
107 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
109 struct Song1 : public msm::front::state<>
117 struct Song2 : public msm::front::state<>
124 struct Song3 : public msm::front::state<>
132 typedef Song1 initial_state;
134 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
135 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
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/third_party/boost/libs/msm/doc/PDF/examples/
DCompositeTutorialWithEumlTable.cpp68 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
71 void on_entry(Event const& ,FSM&) {std::cout << "entering: Playing" << std::endl;} in on_entry()
73 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
75 struct Song1_ : public msm::front::state<> , public msm::front::euml::euml_state<Song1_>
82 struct Song2_ : public msm::front::state<> , public msm::front::euml::euml_state<Song2_>
89 struct Song3_ : public msm::front::state<> , public msm::front::euml::euml_state<Song3_>
98 static Song1_ Song1;
99 static Song2_ Song2;
100 static Song3_ Song3;
101 typedef Song1_ initial_state;
DFlags.cpp80 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
83 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
86 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
88 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
91 struct Song1 : public msm::front::state<>
100 struct Song2 : public msm::front::state<>
107 struct Song3 : public msm::front::state<>
115 typedef Song1 initial_state;
117 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
118 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
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DTestInternal.cpp145 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
149 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
151 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
154 struct Song1 : public msm::front::state<>
162 struct Song2 : public msm::front::state<>
169 struct Song3 : public msm::front::state<>
177 typedef Song1 initial_state;
179 … void start_next_song(NextSong const&){std::cout << "Playing: start_next_song" << std::endl;} in start_next_song()
180 … void start_prev_song(PreviousSong const&){std::cout << "Playing: start_prev_song" << std::endl;} in start_prev_song()
182 struct playing_internal_guard
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DCompositeTutorial.cpp78 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
82 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
84 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
87 struct Song1 : public msm::front::state<>
95 struct Song2 : public msm::front::state<>
102 struct Song3 : public msm::front::state<>
110 typedef Song1 initial_state;
112 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
113 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
116 typedef Playing_ pl; // makes transition table cleaner
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DHistory.cpp70 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
74 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
76 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
79 struct Song1 : public msm::front::state<>
86 struct Song2 : public msm::front::state<>
93 struct Song3 : public msm::front::state<>
101 typedef Song1 initial_state;
103 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
104 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
107 typedef Playing_ pl; // makes transition table cleaner
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DMsmComposite.cpp70 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
73 typedef int no_exception_thrown;
74 typedef int no_message_queue;
77 struct Song1 : public msm::front::state<> {};
78 struct Song2 : public msm::front::state<> {};
79 struct Song3 : public msm::front::state<> {};
81 typedef Song1 initial_state;
83 … void start_next_song(NextSong const&) { /*std::cout << "Playing::start_next_song\n";*/ } in start_next_song()
84 … void start_prev_song(PreviousSong const&) { /*std::cout << "Playing::start_prev_song\n"; */} in start_prev_song()
87 typedef Playing_ pl; // makes transition table cleaner
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DSerializeCompositeAndHistory.cpp77 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
81 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
83 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
86 struct Song1 : public msm::front::state<>
93 struct Song2 : public msm::front::state<>
100 struct Song3 : public msm::front::state<>
108 typedef Song1 initial_state;
110 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
111 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
114 typedef Playing_ pl; // makes transition table cleaner
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DOrthogonal-deferred2.cpp87 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
90 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
93 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
95 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
97 struct Song1 : public msm::front::state<>
105 struct Song2 : public msm::front::state<>
112 struct Song3 : public msm::front::state<>
120 typedef Song1 initial_state;
122 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
123 … void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; } in start_prev_song()
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DBoostCon09Full.cpp97 struct Playing_ : public msm::front::state_machine_def<Playing_> struct
100 typedef mpl::vector<CDLoaded> flag_list;
102 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;} in on_entry()
104 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;} in on_exit()
107 struct Song1 : public msm::front::state<>
115 struct Song2 : public msm::front::state<>
122 struct Song3 : public msm::front::state<>
129 struct CDFinished : public msm::front::exit_pseudo_state<AllSongsPlayed>
137 typedef Song1 initial_state;
139 … void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; } in start_next_song()
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