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Searched defs:StateIfPromoted (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp100 D3D12_RESOURCE_STATES CCurrentResourceState::StateIfPromoted(D3D12_RESOURCE_STATES State, UINT Subr… in StateIfPromoted() function in CCurrentResourceState
322 auto StateIfPromoted = CurrentState.StateIfPromoted(after, SubresourceIndex); in ProcessTransitioningSubresourceExplicit() local