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Searched defs:Succ2 (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/IPO/
DPartialInlining.cpp573 auto GetReturnBlock = [&](BasicBlock *Succ1, BasicBlock *Succ2) { in computeOutliningInfo()
583 auto GetCommonSucc = [&](BasicBlock *Succ1, BasicBlock *Succ2) { in computeOutliningInfo()
608 BasicBlock *Succ2 = *(succ_begin(CurrEntry) + 1); in computeOutliningInfo() local
685 BasicBlock *Succ2 = *(succ_begin(Cand) + 1); in computeOutliningInfo() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp1045 MachineBasicBlock *Succ2 = BestB.Dest; in getBestTrellisSuccessor() local
1316 const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); in getLayoutSuccessorProbThreshold() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/
DScheduleDAGRRList.cpp900 for (auto &Succ2 : SU->Succs) { in UnscheduleNodeBottomUp() local