Searched defs:StateIfPromoted (Results 1 – 1 of 1) sorted by relevance
100 D3D12_RESOURCE_STATES CCurrentResourceState::StateIfPromoted(D3D12_RESOURCE_STATES State, UINT Subr… in StateIfPromoted() function in CCurrentResourceState322 auto StateIfPromoted = CurrentState.StateIfPromoted(after, SubresourceIndex); in ProcessTransitioningSubresourceExplicit() local