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1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice including the dates of first publication and
13  * either this permission notice or a reference to
14  * http://oss.sgi.com/projects/FreeB/
15  * shall be included in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26  * shall not be used in advertising or otherwise to promote the sale, use or
27  * other dealings in this Software without prior written authorization from
28  * Silicon Graphics, Inc.
29  */
30 
31 /**
32  * \file glxcurrent.c
33  * Client-side GLX interface for current context management.
34  */
35 
36 #include <pthread.h>
37 
38 #include "glxclient.h"
39 #include "glapi.h"
40 #include "glx_error.h"
41 
42 /*
43 ** We setup some dummy structures here so that the API can be used
44 ** even if no context is current.
45 */
46 
47 static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
48 static struct glx_context_vtable dummyVtable;
49 /*
50 ** Dummy context used by small commands when there is no current context.
51 ** All the
52 ** gl and glx entry points are designed to operate as nop's when using
53 ** the dummy context structure.
54 */
55 struct glx_context dummyContext = {
56    &dummyBuffer[0],
57    &dummyBuffer[0],
58    &dummyBuffer[0],
59    &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
60    sizeof(dummyBuffer),
61    &dummyVtable
62 };
63 
64 /*
65  * Current context management and locking
66  */
67 
68 _X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
69 
70 # if defined( USE_ELF_TLS )
71 
72 /**
73  * Per-thread GLX context pointer.
74  *
75  * \c __glXSetCurrentContext is written is such a way that this pointer can
76  * \b never be \c NULL.  This is important!  Because of this
77  * \c __glXGetCurrentContext can be implemented as trivial macro.
78  */
79 __THREAD_INITIAL_EXEC void *__glX_tls_Context = &dummyContext;
80 
81 _X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)82 __glXSetCurrentContext(struct glx_context * c)
83 {
84    __glX_tls_Context = (c != NULL) ? c : &dummyContext;
85 }
86 
87 # else
88 
89 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
90 
91 /**
92  * Per-thread data key.
93  *
94  * Once \c init_thread_data has been called, the per-thread data key will
95  * take a value of \c NULL.  As each new thread is created the default
96  * value, in that thread, will be \c NULL.
97  */
98 static pthread_key_t ContextTSD;
99 
100 /**
101  * Initialize the per-thread data key.
102  *
103  * This function is called \b exactly once per-process (not per-thread!) to
104  * initialize the per-thread data key.  This is ideally done using the
105  * \c pthread_once mechanism.
106  */
107 static void
init_thread_data(void)108 init_thread_data(void)
109 {
110    if (pthread_key_create(&ContextTSD, NULL) != 0) {
111       perror("pthread_key_create");
112       exit(-1);
113    }
114 }
115 
116 _X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)117 __glXSetCurrentContext(struct glx_context * c)
118 {
119    pthread_once(&once_control, init_thread_data);
120    pthread_setspecific(ContextTSD, c);
121 }
122 
123 _X_HIDDEN struct glx_context *
__glXGetCurrentContext(void)124 __glXGetCurrentContext(void)
125 {
126    void *v;
127 
128    pthread_once(&once_control, init_thread_data);
129 
130    v = pthread_getspecific(ContextTSD);
131    return (v == NULL) ? &dummyContext : (struct glx_context *) v;
132 }
133 
134 # endif /* defined( USE_ELF_TLS ) */
135 
136 
137 _X_HIDDEN void
__glXSetCurrentContextNull(void)138 __glXSetCurrentContextNull(void)
139 {
140    __glXSetCurrentContext(&dummyContext);
141 #if defined(GLX_DIRECT_RENDERING)
142    _glapi_set_dispatch(NULL);   /* no-op functions */
143    _glapi_set_context(NULL);
144 #endif
145 }
146 
147 _GLX_PUBLIC GLXContext
glXGetCurrentContext(void)148 glXGetCurrentContext(void)
149 {
150    struct glx_context *cx = __glXGetCurrentContext();
151 
152    if (cx == &dummyContext) {
153       return NULL;
154    }
155    else {
156       return (GLXContext) cx;
157    }
158 }
159 
160 _GLX_PUBLIC GLXDrawable
glXGetCurrentDrawable(void)161 glXGetCurrentDrawable(void)
162 {
163    struct glx_context *gc = __glXGetCurrentContext();
164    return gc->currentDrawable;
165 }
166 
167 /**
168  * Make a particular context current.
169  *
170  * \note This is in this file so that it can access dummyContext.
171  */
172 static Bool
MakeContextCurrent(Display * dpy,GLXDrawable draw,GLXDrawable read,GLXContext gc_user,int opcode)173 MakeContextCurrent(Display * dpy, GLXDrawable draw,
174                    GLXDrawable read, GLXContext gc_user,
175                    int opcode)
176 {
177    struct glx_context *gc = (struct glx_context *) gc_user;
178    struct glx_context *oldGC = __glXGetCurrentContext();
179 
180    /* Make sure that the new context has a nonzero ID.  In the request,
181     * a zero context ID is used only to mean that we bind to no current
182     * context.
183     */
184    if ((gc != NULL) && (gc->xid == None)) {
185       return GL_FALSE;
186    }
187 
188    _glapi_check_multithread();
189 
190    __glXLock();
191    if (oldGC == gc &&
192        gc->currentDrawable == draw && gc->currentReadable == read) {
193       __glXUnlock();
194       return True;
195    }
196 
197    /* can't have only one be 0 */
198    if (!!draw != !!read) {
199       __glXUnlock();
200       __glXSendError(dpy, BadMatch, None, opcode, True);
201       return False;
202    }
203 
204    if (oldGC != &dummyContext) {
205       if (--oldGC->thread_refcount == 0) {
206 	 oldGC->vtable->unbind(oldGC, gc);
207 	 oldGC->currentDpy = 0;
208       }
209    }
210 
211    if (gc) {
212       /* Attempt to bind the context.  We do this before mucking with
213        * gc and __glXSetCurrentContext to properly handle our state in
214        * case of an error.
215        *
216        * If an error occurs, set the Null context since we've already
217        * blown away our old context.  The caller is responsible for
218        * figuring out how to handle setting a valid context.
219        */
220       if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
221          __glXSetCurrentContextNull();
222          __glXUnlock();
223          __glXSendError(dpy, GLXBadContext, None, opcode, False);
224          return GL_FALSE;
225       }
226 
227       if (gc->thread_refcount == 0) {
228          gc->currentDpy = dpy;
229          gc->currentDrawable = draw;
230          gc->currentReadable = read;
231       }
232       gc->thread_refcount++;
233       __glXSetCurrentContext(gc);
234    } else {
235       __glXSetCurrentContextNull();
236    }
237 
238    if (oldGC->thread_refcount == 0 && oldGC != &dummyContext && oldGC->xid == None) {
239       /* We are switching away from a context that was
240        * previously destroyed, so we need to free the memory
241        * for the old handle. */
242       oldGC->vtable->destroy(oldGC);
243    }
244 
245    __glXUnlock();
246 
247    return GL_TRUE;
248 }
249 
250 _GLX_PUBLIC Bool
glXMakeCurrent(Display * dpy,GLXDrawable draw,GLXContext gc)251 glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
252 {
253    return MakeContextCurrent(dpy, draw, draw, gc, X_GLXMakeCurrent);
254 }
255 
256 _GLX_PUBLIC Bool
glXMakeContextCurrent(Display * dpy,GLXDrawable d,GLXDrawable r,GLXContext ctx)257 glXMakeContextCurrent(Display *dpy, GLXDrawable d, GLXDrawable r,
258                       GLXContext ctx)
259 {
260    return MakeContextCurrent(dpy, d, r, ctx, X_GLXMakeContextCurrent);
261 }
262 
263 _GLX_PUBLIC Bool
glXMakeCurrentReadSGI(Display * dpy,GLXDrawable d,GLXDrawable r,GLXContext ctx)264 glXMakeCurrentReadSGI(Display *dpy, GLXDrawable d, GLXDrawable r,
265                       GLXContext ctx)
266 {
267    return MakeContextCurrent(dpy, d, r, ctx, X_GLXvop_MakeCurrentReadSGI);
268 }
269