Home
last modified time | relevance | path

Searched defs:__assign (Results 1 – 25 of 82) sorted by relevance

1234

/third_party/flatbuffers/tests/union_vector/
DRapunzel.kt14 fun __assign(_i: Int, _bb: ByteBuffer) : Rapunzel { in __assign() method
DBookReader.kt14 fun __assign(_i: Int, _bb: ByteBuffer) : BookReader { in __assign() method
DBookReader.java11 public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in BookReader
23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in BookReader.Vector
DRapunzel.java11 public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Rapunzel
23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Rapunzel.Vector
DAttacker.kt14 fun __assign(_i: Int, _bb: ByteBuffer) : Attacker { in __assign() method
DAttacker.java14 public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Attacker
34 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Attacker.Vector
/third_party/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/
DStructInNestedNS.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : StructInNestedNS { in __assign() method in NamespaceA.NamespaceB.StructInNestedNS
DStructInNestedNS.java13 public StructInNestedNS __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructInNestedNS
28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructInNestedNS.Vector
DTableInNestedNS.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : TableInNestedNS { in __assign() method
/third_party/flatbuffers/tests/MyGame/Example/
DAbility.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : Ability { in __assign() method
DTest.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : Test { in __assign() method
DStructOfStructs.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign() method
DTest.java13 public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Test
29 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Test.Vector
DAbility.java13 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Ability
28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Ability.Vector
DStructOfStructs.java13 public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructOfStructs
38 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructOfStructs.Vector
DTestSimpleTableWithEnum.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : TestSimpleTableWithEnum { in __assign() method
DVec3.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 { in __assign() method
/third_party/flatbuffers/tests/MyGame/Example2/
DMonster.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : Monster { in __assign() method in MyGame.Example2.Monster
DMonster.java16 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Monster
26 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Monster.Vector
/third_party/flatbuffers/tests/MyGame/
DInParentNamespace.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : InParentNamespace { in __assign() method in MyGame.InParentNamespace
DInParentNamespace.java16 public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in InParentNamespace
26 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in InParentNamespace.Vector
/third_party/flatbuffers/tests/namespace_test/NamespaceA/
DSecondTableInA.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : SecondTableInA { in __assign() method in NamespaceA.SecondTableInA
DSecondTableInA.java16 public SecondTableInA __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in SecondTableInA
36 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in SecondTableInA.Vector
/third_party/flatbuffers/java/com/google/flatbuffers/
DFloatVector.java36 public FloatVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in FloatVector
DDoubleVector.java36 public DoubleVector __assign(int _vector, ByteBuffer _bb) { in __assign() method in DoubleVector

1234