/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | SetupProcessor.hpp | 40 struct States : Memset<States> struct in sw::SetupProcessor 42 States() in States() argument 48 bool isDrawPoint : 1; 49 bool isDrawLine : 1; 50 bool isDrawTriangle : 1; 51 bool fixedPointDepthBuffer : 1; 52 bool applyConstantDepthBias : 1; 53 bool applySlopeDepthBias : 1; 54 bool applyDepthBiasClamp : 1; 55 bool interpolateZ : 1; [all …]
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D | PixelProcessor.hpp | 36 struct States : Memset<States> struct in sw::PixelProcessor 40 struct StencilOpState 60 States() in States() function 66 uint64_t shaderID; 67 uint32_t pipelineLayoutIdentifier; 69 unsigned int numClipDistances; 70 unsigned int numCullDistances; 72 VkCompareOp depthCompareMode; 73 bool depthWriteEnable; 75 bool stencilActive; [all …]
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D | VertexProcessor.hpp | 59 struct States : Memset<States> struct in sw::VertexProcessor 61 States() in States() argument 67 uint64_t shaderID; 68 uint32_t pipelineLayoutIdentifier; 70 struct Input 81 Input input[MAX_INTERFACE_COMPONENTS / 4]; 82 bool robustBufferAccess : 1; 83 bool isPoint : 1; 84 bool depthClipEnable : 1;
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 31 struct States : Memset<States> struct in sw::PixelProcessor 33 States() : Memset(this, 0) {} in States() argument 37 int shaderID; 39 bool depthOverride : 1; // TODO: Eliminate by querying shader. 40 bool shaderContainsKill : 1; // TODO: Eliminate by querying shader. 42 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST); 43 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST); 44 bool depthWriteEnable : 1; 45 bool quadLayoutDepthBuffer : 1; 47 bool stencilActive : 1; [all …]
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D | SetupProcessor.hpp | 36 struct States : Memset<States> struct in sw::SetupProcessor 38 States() : Memset(this, 0) {} in States() argument 42 bool isDrawPoint : 1; 43 bool isDrawLine : 1; 44 bool isDrawTriangle : 1; 45 bool isDrawSolidTriangle : 1; 46 bool interpolateZ : 1; 47 bool interpolateW : 1; 48 bool perspective : 1; 49 bool pointSprite : 1; [all …]
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D | VertexProcessor.hpp | 47 struct States : Memset<States> struct in sw::VertexProcessor 49 States() : Memset(this, 0) {} in States() argument 53 uint64_t shaderID; 55 bool fixedFunction : 1; // TODO: Eliminate by querying shader. 56 bool textureSampling : 1; // TODO: Eliminate by querying shader. 57 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 58 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 60 unsigned int vertexBlendMatrixCount : 3; 61 bool indexedVertexBlendEnable : 1; 62 bool vertexNormalActive : 1; [all …]
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/gpu/random/ |
D | random_choice_with_mask_gpu_kernel.h | 62 void *States = GetDeviceAddress<void *>(workspaces, 5); in Launch() local
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/third_party/typescript/src/compiler/ |
D | moduleSpecifiers.ts | 600 const enum States { enum
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/ |
D | CFLAndersAliasAnalysis.cpp | 174 auto &States = ReachMap[To][From]; in insert() local
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/ |
D | RewriteStatepointsForGC.cpp | 803 MapVector<Value *, BDVState> States; in findBasePointer() local
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/third_party/typescript/lib/ |
D | typingsInstaller.js | 112179 (function (States) { argument
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D | typescriptServices.js | 112384 (function (States) { argument
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D | typescript.js | 112384 (function (States) { argument
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D | tsserver.js | 112190 (function (States) { argument
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D | tsserverlibrary.js | 112384 (function (States) { argument
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