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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file teximage.c
29  * Texture image-related functions.
30  */
31 
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixel.h"
46 #include "pixelstore.h"
47 #include "state.h"
48 #include "texcompress.h"
49 #include "texcompress_cpal.h"
50 #include "teximage.h"
51 #include "texobj.h"
52 #include "texstate.h"
53 #include "texstorage.h"
54 #include "textureview.h"
55 #include "mtypes.h"
56 #include "glformats.h"
57 #include "texstore.h"
58 #include "pbo.h"
59 
60 
61 /**
62  * State changes which we care about for glCopyTex[Sub]Image() calls.
63  * In particular, we care about pixel transfer state and buffer state
64  * (such as glReadBuffer to make sure we read from the right renderbuffer).
65  */
66 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
67 
68 /**
69  * Returns a corresponding internal floating point format for a given base
70  * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
71  * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
72  * needs to be a 16 bit component.
73  *
74  * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
75  */
76 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)77 adjust_for_oes_float_texture(const struct gl_context *ctx,
78                              GLenum format, GLenum type)
79 {
80    switch (type) {
81    case GL_FLOAT:
82       if (ctx->Extensions.OES_texture_float) {
83          switch (format) {
84          case GL_RGBA:
85             return GL_RGBA32F;
86          case GL_RGB:
87             return GL_RGB32F;
88          case GL_ALPHA:
89             return GL_ALPHA32F_ARB;
90          case GL_LUMINANCE:
91             return GL_LUMINANCE32F_ARB;
92          case GL_LUMINANCE_ALPHA:
93             return GL_LUMINANCE_ALPHA32F_ARB;
94          default:
95             break;
96          }
97       }
98       break;
99 
100    case GL_HALF_FLOAT_OES:
101       if (ctx->Extensions.OES_texture_half_float) {
102          switch (format) {
103          case GL_RGBA:
104             return GL_RGBA16F;
105          case GL_RGB:
106             return GL_RGB16F;
107          case GL_ALPHA:
108             return GL_ALPHA16F_ARB;
109          case GL_LUMINANCE:
110             return GL_LUMINANCE16F_ARB;
111          case GL_LUMINANCE_ALPHA:
112             return GL_LUMINANCE_ALPHA16F_ARB;
113          default:
114             break;
115          }
116       }
117       break;
118 
119    default:
120       break;
121    }
122 
123    return format;
124 }
125 
126 /**
127  * Returns a corresponding base format for a given internal floating point
128  * format as specifed by OES_texture_float.
129  */
130 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)131 oes_float_internal_format(const struct gl_context *ctx,
132                           GLenum format, GLenum type)
133 {
134    switch (type) {
135    case GL_FLOAT:
136       if (ctx->Extensions.OES_texture_float) {
137          switch (format) {
138          case GL_RGBA32F:
139             return GL_RGBA;
140          case GL_RGB32F:
141             return GL_RGB;
142          case GL_ALPHA32F_ARB:
143             return GL_ALPHA;
144          case GL_LUMINANCE32F_ARB:
145             return GL_LUMINANCE;
146          case GL_LUMINANCE_ALPHA32F_ARB:
147             return GL_LUMINANCE_ALPHA;
148          default:
149             break;
150          }
151       }
152       break;
153 
154    case GL_HALF_FLOAT_OES:
155       if (ctx->Extensions.OES_texture_half_float) {
156          switch (format) {
157          case GL_RGBA16F:
158             return GL_RGBA;
159          case GL_RGB16F:
160             return GL_RGB;
161          case GL_ALPHA16F_ARB:
162             return GL_ALPHA;
163          case GL_LUMINANCE16F_ARB:
164             return GL_LUMINANCE;
165          case GL_LUMINANCE_ALPHA16F_ARB:
166             return GL_LUMINANCE_ALPHA;
167          default:
168             break;
169          }
170       }
171       break;
172    }
173    return format;
174 }
175 
176 
177 /**
178  * Install gl_texture_image in a gl_texture_object according to the target
179  * and level parameters.
180  *
181  * \param tObj texture object.
182  * \param target texture target.
183  * \param level image level.
184  * \param texImage texture image.
185  */
186 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)187 set_tex_image(struct gl_texture_object *tObj,
188               GLenum target, GLint level,
189               struct gl_texture_image *texImage)
190 {
191    const GLuint face = _mesa_tex_target_to_face(target);
192 
193    assert(tObj);
194    assert(texImage);
195    if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
196       assert(level == 0);
197 
198    tObj->Image[face][level] = texImage;
199 
200    /* Set the 'back' pointer */
201    texImage->TexObject = tObj;
202    texImage->Level = level;
203    texImage->Face = face;
204 }
205 
206 
207 /**
208  * Free a gl_texture_image and associated data.
209  * This function is a fallback called via ctx->Driver.DeleteTextureImage().
210  *
211  * \param texImage texture image.
212  *
213  * Free the texture image structure and the associated image data.
214  */
215 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)216 _mesa_delete_texture_image(struct gl_context *ctx,
217                            struct gl_texture_image *texImage)
218 {
219    /* Free texImage->Data and/or any other driver-specific texture
220     * image storage.
221     */
222    assert(ctx->Driver.FreeTextureImageBuffer);
223    ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
224    free(texImage);
225 }
226 
227 
228 /**
229  * Test if a target is a proxy target.
230  *
231  * \param target texture target.
232  *
233  * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
234  */
235 GLboolean
_mesa_is_proxy_texture(GLenum target)236 _mesa_is_proxy_texture(GLenum target)
237 {
238    unsigned i;
239    static const GLenum targets[] = {
240       GL_PROXY_TEXTURE_1D,
241       GL_PROXY_TEXTURE_2D,
242       GL_PROXY_TEXTURE_3D,
243       GL_PROXY_TEXTURE_CUBE_MAP,
244       GL_PROXY_TEXTURE_RECTANGLE,
245       GL_PROXY_TEXTURE_1D_ARRAY,
246       GL_PROXY_TEXTURE_2D_ARRAY,
247       GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
248       GL_PROXY_TEXTURE_2D_MULTISAMPLE,
249       GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
250    };
251    /*
252     * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
253     * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
254     */
255    STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
256 
257    for (i = 0; i < ARRAY_SIZE(targets); ++i)
258       if (target == targets[i])
259          return GL_TRUE;
260    return GL_FALSE;
261 }
262 
263 
264 /**
265  * Test if a target is an array target.
266  *
267  * \param target texture target.
268  *
269  * \return true if the target is an array target, false otherwise.
270  */
271 bool
_mesa_is_array_texture(GLenum target)272 _mesa_is_array_texture(GLenum target)
273 {
274    switch (target) {
275    case GL_TEXTURE_1D_ARRAY:
276    case GL_TEXTURE_2D_ARRAY:
277    case GL_TEXTURE_CUBE_MAP_ARRAY:
278    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
279       return true;
280    default:
281       return false;
282    };
283 }
284 
285 /**
286  * Test if a target is a cube map.
287  *
288  * \param target texture target.
289  *
290  * \return true if the target is a cube map, false otherwise.
291  */
292 bool
_mesa_is_cube_map_texture(GLenum target)293 _mesa_is_cube_map_texture(GLenum target)
294 {
295    switch(target) {
296    case GL_TEXTURE_CUBE_MAP:
297    case GL_TEXTURE_CUBE_MAP_ARRAY:
298       return true;
299    default:
300       return false;
301    }
302 }
303 
304 /**
305  * Return the proxy target which corresponds to the given texture target
306  */
307 static GLenum
proxy_target(GLenum target)308 proxy_target(GLenum target)
309 {
310    switch (target) {
311    case GL_TEXTURE_1D:
312    case GL_PROXY_TEXTURE_1D:
313       return GL_PROXY_TEXTURE_1D;
314    case GL_TEXTURE_2D:
315    case GL_PROXY_TEXTURE_2D:
316       return GL_PROXY_TEXTURE_2D;
317    case GL_TEXTURE_3D:
318    case GL_PROXY_TEXTURE_3D:
319       return GL_PROXY_TEXTURE_3D;
320    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
321    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
322    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
323    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
324    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
325    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
326    case GL_TEXTURE_CUBE_MAP:
327    case GL_PROXY_TEXTURE_CUBE_MAP:
328       return GL_PROXY_TEXTURE_CUBE_MAP;
329    case GL_TEXTURE_RECTANGLE_NV:
330    case GL_PROXY_TEXTURE_RECTANGLE_NV:
331       return GL_PROXY_TEXTURE_RECTANGLE_NV;
332    case GL_TEXTURE_1D_ARRAY_EXT:
333    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
334       return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
335    case GL_TEXTURE_2D_ARRAY_EXT:
336    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
337       return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
338    case GL_TEXTURE_CUBE_MAP_ARRAY:
339    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
340       return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
341    case GL_TEXTURE_2D_MULTISAMPLE:
342    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
343       return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
344    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
345    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
346       return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
347    default:
348       _mesa_problem(NULL, "unexpected target in proxy_target()");
349       return 0;
350    }
351 }
352 
353 
354 
355 
356 /**
357  * Get a texture image pointer from a texture object, given a texture
358  * target and mipmap level.  The target and level parameters should
359  * have already been error-checked.
360  *
361  * \param texObj texture unit.
362  * \param target texture target.
363  * \param level image level.
364  *
365  * \return pointer to the texture image structure, or NULL on failure.
366  */
367 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)368 _mesa_select_tex_image(const struct gl_texture_object *texObj,
369 		                 GLenum target, GLint level)
370 {
371    const GLuint face = _mesa_tex_target_to_face(target);
372 
373    assert(texObj);
374    assert(level >= 0);
375    assert(level < MAX_TEXTURE_LEVELS);
376 
377    return texObj->Image[face][level];
378 }
379 
380 
381 /**
382  * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
383  * it and install it.  Only return NULL if passed a bad parameter or run
384  * out of memory.
385  */
386 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)387 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
388                     GLenum target, GLint level)
389 {
390    struct gl_texture_image *texImage;
391 
392    if (!texObj)
393       return NULL;
394 
395    texImage = _mesa_select_tex_image(texObj, target, level);
396    if (!texImage) {
397       texImage = ctx->Driver.NewTextureImage(ctx);
398       if (!texImage) {
399          _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
400          return NULL;
401       }
402 
403       set_tex_image(texObj, target, level, texImage);
404    }
405 
406    return texImage;
407 }
408 
409 
410 /**
411  * Return pointer to the specified proxy texture image.
412  * Note that proxy textures are per-context, not per-texture unit.
413  * \return pointer to texture image or NULL if invalid target, invalid
414  *         level, or out of memory.
415  */
416 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)417 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
418 {
419    struct gl_texture_image *texImage;
420    GLuint texIndex;
421 
422    if (level < 0)
423       return NULL;
424 
425    switch (target) {
426    case GL_PROXY_TEXTURE_1D:
427       texIndex = TEXTURE_1D_INDEX;
428       break;
429    case GL_PROXY_TEXTURE_2D:
430       texIndex = TEXTURE_2D_INDEX;
431       break;
432    case GL_PROXY_TEXTURE_3D:
433       texIndex = TEXTURE_3D_INDEX;
434       break;
435    case GL_PROXY_TEXTURE_CUBE_MAP:
436       texIndex = TEXTURE_CUBE_INDEX;
437       break;
438    case GL_PROXY_TEXTURE_RECTANGLE_NV:
439       if (level > 0)
440          return NULL;
441       texIndex = TEXTURE_RECT_INDEX;
442       break;
443    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
444       texIndex = TEXTURE_1D_ARRAY_INDEX;
445       break;
446    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
447       texIndex = TEXTURE_2D_ARRAY_INDEX;
448       break;
449    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
450       texIndex = TEXTURE_CUBE_ARRAY_INDEX;
451       break;
452    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
453       texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
454       break;
455    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
456       texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
457       break;
458    default:
459       return NULL;
460    }
461 
462    texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
463    if (!texImage) {
464       texImage = ctx->Driver.NewTextureImage(ctx);
465       if (!texImage) {
466          _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
467          return NULL;
468       }
469       ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
470       /* Set the 'back' pointer */
471       texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
472    }
473    return texImage;
474 }
475 
476 
477 /**
478  * Get the maximum number of allowed mipmap levels.
479  *
480  * \param ctx GL context.
481  * \param target texture target.
482  *
483  * \return the maximum number of allowed mipmap levels for the given
484  * texture target, or zero if passed a bad target.
485  *
486  * \sa gl_constants.
487  */
488 GLint
_mesa_max_texture_levels(const struct gl_context * ctx,GLenum target)489 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
490 {
491    switch (target) {
492    case GL_TEXTURE_1D:
493    case GL_PROXY_TEXTURE_1D:
494    case GL_TEXTURE_2D:
495    case GL_PROXY_TEXTURE_2D:
496       return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
497    case GL_TEXTURE_3D:
498    case GL_PROXY_TEXTURE_3D:
499       return ctx->Const.Max3DTextureLevels;
500    case GL_TEXTURE_CUBE_MAP:
501    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
502    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
503    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
504    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
505    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
506    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
507    case GL_PROXY_TEXTURE_CUBE_MAP:
508       return ctx->Extensions.ARB_texture_cube_map
509          ? ctx->Const.MaxCubeTextureLevels : 0;
510    case GL_TEXTURE_RECTANGLE_NV:
511    case GL_PROXY_TEXTURE_RECTANGLE_NV:
512       return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
513    case GL_TEXTURE_1D_ARRAY_EXT:
514    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
515    case GL_TEXTURE_2D_ARRAY_EXT:
516    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
517       return ctx->Extensions.EXT_texture_array
518          ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
519    case GL_TEXTURE_CUBE_MAP_ARRAY:
520    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
521       return _mesa_has_texture_cube_map_array(ctx)
522          ? ctx->Const.MaxCubeTextureLevels : 0;
523    case GL_TEXTURE_BUFFER:
524       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
525               _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
526    case GL_TEXTURE_2D_MULTISAMPLE:
527    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
528    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
529    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
530       return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
531          && ctx->Extensions.ARB_texture_multisample
532          ? 1 : 0;
533    case GL_TEXTURE_EXTERNAL_OES:
534       return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
535    default:
536       return 0; /* bad target */
537    }
538 }
539 
540 
541 /**
542  * Return number of dimensions per mipmap level for the given texture target.
543  */
544 GLint
_mesa_get_texture_dimensions(GLenum target)545 _mesa_get_texture_dimensions(GLenum target)
546 {
547    switch (target) {
548    case GL_TEXTURE_1D:
549    case GL_PROXY_TEXTURE_1D:
550       return 1;
551    case GL_TEXTURE_2D:
552    case GL_TEXTURE_RECTANGLE:
553    case GL_TEXTURE_CUBE_MAP:
554    case GL_PROXY_TEXTURE_2D:
555    case GL_PROXY_TEXTURE_RECTANGLE:
556    case GL_PROXY_TEXTURE_CUBE_MAP:
557    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
558    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
559    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
560    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
561    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
562    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
563    case GL_TEXTURE_1D_ARRAY:
564    case GL_PROXY_TEXTURE_1D_ARRAY:
565    case GL_TEXTURE_EXTERNAL_OES:
566    case GL_TEXTURE_2D_MULTISAMPLE:
567    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
568       return 2;
569    case GL_TEXTURE_3D:
570    case GL_PROXY_TEXTURE_3D:
571    case GL_TEXTURE_2D_ARRAY:
572    case GL_PROXY_TEXTURE_2D_ARRAY:
573    case GL_TEXTURE_CUBE_MAP_ARRAY:
574    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
575    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
576    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
577       return 3;
578    case GL_TEXTURE_BUFFER:
579       FALLTHROUGH;
580    default:
581       _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
582                     target);
583       return 2;
584    }
585 }
586 
587 
588 /**
589  * Check if a texture target can have more than one layer.
590  */
591 GLboolean
_mesa_tex_target_is_layered(GLenum target)592 _mesa_tex_target_is_layered(GLenum target)
593 {
594    switch (target) {
595    case GL_TEXTURE_1D:
596    case GL_PROXY_TEXTURE_1D:
597    case GL_TEXTURE_2D:
598    case GL_PROXY_TEXTURE_2D:
599    case GL_TEXTURE_RECTANGLE:
600    case GL_PROXY_TEXTURE_RECTANGLE:
601    case GL_TEXTURE_2D_MULTISAMPLE:
602    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
603    case GL_TEXTURE_BUFFER:
604    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
605    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
606    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
607    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
608    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
609    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
610    case GL_TEXTURE_EXTERNAL_OES:
611       return GL_FALSE;
612 
613    case GL_TEXTURE_3D:
614    case GL_PROXY_TEXTURE_3D:
615    case GL_TEXTURE_CUBE_MAP:
616    case GL_PROXY_TEXTURE_CUBE_MAP:
617    case GL_TEXTURE_1D_ARRAY:
618    case GL_PROXY_TEXTURE_1D_ARRAY:
619    case GL_TEXTURE_2D_ARRAY:
620    case GL_PROXY_TEXTURE_2D_ARRAY:
621    case GL_TEXTURE_CUBE_MAP_ARRAY:
622    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
623    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
624    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
625       return GL_TRUE;
626 
627    default:
628       assert(!"Invalid texture target.");
629       return GL_FALSE;
630    }
631 }
632 
633 
634 /**
635  * Return the number of layers present in the given level of an array,
636  * cubemap or 3D texture.  If the texture is not layered return zero.
637  */
638 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)639 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
640 {
641    assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
642 
643    switch (texObj->Target) {
644    case GL_TEXTURE_1D:
645    case GL_TEXTURE_2D:
646    case GL_TEXTURE_RECTANGLE:
647    case GL_TEXTURE_2D_MULTISAMPLE:
648    case GL_TEXTURE_BUFFER:
649    case GL_TEXTURE_EXTERNAL_OES:
650       return 0;
651 
652    case GL_TEXTURE_CUBE_MAP:
653       return 6;
654 
655    case GL_TEXTURE_1D_ARRAY: {
656       struct gl_texture_image *img = texObj->Image[0][level];
657       return img ? img->Height : 0;
658    }
659 
660    case GL_TEXTURE_3D:
661    case GL_TEXTURE_2D_ARRAY:
662    case GL_TEXTURE_CUBE_MAP_ARRAY:
663    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
664       struct gl_texture_image *img = texObj->Image[0][level];
665       return img ? img->Depth : 0;
666    }
667 
668    default:
669       assert(!"Invalid texture target.");
670       return 0;
671    }
672 }
673 
674 
675 /**
676  * Return the maximum number of mipmap levels for the given target
677  * and the dimensions.
678  * The dimensions are expected not to include the border.
679  */
680 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)681 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
682                              GLsizei depth)
683 {
684    GLsizei size;
685 
686    switch (target) {
687    case GL_TEXTURE_1D:
688    case GL_TEXTURE_1D_ARRAY:
689    case GL_PROXY_TEXTURE_1D:
690    case GL_PROXY_TEXTURE_1D_ARRAY:
691       size = width;
692       break;
693    case GL_TEXTURE_CUBE_MAP:
694    case GL_TEXTURE_CUBE_MAP_ARRAY:
695    case GL_PROXY_TEXTURE_CUBE_MAP:
696    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
697       size = width;
698       break;
699    case GL_TEXTURE_2D:
700    case GL_TEXTURE_2D_ARRAY:
701    case GL_PROXY_TEXTURE_2D:
702    case GL_PROXY_TEXTURE_2D_ARRAY:
703       size = MAX2(width, height);
704       break;
705    case GL_TEXTURE_3D:
706    case GL_PROXY_TEXTURE_3D:
707       size = MAX3(width, height, depth);
708       break;
709    case GL_TEXTURE_RECTANGLE:
710    case GL_TEXTURE_EXTERNAL_OES:
711    case GL_TEXTURE_2D_MULTISAMPLE:
712    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
713    case GL_PROXY_TEXTURE_RECTANGLE:
714    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
715    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
716       return 1;
717    default:
718       assert(0);
719       return 1;
720    }
721 
722    return util_logbase2(size) + 1;
723 }
724 
725 
726 #if 000 /* not used anymore */
727 /*
728  * glTexImage[123]D can accept a NULL image pointer.  In this case we
729  * create a texture image with unspecified image contents per the OpenGL
730  * spec.
731  */
732 static GLubyte *
733 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
734 {
735    const GLint components = _mesa_components_in_format(format);
736    const GLint numPixels = width * height * depth;
737    GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
738 
739 #ifdef DEBUG
740    /*
741     * Let's see if anyone finds this.  If glTexImage2D() is called with
742     * a NULL image pointer then load the texture image with something
743     * interesting instead of leaving it indeterminate.
744     */
745    if (data) {
746       static const char message[8][32] = {
747          "   X   X  XXXXX   XXX     X    ",
748          "   XX XX  X      X   X   X X   ",
749          "   X X X  X      X      X   X  ",
750          "   X   X  XXXX    XXX   XXXXX  ",
751          "   X   X  X          X  X   X  ",
752          "   X   X  X      X   X  X   X  ",
753          "   X   X  XXXXX   XXX   X   X  ",
754          "                               "
755       };
756 
757       GLubyte *imgPtr = data;
758       GLint h, i, j, k;
759       for (h = 0; h < depth; h++) {
760          for (i = 0; i < height; i++) {
761             GLint srcRow = 7 - (i % 8);
762             for (j = 0; j < width; j++) {
763                GLint srcCol = j % 32;
764                GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
765                for (k = 0; k < components; k++) {
766                   *imgPtr++ = texel;
767                }
768             }
769          }
770       }
771    }
772 #endif
773 
774    return data;
775 }
776 #endif
777 
778 
779 
780 /**
781  * Set the size and format-related fields of a gl_texture_image struct
782  * to zero.  This is used when a proxy texture test fails.
783  */
784 static void
clear_teximage_fields(struct gl_texture_image * img)785 clear_teximage_fields(struct gl_texture_image *img)
786 {
787    assert(img);
788    img->_BaseFormat = 0;
789    img->InternalFormat = 0;
790    img->Border = 0;
791    img->Width = 0;
792    img->Height = 0;
793    img->Depth = 0;
794    img->Width2 = 0;
795    img->Height2 = 0;
796    img->Depth2 = 0;
797    img->WidthLog2 = 0;
798    img->HeightLog2 = 0;
799    img->DepthLog2 = 0;
800    img->TexFormat = MESA_FORMAT_NONE;
801    img->NumSamples = 0;
802    img->FixedSampleLocations = GL_TRUE;
803 }
804 
805 
806 /**
807  * Initialize basic fields of the gl_texture_image struct.
808  *
809  * \param ctx GL context.
810  * \param img texture image structure to be initialized.
811  * \param width image width.
812  * \param height image height.
813  * \param depth image depth.
814  * \param border image border.
815  * \param internalFormat internal format.
816  * \param format  the actual hardware format (one of MESA_FORMAT_*)
817  * \param numSamples  number of samples per texel, or zero for non-MS.
818  * \param fixedSampleLocations  are sample locations fixed?
819  *
820  * Fills in the fields of \p img with the given information.
821  * Note: width, height and depth include the border.
822  */
823 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)824 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
825                         struct gl_texture_image *img,
826                         GLsizei width, GLsizei height, GLsizei depth,
827                         GLint border, GLenum internalFormat,
828                         mesa_format format,
829                         GLuint numSamples, GLboolean fixedSampleLocations)
830 {
831    const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
832    GLenum target;
833    assert(img);
834    assert(width >= 0);
835    assert(height >= 0);
836    assert(depth >= 0);
837 
838    target = img->TexObject->Target;
839    assert(base_format != -1);
840    img->_BaseFormat = (GLenum16)base_format;
841    img->InternalFormat = internalFormat;
842    img->Border = border;
843    img->Width = width;
844    img->Height = height;
845    img->Depth = depth;
846 
847    img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
848    img->WidthLog2 = util_logbase2(img->Width2);
849 
850    switch(target) {
851    case GL_TEXTURE_1D:
852    case GL_TEXTURE_BUFFER:
853    case GL_PROXY_TEXTURE_1D:
854       if (height == 0)
855          img->Height2 = 0;
856       else
857          img->Height2 = 1;
858       img->HeightLog2 = 0;
859       if (depth == 0)
860          img->Depth2 = 0;
861       else
862          img->Depth2 = 1;
863       img->DepthLog2 = 0;
864       break;
865    case GL_TEXTURE_1D_ARRAY:
866    case GL_PROXY_TEXTURE_1D_ARRAY:
867       img->Height2 = height; /* no border */
868       img->HeightLog2 = 0; /* not used */
869       if (depth == 0)
870          img->Depth2 = 0;
871       else
872          img->Depth2 = 1;
873       img->DepthLog2 = 0;
874       break;
875    case GL_TEXTURE_2D:
876    case GL_TEXTURE_RECTANGLE:
877    case GL_TEXTURE_CUBE_MAP:
878    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
879    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
880    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
881    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
882    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
883    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
884    case GL_TEXTURE_EXTERNAL_OES:
885    case GL_PROXY_TEXTURE_2D:
886    case GL_PROXY_TEXTURE_RECTANGLE:
887    case GL_PROXY_TEXTURE_CUBE_MAP:
888    case GL_TEXTURE_2D_MULTISAMPLE:
889    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
890       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
891       img->HeightLog2 = util_logbase2(img->Height2);
892       if (depth == 0)
893          img->Depth2 = 0;
894       else
895          img->Depth2 = 1;
896       img->DepthLog2 = 0;
897       break;
898    case GL_TEXTURE_2D_ARRAY:
899    case GL_PROXY_TEXTURE_2D_ARRAY:
900    case GL_TEXTURE_CUBE_MAP_ARRAY:
901    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
902    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
903    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
904       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
905       img->HeightLog2 = util_logbase2(img->Height2);
906       img->Depth2 = depth; /* no border */
907       img->DepthLog2 = 0; /* not used */
908       break;
909    case GL_TEXTURE_3D:
910    case GL_PROXY_TEXTURE_3D:
911       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
912       img->HeightLog2 = util_logbase2(img->Height2);
913       img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
914       img->DepthLog2 = util_logbase2(img->Depth2);
915       break;
916    default:
917       _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
918                     target);
919    }
920 
921    img->MaxNumLevels =
922       _mesa_get_tex_max_num_levels(target,
923                                    img->Width2, img->Height2, img->Depth2);
924    img->TexFormat = format;
925    img->NumSamples = numSamples;
926    img->FixedSampleLocations = fixedSampleLocations;
927 }
928 
929 
930 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)931 _mesa_init_teximage_fields(struct gl_context *ctx,
932                            struct gl_texture_image *img,
933                            GLsizei width, GLsizei height, GLsizei depth,
934                            GLint border, GLenum internalFormat,
935                            mesa_format format)
936 {
937    _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
938                                  internalFormat, format, 0, GL_TRUE);
939 }
940 
941 
942 /**
943  * Free and clear fields of the gl_texture_image struct.
944  *
945  * \param ctx GL context.
946  * \param texImage texture image structure to be cleared.
947  *
948  * After the call, \p texImage will have no data associated with it.  Its
949  * fields are cleared so that its parent object will test incomplete.
950  */
951 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)952 _mesa_clear_texture_image(struct gl_context *ctx,
953                           struct gl_texture_image *texImage)
954 {
955    ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
956    clear_teximage_fields(texImage);
957 }
958 
959 
960 /**
961  * Check the width, height, depth and border of a texture image are legal.
962  * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
963  * functions.
964  * The target and level parameters will have already been validated.
965  * \return GL_TRUE if size is OK, GL_FALSE otherwise.
966  */
967 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)968 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
969                                GLint level, GLint width, GLint height,
970                                GLint depth, GLint border)
971 {
972    GLint maxSize;
973 
974    switch (target) {
975    case GL_TEXTURE_1D:
976    case GL_PROXY_TEXTURE_1D:
977       maxSize = ctx->Const.MaxTextureSize >> level;
978       if (width < 2 * border || width > 2 * border + maxSize)
979          return GL_FALSE;
980       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
981          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
982             return GL_FALSE;
983       }
984       return GL_TRUE;
985 
986    case GL_TEXTURE_2D:
987    case GL_PROXY_TEXTURE_2D:
988    case GL_TEXTURE_2D_MULTISAMPLE:
989    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
990       maxSize = ctx->Const.MaxTextureSize >> level;
991       if (width < 2 * border || width > 2 * border + maxSize)
992          return GL_FALSE;
993       if (height < 2 * border || height > 2 * border + maxSize)
994          return GL_FALSE;
995       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
996          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
997             return GL_FALSE;
998          if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
999             return GL_FALSE;
1000       }
1001       return GL_TRUE;
1002 
1003    case GL_TEXTURE_3D:
1004    case GL_PROXY_TEXTURE_3D:
1005       maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1006       maxSize >>= level;
1007       if (width < 2 * border || width > 2 * border + maxSize)
1008          return GL_FALSE;
1009       if (height < 2 * border || height > 2 * border + maxSize)
1010          return GL_FALSE;
1011       if (depth < 2 * border || depth > 2 * border + maxSize)
1012          return GL_FALSE;
1013       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1014          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1015             return GL_FALSE;
1016          if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1017             return GL_FALSE;
1018          if (depth > 0 && !util_is_power_of_two_nonzero(depth - 2 * border))
1019             return GL_FALSE;
1020       }
1021       return GL_TRUE;
1022 
1023    case GL_TEXTURE_RECTANGLE_NV:
1024    case GL_PROXY_TEXTURE_RECTANGLE_NV:
1025       if (level != 0)
1026          return GL_FALSE;
1027       maxSize = ctx->Const.MaxTextureRectSize;
1028       if (width < 0 || width > maxSize)
1029          return GL_FALSE;
1030       if (height < 0 || height > maxSize)
1031          return GL_FALSE;
1032       return GL_TRUE;
1033 
1034    case GL_TEXTURE_CUBE_MAP:
1035    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1036    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1037    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1038    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1039    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1040    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1041    case GL_PROXY_TEXTURE_CUBE_MAP:
1042       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1043       maxSize >>= level;
1044       if (width != height)
1045          return GL_FALSE;
1046       if (width < 2 * border || width > 2 * border + maxSize)
1047          return GL_FALSE;
1048       if (height < 2 * border || height > 2 * border + maxSize)
1049          return GL_FALSE;
1050       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1051          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1052             return GL_FALSE;
1053          if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1054             return GL_FALSE;
1055       }
1056       return GL_TRUE;
1057 
1058    case GL_TEXTURE_1D_ARRAY_EXT:
1059    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1060       maxSize = ctx->Const.MaxTextureSize >> level;
1061       if (width < 2 * border || width > 2 * border + maxSize)
1062          return GL_FALSE;
1063       if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1064          return GL_FALSE;
1065       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1066          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1067             return GL_FALSE;
1068       }
1069       return GL_TRUE;
1070 
1071    case GL_TEXTURE_2D_ARRAY_EXT:
1072    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1073    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1075       maxSize = ctx->Const.MaxTextureSize >> level;
1076       if (width < 2 * border || width > 2 * border + maxSize)
1077          return GL_FALSE;
1078       if (height < 2 * border || height > 2 * border + maxSize)
1079          return GL_FALSE;
1080       if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1081          return GL_FALSE;
1082       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1083          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1084             return GL_FALSE;
1085          if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1086             return GL_FALSE;
1087       }
1088       return GL_TRUE;
1089 
1090    case GL_TEXTURE_CUBE_MAP_ARRAY:
1091    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1092       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1093       if (width < 2 * border || width > 2 * border + maxSize)
1094          return GL_FALSE;
1095       if (height < 2 * border || height > 2 * border + maxSize)
1096          return GL_FALSE;
1097       if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1098          return GL_FALSE;
1099       if (width != height)
1100          return GL_FALSE;
1101       if (level >= ctx->Const.MaxCubeTextureLevels)
1102          return GL_FALSE;
1103       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1104          if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1105             return GL_FALSE;
1106          if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1107             return GL_FALSE;
1108       }
1109       return GL_TRUE;
1110    default:
1111       _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1112       return GL_FALSE;
1113    }
1114 }
1115 
1116 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1117 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1118                                            GLuint dims,
1119                                            GLsizei subWidth,
1120                                            GLsizei subHeight,
1121                                            GLsizei subDepth,
1122                                            const char *func)
1123 {
1124    /* Check size */
1125    if (subWidth < 0) {
1126       _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1127       return true;
1128    }
1129 
1130    if (dims > 1 && subHeight < 0) {
1131       _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1132       return true;
1133    }
1134 
1135    if (dims > 2 && subDepth < 0) {
1136       _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1137       return true;
1138    }
1139 
1140    return false;
1141 }
1142 
1143 /**
1144  * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1145  * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1146  * \param destImage  the destination texture image.
1147  * \return GL_TRUE if error found, GL_FALSE otherwise.
1148  */
1149 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1150 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1151                                   const struct gl_texture_image *destImage,
1152                                   GLint xoffset, GLint yoffset, GLint zoffset,
1153                                   GLsizei subWidth, GLsizei subHeight,
1154                                   GLsizei subDepth, const char *func)
1155 {
1156    const GLenum target = destImage->TexObject->Target;
1157    GLuint bw, bh, bd;
1158 
1159    /* check xoffset and width */
1160    if (xoffset < - (GLint) destImage->Border) {
1161       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1162       return GL_TRUE;
1163    }
1164 
1165    if (xoffset + subWidth > (GLint) destImage->Width) {
1166       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1167                   xoffset, subWidth, destImage->Width);
1168       return GL_TRUE;
1169    }
1170 
1171    /* check yoffset and height */
1172    if (dims > 1) {
1173       GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1174       if (yoffset < -yBorder) {
1175          _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1176          return GL_TRUE;
1177       }
1178       if (yoffset + subHeight > (GLint) destImage->Height) {
1179          _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1180                      func, yoffset, subHeight, destImage->Height);
1181          return GL_TRUE;
1182       }
1183    }
1184 
1185    /* check zoffset and depth */
1186    if (dims > 2) {
1187       GLint depth;
1188       GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1189                        target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1190                          0 : destImage->Border;
1191 
1192       if (zoffset < -zBorder) {
1193          _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1194          return GL_TRUE;
1195       }
1196 
1197       depth = (GLint) destImage->Depth;
1198       if (target == GL_TEXTURE_CUBE_MAP)
1199          depth = 6;
1200       if (zoffset + subDepth  > depth) {
1201          _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1202                      func, zoffset, subDepth, depth);
1203          return GL_TRUE;
1204       }
1205    }
1206 
1207    /*
1208     * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1209     * compressed texture images can be updated.  But, that restriction may be
1210     * relaxed for particular compressed formats.  At this time, all the
1211     * compressed formats supported by Mesa allow sub-textures to be updated
1212     * along compressed block boundaries.
1213     */
1214    _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1215 
1216    if (bw != 1 || bh != 1 || bd != 1) {
1217       /* offset must be multiple of block size */
1218       if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1219          _mesa_error(ctx, GL_INVALID_OPERATION,
1220                      "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1221                      func, xoffset, yoffset, zoffset);
1222          return GL_TRUE;
1223       }
1224 
1225       /* The size must be a multiple of bw x bh, or we must be using a
1226        * offset+size that exactly hits the edge of the image.  This
1227        * is important for small mipmap levels (1x1, 2x1, etc) and for
1228        * NPOT textures.
1229        */
1230       if ((subWidth % bw != 0) &&
1231           (xoffset + subWidth != (GLint) destImage->Width)) {
1232          _mesa_error(ctx, GL_INVALID_OPERATION,
1233                      "%s(width = %d)", func, subWidth);
1234          return GL_TRUE;
1235       }
1236 
1237       if ((subHeight % bh != 0) &&
1238           (yoffset + subHeight != (GLint) destImage->Height)) {
1239          _mesa_error(ctx, GL_INVALID_OPERATION,
1240                      "%s(height = %d)", func, subHeight);
1241          return GL_TRUE;
1242       }
1243 
1244       if ((subDepth % bd != 0) &&
1245           (zoffset + subDepth != (GLint) destImage->Depth)) {
1246          _mesa_error(ctx, GL_INVALID_OPERATION,
1247                      "%s(depth = %d)", func, subDepth);
1248          return GL_TRUE;
1249       }
1250    }
1251 
1252    return GL_FALSE;
1253 }
1254 
1255 
1256 
1257 
1258 /**
1259  * This is the fallback for Driver.TestProxyTexImage() for doing device-
1260  * specific texture image size checks.
1261  *
1262  * A hardware driver might override this function if, for example, the
1263  * max 3D texture size is 512x512x64 (i.e. not a cube).
1264  *
1265  * Note that width, height, depth == 0 is not an error.  However, a
1266  * texture with zero width/height/depth will be considered "incomplete"
1267  * and texturing will effectively be disabled.
1268  *
1269  * \param target  any texture target/type
1270  * \param numLevels  number of mipmap levels in the texture or 0 if not known
1271  * \param level  as passed to glTexImage
1272  * \param format  the MESA_FORMAT_x for the tex image
1273  * \param numSamples  number of samples per texel
1274  * \param width  as passed to glTexImage
1275  * \param height  as passed to glTexImage
1276  * \param depth  as passed to glTexImage
1277  * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1278  */
1279 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,ASSERTED GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1280 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1281                           GLuint numLevels, ASSERTED GLint level,
1282                           mesa_format format, GLuint numSamples,
1283                           GLint width, GLint height, GLint depth)
1284 {
1285    uint64_t bytes, mbytes;
1286 
1287    if (numLevels > 0) {
1288       /* Compute total memory for a whole mipmap.  This is the path
1289        * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1290        */
1291       unsigned l;
1292 
1293       assert(level == 0);
1294 
1295       bytes = 0;
1296 
1297       for (l = 0; l < numLevels; l++) {
1298          GLint nextWidth, nextHeight, nextDepth;
1299 
1300          bytes += _mesa_format_image_size64(format, width, height, depth);
1301 
1302          if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1303                                           &nextWidth, &nextHeight,
1304                                           &nextDepth)) {
1305             width = nextWidth;
1306             height = nextHeight;
1307             depth = nextDepth;
1308          } else {
1309             break;
1310          }
1311       }
1312    } else {
1313       /* We just compute the size of one mipmap level.  This is the path
1314        * taken for glTexImage(GL_PROXY_TEXTURE_x).
1315        */
1316       bytes = _mesa_format_image_size64(format, width, height, depth);
1317    }
1318 
1319    bytes *= _mesa_num_tex_faces(target);
1320    bytes *= MAX2(1, numSamples);
1321 
1322    mbytes = bytes / (1024 * 1024); /* convert to MB */
1323 
1324    /* We just check if the image size is less than MaxTextureMbytes.
1325     * Some drivers may do more specific checks.
1326     */
1327    return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1328 }
1329 
1330 
1331 /**
1332  * Return true if the format is only valid for glCompressedTexImage.
1333  */
1334 static bool
compressedteximage_only_format(GLenum format)1335 compressedteximage_only_format(GLenum format)
1336 {
1337    switch (format) {
1338    case GL_PALETTE4_RGB8_OES:
1339    case GL_PALETTE4_RGBA8_OES:
1340    case GL_PALETTE4_R5_G6_B5_OES:
1341    case GL_PALETTE4_RGBA4_OES:
1342    case GL_PALETTE4_RGB5_A1_OES:
1343    case GL_PALETTE8_RGB8_OES:
1344    case GL_PALETTE8_RGBA8_OES:
1345    case GL_PALETTE8_R5_G6_B5_OES:
1346    case GL_PALETTE8_RGBA4_OES:
1347    case GL_PALETTE8_RGB5_A1_OES:
1348    case GL_ATC_RGB_AMD:
1349    case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1350    case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1351       return true;
1352    default:
1353       return false;
1354    }
1355 }
1356 
1357 /**
1358  * Return true if the format doesn't support online compression.
1359  */
1360 bool
_mesa_format_no_online_compression(GLenum format)1361 _mesa_format_no_online_compression(GLenum format)
1362 {
1363    return _mesa_is_astc_format(format) ||
1364           _mesa_is_etc2_format(format) ||
1365           compressedteximage_only_format(format);
1366 }
1367 
1368 /* Writes to an GL error pointer if non-null and returns whether or not the
1369  * error is GL_NO_ERROR */
1370 static bool
write_error(GLenum * err_ptr,GLenum error)1371 write_error(GLenum *err_ptr, GLenum error)
1372 {
1373    if (err_ptr)
1374       *err_ptr = error;
1375 
1376    return error == GL_NO_ERROR;
1377 }
1378 
1379 /**
1380  * Helper function to determine whether a target and specific compression
1381  * format are supported. The error parameter returns GL_NO_ERROR if the
1382  * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1383  * or GL_INVALID_ENUM, whichever is more appropriate.
1384  */
1385 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1386 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1387                                GLenum intFormat, GLenum *error)
1388 {
1389    GLboolean target_can_be_compresed = GL_FALSE;
1390    mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1391    enum mesa_format_layout layout = _mesa_get_format_layout(format);
1392 
1393    switch (target) {
1394    case GL_TEXTURE_2D:
1395    case GL_PROXY_TEXTURE_2D:
1396       target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1397       break;
1398    case GL_PROXY_TEXTURE_CUBE_MAP:
1399    case GL_TEXTURE_CUBE_MAP:
1400    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1401    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1402    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1403    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1404    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1405    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1406       target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1407       break;
1408    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1409    case GL_TEXTURE_2D_ARRAY_EXT:
1410       target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1411       break;
1412    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1413    case GL_TEXTURE_CUBE_MAP_ARRAY:
1414       /* From the KHR_texture_compression_astc_hdr spec:
1415        *
1416        *     Add a second new column "3D Tex." which is empty for all non-ASTC
1417        *     formats. If only the LDR profile is supported by the
1418        *     implementation, this column is also empty for all ASTC formats. If
1419        *     both the LDR and HDR profiles are supported only, this column is
1420        *     checked for all ASTC formats.
1421        *
1422        *     Add a third new column "Cube Map Array Tex." which is empty for all
1423        *     non-ASTC formats, and checked for all ASTC formats.
1424        *
1425        * and,
1426        *
1427        *     'An INVALID_OPERATION error is generated by CompressedTexImage3D
1428        *      if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1429        *      "Cube Map Array" column of table 8.19 is *not* checked, or if
1430        *      <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1431        *      8.19 is *not* checked'
1432        *
1433        * The instances of <internalformat> above should say <target>.
1434        *
1435        * ETC2/EAC formats are the only alternative in GLES and thus such errors
1436        * have already been handled by normal ETC2/EAC behavior.
1437        */
1438 
1439       /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1440        *
1441        *    "The ETC2/EAC texture compression algorithm supports only
1442        *     two-dimensional images. If internalformat is an ETC2/EAC format,
1443        *     glCompressedTexImage3D will generate an INVALID_OPERATION error if
1444        *     target is not TEXTURE_2D_ARRAY."
1445        *
1446        * This should also be applicable for glTexStorage3D(). Other available
1447        * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1448        *
1449        * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1450        *
1451        *      An INVALID_OPERATION error is generated by CompressedTexImage3D
1452        *      if internalformat is one of the the formats in table 8.17 and target is
1453        *      not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1454        *
1455        *      An INVALID_OPERATION error is generated by CompressedTexImage3D
1456        *      if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1457        *      Array” column of table 8.17 is not checked, or if internalformat
1458        *      is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1459        *      checked.
1460        *
1461        * The instances of <internalformat> above should say <target>.
1462        *
1463        * Such table 8.17 has checked "Cube Map Array" column for all the
1464        * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1465        */
1466       if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1467           !_mesa_is_gles32(ctx))
1468             return write_error(error, GL_INVALID_OPERATION);
1469       target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1470       break;
1471    case GL_TEXTURE_3D:
1472       switch (layout) {
1473       case MESA_FORMAT_LAYOUT_ETC2:
1474          /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1475          if (_mesa_is_gles3(ctx))
1476             return write_error(error, GL_INVALID_OPERATION);
1477          break;
1478       case MESA_FORMAT_LAYOUT_BPTC:
1479          target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1480          break;
1481       case MESA_FORMAT_LAYOUT_ASTC:
1482          target_can_be_compresed =
1483             ctx->Extensions.KHR_texture_compression_astc_hdr ||
1484             ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1485 
1486          /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1487           * neither of the above extensions are supported. See comment in
1488           * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1489           */
1490          if (!target_can_be_compresed)
1491             return write_error(error, GL_INVALID_OPERATION);
1492          break;
1493       default:
1494          break;
1495       }
1496       FALLTHROUGH;
1497    default:
1498       break;
1499    }
1500    return write_error(error,
1501                       target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1502 }
1503 
1504 
1505 /**
1506  * Check if the given texture target value is legal for a
1507  * glTexImage1/2/3D call.
1508  */
1509 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1510 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1511 {
1512    switch (dims) {
1513    case 1:
1514       switch (target) {
1515       case GL_TEXTURE_1D:
1516       case GL_PROXY_TEXTURE_1D:
1517          return _mesa_is_desktop_gl(ctx);
1518       default:
1519          return GL_FALSE;
1520       }
1521    case 2:
1522       switch (target) {
1523       case GL_TEXTURE_2D:
1524          return GL_TRUE;
1525       case GL_PROXY_TEXTURE_2D:
1526          return _mesa_is_desktop_gl(ctx);
1527       case GL_PROXY_TEXTURE_CUBE_MAP:
1528          return _mesa_is_desktop_gl(ctx)
1529             && ctx->Extensions.ARB_texture_cube_map;
1530       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1531       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1532       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1533       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1534       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1535       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1536          return ctx->Extensions.ARB_texture_cube_map;
1537       case GL_TEXTURE_RECTANGLE_NV:
1538       case GL_PROXY_TEXTURE_RECTANGLE_NV:
1539          return _mesa_is_desktop_gl(ctx)
1540             && ctx->Extensions.NV_texture_rectangle;
1541       case GL_TEXTURE_1D_ARRAY_EXT:
1542       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1543          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1544       default:
1545          return GL_FALSE;
1546       }
1547    case 3:
1548       switch (target) {
1549       case GL_TEXTURE_3D:
1550          return GL_TRUE;
1551       case GL_PROXY_TEXTURE_3D:
1552          return _mesa_is_desktop_gl(ctx);
1553       case GL_TEXTURE_2D_ARRAY_EXT:
1554          return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1555             || _mesa_is_gles3(ctx);
1556       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1557          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1558       case GL_TEXTURE_CUBE_MAP_ARRAY:
1559       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1560          return _mesa_has_texture_cube_map_array(ctx);
1561       default:
1562          return GL_FALSE;
1563       }
1564    default:
1565       _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1566       return GL_FALSE;
1567    }
1568 }
1569 
1570 
1571 /**
1572  * Check if the given texture target value is legal for a
1573  * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1574  * The difference compared to legal_teximage_target() above is that
1575  * proxy targets are not supported.
1576  */
1577 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1578 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1579                          bool dsa)
1580 {
1581    switch (dims) {
1582    case 1:
1583       return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1584    case 2:
1585       switch (target) {
1586       case GL_TEXTURE_2D:
1587          return GL_TRUE;
1588       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1589       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1590       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1591       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1592       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1593       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1594          return ctx->Extensions.ARB_texture_cube_map;
1595       case GL_TEXTURE_RECTANGLE_NV:
1596          return _mesa_is_desktop_gl(ctx)
1597             && ctx->Extensions.NV_texture_rectangle;
1598       case GL_TEXTURE_1D_ARRAY_EXT:
1599          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1600       default:
1601          return GL_FALSE;
1602       }
1603    case 3:
1604       switch (target) {
1605       case GL_TEXTURE_3D:
1606          return GL_TRUE;
1607       case GL_TEXTURE_2D_ARRAY_EXT:
1608          return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1609             || _mesa_is_gles3(ctx);
1610       case GL_TEXTURE_CUBE_MAP_ARRAY:
1611       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1612          return _mesa_has_texture_cube_map_array(ctx);
1613 
1614       /* Table 8.15 of the OpenGL 4.5 core profile spec
1615        * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1616        * and CopyTextureSubImage3D.
1617        */
1618       case GL_TEXTURE_CUBE_MAP:
1619          return dsa;
1620       default:
1621          return GL_FALSE;
1622       }
1623    default:
1624       _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1625                     dims);
1626       return GL_FALSE;
1627    }
1628 }
1629 
1630 
1631 /**
1632  * Helper function to determine if a texture object is mutable (in terms
1633  * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1634  */
1635 static GLboolean
mutable_tex_object(struct gl_texture_object * texObj)1636 mutable_tex_object(struct gl_texture_object *texObj)
1637 {
1638    if (!texObj)
1639       return GL_FALSE;
1640 
1641    if (texObj->HandleAllocated) {
1642       /* The ARB_bindless_texture spec says:
1643        *
1644        * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1645        *  CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1646        *  functions defined in terms of these, if the texture object to be
1647        *  modified is referenced by one or more texture or image handles."
1648        */
1649       return GL_FALSE;
1650    }
1651 
1652    return !texObj->Immutable;
1653 }
1654 
1655 
1656 /**
1657  * Return expected size of a compressed texture.
1658  */
1659 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1660 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1661                     GLenum glformat)
1662 {
1663    mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1664    return _mesa_format_image_size(mesaFormat, width, height, depth);
1665 }
1666 
1667 /**
1668  * Verify that a texture format is valid with a particular target
1669  *
1670  * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1671  * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1672  * targets.
1673  *
1674  * \param ctx             GL context
1675  * \param target          Texture target
1676  * \param internalFormat  Internal format of the texture image
1677  *
1678  * \returns true if the combination is legal, false otherwise.
1679  */
1680 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1681 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1682                                            GLenum target, GLenum internalFormat)
1683 {
1684    if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1685        || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1686        || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1687       /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1688        * Profile spec says:
1689        *
1690        *     "Textures with a base internal format of DEPTH_COMPONENT or
1691        *     DEPTH_STENCIL are supported by texture image specification
1692        *     commands only if target is TEXTURE_1D, TEXTURE_2D,
1693        *     TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1694        *     TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1695        *     PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1696        *     PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1697        *     formats in conjunction with any other target will result in an
1698        *     INVALID_OPERATION error."
1699        *
1700        * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1701        * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1702        */
1703       if (target != GL_TEXTURE_1D &&
1704           target != GL_PROXY_TEXTURE_1D &&
1705           target != GL_TEXTURE_2D &&
1706           target != GL_PROXY_TEXTURE_2D &&
1707           target != GL_TEXTURE_1D_ARRAY &&
1708           target != GL_PROXY_TEXTURE_1D_ARRAY &&
1709           target != GL_TEXTURE_2D_ARRAY &&
1710           target != GL_PROXY_TEXTURE_2D_ARRAY &&
1711           target != GL_TEXTURE_RECTANGLE_ARB &&
1712           target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1713          !((_mesa_is_cube_face(target) ||
1714             target == GL_TEXTURE_CUBE_MAP ||
1715             target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1716            (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1717             || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1718           !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1719              target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1720             _mesa_has_texture_cube_map_array(ctx))) {
1721          return false;
1722       }
1723    }
1724 
1725    return true;
1726 }
1727 
1728 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1729 texture_formats_agree(GLenum internalFormat,
1730                       GLenum format)
1731 {
1732    GLboolean colorFormat;
1733    GLboolean is_format_depth_or_depthstencil;
1734    GLboolean is_internalFormat_depth_or_depthstencil;
1735 
1736    /* Even though there are no color-index textures, we still have to support
1737     * uploading color-index data and remapping it to RGB via the
1738     * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1739     */
1740    const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1741 
1742    is_internalFormat_depth_or_depthstencil =
1743       _mesa_is_depth_format(internalFormat) ||
1744       _mesa_is_depthstencil_format(internalFormat);
1745 
1746    is_format_depth_or_depthstencil =
1747       _mesa_is_depth_format(format) ||
1748       _mesa_is_depthstencil_format(format);
1749 
1750    colorFormat = _mesa_is_color_format(format);
1751 
1752    if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1753       return false;
1754 
1755    if (is_internalFormat_depth_or_depthstencil !=
1756        is_format_depth_or_depthstencil)
1757       return false;
1758 
1759    if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1760       return false;
1761 
1762    return true;
1763 }
1764 
1765 /**
1766  * Test the combination of format, type and internal format arguments of
1767  * different texture operations on GLES.
1768  *
1769  * \param ctx GL context.
1770  * \param format pixel data format given by the user.
1771  * \param type pixel data type given by the user.
1772  * \param internalFormat internal format given by the user.
1773  * \param callerName name of the caller function to print in the error message
1774  *
1775  * \return true if a error is found, false otherwise
1776  *
1777  * Currently, it is used by texture_error_check() and texsubimage_error_check().
1778  */
1779 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,const char * callerName)1780 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1781                                 GLenum type, GLenum internalFormat, const char *callerName)
1782 {
1783    GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1784                                                        internalFormat);
1785    if (err != GL_NO_ERROR) {
1786       _mesa_error(ctx, err,
1787                   "%s(format = %s, type = %s, internalformat = %s)",
1788                   callerName, _mesa_enum_to_string(format),
1789                   _mesa_enum_to_string(type),
1790                   _mesa_enum_to_string(internalFormat));
1791       return true;
1792    }
1793 
1794    return false;
1795 }
1796 
1797 /**
1798  * Test the glTexImage[123]D() parameters for errors.
1799  *
1800  * \param ctx GL context.
1801  * \param dimensions texture image dimensions (must be 1, 2 or 3).
1802  * \param target texture target given by the user (already validated).
1803  * \param level image level given by the user.
1804  * \param internalFormat internal format given by the user.
1805  * \param format pixel data format given by the user.
1806  * \param type pixel data type given by the user.
1807  * \param width image width given by the user.
1808  * \param height image height given by the user.
1809  * \param depth image depth given by the user.
1810  * \param border image border given by the user.
1811  *
1812  * \return GL_TRUE if a error is found, GL_FALSE otherwise
1813  *
1814  * Verifies each of the parameters against the constants specified in
1815  * __struct gl_contextRec::Const and the supported extensions, and according
1816  * to the OpenGL specification.
1817  * Note that we don't fully error-check the width, height, depth values
1818  * here.  That's done in _mesa_legal_texture_dimensions() which is used
1819  * by several other GL entrypoints.  Plus, texture dims have a special
1820  * interaction with proxy textures.
1821  */
1822 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1823 texture_error_check( struct gl_context *ctx,
1824                      GLuint dimensions, GLenum target,
1825                      struct gl_texture_object* texObj,
1826                      GLint level, GLint internalFormat,
1827                      GLenum format, GLenum type,
1828                      GLint width, GLint height,
1829                      GLint depth, GLint border,
1830                      const GLvoid *pixels )
1831 {
1832    GLenum err;
1833 
1834    /* Note: for proxy textures, some error conditions immediately generate
1835     * a GL error in the usual way.  But others do not generate a GL error.
1836     * Instead, they cause the width, height, depth, format fields of the
1837     * texture image to be zeroed-out.  The GL spec seems to indicate that the
1838     * zero-out behaviour is only used in cases related to memory allocation.
1839     */
1840 
1841    /* level check */
1842    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1843       _mesa_error(ctx, GL_INVALID_VALUE,
1844                   "glTexImage%dD(level=%d)", dimensions, level);
1845       return GL_TRUE;
1846    }
1847 
1848    /* Check border */
1849    if (border < 0 || border > 1 ||
1850        ((ctx->API != API_OPENGL_COMPAT ||
1851          target == GL_TEXTURE_RECTANGLE_NV ||
1852          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1853       _mesa_error(ctx, GL_INVALID_VALUE,
1854                   "glTexImage%dD(border=%d)", dimensions, border);
1855       return GL_TRUE;
1856    }
1857 
1858    if (width < 0 || height < 0 || depth < 0) {
1859       _mesa_error(ctx, GL_INVALID_VALUE,
1860                   "glTexImage%dD(width, height or depth < 0)", dimensions);
1861       return GL_TRUE;
1862    }
1863 
1864    /* Check incoming image format and type */
1865    err = _mesa_error_check_format_and_type(ctx, format, type);
1866    if (err != GL_NO_ERROR) {
1867       /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1868        * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1869        *
1870        *     "Specifying a value for internalformat that is not one of the
1871        *      above (acceptable) values generates the error INVALID VALUE."
1872        */
1873       if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1874          err = GL_INVALID_VALUE;
1875 
1876       _mesa_error(ctx, err,
1877                   "glTexImage%dD(incompatible format = %s, type = %s)",
1878                   dimensions, _mesa_enum_to_string(format),
1879                   _mesa_enum_to_string(type));
1880       return GL_TRUE;
1881    }
1882 
1883    /* Check internalFormat */
1884    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1885       _mesa_error(ctx, GL_INVALID_VALUE,
1886                   "glTexImage%dD(internalFormat=%s)",
1887                   dimensions, _mesa_enum_to_string(internalFormat));
1888       return GL_TRUE;
1889    }
1890 
1891    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1892     * combinations of format, internalFormat, and type that can be used.
1893     * Formats and types that require additional extensions (e.g., GL_FLOAT
1894     * requires GL_OES_texture_float) are filtered elsewhere.
1895     */
1896    char bufCallerName[20];
1897    snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1898    if (_mesa_is_gles(ctx) &&
1899        texture_format_error_check_gles(ctx, format, type,
1900                                        internalFormat, bufCallerName)) {
1901       return GL_TRUE;
1902    }
1903 
1904    /* validate the bound PBO, if any */
1905    if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1906                                   width, height, depth, format, type,
1907                                   INT_MAX, pixels, "glTexImage")) {
1908       return GL_TRUE;
1909    }
1910 
1911    /* make sure internal format and format basically agree */
1912    if (!texture_formats_agree(internalFormat, format)) {
1913       _mesa_error(ctx, GL_INVALID_OPERATION,
1914                   "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1915                   dimensions, _mesa_enum_to_string(internalFormat),
1916                   _mesa_enum_to_string(format));
1917       return GL_TRUE;
1918    }
1919 
1920    /* additional checks for ycbcr textures */
1921    if (internalFormat == GL_YCBCR_MESA) {
1922       assert(ctx->Extensions.MESA_ycbcr_texture);
1923       if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1924           type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1925          char message[100];
1926          snprintf(message, sizeof(message),
1927                         "glTexImage%dD(format/type YCBCR mismatch)",
1928                         dimensions);
1929          _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1930          return GL_TRUE; /* error */
1931       }
1932       if (target != GL_TEXTURE_2D &&
1933           target != GL_PROXY_TEXTURE_2D &&
1934           target != GL_TEXTURE_RECTANGLE_NV &&
1935           target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1936          _mesa_error(ctx, GL_INVALID_ENUM,
1937                      "glTexImage%dD(bad target for YCbCr texture)",
1938                      dimensions);
1939          return GL_TRUE;
1940       }
1941       if (border != 0) {
1942          char message[100];
1943          snprintf(message, sizeof(message),
1944                         "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1945                         dimensions, border);
1946          _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1947          return GL_TRUE;
1948       }
1949    }
1950 
1951    /* additional checks for depth textures */
1952    if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1953       _mesa_error(ctx, GL_INVALID_OPERATION,
1954                   "glTexImage%dD(bad target for texture)", dimensions);
1955       return GL_TRUE;
1956    }
1957 
1958    /* additional checks for compressed textures */
1959    if (_mesa_is_compressed_format(ctx, internalFormat)) {
1960       GLenum err;
1961       if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1962          _mesa_error(ctx, err,
1963                      "glTexImage%dD(target can't be compressed)", dimensions);
1964          return GL_TRUE;
1965       }
1966       if (_mesa_format_no_online_compression(internalFormat)) {
1967          _mesa_error(ctx, GL_INVALID_OPERATION,
1968                      "glTexImage%dD(no compression for format)", dimensions);
1969          return GL_TRUE;
1970       }
1971       if (border != 0) {
1972          _mesa_error(ctx, GL_INVALID_OPERATION,
1973                      "glTexImage%dD(border!=0)", dimensions);
1974          return GL_TRUE;
1975       }
1976    }
1977 
1978    /* additional checks for integer textures */
1979    if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1980        (_mesa_is_enum_format_integer(format) !=
1981         _mesa_is_enum_format_integer(internalFormat))) {
1982       _mesa_error(ctx, GL_INVALID_OPERATION,
1983                   "glTexImage%dD(integer/non-integer format mismatch)",
1984                   dimensions);
1985       return GL_TRUE;
1986    }
1987 
1988    if (!mutable_tex_object(texObj)) {
1989       _mesa_error(ctx, GL_INVALID_OPERATION,
1990                   "glTexImage%dD(immutable texture)", dimensions);
1991       return GL_TRUE;
1992    }
1993 
1994    /* if we get here, the parameters are OK */
1995    return GL_FALSE;
1996 }
1997 
1998 
1999 /**
2000  * Error checking for glCompressedTexImage[123]D().
2001  * Note that the width, height and depth values are not fully error checked
2002  * here.
2003  * \return GL_TRUE if a error is found, GL_FALSE otherwise
2004  */
2005 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2006 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2007                                GLenum target, struct gl_texture_object* texObj,
2008                                GLint level, GLenum internalFormat, GLsizei width,
2009                                GLsizei height, GLsizei depth, GLint border,
2010                                GLsizei imageSize, const GLvoid *data)
2011 {
2012    const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2013    GLint expectedSize;
2014    GLenum error = GL_NO_ERROR;
2015    char *reason = ""; /* no error */
2016 
2017    if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2018       reason = "target";
2019       goto error;
2020    }
2021 
2022    /* This will detect any invalid internalFormat value */
2023    if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2024       _mesa_error(ctx, GL_INVALID_ENUM,
2025                   "glCompressedTexImage%dD(internalFormat=%s)",
2026                   dimensions, _mesa_enum_to_string(internalFormat));
2027       return GL_TRUE;
2028    }
2029 
2030    /* validate the bound PBO, if any */
2031    if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2032                                              imageSize, data,
2033                                              "glCompressedTexImage")) {
2034       return GL_TRUE;
2035    }
2036 
2037    switch (internalFormat) {
2038    case GL_PALETTE4_RGB8_OES:
2039    case GL_PALETTE4_RGBA8_OES:
2040    case GL_PALETTE4_R5_G6_B5_OES:
2041    case GL_PALETTE4_RGBA4_OES:
2042    case GL_PALETTE4_RGB5_A1_OES:
2043    case GL_PALETTE8_RGB8_OES:
2044    case GL_PALETTE8_RGBA8_OES:
2045    case GL_PALETTE8_R5_G6_B5_OES:
2046    case GL_PALETTE8_RGBA4_OES:
2047    case GL_PALETTE8_RGB5_A1_OES:
2048       /* check level (note that level should be zero or less!) */
2049       if (level > 0 || level < -maxLevels) {
2050          reason = "level";
2051          error = GL_INVALID_VALUE;
2052          goto error;
2053       }
2054 
2055       if (dimensions != 2) {
2056          reason = "compressed paletted textures must be 2D";
2057          error = GL_INVALID_OPERATION;
2058          goto error;
2059       }
2060 
2061       /* Figure out the expected texture size (in bytes).  This will be
2062        * checked against the actual size later.
2063        */
2064       expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2065                                                 width, height);
2066 
2067       /* This is for the benefit of the TestProxyTexImage below.  It expects
2068        * level to be non-negative.  OES_compressed_paletted_texture uses a
2069        * weird mechanism where the level specified to glCompressedTexImage2D
2070        * is -(n-1) number of levels in the texture, and the data specifies the
2071        * complete mipmap stack.  This is done to ensure the palette is the
2072        * same for all levels.
2073        */
2074       level = -level;
2075       break;
2076 
2077    default:
2078       /* check level */
2079       if (level < 0 || level >= maxLevels) {
2080          reason = "level";
2081          error = GL_INVALID_VALUE;
2082          goto error;
2083       }
2084 
2085       /* Figure out the expected texture size (in bytes).  This will be
2086        * checked against the actual size later.
2087        */
2088       expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2089       break;
2090    }
2091 
2092    /* This should really never fail */
2093    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2094       reason = "internalFormat";
2095       error = GL_INVALID_ENUM;
2096       goto error;
2097    }
2098 
2099    /* No compressed formats support borders at this time */
2100    if (border != 0) {
2101       reason = "border != 0";
2102       error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
2103       goto error;
2104    }
2105 
2106    /* Check for invalid pixel storage modes */
2107    if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2108                                                    &ctx->Unpack,
2109                                                    "glCompressedTexImage")) {
2110       return GL_FALSE;
2111    }
2112 
2113    /* check image size in bytes */
2114    if (expectedSize != imageSize) {
2115       /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
2116        * if <imageSize> is not consistent with the format, dimensions, and
2117        * contents of the specified image.
2118        */
2119       reason = "imageSize inconsistent with width/height/format";
2120       error = GL_INVALID_VALUE;
2121       goto error;
2122    }
2123 
2124    if (!mutable_tex_object(texObj)) {
2125       reason = "immutable texture";
2126       error = GL_INVALID_OPERATION;
2127       goto error;
2128    }
2129 
2130    return GL_FALSE;
2131 
2132 error:
2133    /* Note: not all error paths exit through here. */
2134    _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2135                dimensions, reason);
2136    return GL_TRUE;
2137 }
2138 
2139 
2140 
2141 /**
2142  * Test glTexSubImage[123]D() parameters for errors.
2143  *
2144  * \param ctx GL context.
2145  * \param dimensions texture image dimensions (must be 1, 2 or 3).
2146  * \param target texture target given by the user (already validated)
2147  * \param level image level given by the user.
2148  * \param xoffset sub-image x offset given by the user.
2149  * \param yoffset sub-image y offset given by the user.
2150  * \param zoffset sub-image z offset given by the user.
2151  * \param format pixel data format given by the user.
2152  * \param type pixel data type given by the user.
2153  * \param width image width given by the user.
2154  * \param height image height given by the user.
2155  * \param depth image depth given by the user.
2156  *
2157  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2158  *
2159  * Verifies each of the parameters against the constants specified in
2160  * __struct gl_contextRec::Const and the supported extensions, and according
2161  * to the OpenGL specification.
2162  */
2163 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)2164 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2165                         struct gl_texture_object *texObj,
2166                         GLenum target, GLint level,
2167                         GLint xoffset, GLint yoffset, GLint zoffset,
2168                         GLint width, GLint height, GLint depth,
2169                         GLenum format, GLenum type, const GLvoid *pixels,
2170                         const char *callerName)
2171 {
2172    struct gl_texture_image *texImage;
2173    GLenum err;
2174 
2175    if (!texObj) {
2176       /* must be out of memory */
2177       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2178       return GL_TRUE;
2179    }
2180 
2181    /* level check */
2182    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2183       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2184       return GL_TRUE;
2185    }
2186 
2187    if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2188                                                   width, height, depth,
2189                                                   callerName)) {
2190       return GL_TRUE;
2191    }
2192 
2193    texImage = _mesa_select_tex_image(texObj, target, level);
2194    if (!texImage) {
2195       /* non-existant texture level */
2196       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2197                   callerName, level);
2198       return GL_TRUE;
2199    }
2200 
2201    err = _mesa_error_check_format_and_type(ctx, format, type);
2202    if (err != GL_NO_ERROR) {
2203       _mesa_error(ctx, err,
2204                   "%s(incompatible format = %s, type = %s)",
2205                   callerName, _mesa_enum_to_string(format),
2206                   _mesa_enum_to_string(type));
2207       return GL_TRUE;
2208    }
2209 
2210    if (!texture_formats_agree(texImage->InternalFormat, format)) {
2211       _mesa_error(ctx, GL_INVALID_OPERATION,
2212                   "%s(incompatible internalFormat = %s, format = %s)",
2213                   callerName,
2214                   _mesa_enum_to_string(texImage->InternalFormat),
2215                   _mesa_enum_to_string(format));
2216       return GL_TRUE;
2217    }
2218 
2219    GLenum internalFormat = _mesa_is_gles(ctx) ?
2220       oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2221       texImage->InternalFormat;
2222 
2223    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2224     * combinations of format, internalFormat, and type that can be used.
2225     * Formats and types that require additional extensions (e.g., GL_FLOAT
2226     * requires GL_OES_texture_float) are filtered elsewhere.
2227     */
2228    if (_mesa_is_gles(ctx) &&
2229        texture_format_error_check_gles(ctx, format, type,
2230                                        internalFormat, callerName)) {
2231       return GL_TRUE;
2232    }
2233 
2234    /* validate the bound PBO, if any */
2235    if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2236                                   width, height, depth, format, type,
2237                                   INT_MAX, pixels, callerName)) {
2238       return GL_TRUE;
2239    }
2240 
2241    if (error_check_subtexture_dimensions(ctx, dimensions,
2242                                          texImage, xoffset, yoffset, zoffset,
2243                                          width, height, depth, callerName)) {
2244       return GL_TRUE;
2245    }
2246 
2247    if (_mesa_is_format_compressed(texImage->TexFormat)) {
2248       if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2249          _mesa_error(ctx, GL_INVALID_OPERATION,
2250                "%s(no compression for format)", callerName);
2251          return GL_TRUE;
2252       }
2253    }
2254 
2255    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2256       /* both source and dest must be integer-valued, or neither */
2257       if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2258           _mesa_is_enum_format_integer(format)) {
2259          _mesa_error(ctx, GL_INVALID_OPERATION,
2260                      "%s(integer/non-integer format mismatch)", callerName);
2261          return GL_TRUE;
2262       }
2263    }
2264 
2265    return GL_FALSE;
2266 }
2267 
2268 
2269 /**
2270  * Test glCopyTexImage[12]D() parameters for errors.
2271  *
2272  * \param ctx GL context.
2273  * \param dimensions texture image dimensions (must be 1, 2 or 3).
2274  * \param target texture target given by the user.
2275  * \param level image level given by the user.
2276  * \param internalFormat internal format given by the user.
2277  * \param width image width given by the user.
2278  * \param height image height given by the user.
2279  * \param border texture border.
2280  *
2281  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2282  *
2283  * Verifies each of the parameters against the constants specified in
2284  * __struct gl_contextRec::Const and the supported extensions, and according
2285  * to the OpenGL specification.
2286  */
2287 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLint border)2288 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2289                          GLenum target, struct gl_texture_object* texObj,
2290                          GLint level, GLint internalFormat, GLint border )
2291 {
2292    GLint baseFormat;
2293    GLint rb_base_format;
2294    struct gl_renderbuffer *rb;
2295    GLenum rb_internal_format;
2296 
2297    /* check target */
2298    if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2299       _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2300                   dimensions, _mesa_enum_to_string(target));
2301       return GL_TRUE;
2302    }
2303 
2304    /* level check */
2305    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2306       _mesa_error(ctx, GL_INVALID_VALUE,
2307                   "glCopyTexImage%dD(level=%d)", dimensions, level);
2308       return GL_TRUE;
2309    }
2310 
2311    /* Check that the source buffer is complete */
2312    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2313       if (ctx->ReadBuffer->_Status == 0) {
2314          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2315       }
2316       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2317          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2318                      "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2319          return GL_TRUE;
2320       }
2321 
2322       if (ctx->ReadBuffer->Visual.samples > 0) {
2323          _mesa_error(ctx, GL_INVALID_OPERATION,
2324                      "glCopyTexImage%dD(multisample FBO)", dimensions);
2325          return GL_TRUE;
2326       }
2327    }
2328 
2329    /* Check border */
2330    if (border < 0 || border > 1 ||
2331        ((ctx->API != API_OPENGL_COMPAT ||
2332          target == GL_TEXTURE_RECTANGLE_NV ||
2333          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2334       _mesa_error(ctx, GL_INVALID_VALUE,
2335                   "glCopyTexImage%dD(border=%d)", dimensions, border);
2336       return GL_TRUE;
2337    }
2338 
2339    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2340     * internalFormat.
2341     */
2342    if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2343       switch (internalFormat) {
2344       case GL_ALPHA:
2345       case GL_RGB:
2346       case GL_RGBA:
2347       case GL_LUMINANCE:
2348       case GL_LUMINANCE_ALPHA:
2349 
2350       /* Added by GL_OES_required_internalformat (always enabled) in table 3.4.y.*/
2351       case GL_ALPHA8:
2352       case GL_LUMINANCE8:
2353       case GL_LUMINANCE8_ALPHA8:
2354       case GL_LUMINANCE4_ALPHA4:
2355       case GL_RGB565:
2356       case GL_RGB8:
2357       case GL_RGBA4:
2358       case GL_RGB5_A1:
2359       case GL_RGBA8:
2360       case GL_DEPTH_COMPONENT16:
2361       case GL_DEPTH_COMPONENT24:
2362       case GL_DEPTH_COMPONENT32:
2363       case GL_DEPTH24_STENCIL8:
2364       case GL_RGB10:
2365       case GL_RGB10_A2:
2366          break;
2367 
2368       default:
2369          _mesa_error(ctx, GL_INVALID_ENUM,
2370                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2371                      _mesa_enum_to_string(internalFormat));
2372          return GL_TRUE;
2373       }
2374    } else {
2375       /*
2376        * Section 8.6 (Alternate Texture Image Specification Commands) of the
2377        * OpenGL 4.5 (Compatibility Profile) spec says:
2378        *
2379        *     "Parameters level, internalformat, and border are specified using
2380        *     the same values, with the same meanings, as the corresponding
2381        *     arguments of TexImage2D, except that internalformat may not be
2382        *     specified as 1, 2, 3, or 4."
2383        */
2384       if (internalFormat >= 1 && internalFormat <= 4) {
2385          _mesa_error(ctx, GL_INVALID_ENUM,
2386                      "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2387                      internalFormat);
2388          return GL_TRUE;
2389       }
2390    }
2391 
2392    baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2393    if (baseFormat < 0) {
2394       _mesa_error(ctx, GL_INVALID_ENUM,
2395                   "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2396                   _mesa_enum_to_string(internalFormat));
2397       return GL_TRUE;
2398    }
2399 
2400    rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2401    if (rb == NULL) {
2402       _mesa_error(ctx, GL_INVALID_OPERATION,
2403                   "glCopyTexImage%dD(read buffer)", dimensions);
2404       return GL_TRUE;
2405    }
2406 
2407    rb_internal_format = rb->InternalFormat;
2408    rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2409    if (_mesa_is_color_format(internalFormat)) {
2410       if (rb_base_format < 0) {
2411          _mesa_error(ctx, GL_INVALID_VALUE,
2412                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2413                      _mesa_enum_to_string(internalFormat));
2414          return GL_TRUE;
2415       }
2416    }
2417 
2418    if (_mesa_is_gles(ctx)) {
2419       bool valid = true;
2420       if (_mesa_components_in_format(baseFormat) >
2421           _mesa_components_in_format(rb_base_format)) {
2422          valid = false;
2423       }
2424       if (baseFormat == GL_DEPTH_COMPONENT ||
2425           baseFormat == GL_DEPTH_STENCIL ||
2426           baseFormat == GL_STENCIL_INDEX ||
2427           rb_base_format == GL_DEPTH_COMPONENT ||
2428           rb_base_format == GL_DEPTH_STENCIL ||
2429           rb_base_format == GL_STENCIL_INDEX ||
2430           ((baseFormat == GL_LUMINANCE_ALPHA ||
2431             baseFormat == GL_ALPHA) &&
2432            rb_base_format != GL_RGBA) ||
2433           internalFormat == GL_RGB9_E5) {
2434          valid = false;
2435       }
2436       if (internalFormat == GL_RGB9_E5) {
2437          valid = false;
2438       }
2439       if (!valid) {
2440          _mesa_error(ctx, GL_INVALID_OPERATION,
2441                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2442                      _mesa_enum_to_string(internalFormat));
2443          return GL_TRUE;
2444       }
2445    }
2446 
2447    if (_mesa_is_gles3(ctx)) {
2448       bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2449                          _mesa_is_format_srgb(rb->Format));
2450       bool dst_is_srgb = false;
2451 
2452       if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2453          dst_is_srgb = true;
2454       }
2455 
2456       if (rb_is_srgb != dst_is_srgb) {
2457          /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2458           * OpenGLES 3.0.0 spec says:
2459           *
2460           *     "The error INVALID_OPERATION is also generated if the
2461           *     value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2462           *     framebuffer attachment corresponding to the read buffer
2463           *     is LINEAR (see section 6.1.13) and internalformat is
2464           *     one of the sRGB formats described in section 3.8.16, or
2465           *     if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2466           *     SRGB and internalformat is not one of the sRGB formats."
2467           */
2468          _mesa_error(ctx, GL_INVALID_OPERATION,
2469                      "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2470          return GL_TRUE;
2471       }
2472 
2473       /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2474        * types for SNORM formats. Also, conversion to SNORM formats is not
2475        * allowed by Table 3.2 on Page 110.
2476        */
2477       if (!_mesa_has_EXT_render_snorm(ctx) &&
2478           _mesa_is_enum_format_snorm(internalFormat)) {
2479          _mesa_error(ctx, GL_INVALID_OPERATION,
2480                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2481                      _mesa_enum_to_string(internalFormat));
2482          return GL_TRUE;
2483       }
2484    }
2485 
2486    if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2487       _mesa_error(ctx, GL_INVALID_OPERATION,
2488                   "glCopyTexImage%dD(missing readbuffer)", dimensions);
2489       return GL_TRUE;
2490    }
2491 
2492    /* From the EXT_texture_integer spec:
2493     *
2494     *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2495     *      if the texture internalformat is an integer format and the read color
2496     *      buffer is not an integer format, or if the internalformat is not an
2497     *      integer format and the read color buffer is an integer format."
2498     */
2499    if (_mesa_is_color_format(internalFormat)) {
2500       bool is_int = _mesa_is_enum_format_integer(internalFormat);
2501       bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2502       bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2503       bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2504       if (is_int || is_rbint) {
2505          if (is_int != is_rbint) {
2506             _mesa_error(ctx, GL_INVALID_OPERATION,
2507                         "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2508             return GL_TRUE;
2509          } else if (_mesa_is_gles(ctx) &&
2510                     _mesa_is_enum_format_unsigned_int(internalFormat) !=
2511                       _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2512             _mesa_error(ctx, GL_INVALID_OPERATION,
2513                         "glCopyTexImage%dD(signed vs unsigned integer)",
2514                         dimensions);
2515             return GL_TRUE;
2516          }
2517       }
2518 
2519       /* From page 138 of OpenGL ES 3.0 spec:
2520        *    "The error INVALID_OPERATION is generated if floating-point RGBA
2521        *    data is required; if signed integer RGBA data is required and the
2522        *    format of the current color buffer is not signed integer; if
2523        *    unsigned integer RGBA data is required and the format of the
2524        *    current color buffer is not unsigned integer; or if fixed-point
2525        *    RGBA data is required and the format of the current color buffer
2526        *    is not fixed-point.
2527        */
2528       if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2529             _mesa_error(ctx, GL_INVALID_OPERATION,
2530                         "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2531    }
2532 
2533    if (_mesa_is_compressed_format(ctx, internalFormat)) {
2534       GLenum err;
2535       if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2536          _mesa_error(ctx, err,
2537                      "glCopyTexImage%dD(target can't be compressed)", dimensions);
2538          return GL_TRUE;
2539       }
2540       if (_mesa_format_no_online_compression(internalFormat)) {
2541          _mesa_error(ctx, GL_INVALID_OPERATION,
2542                "glCopyTexImage%dD(no compression for format)", dimensions);
2543          return GL_TRUE;
2544       }
2545       if (border != 0) {
2546          _mesa_error(ctx, GL_INVALID_OPERATION,
2547                      "glCopyTexImage%dD(border!=0)", dimensions);
2548          return GL_TRUE;
2549       }
2550    }
2551 
2552    if (!mutable_tex_object(texObj)) {
2553       _mesa_error(ctx, GL_INVALID_OPERATION,
2554                   "glCopyTexImage%dD(immutable texture)", dimensions);
2555       return GL_TRUE;
2556    }
2557 
2558    /* if we get here, the parameters are OK */
2559    return GL_FALSE;
2560 }
2561 
2562 
2563 /**
2564  * Test glCopyTexSubImage[12]D() parameters for errors.
2565  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2566  */
2567 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2568 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2569                             const struct gl_texture_object *texObj,
2570                             GLenum target, GLint level,
2571                             GLint xoffset, GLint yoffset, GLint zoffset,
2572                             GLint width, GLint height, const char *caller)
2573 {
2574    assert(texObj);
2575 
2576    struct gl_texture_image *texImage;
2577 
2578    /* Check that the source buffer is complete */
2579    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2580       if (ctx->ReadBuffer->_Status == 0) {
2581          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2582       }
2583       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2584          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2585                      "%s(invalid readbuffer)", caller);
2586          return GL_TRUE;
2587       }
2588 
2589       if (ctx->ReadBuffer->Visual.samples > 0) {
2590          _mesa_error(ctx, GL_INVALID_OPERATION,
2591                 "%s(multisample FBO)", caller);
2592          return GL_TRUE;
2593       }
2594    }
2595 
2596    /* Check level */
2597    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2598       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2599       return GL_TRUE;
2600    }
2601 
2602    texImage = _mesa_select_tex_image(texObj, target, level);
2603    if (!texImage) {
2604       /* destination image does not exist */
2605       _mesa_error(ctx, GL_INVALID_OPERATION,
2606                   "%s(invalid texture level %d)", caller, level);
2607       return GL_TRUE;
2608    }
2609 
2610    if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2611                                                   width, height, 1, caller)) {
2612       return GL_TRUE;
2613    }
2614 
2615    if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2616                                          xoffset, yoffset, zoffset,
2617                                          width, height, 1, caller)) {
2618       return GL_TRUE;
2619    }
2620 
2621    if (_mesa_is_format_compressed(texImage->TexFormat)) {
2622       if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2623          _mesa_error(ctx, GL_INVALID_OPERATION,
2624                "%s(no compression for format)", caller);
2625          return GL_TRUE;
2626       }
2627    }
2628 
2629    if (texImage->InternalFormat == GL_YCBCR_MESA) {
2630       _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2631       return GL_TRUE;
2632    }
2633 
2634    /* From OpenGL ES 3.2 spec, section 8.6:
2635     *
2636     *     "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2637     *      CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2638     *      texture image being (re)specified is RGB9_E5"
2639     */
2640    if (texImage->InternalFormat == GL_RGB9_E5 &&
2641        !_mesa_is_desktop_gl(ctx)) {
2642       _mesa_error(ctx, GL_INVALID_OPERATION,
2643                   "%s(invalid internal format %s)", caller,
2644                   _mesa_enum_to_string(texImage->InternalFormat));
2645       return GL_TRUE;
2646    }
2647 
2648    if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2649       _mesa_error(ctx, GL_INVALID_OPERATION,
2650                   "%s(missing readbuffer, format=%s)", caller,
2651                   _mesa_enum_to_string(texImage->_BaseFormat));
2652       return GL_TRUE;
2653    }
2654 
2655    /* From the EXT_texture_integer spec:
2656     *
2657     *     "INVALID_OPERATION is generated by CopyTexImage* and
2658     *     CopyTexSubImage* if the texture internalformat is an integer format
2659     *     and the read color buffer is not an integer format, or if the
2660     *     internalformat is not an integer format and the read color buffer
2661     *     is an integer format."
2662     */
2663    if (_mesa_is_color_format(texImage->InternalFormat)) {
2664       struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2665 
2666       if (_mesa_is_format_integer_color(rb->Format) !=
2667           _mesa_is_format_integer_color(texImage->TexFormat)) {
2668          _mesa_error(ctx, GL_INVALID_OPERATION,
2669                      "%s(integer vs non-integer)", caller);
2670          return GL_TRUE;
2671       }
2672    }
2673 
2674    /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2675     * framebuffer/destination texture base internal format combinations),
2676     * all the entries for stencil are left blank (unsupported).
2677     */
2678    if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2679       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2680       return GL_TRUE;
2681    }
2682 
2683    /* if we get here, the parameters are OK */
2684    return GL_FALSE;
2685 }
2686 
2687 
2688 /** Callback info for walking over FBO hash table */
2689 struct cb_info
2690 {
2691    struct gl_context *ctx;
2692    struct gl_texture_object *texObj;
2693    GLuint level, face;
2694 };
2695 
2696 
2697 /**
2698  * Check render to texture callback.  Called from _mesa_HashWalk().
2699  */
2700 static void
check_rtt_cb(void * data,void * userData)2701 check_rtt_cb(void *data, void *userData)
2702 {
2703    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2704    const struct cb_info *info = (struct cb_info *) userData;
2705    struct gl_context *ctx = info->ctx;
2706    const struct gl_texture_object *texObj = info->texObj;
2707    const GLuint level = info->level, face = info->face;
2708 
2709    /* If this is a user-created FBO */
2710    if (_mesa_is_user_fbo(fb)) {
2711       GLuint i;
2712       /* check if any of the FBO's attachments point to 'texObj' */
2713       for (i = 0; i < BUFFER_COUNT; i++) {
2714          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2715          if (att->Type == GL_TEXTURE &&
2716              att->Texture == texObj &&
2717              att->TextureLevel == level &&
2718              att->CubeMapFace == face) {
2719             _mesa_update_texture_renderbuffer(ctx, fb, att);
2720             assert(att->Renderbuffer->TexImage);
2721             /* Mark fb status as indeterminate to force re-validation */
2722             fb->_Status = 0;
2723 
2724             /* Make sure that the revalidation actually happens if this is
2725              * being done to currently-bound buffers.
2726              */
2727             if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2728                ctx->NewState |= _NEW_BUFFERS;
2729          }
2730       }
2731    }
2732 }
2733 
2734 
2735 /**
2736  * When a texture image is specified we have to check if it's bound to
2737  * any framebuffer objects (render to texture) in order to detect changes
2738  * in size or format since that effects FBO completeness.
2739  * Any FBOs rendering into the texture must be re-validated.
2740  */
2741 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2742 _mesa_update_fbo_texture(struct gl_context *ctx,
2743                          struct gl_texture_object *texObj,
2744                          GLuint face, GLuint level)
2745 {
2746    /* Only check this texture if it's been marked as RenderToTexture */
2747    if (texObj->_RenderToTexture) {
2748       struct cb_info info;
2749       info.ctx = ctx;
2750       info.texObj = texObj;
2751       info.level = level;
2752       info.face = face;
2753       _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2754    }
2755 }
2756 
2757 
2758 /**
2759  * If the texture object's GenerateMipmap flag is set and we've
2760  * changed the texture base level image, regenerate the rest of the
2761  * mipmap levels now.
2762  */
2763 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2764 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2765                  struct gl_texture_object *texObj, GLint level)
2766 {
2767    if (texObj->Attrib.GenerateMipmap &&
2768        level == texObj->Attrib.BaseLevel &&
2769        level < texObj->Attrib.MaxLevel) {
2770       assert(ctx->Driver.GenerateMipmap);
2771       ctx->Driver.GenerateMipmap(ctx, target, texObj);
2772    }
2773 }
2774 
2775 
2776 /** Debug helper: override the user-requested internal format */
2777 static GLenum
override_internal_format(GLenum internalFormat,UNUSED GLint width,UNUSED GLint height)2778 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2779                          UNUSED GLint height)
2780 {
2781 #if 0
2782    if (internalFormat == GL_RGBA16F_ARB ||
2783        internalFormat == GL_RGBA32F_ARB) {
2784       printf("Convert rgba float tex to int %d x %d\n", width, height);
2785       return GL_RGBA;
2786    }
2787    else if (internalFormat == GL_RGB16F_ARB ||
2788             internalFormat == GL_RGB32F_ARB) {
2789       printf("Convert rgb float tex to int %d x %d\n", width, height);
2790       return GL_RGB;
2791    }
2792    else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2793             internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2794       printf("Convert luminance float tex to int %d x %d\n", width, height);
2795       return GL_LUMINANCE_ALPHA;
2796    }
2797    else if (internalFormat == GL_LUMINANCE16F_ARB ||
2798             internalFormat == GL_LUMINANCE32F_ARB) {
2799       printf("Convert luminance float tex to int %d x %d\n", width, height);
2800       return GL_LUMINANCE;
2801    }
2802    else if (internalFormat == GL_ALPHA16F_ARB ||
2803             internalFormat == GL_ALPHA32F_ARB) {
2804       printf("Convert luminance float tex to int %d x %d\n", width, height);
2805       return GL_ALPHA;
2806    }
2807    /*
2808    else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2809       internalFormat = GL_RGBA;
2810    }
2811    */
2812    else {
2813       return internalFormat;
2814    }
2815 #else
2816    return internalFormat;
2817 #endif
2818 }
2819 
2820 
2821 /**
2822  * Choose the actual hardware format for a texture image.
2823  * Try to use the same format as the previous image level when possible.
2824  * Otherwise, ask the driver for the best format.
2825  * It's important to try to choose a consistant format for all levels
2826  * for efficient texture memory layout/allocation.  In particular, this
2827  * comes up during automatic mipmap generation.
2828  */
2829 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2830 _mesa_choose_texture_format(struct gl_context *ctx,
2831                             struct gl_texture_object *texObj,
2832                             GLenum target, GLint level,
2833                             GLenum internalFormat, GLenum format, GLenum type)
2834 {
2835    mesa_format f;
2836 
2837    /* see if we've already chosen a format for the previous level */
2838    if (level > 0) {
2839       struct gl_texture_image *prevImage =
2840          _mesa_select_tex_image(texObj, target, level - 1);
2841       /* See if the prev level is defined and has an internal format which
2842        * matches the new internal format.
2843        */
2844       if (prevImage &&
2845           prevImage->Width > 0 &&
2846           prevImage->InternalFormat == internalFormat) {
2847          /* use the same format */
2848          assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2849          return prevImage->TexFormat;
2850       }
2851    }
2852 
2853    f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2854                                        format, type);
2855    assert(f != MESA_FORMAT_NONE);
2856    return f;
2857 }
2858 
2859 
2860 /**
2861  * Adjust pixel unpack params and image dimensions to strip off the
2862  * one-pixel texture border.
2863  *
2864  * Gallium and intel don't support texture borders.  They've seldem been used
2865  * and seldom been implemented correctly anyway.
2866  *
2867  * \param unpackNew returns the new pixel unpack parameters
2868  */
2869 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)2870 strip_texture_border(GLenum target,
2871                      GLint *width, GLint *height, GLint *depth,
2872                      const struct gl_pixelstore_attrib *unpack,
2873                      struct gl_pixelstore_attrib *unpackNew)
2874 {
2875    assert(width);
2876    assert(height);
2877    assert(depth);
2878 
2879    *unpackNew = *unpack;
2880 
2881    if (unpackNew->RowLength == 0)
2882       unpackNew->RowLength = *width;
2883 
2884    if (unpackNew->ImageHeight == 0)
2885       unpackNew->ImageHeight = *height;
2886 
2887    assert(*width >= 3);
2888    unpackNew->SkipPixels++;  /* skip the border */
2889    *width = *width - 2;      /* reduce the width by two border pixels */
2890 
2891    /* The min height of a texture with a border is 3 */
2892    if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2893       unpackNew->SkipRows++;  /* skip the border */
2894       *height = *height - 2;  /* reduce the height by two border pixels */
2895    }
2896 
2897    if (*depth >= 3 &&
2898        target != GL_TEXTURE_2D_ARRAY &&
2899        target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2900       unpackNew->SkipImages++;  /* skip the border */
2901       *depth = *depth - 2;      /* reduce the depth by two border pixels */
2902    }
2903 }
2904 
2905 static struct gl_texture_object *
lookup_texture_ext_dsa(struct gl_context * ctx,GLenum target,GLuint texture,const char * caller)2906 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
2907                        const char *caller)
2908 {
2909    GLenum boundTarget;
2910    switch (target) {
2911    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2912    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2913    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2914    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2915    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2916    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2917       boundTarget = GL_TEXTURE_CUBE_MAP;
2918       break;
2919    default:
2920       boundTarget = target;
2921       break;
2922    }
2923 
2924    int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
2925    if (targetIndex < 0) {
2926       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
2927                   _mesa_enum_to_string(target));
2928             return NULL;
2929    }
2930    assert(targetIndex < NUM_TEXTURE_TARGETS);
2931 
2932    struct gl_texture_object *texObj;
2933    if (texture == 0) {
2934       /* Use a default texture object */
2935       texObj = ctx->Shared->DefaultTex[targetIndex];
2936       assert(texObj);
2937    } else {
2938       bool isGenName;
2939       texObj = _mesa_lookup_texture(ctx, texture);
2940       isGenName = texObj != NULL;
2941       if (!texObj && ctx->API == API_OPENGL_CORE) {
2942          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
2943          return NULL;
2944       }
2945 
2946       if (!texObj) {
2947          texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
2948          if (!texObj) {
2949             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
2950             return NULL;
2951          }
2952 
2953          /* insert into hash table */
2954          _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj, isGenName);
2955       }
2956 
2957       if (texObj->Target != boundTarget) {
2958          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
2959                      caller, _mesa_enum_to_string(texObj->Target),
2960                      _mesa_enum_to_string(target));
2961          return NULL;
2962       }
2963    }
2964 
2965    return texObj;
2966 }
2967 
2968 /**
2969  * Common code to implement all the glTexImage1D/2D/3D functions,
2970  * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
2971  * \param compressed  only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2972  * \param format  the user's image format (only used if !compressed)
2973  * \param type  the user's image type (only used if !compressed)
2974  * \param imageSize  only used for glCompressedTexImage1D/2D/3D calls.
2975  */
2976 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)2977 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2978          struct gl_texture_object *texObj,
2979          GLenum target, GLint level, GLint internalFormat,
2980          GLsizei width, GLsizei height, GLsizei depth,
2981          GLint border, GLenum format, GLenum type,
2982          GLsizei imageSize, const GLvoid *pixels, bool no_error)
2983 {
2984    const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2985    struct gl_pixelstore_attrib unpack_no_border;
2986    const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2987    mesa_format texFormat;
2988    bool dimensionsOK = true, sizeOK = true;
2989 
2990    FLUSH_VERTICES(ctx, 0, 0);
2991 
2992    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2993       if (compressed)
2994          _mesa_debug(ctx,
2995                      "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2996                      dims,
2997                      _mesa_enum_to_string(target), level,
2998                      _mesa_enum_to_string(internalFormat),
2999                      width, height, depth, border, pixels);
3000       else
3001          _mesa_debug(ctx,
3002                      "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3003                      dims,
3004                      _mesa_enum_to_string(target), level,
3005                      _mesa_enum_to_string(internalFormat),
3006                      width, height, depth, border,
3007                      _mesa_enum_to_string(format),
3008                      _mesa_enum_to_string(type), pixels);
3009    }
3010 
3011    internalFormat = override_internal_format(internalFormat, width, height);
3012 
3013    if (!no_error &&
3014        /* target error checking */
3015        !legal_teximage_target(ctx, dims, target)) {
3016       _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3017                   func, dims, _mesa_enum_to_string(target));
3018       return;
3019    }
3020 
3021    if (!texObj)
3022       texObj = _mesa_get_current_tex_object(ctx, target);
3023 
3024    if (!no_error) {
3025       /* general error checking */
3026       if (compressed) {
3027          if (compressed_texture_error_check(ctx, dims, target, texObj,
3028                                             level, internalFormat,
3029                                             width, height, depth,
3030                                             border, imageSize, pixels))
3031             return;
3032       } else {
3033          if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3034                                  format, type, width, height, depth, border,
3035                                  pixels))
3036             return;
3037       }
3038    }
3039    assert(texObj);
3040 
3041    /* Here we convert a cpal compressed image into a regular glTexImage2D
3042     * call by decompressing the texture.  If we really want to support cpal
3043     * textures in any driver this would have to be changed.
3044     */
3045    if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3046       switch (internalFormat) {
3047       case GL_PALETTE4_RGB8_OES:
3048       case GL_PALETTE4_RGBA8_OES:
3049       case GL_PALETTE4_R5_G6_B5_OES:
3050       case GL_PALETTE4_RGBA4_OES:
3051       case GL_PALETTE4_RGB5_A1_OES:
3052       case GL_PALETTE8_RGB8_OES:
3053       case GL_PALETTE8_RGBA8_OES:
3054       case GL_PALETTE8_R5_G6_B5_OES:
3055       case GL_PALETTE8_RGBA4_OES:
3056       case GL_PALETTE8_RGB5_A1_OES:
3057          _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3058                                           width, height, imageSize, pixels);
3059          return;
3060       }
3061    }
3062 
3063    if (compressed) {
3064       /* For glCompressedTexImage() the driver has no choice about the
3065        * texture format since we'll never transcode the user's compressed
3066        * image data.  The internalFormat was error checked earlier.
3067        */
3068       texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3069    }
3070    else {
3071       /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3072        * internal floating point format for the given base format.
3073        */
3074       if (_mesa_is_gles(ctx) && format == internalFormat) {
3075          if (type == GL_FLOAT) {
3076             texObj->_IsFloat = GL_TRUE;
3077          } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3078             texObj->_IsHalfFloat = GL_TRUE;
3079          }
3080 
3081          internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3082       }
3083 
3084       texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3085                                               internalFormat, format, type);
3086    }
3087 
3088    assert(texFormat != MESA_FORMAT_NONE);
3089 
3090    if (!no_error) {
3091       /* check that width, height, depth are legal for the mipmap level */
3092       dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3093                                                     height, depth, border);
3094 
3095       /* check that the texture won't take too much memory, etc */
3096       sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3097                                              0, level, texFormat, 1,
3098                                              width, height, depth);
3099    }
3100 
3101    if (_mesa_is_proxy_texture(target)) {
3102       /* Proxy texture: just clear or set state depending on error checking */
3103       struct gl_texture_image *texImage =
3104          get_proxy_tex_image(ctx, target, level);
3105 
3106       if (!texImage)
3107          return;  /* GL_OUT_OF_MEMORY already recorded */
3108 
3109       if (dimensionsOK && sizeOK) {
3110          _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3111                                     border, internalFormat, texFormat);
3112       }
3113       else {
3114          clear_teximage_fields(texImage);
3115       }
3116    }
3117    else {
3118       /* non-proxy target */
3119       const GLuint face = _mesa_tex_target_to_face(target);
3120       struct gl_texture_image *texImage;
3121 
3122       if (!dimensionsOK) {
3123          _mesa_error(ctx, GL_INVALID_VALUE,
3124                      "%s%uD(invalid width=%d or height=%d or depth=%d)",
3125                      func, dims, width, height, depth);
3126          return;
3127       }
3128 
3129       if (!sizeOK) {
3130          _mesa_error(ctx, GL_OUT_OF_MEMORY,
3131                      "%s%uD(image too large: %d x %d x %d, %s format)",
3132                      func, dims, width, height, depth,
3133                      _mesa_enum_to_string(internalFormat));
3134          return;
3135       }
3136 
3137       /* Allow a hardware driver to just strip out the border, to provide
3138        * reliable but slightly incorrect hardware rendering instead of
3139        * rarely-tested software fallback rendering.
3140        */
3141       if (border && ctx->Const.StripTextureBorder) {
3142          strip_texture_border(target, &width, &height, &depth, unpack,
3143                               &unpack_no_border);
3144          border = 0;
3145          unpack = &unpack_no_border;
3146       }
3147 
3148       _mesa_update_pixel(ctx);
3149 
3150       _mesa_lock_texture(ctx, texObj);
3151       {
3152          texObj->External = GL_FALSE;
3153 
3154          texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3155 
3156          if (!texImage) {
3157             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3158          }
3159          else {
3160             ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3161 
3162             _mesa_init_teximage_fields(ctx, texImage,
3163                                        width, height, depth,
3164                                        border, internalFormat, texFormat);
3165 
3166             /* Give the texture to the driver.  <pixels> may be null. */
3167             if (width > 0 && height > 0 && depth > 0) {
3168                if (compressed) {
3169                   ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3170                                                  imageSize, pixels);
3171                }
3172                else {
3173                   ctx->Driver.TexImage(ctx, dims, texImage, format,
3174                                        type, pixels, unpack);
3175                }
3176             }
3177 
3178             check_gen_mipmap(ctx, target, texObj, level);
3179 
3180             _mesa_update_fbo_texture(ctx, texObj, face, level);
3181 
3182             _mesa_dirty_texobj(ctx, texObj);
3183          }
3184       }
3185       _mesa_unlock_texture(ctx, texObj);
3186    }
3187 }
3188 
3189 
3190 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3191  * logic to be inlined without inlining the function into all the callers.
3192  */
3193 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3194 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3195              GLenum target, GLint level, GLint internalFormat,
3196              GLsizei width, GLsizei height, GLsizei depth,
3197              GLint border, GLenum format, GLenum type,
3198              GLsizei imageSize, const GLvoid *pixels)
3199 {
3200    teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3201             depth, border, format, type, imageSize, pixels, false);
3202 }
3203 
3204 
3205 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3206 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3207                   GLenum target, GLint level, GLint internalFormat,
3208                   GLsizei width, GLsizei height, GLsizei depth,
3209                   GLint border, GLenum format, GLenum type,
3210                   GLsizei imageSize, const GLvoid *pixels)
3211 {
3212    teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3213             depth, border, format, type, imageSize, pixels, true);
3214 }
3215 
3216 
3217 /*
3218  * Called from the API.  Note that width includes the border.
3219  */
3220 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3221 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3222                   GLsizei width, GLint border, GLenum format,
3223                   GLenum type, const GLvoid *pixels )
3224 {
3225    GET_CURRENT_CONTEXT(ctx);
3226    teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3227                 border, format, type, 0, pixels);
3228 }
3229 
3230 void GLAPIENTRY
_mesa_TextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3231 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3232                       GLint internalFormat, GLsizei width, GLint border,
3233                       GLenum format, GLenum type, const GLvoid *pixels )
3234 {
3235    struct gl_texture_object*  texObj;
3236    GET_CURRENT_CONTEXT(ctx);
3237 
3238    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3239                                            "glTextureImage1DEXT");
3240    if (!texObj)
3241       return;
3242    teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3243             width, 1, 1, border, format, type, 0, pixels, false);
3244 }
3245 
3246 void GLAPIENTRY
_mesa_MultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3247 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3248                          GLint internalFormat, GLsizei width, GLint border,
3249                          GLenum format, GLenum type, const GLvoid *pixels )
3250 {
3251    struct gl_texture_object*  texObj;
3252    GET_CURRENT_CONTEXT(ctx);
3253 
3254    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3255                                                    texunit - GL_TEXTURE0,
3256                                                    true,
3257                                                    "glMultiTexImage1DEXT");
3258    if (!texObj)
3259       return;
3260    teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3261                 border, format, type, 0, pixels, false);
3262 }
3263 
3264 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3265 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3266                   GLsizei width, GLsizei height, GLint border,
3267                   GLenum format, GLenum type,
3268                   const GLvoid *pixels )
3269 {
3270    GET_CURRENT_CONTEXT(ctx);
3271    teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3272                 border, format, type, 0, pixels);
3273 }
3274 
3275 void GLAPIENTRY
_mesa_TextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3276 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3277                       GLint internalFormat, GLsizei width, GLsizei height,
3278                       GLint border,
3279                       GLenum format, GLenum type, const GLvoid *pixels )
3280 {
3281    struct gl_texture_object*  texObj;
3282    GET_CURRENT_CONTEXT(ctx);
3283 
3284    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3285                                            "glTextureImage2DEXT");
3286    if (!texObj)
3287       return;
3288    teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3289             width, height, 1, border, format, type, 0, pixels, false);
3290 }
3291 
3292 void GLAPIENTRY
_mesa_MultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3293 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3294                          GLint internalFormat, GLsizei width, GLsizei height,
3295                          GLint border,
3296                          GLenum format, GLenum type, const GLvoid *pixels )
3297 {
3298    struct gl_texture_object*  texObj;
3299    GET_CURRENT_CONTEXT(ctx);
3300 
3301    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3302                                                    texunit - GL_TEXTURE0,
3303                                                    true,
3304                                                    "glMultiTexImage2DEXT");
3305    if (!texObj)
3306       return;
3307    teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3308                 border, format, type, 0, pixels, false);
3309 }
3310 
3311 /*
3312  * Called by the API or display list executor.
3313  * Note that width and height include the border.
3314  */
3315 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3316 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3317                   GLsizei width, GLsizei height, GLsizei depth,
3318                   GLint border, GLenum format, GLenum type,
3319                   const GLvoid *pixels )
3320 {
3321    GET_CURRENT_CONTEXT(ctx);
3322    teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3323                 width, height, depth, border, format, type, 0, pixels);
3324 }
3325 
3326 void GLAPIENTRY
_mesa_TextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3327 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3328                       GLint internalFormat, GLsizei width, GLsizei height,
3329                       GLsizei depth, GLint border,
3330                       GLenum format, GLenum type, const GLvoid *pixels )
3331 {
3332    struct gl_texture_object*  texObj;
3333    GET_CURRENT_CONTEXT(ctx);
3334 
3335    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3336                                            "glTextureImage3DEXT");
3337    if (!texObj)
3338       return;
3339    teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3340             width, height, depth, border, format, type, 0, pixels, false);
3341 }
3342 
3343 
3344 void GLAPIENTRY
_mesa_MultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3345 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3346                          GLint internalFormat, GLsizei width, GLsizei height,
3347                          GLsizei depth, GLint border, GLenum format, GLenum type,
3348                          const GLvoid *pixels )
3349 {
3350    struct gl_texture_object*  texObj;
3351    GET_CURRENT_CONTEXT(ctx);
3352 
3353    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3354                                                    texunit - GL_TEXTURE0,
3355                                                    true,
3356                                                    "glMultiTexImage3DEXT");
3357    if (!texObj)
3358       return;
3359    teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3360                 width, height, depth, border, format, type, 0, pixels, false);
3361 }
3362 
3363 
3364 void GLAPIENTRY
_mesa_TexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3365 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3366                      GLsizei width, GLsizei height, GLsizei depth,
3367                      GLint border, GLenum format, GLenum type,
3368                      const GLvoid *pixels )
3369 {
3370    _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3371                     depth, border, format, type, pixels);
3372 }
3373 
3374 
3375 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3376 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3377                           GLsizei width, GLint border, GLenum format,
3378                           GLenum type, const GLvoid *pixels)
3379 {
3380    GET_CURRENT_CONTEXT(ctx);
3381    teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3382                      1, border, format, type, 0, pixels);
3383 }
3384 
3385 
3386 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3387 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3388                           GLsizei width, GLsizei height, GLint border,
3389                           GLenum format, GLenum type, const GLvoid *pixels)
3390 {
3391    GET_CURRENT_CONTEXT(ctx);
3392    teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3393                      height, 1, border, format, type, 0, pixels);
3394 }
3395 
3396 
3397 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3398 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3399                           GLsizei width, GLsizei height, GLsizei depth,
3400                           GLint border, GLenum format, GLenum type,
3401                           const GLvoid *pixels )
3402 {
3403    GET_CURRENT_CONTEXT(ctx);
3404    teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3405                      width, height, depth, border, format, type, 0, pixels);
3406 }
3407 
3408 /*
3409  * Helper used by __mesa_EGLImageTargetTexture2DOES and
3410  * _mesa_EGLImageTargetTexStorageEXT.
3411  */
3412 static void
egl_image_target_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,bool tex_storage,const char * caller)3413 egl_image_target_texture(struct gl_context *ctx,
3414                          struct gl_texture_object *texObj, GLenum target,
3415                          GLeglImageOES image, bool tex_storage,
3416                          const char *caller)
3417 {
3418    struct gl_texture_image *texImage;
3419    bool valid_target;
3420    FLUSH_VERTICES(ctx, 0, 0);
3421 
3422    switch (target) {
3423    case GL_TEXTURE_2D:
3424       valid_target = _mesa_has_OES_EGL_image(ctx) ||
3425                      (tex_storage && _mesa_has_EXT_EGL_image_storage(ctx));
3426       break;
3427    case GL_TEXTURE_EXTERNAL_OES:
3428       valid_target =
3429          _mesa_is_gles(ctx) ? _mesa_has_OES_EGL_image_external(ctx) : false;
3430       break;
3431    default:
3432       valid_target = false;
3433       break;
3434    }
3435 
3436    if (!valid_target) {
3437       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", caller, target);
3438       return;
3439    }
3440 
3441    if (!image || (ctx->Driver.ValidateEGLImage &&
3442                   !ctx->Driver.ValidateEGLImage(ctx, image))) {
3443       _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3444       return;
3445    }
3446 
3447    _mesa_lock_texture(ctx, texObj);
3448 
3449    if (texObj->Immutable) {
3450       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture is immutable)", caller);
3451       _mesa_unlock_texture(ctx, texObj);
3452       return;
3453    }
3454 
3455    texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3456    if (!texImage) {
3457       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3458    } else {
3459       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3460 
3461       texObj->External = GL_TRUE;
3462 
3463       if (tex_storage) {
3464          ctx->Driver.EGLImageTargetTexStorage(ctx, target, texObj, texImage,
3465                                               image);
3466       } else {
3467          ctx->Driver.EGLImageTargetTexture2D(ctx, target, texObj, texImage,
3468                                              image);
3469       }
3470 
3471       _mesa_dirty_texobj(ctx, texObj);
3472    }
3473 
3474    if (tex_storage)
3475       _mesa_set_texture_view_state(ctx, texObj, target, 1);
3476 
3477    _mesa_update_fbo_texture(ctx, texObj, 0, 0);
3478 
3479    _mesa_unlock_texture(ctx, texObj);
3480 }
3481 
3482 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3483 _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3484 {
3485    struct gl_texture_object *texObj;
3486    const char *func = "glEGLImageTargetTexture2D";
3487    GET_CURRENT_CONTEXT(ctx);
3488 
3489    texObj = _mesa_get_current_tex_object(ctx, target);
3490    if (!texObj) {
3491       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3492       return;
3493    }
3494 
3495    egl_image_target_texture(ctx, texObj, target, image, false, func);
3496 }
3497 
3498 static void
egl_image_target_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,const GLint * attrib_list,const char * caller)3499 egl_image_target_texture_storage(struct gl_context *ctx,
3500                                  struct gl_texture_object *texObj, GLenum target,
3501                                  GLeglImageOES image, const GLint *attrib_list,
3502                                  const char *caller)
3503 {
3504    /*
3505     * EXT_EGL_image_storage:
3506     *
3507     * "<attrib_list> must be NULL or a pointer to the value GL_NONE."
3508     */
3509    if (attrib_list && attrib_list[0] != GL_NONE) {
3510       _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3511       return;
3512    }
3513 
3514    switch (target) {
3515    case GL_TEXTURE_2D:
3516    case GL_TEXTURE_EXTERNAL_OES:
3517       break;
3518    default:
3519     /*
3520      * The EXT_EGL_image_storage spec allows for many other targets besides
3521      * GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES, however these are complicated
3522      * to implement.
3523      */
3524      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported target=%d)",
3525                  caller, target);
3526      return;
3527    }
3528 
3529    egl_image_target_texture(ctx, texObj, target, image, true, caller);
3530 }
3531 
3532 
3533 void GLAPIENTRY
_mesa_EGLImageTargetTexStorageEXT(GLenum target,GLeglImageOES image,const GLint * attrib_list)3534 _mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
3535                                   const GLint *attrib_list)
3536 {
3537    struct gl_texture_object *texObj;
3538    const char *func = "glEGLImageTargetTexStorageEXT";
3539    GET_CURRENT_CONTEXT(ctx);
3540 
3541    texObj = _mesa_get_current_tex_object(ctx, target);
3542    if (!texObj) {
3543       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3544       return;
3545    }
3546 
3547    egl_image_target_texture_storage(ctx, texObj, target, image, attrib_list,
3548                                     func);
3549 }
3550 
3551 void GLAPIENTRY
_mesa_EGLImageTargetTextureStorageEXT(GLuint texture,GLeglImageOES image,const GLint * attrib_list)3552 _mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
3553                                       const GLint *attrib_list)
3554 {
3555    struct gl_texture_object *texObj;
3556    const char *func = "glEGLImageTargetTextureStorageEXT";
3557    GET_CURRENT_CONTEXT(ctx);
3558 
3559    if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 45) &&
3560        !_mesa_has_ARB_direct_state_access(ctx) &&
3561        !_mesa_has_EXT_direct_state_access(ctx)) {
3562       _mesa_error(ctx, GL_INVALID_OPERATION, "direct access not supported");
3563       return;
3564    }
3565 
3566    texObj = _mesa_lookup_texture_err(ctx, texture, func);
3567    if (!texObj)
3568       return;
3569 
3570    egl_image_target_texture_storage(ctx, texObj, texObj->Target, image,
3571                                     attrib_list, func);
3572 }
3573 
3574 /**
3575  * Helper that implements the glTexSubImage1/2/3D()
3576  * and glTextureSubImage1/2/3D() functions.
3577  */
3578 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3579 texture_sub_image(struct gl_context *ctx, GLuint dims,
3580                   struct gl_texture_object *texObj,
3581                   struct gl_texture_image *texImage,
3582                   GLenum target, GLint level,
3583                   GLint xoffset, GLint yoffset, GLint zoffset,
3584                   GLsizei width, GLsizei height, GLsizei depth,
3585                   GLenum format, GLenum type, const GLvoid *pixels)
3586 {
3587    FLUSH_VERTICES(ctx, 0, 0);
3588 
3589    _mesa_update_pixel(ctx);
3590 
3591    _mesa_lock_texture(ctx, texObj);
3592    {
3593       if (width > 0 && height > 0 && depth > 0) {
3594          /* If we have a border, offset=-1 is legal.  Bias by border width. */
3595          switch (dims) {
3596          case 3:
3597             if (target != GL_TEXTURE_2D_ARRAY)
3598                zoffset += texImage->Border;
3599             FALLTHROUGH;
3600          case 2:
3601             if (target != GL_TEXTURE_1D_ARRAY)
3602                yoffset += texImage->Border;
3603             FALLTHROUGH;
3604          case 1:
3605             xoffset += texImage->Border;
3606          }
3607 
3608          ctx->Driver.TexSubImage(ctx, dims, texImage,
3609                                  xoffset, yoffset, zoffset,
3610                                  width, height, depth,
3611                                  format, type, pixels, &ctx->Unpack);
3612 
3613          check_gen_mipmap(ctx, target, texObj, level);
3614 
3615          /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3616           * the texel data, not the texture format, size, etc.
3617           */
3618       }
3619    }
3620    _mesa_unlock_texture(ctx, texObj);
3621 }
3622 
3623 /**
3624  * Implement all the glTexSubImage1/2/3D() functions.
3625  * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3626  */
3627 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3628 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3629                 GLint xoffset, GLint yoffset, GLint zoffset,
3630                 GLsizei width, GLsizei height, GLsizei depth,
3631                 GLenum format, GLenum type, const GLvoid *pixels,
3632                 const char *callerName)
3633 {
3634    struct gl_texture_object *texObj;
3635    struct gl_texture_image *texImage;
3636 
3637    /* check target (proxies not allowed) */
3638    if (!legal_texsubimage_target(ctx, dims, target, false)) {
3639       _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3640                   dims, _mesa_enum_to_string(target));
3641       return;
3642    }
3643 
3644    texObj = _mesa_get_current_tex_object(ctx, target);
3645    if (!texObj)
3646       return;
3647 
3648    if (texsubimage_error_check(ctx, dims, texObj, target, level,
3649                                xoffset, yoffset, zoffset,
3650                                width, height, depth, format, type,
3651                                pixels, callerName)) {
3652       return;   /* error was detected */
3653    }
3654 
3655    texImage = _mesa_select_tex_image(texObj, target, level);
3656    /* texsubimage_error_check ensures that texImage is not NULL */
3657 
3658    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3659       _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3660                   dims,
3661                   _mesa_enum_to_string(target), level,
3662                   xoffset, yoffset, zoffset, width, height, depth,
3663                   _mesa_enum_to_string(format),
3664                   _mesa_enum_to_string(type), pixels);
3665 
3666    texture_sub_image(ctx, dims, texObj, texImage, target, level,
3667                      xoffset, yoffset, zoffset, width, height, depth,
3668                      format, type, pixels);
3669 }
3670 
3671 
3672 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3673 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3674             GLint xoffset, GLint yoffset, GLint zoffset,
3675             GLsizei width, GLsizei height, GLsizei depth,
3676             GLenum format, GLenum type, const GLvoid *pixels)
3677 {
3678    struct gl_texture_object *texObj;
3679    struct gl_texture_image *texImage;
3680 
3681    texObj = _mesa_get_current_tex_object(ctx, target);
3682    texImage = _mesa_select_tex_image(texObj, target, level);
3683 
3684    texture_sub_image(ctx, dims, texObj, texImage, target, level,
3685                      xoffset, yoffset, zoffset, width, height, depth,
3686                      format, type, pixels);
3687 }
3688 
3689 
3690 /**
3691  * Implement all the glTextureSubImage1/2/3D() functions.
3692  * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3693  */
3694 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error,bool ext_dsa)3695 texturesubimage(struct gl_context *ctx, GLuint dims,
3696                 GLuint texture, GLenum target, GLint level,
3697                 GLint xoffset, GLint yoffset, GLint zoffset,
3698                 GLsizei width, GLsizei height, GLsizei depth,
3699                 GLenum format, GLenum type, const GLvoid *pixels,
3700                 const char *callerName, bool no_error, bool ext_dsa)
3701 {
3702    struct gl_texture_object *texObj;
3703    struct gl_texture_image *texImage;
3704    int i;
3705 
3706    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3707       _mesa_debug(ctx,
3708                   "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3709                   dims, texture, level,
3710                   xoffset, yoffset, zoffset, width, height, depth,
3711                   _mesa_enum_to_string(format),
3712                   _mesa_enum_to_string(type), pixels);
3713 
3714    /* Get the texture object by Name. */
3715    if (!no_error) {
3716       if (!ext_dsa) {
3717          texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3718       } else {
3719          texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3720       }
3721       if (!texObj)
3722          return;
3723    } else {
3724       texObj = _mesa_lookup_texture(ctx, texture);
3725    }
3726 
3727    if (!no_error) {
3728       /* check target (proxies not allowed) */
3729       if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3730          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%s)",
3731                      callerName, _mesa_enum_to_string(texObj->Target));
3732          return;
3733       }
3734 
3735       if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3736                                   xoffset, yoffset, zoffset,
3737                                   width, height, depth, format, type,
3738                                   pixels, callerName)) {
3739          return;   /* error was detected */
3740       }
3741    }
3742 
3743    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3744    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3745       GLint imageStride;
3746 
3747       /*
3748        * What do we do if the user created a texture with the following code
3749        * and then called this function with its handle?
3750        *
3751        *    GLuint tex;
3752        *    glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3753        *    glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3754        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3755        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3756        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3757        *    // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3758        *    // wrong format, or given the wrong size, etc.
3759        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3760        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3761        *
3762        * A bug has been filed against the spec for this case.  In the
3763        * meantime, we will check for cube completeness.
3764        *
3765        * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3766        * Core Profile spec (30.10.2014):
3767        *    "[A] cube map texture is cube complete if the
3768        *    following conditions all hold true: The [base level] texture
3769        *    images of each of the six cube map faces have identical, positive,
3770        *    and square dimensions. The [base level] images were each specified
3771        *    with the same internal format."
3772        *
3773        * It seems reasonable to check for cube completeness of an arbitrary
3774        * level here so that the image data has a consistent format and size.
3775        */
3776       if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3777          _mesa_error(ctx, GL_INVALID_OPERATION,
3778                      "glTextureSubImage%uD(cube map incomplete)",
3779                      dims);
3780          return;
3781       }
3782 
3783       imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3784                                              format, type);
3785       /* Copy in each face. */
3786       for (i = zoffset; i < zoffset + depth; ++i) {
3787          texImage = texObj->Image[i][level];
3788          assert(texImage);
3789 
3790          texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3791                            level, xoffset, yoffset, 0,
3792                            width, height, 1, format,
3793                            type, pixels);
3794          pixels = (GLubyte *) pixels + imageStride;
3795       }
3796    }
3797    else {
3798       texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3799       assert(texImage);
3800 
3801       texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3802                         level, xoffset, yoffset, zoffset,
3803                         width, height, depth, format,
3804                         type, pixels);
3805    }
3806 }
3807 
3808 
3809 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3810 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3811                       GLuint texture, GLenum target, GLint level,
3812                       GLint xoffset, GLint yoffset, GLint zoffset,
3813                       GLsizei width, GLsizei height, GLsizei depth,
3814                       GLenum format, GLenum type, const GLvoid *pixels,
3815                       const char *callerName, bool ext_dsa)
3816 {
3817    texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3818                    zoffset, width, height, depth, format, type, pixels,
3819                    callerName, false, ext_dsa);
3820 }
3821 
3822 
3823 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3824 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3825                          GLuint texture, GLenum target, GLint level,
3826                          GLint xoffset, GLint yoffset, GLint zoffset,
3827                          GLsizei width, GLsizei height, GLsizei depth,
3828                          GLenum format, GLenum type, const GLvoid *pixels,
3829                          const char *callerName, bool ext_dsa)
3830 {
3831    texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3832                    zoffset, width, height, depth, format, type, pixels,
3833                    callerName, true, ext_dsa);
3834 }
3835 
3836 
3837 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3838 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3839                              GLint xoffset, GLsizei width,
3840                              GLenum format, GLenum type,
3841                              const GLvoid *pixels)
3842 {
3843    GET_CURRENT_CONTEXT(ctx);
3844    texsubimage(ctx, 1, target, level,
3845                xoffset, 0, 0,
3846                width, 1, 1,
3847                format, type, pixels);
3848 }
3849 
3850 
3851 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3852 _mesa_TexSubImage1D( GLenum target, GLint level,
3853                      GLint xoffset, GLsizei width,
3854                      GLenum format, GLenum type,
3855                      const GLvoid *pixels )
3856 {
3857    GET_CURRENT_CONTEXT(ctx);
3858    texsubimage_err(ctx, 1, target, level,
3859                    xoffset, 0, 0,
3860                    width, 1, 1,
3861                    format, type, pixels, "glTexSubImage1D");
3862 }
3863 
3864 
3865 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3866 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3867                              GLint xoffset, GLint yoffset,
3868                              GLsizei width, GLsizei height,
3869                              GLenum format, GLenum type,
3870                              const GLvoid *pixels)
3871 {
3872    GET_CURRENT_CONTEXT(ctx);
3873    texsubimage(ctx, 2, target, level,
3874                xoffset, yoffset, 0,
3875                width, height, 1,
3876                format, type, pixels);
3877 }
3878 
3879 
3880 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3881 _mesa_TexSubImage2D( GLenum target, GLint level,
3882                      GLint xoffset, GLint yoffset,
3883                      GLsizei width, GLsizei height,
3884                      GLenum format, GLenum type,
3885                      const GLvoid *pixels )
3886 {
3887    GET_CURRENT_CONTEXT(ctx);
3888    texsubimage_err(ctx, 2, target, level,
3889                    xoffset, yoffset, 0,
3890                    width, height, 1,
3891                    format, type, pixels, "glTexSubImage2D");
3892 }
3893 
3894 
3895 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3896 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3897                              GLint xoffset, GLint yoffset, GLint zoffset,
3898                              GLsizei width, GLsizei height, GLsizei depth,
3899                              GLenum format, GLenum type,
3900                              const GLvoid *pixels)
3901 {
3902    GET_CURRENT_CONTEXT(ctx);
3903    texsubimage(ctx, 3, target, level,
3904                xoffset, yoffset, zoffset,
3905                width, height, depth,
3906                format, type, pixels);
3907 }
3908 
3909 
3910 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3911 _mesa_TexSubImage3D( GLenum target, GLint level,
3912                      GLint xoffset, GLint yoffset, GLint zoffset,
3913                      GLsizei width, GLsizei height, GLsizei depth,
3914                      GLenum format, GLenum type,
3915                      const GLvoid *pixels )
3916 {
3917    GET_CURRENT_CONTEXT(ctx);
3918    texsubimage_err(ctx, 3, target, level,
3919                    xoffset, yoffset, zoffset,
3920                    width, height, depth,
3921                    format, type, pixels, "glTexSubImage3D");
3922 }
3923 
3924 
3925 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3926 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3927                                  GLsizei width, GLenum format, GLenum type,
3928                                  const GLvoid *pixels)
3929 {
3930    GET_CURRENT_CONTEXT(ctx);
3931    texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3932                             1, 1, format, type, pixels, "glTextureSubImage1D",
3933                             false);
3934 }
3935 
3936 
3937 void GLAPIENTRY
_mesa_TextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3938 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
3939                         GLint xoffset, GLsizei width,
3940                         GLenum format, GLenum type,
3941                         const GLvoid *pixels)
3942 {
3943    GET_CURRENT_CONTEXT(ctx);
3944    texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
3945                          1, format, type, pixels, "glTextureSubImage1DEXT",
3946                          false);
3947 }
3948 
3949 
3950 void GLAPIENTRY
_mesa_MultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3951 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
3952                             GLint xoffset, GLsizei width,
3953                             GLenum format, GLenum type,
3954                             const GLvoid *pixels)
3955 {
3956    GET_CURRENT_CONTEXT(ctx);
3957    struct gl_texture_object *texObj;
3958    struct gl_texture_image *texImage;
3959 
3960    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3961                                                    texunit - GL_TEXTURE0,
3962                                                    false,
3963                                                    "glMultiTexImage1DEXT");
3964    texImage = _mesa_select_tex_image(texObj, target, level);
3965 
3966    texture_sub_image(ctx, 1, texObj, texImage, target, level,
3967                      xoffset, 0, 0, width, 1, 1,
3968                      format, type, pixels);
3969 }
3970 
3971 
3972 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3973 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3974                         GLint xoffset, GLsizei width,
3975                         GLenum format, GLenum type,
3976                         const GLvoid *pixels)
3977 {
3978    GET_CURRENT_CONTEXT(ctx);
3979    texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3980                          1, format, type, pixels, "glTextureSubImage1D",
3981                          false);
3982 }
3983 
3984 
3985 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3986 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3987                                  GLint yoffset, GLsizei width, GLsizei height,
3988                                  GLenum format, GLenum type,
3989                                  const GLvoid *pixels)
3990 {
3991    GET_CURRENT_CONTEXT(ctx);
3992    texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3993                             width, height, 1, format, type, pixels,
3994                             "glTextureSubImage2D", false);
3995 }
3996 
3997 
3998 void GLAPIENTRY
_mesa_TextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3999 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4000                            GLint xoffset, GLint yoffset, GLsizei width,
4001                            GLsizei height, GLenum format, GLenum type,
4002                            const GLvoid *pixels)
4003 {
4004    GET_CURRENT_CONTEXT(ctx);
4005    texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
4006                          width, height, 1, format, type, pixels,
4007                          "glTextureSubImage2DEXT", true);
4008 }
4009 
4010 
4011 void GLAPIENTRY
_mesa_MultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4012 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4013                             GLint xoffset, GLint yoffset, GLsizei width,
4014                             GLsizei height, GLenum format, GLenum type,
4015                             const GLvoid *pixels)
4016 {
4017    GET_CURRENT_CONTEXT(ctx);
4018    struct gl_texture_object *texObj;
4019    struct gl_texture_image *texImage;
4020 
4021    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4022                                                    texunit - GL_TEXTURE0,
4023                                                    false,
4024                                                    "glMultiTexImage2DEXT");
4025    texImage = _mesa_select_tex_image(texObj, target, level);
4026 
4027    texture_sub_image(ctx, 2, texObj, texImage, target, level,
4028                      xoffset, yoffset, 0, width, height, 1,
4029                      format, type, pixels);
4030 }
4031 
4032 
4033 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4034 _mesa_TextureSubImage2D(GLuint texture, GLint level,
4035                         GLint xoffset, GLint yoffset,
4036                         GLsizei width, GLsizei height,
4037                         GLenum format, GLenum type,
4038                         const GLvoid *pixels)
4039 {
4040    GET_CURRENT_CONTEXT(ctx);
4041    texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4042                          width, height, 1, format, type, pixels,
4043                          "glTextureSubImage2D", false);
4044 }
4045 
4046 
4047 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4048 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4049                                  GLint yoffset, GLint zoffset, GLsizei width,
4050                                  GLsizei height, GLsizei depth, GLenum format,
4051                                  GLenum type, const GLvoid *pixels)
4052 {
4053    GET_CURRENT_CONTEXT(ctx);
4054    texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
4055                             zoffset, width, height, depth, format, type,
4056                             pixels, "glTextureSubImage3D", false);
4057 }
4058 
4059 
4060 void GLAPIENTRY
_mesa_TextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4061 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4062                            GLint xoffset, GLint yoffset, GLint zoffset,
4063                            GLsizei width, GLsizei height, GLsizei depth,
4064                            GLenum format, GLenum type, const GLvoid *pixels)
4065 {
4066    GET_CURRENT_CONTEXT(ctx);
4067    texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
4068                          zoffset, width, height, depth, format, type,
4069                          pixels, "glTextureSubImage3DEXT", true);
4070 }
4071 
4072 
4073 void GLAPIENTRY
_mesa_MultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4074 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4075                            GLint xoffset, GLint yoffset, GLint zoffset,
4076                            GLsizei width, GLsizei height, GLsizei depth,
4077                            GLenum format, GLenum type, const GLvoid *pixels)
4078 {
4079    GET_CURRENT_CONTEXT(ctx);
4080    struct gl_texture_object *texObj;
4081    struct gl_texture_image *texImage;
4082 
4083    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4084                                                    texunit - GL_TEXTURE0,
4085                                                    false,
4086                                                    "glMultiTexImage3DEXT");
4087    texImage = _mesa_select_tex_image(texObj, target, level);
4088 
4089    texture_sub_image(ctx, 3, texObj, texImage, target, level,
4090                      xoffset, yoffset, zoffset, width, height, depth,
4091                      format, type, pixels);
4092 }
4093 
4094 
4095 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4096 _mesa_TextureSubImage3D(GLuint texture, GLint level,
4097                         GLint xoffset, GLint yoffset, GLint zoffset,
4098                         GLsizei width, GLsizei height, GLsizei depth,
4099                         GLenum format, GLenum type,
4100                         const GLvoid *pixels)
4101 {
4102    GET_CURRENT_CONTEXT(ctx);
4103    texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
4104                          width, height, depth, format, type, pixels,
4105                          "glTextureSubImage3D", false);
4106 }
4107 
4108 
4109 /**
4110  * For glCopyTexSubImage, return the source renderbuffer to copy texel data
4111  * from.  This depends on whether the texture contains color or depth values.
4112  */
4113 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)4114 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
4115 {
4116    if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
4117       /* reading from depth/stencil buffer */
4118       return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
4119    } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
4120       return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
4121    } else {
4122       /* copying from color buffer */
4123       return ctx->ReadBuffer->_ColorReadBuffer;
4124    }
4125 }
4126 
4127 
4128 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)4129 copytexsubimage_by_slice(struct gl_context *ctx,
4130                          struct gl_texture_image *texImage,
4131                          GLuint dims,
4132                          GLint xoffset, GLint yoffset, GLint zoffset,
4133                          struct gl_renderbuffer *rb,
4134                          GLint x, GLint y,
4135                          GLsizei width, GLsizei height)
4136 {
4137    if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4138       int slice;
4139 
4140       /* For 1D arrays, we copy each scanline of the source rectangle into the
4141        * next array slice.
4142        */
4143       assert(zoffset == 0);
4144 
4145       for (slice = 0; slice < height; slice++) {
4146          assert(yoffset + slice < texImage->Height);
4147          ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
4148                                      xoffset, 0, yoffset + slice,
4149                                      rb, x, y + slice, width, 1);
4150       }
4151    } else {
4152       ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
4153                                   xoffset, yoffset, zoffset,
4154                                   rb, x, y, width, height);
4155    }
4156 }
4157 
4158 
4159 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)4160 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4161 {
4162    GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4163    GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4164    GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4165    GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4166 
4167    GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4168    GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4169    GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4170    GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4171 
4172    if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4173        || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4174        || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4175        || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4176       return GL_TRUE;
4177 
4178    return GL_FALSE;
4179 }
4180 
4181 
4182 /**
4183  * Check if the given texture format and size arguments match those
4184  * of the texture image.
4185  * \param return true if arguments match, false otherwise.
4186  */
4187 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLsizei width,GLsizei height,GLint border)4188 can_avoid_reallocation(const struct gl_texture_image *texImage,
4189                        GLenum internalFormat,
4190                        mesa_format texFormat, GLsizei width,
4191                        GLsizei height, GLint border)
4192 {
4193    if (texImage->InternalFormat != internalFormat)
4194       return false;
4195    if (texImage->TexFormat != texFormat)
4196       return false;
4197    if (texImage->Border != border)
4198       return false;
4199    if (texImage->Width2 != width)
4200       return false;
4201    if (texImage->Height2 != height)
4202       return false;
4203    return true;
4204 }
4205 
4206 
4207 /**
4208  * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4209  */
4210 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4211 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4212                        struct gl_texture_object *texObj,
4213                        GLenum target, GLint level,
4214                        GLint xoffset, GLint yoffset, GLint zoffset,
4215                        GLint x, GLint y, GLsizei width, GLsizei height)
4216 {
4217    struct gl_texture_image *texImage;
4218 
4219    _mesa_lock_texture(ctx, texObj);
4220 
4221    texImage = _mesa_select_tex_image(texObj, target, level);
4222 
4223    /* If we have a border, offset=-1 is legal.  Bias by border width. */
4224    switch (dims) {
4225    case 3:
4226       if (target != GL_TEXTURE_2D_ARRAY)
4227          zoffset += texImage->Border;
4228       FALLTHROUGH;
4229    case 2:
4230       if (target != GL_TEXTURE_1D_ARRAY)
4231          yoffset += texImage->Border;
4232       FALLTHROUGH;
4233    case 1:
4234       xoffset += texImage->Border;
4235    }
4236 
4237    if (ctx->Const.NoClippingOnCopyTex ||
4238        _mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4239                                   &width, &height)) {
4240       struct gl_renderbuffer *srcRb =
4241          get_copy_tex_image_source(ctx, texImage->TexFormat);
4242 
4243       copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4244                                srcRb, x, y, width, height);
4245 
4246       check_gen_mipmap(ctx, target, texObj, level);
4247 
4248       /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4249        * the texel data, not the texture format, size, etc.
4250        */
4251    }
4252 
4253    _mesa_unlock_texture(ctx, texObj);
4254 }
4255 
4256 
4257 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)4258 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4259                            struct gl_texture_object *texObj,
4260                            GLenum target, GLint level,
4261                            GLint xoffset, GLint yoffset, GLint zoffset,
4262                            GLint x, GLint y, GLsizei width, GLsizei height,
4263                            const char *caller)
4264 {
4265    FLUSH_VERTICES(ctx, 0, 0);
4266 
4267    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4268       _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4269                   _mesa_enum_to_string(target),
4270                   level, xoffset, yoffset, zoffset, x, y, width, height);
4271 
4272    _mesa_update_pixel(ctx);
4273 
4274    if (ctx->NewState & NEW_COPY_TEX_STATE)
4275       _mesa_update_state(ctx);
4276 
4277    if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4278                                    xoffset, yoffset, zoffset,
4279                                    width, height, caller)) {
4280       return;
4281    }
4282 
4283    copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4284                           zoffset, x, y, width, height);
4285 }
4286 
4287 
4288 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4289 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4290                                 struct gl_texture_object *texObj,
4291                                 GLenum target, GLint level,
4292                                 GLint xoffset, GLint yoffset, GLint zoffset,
4293                                 GLint x, GLint y, GLsizei width, GLsizei height)
4294 {
4295    FLUSH_VERTICES(ctx, 0, 0);
4296 
4297    _mesa_update_pixel(ctx);
4298 
4299    if (ctx->NewState & NEW_COPY_TEX_STATE)
4300       _mesa_update_state(ctx);
4301 
4302    copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4303                           zoffset, x, y, width, height);
4304 }
4305 
4306 
4307 /**
4308  * Implement the glCopyTexImage1/2D() functions.
4309  */
4310 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)4311 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4312              GLenum target, GLint level, GLenum internalFormat,
4313              GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4314              bool no_error)
4315 {
4316    struct gl_texture_image *texImage;
4317    mesa_format texFormat;
4318 
4319    FLUSH_VERTICES(ctx, 0, 0);
4320 
4321    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4322       _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4323                   dims,
4324                   _mesa_enum_to_string(target), level,
4325                   _mesa_enum_to_string(internalFormat),
4326                   x, y, width, height, border);
4327 
4328    _mesa_update_pixel(ctx);
4329 
4330    if (ctx->NewState & NEW_COPY_TEX_STATE)
4331       _mesa_update_state(ctx);
4332 
4333    if (!no_error) {
4334       if (copytexture_error_check(ctx, dims, target, texObj, level,
4335                                   internalFormat, border))
4336          return;
4337 
4338       if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4339                                           1, border)) {
4340          _mesa_error(ctx, GL_INVALID_VALUE,
4341                      "glCopyTexImage%uD(invalid width=%d or height=%d)",
4342                      dims, width, height);
4343          return;
4344       }
4345    }
4346 
4347    assert(texObj);
4348 
4349    texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4350                                            internalFormat, GL_NONE, GL_NONE);
4351 
4352    /* First check if reallocating the texture buffer can be avoided.
4353     * Without the realloc the copy can be 20x faster.
4354     */
4355    _mesa_lock_texture(ctx, texObj);
4356    {
4357       texImage = _mesa_select_tex_image(texObj, target, level);
4358       if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4359                                              width, height, border)) {
4360          _mesa_unlock_texture(ctx, texObj);
4361          if (no_error) {
4362             copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4363                                             0, 0, x, y, width, height);
4364          } else {
4365             copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4366                                        0, x, y, width, height,"CopyTexImage");
4367          }
4368          return;
4369       }
4370    }
4371    _mesa_unlock_texture(ctx, texObj);
4372    _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4373                     "can't avoid reallocating texture storage\n");
4374 
4375    if (!no_error && _mesa_is_gles3(ctx)) {
4376       struct gl_renderbuffer *rb =
4377          _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4378 
4379       if (_mesa_is_enum_format_unsized(internalFormat)) {
4380       /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4381        * OpenGL ES 3.0. Khronos bug# 9807.
4382        */
4383          if (rb->InternalFormat == GL_RGB10_A2) {
4384                _mesa_error(ctx, GL_INVALID_OPERATION,
4385                            "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4386                            " and writing to unsized internal format)", dims);
4387                return;
4388          }
4389       }
4390       /* From Page 139 of OpenGL ES 3.0 spec:
4391        *    "If internalformat is sized, the internal format of the new texel
4392        *    array is internalformat, and this is also the new texel array’s
4393        *    effective internal format. If the component sizes of internalformat
4394        *    do not exactly match the corresponding component sizes of the source
4395        *    buffer’s effective internal format, described below, an
4396        *    INVALID_OPERATION error is generated. If internalformat is unsized,
4397        *    the internal format of the new texel array is the effective internal
4398        *    format of the source buffer, and this is also the new texel array’s
4399        *    effective internal format.
4400        */
4401       else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4402             _mesa_error(ctx, GL_INVALID_OPERATION,
4403                         "glCopyTexImage%uD(component size changed in"
4404                         " internal format)", dims);
4405             return;
4406       }
4407    }
4408 
4409    assert(texFormat != MESA_FORMAT_NONE);
4410 
4411    if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4412                                       0, level, texFormat, 1,
4413                                       width, height, 1)) {
4414       _mesa_error(ctx, GL_OUT_OF_MEMORY,
4415                   "glCopyTexImage%uD(image too large)", dims);
4416       return;
4417    }
4418 
4419    if (border && ctx->Const.StripTextureBorder) {
4420       x += border;
4421       width -= border * 2;
4422       if (dims == 2) {
4423          y += border;
4424          height -= border * 2;
4425       }
4426       border = 0;
4427    }
4428 
4429    _mesa_lock_texture(ctx, texObj);
4430    {
4431       texObj->External = GL_FALSE;
4432       texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4433 
4434       if (!texImage) {
4435          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4436       }
4437       else {
4438          GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4439          const GLuint face = _mesa_tex_target_to_face(target);
4440 
4441          /* Free old texture image */
4442          ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4443 
4444          _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4445                                     border, internalFormat, texFormat);
4446 
4447          if (width && height) {
4448             /* Allocate texture memory (no pixel data yet) */
4449             ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4450 
4451             if (ctx->Const.NoClippingOnCopyTex ||
4452                 _mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4453                                            &width, &height)) {
4454                struct gl_renderbuffer *srcRb =
4455                   get_copy_tex_image_source(ctx, texImage->TexFormat);
4456 
4457                copytexsubimage_by_slice(ctx, texImage, dims,
4458                                         dstX, dstY, dstZ,
4459                                         srcRb, srcX, srcY, width, height);
4460             }
4461 
4462             check_gen_mipmap(ctx, target, texObj, level);
4463          }
4464 
4465          _mesa_update_fbo_texture(ctx, texObj, face, level);
4466 
4467          _mesa_dirty_texobj(ctx, texObj);
4468       }
4469    }
4470    _mesa_unlock_texture(ctx, texObj);
4471 }
4472 
4473 
4474 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4475 copyteximage_err(struct gl_context *ctx, GLuint dims,
4476                  GLenum target,
4477                  GLint level, GLenum internalFormat, GLint x, GLint y,
4478                  GLsizei width, GLsizei height, GLint border)
4479 {
4480    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4481    copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4482                 border, false);
4483 }
4484 
4485 
4486 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4487 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4488                       GLint level, GLenum internalFormat, GLint x, GLint y,
4489                       GLsizei width, GLsizei height, GLint border)
4490 {
4491    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4492    copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4493                 border, true);
4494 }
4495 
4496 
4497 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4498 _mesa_CopyTexImage1D( GLenum target, GLint level,
4499                       GLenum internalFormat,
4500                       GLint x, GLint y,
4501                       GLsizei width, GLint border )
4502 {
4503    GET_CURRENT_CONTEXT(ctx);
4504    copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4505                     border);
4506 }
4507 
4508 
4509 void GLAPIENTRY
_mesa_CopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4510 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4511                              GLenum internalFormat,
4512                              GLint x, GLint y,
4513                              GLsizei width, GLint border )
4514 {
4515    GET_CURRENT_CONTEXT(ctx);
4516    struct gl_texture_object* texObj =
4517       _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4518                                      "glCopyTextureImage1DEXT");
4519    if (!texObj)
4520       return;
4521    copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4522                 border, false);
4523 }
4524 
4525 
4526 void GLAPIENTRY
_mesa_CopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4527 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4528                               GLenum internalFormat,
4529                               GLint x, GLint y,
4530                               GLsizei width, GLint border )
4531 {
4532    GET_CURRENT_CONTEXT(ctx);
4533    struct gl_texture_object* texObj =
4534       _mesa_get_texobj_by_target_and_texunit(ctx, target,
4535                                              texunit - GL_TEXTURE0,
4536                                              false,
4537                                              "glCopyMultiTexImage1DEXT");
4538    if (!texObj)
4539       return;
4540    copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4541                 border, false);
4542 }
4543 
4544 
4545 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4546 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4547                       GLint x, GLint y, GLsizei width, GLsizei height,
4548                       GLint border )
4549 {
4550    GET_CURRENT_CONTEXT(ctx);
4551    copyteximage_err(ctx, 2, target, level, internalFormat,
4552                     x, y, width, height, border);
4553 }
4554 
4555 
4556 void GLAPIENTRY
_mesa_CopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4557 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4558                              GLenum internalFormat,
4559                              GLint x, GLint y,
4560                              GLsizei width, GLsizei height,
4561                              GLint border )
4562 {
4563    GET_CURRENT_CONTEXT(ctx);
4564    struct gl_texture_object* texObj =
4565       _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4566                                      "glCopyTextureImage2DEXT");
4567    if (!texObj)
4568       return;
4569    copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4570                 border, false);
4571 }
4572 
4573 
4574 void GLAPIENTRY
_mesa_CopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4575 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4576                               GLenum internalFormat,
4577                               GLint x, GLint y,
4578                               GLsizei width, GLsizei height, GLint border )
4579 {
4580    GET_CURRENT_CONTEXT(ctx);
4581    struct gl_texture_object* texObj =
4582       _mesa_get_texobj_by_target_and_texunit(ctx, target,
4583                                              texunit - GL_TEXTURE0,
4584                                              false,
4585                                              "glCopyMultiTexImage2DEXT");
4586    if (!texObj)
4587       return;
4588    copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4589                 border, false);
4590 }
4591 
4592 
4593 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4594 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4595                               GLint x, GLint y, GLsizei width, GLint border)
4596 {
4597    GET_CURRENT_CONTEXT(ctx);
4598    copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4599                          border);
4600 }
4601 
4602 
4603 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4604 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4605                               GLint x, GLint y, GLsizei width, GLsizei height,
4606                               GLint border)
4607 {
4608    GET_CURRENT_CONTEXT(ctx);
4609    copyteximage_no_error(ctx, 2, target, level, internalFormat,
4610                          x, y, width, height, border);
4611 }
4612 
4613 
4614 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4615 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4616                         GLint xoffset, GLint x, GLint y, GLsizei width)
4617 {
4618    struct gl_texture_object* texObj;
4619    const char *self = "glCopyTexSubImage1D";
4620    GET_CURRENT_CONTEXT(ctx);
4621 
4622    /* Check target (proxies not allowed). Target must be checked prior to
4623     * calling _mesa_get_current_tex_object.
4624     */
4625    if (!legal_texsubimage_target(ctx, 1, target, false)) {
4626       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4627                   _mesa_enum_to_string(target));
4628       return;
4629    }
4630 
4631    texObj = _mesa_get_current_tex_object(ctx, target);
4632    if (!texObj)
4633       return;
4634 
4635    copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4636                               x, y, width, 1, self);
4637 }
4638 
4639 
4640 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4641 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4642                         GLint xoffset, GLint yoffset,
4643                         GLint x, GLint y, GLsizei width, GLsizei height)
4644 {
4645    struct gl_texture_object* texObj;
4646    const char *self = "glCopyTexSubImage2D";
4647    GET_CURRENT_CONTEXT(ctx);
4648 
4649    /* Check target (proxies not allowed). Target must be checked prior to
4650     * calling _mesa_get_current_tex_object.
4651     */
4652    if (!legal_texsubimage_target(ctx, 2, target, false)) {
4653       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4654                   _mesa_enum_to_string(target));
4655       return;
4656    }
4657 
4658    texObj = _mesa_get_current_tex_object(ctx, target);
4659    if (!texObj)
4660       return;
4661 
4662    copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4663                               0, x, y, width, height, self);
4664 }
4665 
4666 
4667 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4668 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4669                         GLint xoffset, GLint yoffset, GLint zoffset,
4670                         GLint x, GLint y, GLsizei width, GLsizei height)
4671 {
4672    struct gl_texture_object* texObj;
4673    const char *self = "glCopyTexSubImage3D";
4674    GET_CURRENT_CONTEXT(ctx);
4675 
4676    /* Check target (proxies not allowed). Target must be checked prior to
4677     * calling _mesa_get_current_tex_object.
4678     */
4679    if (!legal_texsubimage_target(ctx, 3, target, false)) {
4680       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4681                   _mesa_enum_to_string(target));
4682       return;
4683    }
4684 
4685    texObj = _mesa_get_current_tex_object(ctx, target);
4686    if (!texObj)
4687       return;
4688 
4689    copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4690                               zoffset, x, y, width, height, self);
4691 }
4692 
4693 
4694 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4695 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4696                             GLint xoffset, GLint x, GLint y, GLsizei width)
4697 {
4698    struct gl_texture_object* texObj;
4699    const char *self = "glCopyTextureSubImage1D";
4700    GET_CURRENT_CONTEXT(ctx);
4701 
4702    texObj = _mesa_lookup_texture_err(ctx, texture, self);
4703    if (!texObj)
4704       return;
4705 
4706    /* Check target (proxies not allowed). */
4707    if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4708       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4709                   _mesa_enum_to_string(texObj->Target));
4710       return;
4711    }
4712 
4713    copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4714                               0, x, y, width, 1, self);
4715 }
4716 
4717 
4718 void GLAPIENTRY
_mesa_CopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4719 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4720                                GLint xoffset, GLint x, GLint y, GLsizei width)
4721 {
4722    struct gl_texture_object* texObj;
4723    const char *self = "glCopyTextureSubImage1DEXT";
4724    GET_CURRENT_CONTEXT(ctx);
4725 
4726    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4727                                            self);
4728    if (!texObj)
4729       return;
4730 
4731    /* Check target (proxies not allowed). */
4732    if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4733       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4734                   _mesa_enum_to_string(texObj->Target));
4735       return;
4736    }
4737 
4738    copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4739                               0, x, y, width, 1, self);
4740 }
4741 
4742 
4743 void GLAPIENTRY
_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4744 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4745                                 GLint xoffset, GLint x, GLint y, GLsizei width)
4746 {
4747    struct gl_texture_object* texObj;
4748    const char *self = "glCopyMultiTexSubImage1DEXT";
4749    GET_CURRENT_CONTEXT(ctx);
4750 
4751    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4752                                                    texunit - GL_TEXTURE0,
4753                                                    false, self);
4754    if (!texObj)
4755       return;
4756 
4757    copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4758                               0, x, y, width, 1, self);
4759 }
4760 
4761 
4762 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4763 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4764                             GLint xoffset, GLint yoffset,
4765                             GLint x, GLint y, GLsizei width, GLsizei height)
4766 {
4767    struct gl_texture_object* texObj;
4768    const char *self = "glCopyTextureSubImage2D";
4769    GET_CURRENT_CONTEXT(ctx);
4770 
4771    texObj = _mesa_lookup_texture_err(ctx, texture, self);
4772    if (!texObj)
4773       return;
4774 
4775    /* Check target (proxies not allowed). */
4776    if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4777       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4778                   _mesa_enum_to_string(texObj->Target));
4779       return;
4780    }
4781 
4782    copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4783                               yoffset, 0, x, y, width, height, self);
4784 }
4785 
4786 
4787 void GLAPIENTRY
_mesa_CopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4788 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4789                                GLint xoffset, GLint yoffset,
4790                                GLint x, GLint y, GLsizei width, GLsizei height)
4791 {
4792    struct gl_texture_object* texObj;
4793    const char *self = "glCopyTextureSubImage2DEXT";
4794    GET_CURRENT_CONTEXT(ctx);
4795 
4796    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4797    if (!texObj)
4798       return;
4799 
4800    /* Check target (proxies not allowed). */
4801    if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4802       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4803                   _mesa_enum_to_string(texObj->Target));
4804       return;
4805    }
4806 
4807    copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4808                               yoffset, 0, x, y, width, height, self);
4809 }
4810 
4811 
4812 void GLAPIENTRY
_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4813 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4814                                GLint xoffset, GLint yoffset,
4815                                GLint x, GLint y, GLsizei width, GLsizei height)
4816 {
4817    struct gl_texture_object* texObj;
4818    const char *self = "glCopyMultiTexSubImage2DEXT";
4819    GET_CURRENT_CONTEXT(ctx);
4820 
4821    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4822                                                    texunit - GL_TEXTURE0,
4823                                                    false, self);
4824    if (!texObj)
4825       return;
4826 
4827    copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4828                               yoffset, 0, x, y, width, height, self);
4829 }
4830 
4831 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4832 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4833                             GLint xoffset, GLint yoffset, GLint zoffset,
4834                             GLint x, GLint y, GLsizei width, GLsizei height)
4835 {
4836    struct gl_texture_object* texObj;
4837    const char *self = "glCopyTextureSubImage3D";
4838    GET_CURRENT_CONTEXT(ctx);
4839 
4840    texObj = _mesa_lookup_texture_err(ctx, texture, self);
4841    if (!texObj)
4842       return;
4843 
4844    /* Check target (proxies not allowed). */
4845    if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4846       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4847                   _mesa_enum_to_string(texObj->Target));
4848       return;
4849    }
4850 
4851    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4852       /* Act like CopyTexSubImage2D */
4853       copy_texture_sub_image_err(ctx, 2, texObj,
4854                                 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4855                                 level, xoffset, yoffset, 0, x, y, width, height,
4856                                 self);
4857    }
4858    else
4859       copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4860                                  yoffset, zoffset, x, y, width, height, self);
4861 }
4862 
4863 
4864 void GLAPIENTRY
_mesa_CopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4865 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4866                                GLint xoffset, GLint yoffset, GLint zoffset,
4867                                GLint x, GLint y, GLsizei width, GLsizei height)
4868 {
4869    struct gl_texture_object* texObj;
4870    const char *self = "glCopyTextureSubImage3D";
4871    GET_CURRENT_CONTEXT(ctx);
4872 
4873    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4874    if (!texObj)
4875       return;
4876 
4877    /* Check target (proxies not allowed). */
4878    if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4879       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4880                   _mesa_enum_to_string(texObj->Target));
4881       return;
4882    }
4883 
4884    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4885       /* Act like CopyTexSubImage2D */
4886       copy_texture_sub_image_err(ctx, 2, texObj,
4887                                 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4888                                 level, xoffset, yoffset, 0, x, y, width, height,
4889                                 self);
4890    }
4891    else
4892       copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4893                                  yoffset, zoffset, x, y, width, height, self);
4894 }
4895 
4896 
4897 void GLAPIENTRY
_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4898 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4899                                 GLint xoffset, GLint yoffset, GLint zoffset,
4900                                 GLint x, GLint y, GLsizei width, GLsizei height)
4901 {
4902    struct gl_texture_object* texObj;
4903    const char *self = "glCopyMultiTexSubImage3D";
4904    GET_CURRENT_CONTEXT(ctx);
4905 
4906    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4907                                                    texunit - GL_TEXTURE0,
4908                                                    false, self);
4909    if (!texObj)
4910       return;
4911 
4912    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4913       /* Act like CopyTexSubImage2D */
4914       copy_texture_sub_image_err(ctx, 2, texObj,
4915                                 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4916                                 level, xoffset, yoffset, 0, x, y, width, height,
4917                                 self);
4918    }
4919    else
4920       copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4921                                  yoffset, zoffset, x, y, width, height, self);
4922 }
4923 
4924 
4925 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4926 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4927                                  GLint x, GLint y, GLsizei width)
4928 {
4929    GET_CURRENT_CONTEXT(ctx);
4930 
4931    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4932    copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4933                                    x, y, width, 1);
4934 }
4935 
4936 
4937 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4938 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4939                                  GLint yoffset, GLint x, GLint y, GLsizei width,
4940                                  GLsizei height)
4941 {
4942    GET_CURRENT_CONTEXT(ctx);
4943 
4944    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4945    copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4946                                    yoffset, 0, x, y, width, height);
4947 }
4948 
4949 
4950 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4951 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4952                                  GLint yoffset, GLint zoffset, GLint x, GLint y,
4953                                  GLsizei width, GLsizei height)
4954 {
4955    GET_CURRENT_CONTEXT(ctx);
4956 
4957    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4958    copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4959                                    yoffset, zoffset, x, y, width, height);
4960 }
4961 
4962 
4963 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4964 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4965                                      GLint x, GLint y, GLsizei width)
4966 {
4967    GET_CURRENT_CONTEXT(ctx);
4968 
4969    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4970    copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4971                                    xoffset, 0, 0, x, y, width, 1);
4972 }
4973 
4974 
4975 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4976 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4977                                      GLint yoffset, GLint x, GLint y,
4978                                      GLsizei width, GLsizei height)
4979 {
4980    GET_CURRENT_CONTEXT(ctx);
4981 
4982    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4983    copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4984                                    xoffset, yoffset, 0, x, y, width, height);
4985 }
4986 
4987 
4988 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4989 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4990                                      GLint yoffset, GLint zoffset, GLint x,
4991                                      GLint y, GLsizei width, GLsizei height)
4992 {
4993    GET_CURRENT_CONTEXT(ctx);
4994 
4995    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4996    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4997       /* Act like CopyTexSubImage2D */
4998       copy_texture_sub_image_no_error(ctx, 2, texObj,
4999                                       GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5000                                       level, xoffset, yoffset, 0, x, y, width,
5001                                       height);
5002    }
5003    else
5004       copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
5005                                       xoffset, yoffset, zoffset, x, y, width,
5006                                       height);
5007 }
5008 
5009 
5010 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)5011 check_clear_tex_image(struct gl_context *ctx,
5012                       const char *function,
5013                       struct gl_texture_image *texImage,
5014                       GLenum format, GLenum type,
5015                       const void *data,
5016                       GLubyte *clearValue)
5017 {
5018    struct gl_texture_object *texObj = texImage->TexObject;
5019    static const GLubyte zeroData[MAX_PIXEL_BYTES];
5020    GLenum internalFormat = texImage->InternalFormat;
5021    GLenum err;
5022 
5023    if (texObj->Target == GL_TEXTURE_BUFFER) {
5024       _mesa_error(ctx, GL_INVALID_OPERATION,
5025                   "%s(buffer texture)", function);
5026       return false;
5027    }
5028 
5029    if (_mesa_is_compressed_format(ctx, internalFormat)) {
5030       _mesa_error(ctx, GL_INVALID_OPERATION,
5031                   "%s(compressed texture)", function);
5032       return false;
5033    }
5034 
5035    err = _mesa_error_check_format_and_type(ctx, format, type);
5036    if (err != GL_NO_ERROR) {
5037       _mesa_error(ctx, err,
5038                   "%s(incompatible format = %s, type = %s)",
5039                   function,
5040                   _mesa_enum_to_string(format),
5041                   _mesa_enum_to_string(type));
5042       return false;
5043    }
5044 
5045    /* make sure internal format and format basically agree */
5046    if (!texture_formats_agree(internalFormat, format)) {
5047       _mesa_error(ctx, GL_INVALID_OPERATION,
5048                   "%s(incompatible internalFormat = %s, format = %s)",
5049                   function,
5050                   _mesa_enum_to_string(internalFormat),
5051                   _mesa_enum_to_string(format));
5052       return false;
5053    }
5054 
5055    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
5056       /* both source and dest must be integer-valued, or neither */
5057       if (_mesa_is_format_integer_color(texImage->TexFormat) !=
5058           _mesa_is_enum_format_integer(format)) {
5059          _mesa_error(ctx, GL_INVALID_OPERATION,
5060                      "%s(integer/non-integer format mismatch)",
5061                      function);
5062          return false;
5063       }
5064    }
5065 
5066    if (!_mesa_texstore(ctx,
5067                        1, /* dims */
5068                        texImage->_BaseFormat,
5069                        texImage->TexFormat,
5070                        0, /* dstRowStride */
5071                        &clearValue,
5072                        1, 1, 1, /* srcWidth/Height/Depth */
5073                        format, type,
5074                        data ? data : zeroData,
5075                        &ctx->DefaultPacking)) {
5076       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
5077       return false;
5078    }
5079 
5080    return true;
5081 }
5082 
5083 
5084 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)5085 get_tex_obj_for_clear(struct gl_context *ctx,
5086                       const char *function,
5087                       GLuint texture)
5088 {
5089    struct gl_texture_object *texObj;
5090 
5091    texObj = _mesa_lookup_texture_err(ctx, texture, function);
5092    if (!texObj)
5093       return NULL;
5094 
5095    if (texObj->Target == 0) {
5096       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
5097       return NULL;
5098    }
5099 
5100    return texObj;
5101 }
5102 
5103 
5104 /**
5105  * For clearing cube textures, the zoffset and depth parameters indicate
5106  * which cube map faces are to be cleared.  This is the one case where we
5107  * need to be concerned with multiple gl_texture_images.  This function
5108  * returns the array of texture images to clear for cube maps, or one
5109  * texture image otherwise.
5110  * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
5111  */
5112 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)5113 get_tex_images_for_clear(struct gl_context *ctx,
5114                          const char *function,
5115                          struct gl_texture_object *texObj,
5116                          GLint level,
5117                          struct gl_texture_image **texImages)
5118 {
5119    GLenum target;
5120    int numFaces, i;
5121 
5122    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
5123       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5124       return 0;
5125    }
5126 
5127    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5128       target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
5129       numFaces = MAX_FACES;
5130    }
5131    else {
5132       target = texObj->Target;
5133       numFaces = 1;
5134    }
5135 
5136    for (i = 0; i < numFaces; i++) {
5137       texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5138       if (texImages[i] == NULL) {
5139          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5140          return 0;
5141       }
5142    }
5143 
5144    return numFaces;
5145 }
5146 
5147 
5148 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)5149 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5150                        GLint xoffset, GLint yoffset, GLint zoffset,
5151                        GLsizei width, GLsizei height, GLsizei depth,
5152                        GLenum format, GLenum type, const void *data)
5153 {
5154    GET_CURRENT_CONTEXT(ctx);
5155    struct gl_texture_object *texObj;
5156    struct gl_texture_image *texImages[MAX_FACES];
5157    GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5158    int i, numImages;
5159    int minDepth, maxDepth;
5160 
5161    texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5162 
5163    if (texObj == NULL)
5164       return;
5165 
5166    _mesa_lock_texture(ctx, texObj);
5167 
5168    numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5169                                         texObj, level, texImages);
5170    if (numImages == 0)
5171       goto out;
5172 
5173    if (numImages == 1) {
5174       minDepth = -(int) texImages[0]->Border;
5175       maxDepth = texImages[0]->Depth;
5176    } else {
5177       assert(numImages == MAX_FACES);
5178       minDepth = 0;
5179       maxDepth = numImages;
5180    }
5181 
5182    if (xoffset < -(GLint) texImages[0]->Border ||
5183        yoffset < -(GLint) texImages[0]->Border ||
5184        zoffset < minDepth ||
5185        width < 0 ||
5186        height < 0 ||
5187        depth < 0 ||
5188        xoffset + width > texImages[0]->Width ||
5189        yoffset + height > texImages[0]->Height ||
5190        zoffset + depth > maxDepth) {
5191       _mesa_error(ctx, GL_INVALID_OPERATION,
5192                   "glClearSubTexImage(invalid dimensions)");
5193       goto out;
5194    }
5195 
5196    if (numImages == 1) {
5197       if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5198                                 format, type, data, clearValue[0])) {
5199          ctx->Driver.ClearTexSubImage(ctx,
5200                                       texImages[0],
5201                                       xoffset, yoffset, zoffset,
5202                                       width, height, depth,
5203                                       data ? clearValue[0] : NULL);
5204       }
5205    } else {
5206       /* loop over cube face images */
5207       for (i = zoffset; i < zoffset + depth; i++) {
5208          assert(i < MAX_FACES);
5209          if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5210                                     format, type, data, clearValue[i]))
5211             goto out;
5212       }
5213       for (i = zoffset; i < zoffset + depth; i++) {
5214          ctx->Driver.ClearTexSubImage(ctx,
5215                                       texImages[i],
5216                                       xoffset, yoffset, 0,
5217                                       width, height, 1,
5218                                       data ? clearValue[i] : NULL);
5219       }
5220    }
5221 
5222  out:
5223    _mesa_unlock_texture(ctx, texObj);
5224 }
5225 
5226 
5227 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)5228 _mesa_ClearTexImage( GLuint texture, GLint level,
5229                      GLenum format, GLenum type, const void *data )
5230 {
5231    GET_CURRENT_CONTEXT(ctx);
5232    struct gl_texture_object *texObj;
5233    struct gl_texture_image *texImages[MAX_FACES];
5234    GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5235    int i, numImages;
5236 
5237    texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5238 
5239    if (texObj == NULL)
5240       return;
5241 
5242    _mesa_lock_texture(ctx, texObj);
5243 
5244    numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5245                                         texObj, level, texImages);
5246 
5247    for (i = 0; i < numImages; i++) {
5248       if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5249                                  type, data, clearValue[i]))
5250          goto out;
5251    }
5252 
5253    for (i = 0; i < numImages; i++) {
5254       ctx->Driver.ClearTexSubImage(ctx, texImages[i],
5255                                    -(GLint) texImages[i]->Border, /* xoffset */
5256                                    -(GLint) texImages[i]->Border, /* yoffset */
5257                                    -(GLint) texImages[i]->Border, /* zoffset */
5258                                    texImages[i]->Width,
5259                                    texImages[i]->Height,
5260                                    texImages[i]->Depth,
5261                                    data ? clearValue[i] : NULL);
5262    }
5263 
5264 out:
5265    _mesa_unlock_texture(ctx, texObj);
5266 }
5267 
5268 
5269 
5270 
5271 /**********************************************************************/
5272 /******                   Compressed Textures                    ******/
5273 /**********************************************************************/
5274 
5275 
5276 /**
5277  * Target checking for glCompressedTexSubImage[123]D().
5278  * \return GL_TRUE if error, GL_FALSE if no error
5279  * Must come before other error checking so that the texture object can
5280  * be correctly retrieved using _mesa_get_current_tex_object.
5281  */
5282 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum intFormat,bool dsa,const char * caller)5283 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5284                                    GLint dims, GLenum intFormat, bool dsa,
5285                                    const char *caller)
5286 {
5287    GLboolean targetOK;
5288    mesa_format format;
5289    enum mesa_format_layout layout;
5290 
5291    if (dsa && target == GL_TEXTURE_RECTANGLE) {
5292       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5293                   _mesa_enum_to_string(target));
5294       return GL_TRUE;
5295    }
5296 
5297    switch (dims) {
5298    case 2:
5299       switch (target) {
5300       case GL_TEXTURE_2D:
5301          targetOK = GL_TRUE;
5302          break;
5303       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5304       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5305       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5306       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5307       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5308       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5309          targetOK = ctx->Extensions.ARB_texture_cube_map;
5310          break;
5311       default:
5312          targetOK = GL_FALSE;
5313          break;
5314       }
5315       break;
5316    case 3:
5317       switch (target) {
5318       case GL_TEXTURE_CUBE_MAP:
5319          targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
5320          break;
5321       case GL_TEXTURE_2D_ARRAY:
5322          targetOK = _mesa_is_gles3(ctx) ||
5323             (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5324          break;
5325       case GL_TEXTURE_CUBE_MAP_ARRAY:
5326          targetOK = _mesa_has_texture_cube_map_array(ctx);
5327          break;
5328       case GL_TEXTURE_3D:
5329          targetOK = GL_TRUE;
5330          /*
5331           * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5332           * Images:
5333           *    "An INVALID_OPERATION error is generated by
5334           *    CompressedTex*SubImage3D if the internal format of the texture
5335           *    is one of the EAC, ETC2, or RGTC formats and either border is
5336           *    non-zero, or the effective target for the texture is not
5337           *    TEXTURE_2D_ARRAY."
5338           *
5339           * NOTE: that's probably a spec error.  It should probably say
5340           *    "... or the effective target for the texture is not
5341           *    TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5342           *    GL_TEXTURE_CUBE_MAP_ARRAY."
5343           * since those targets are 2D images and they support all compression
5344           * formats.
5345           *
5346           * Instead of listing all these, just list those which are allowed,
5347           * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5348           * more) are valid here, which they are not, but of course not
5349           * mentioned by core spec.
5350           *
5351           * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5352           *
5353           *    "Add a second new column "3D Tex." which is empty for all non-ASTC
5354           *     formats. If only the LDR profile is supported by the implementation,
5355           *     this column is also empty for all ASTC formats. If both the LDR and HDR
5356           *     profiles are supported, this column is checked for all ASTC formats."
5357           *
5358           *    "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5359           *     <format> is one of the formats in table 8.19 and <target> is not
5360           *     TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5361           *
5362           *     An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5363           *     <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5364           *     table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5365           *     Tex." column of table 8.19 is *not* checked"
5366           *
5367           * And from GL_KHR_texture_compression_astc_sliced_3d:
5368           *
5369           *    "Modify the "3D Tex." column to be checked for all ASTC formats."
5370           */
5371          format = _mesa_glenum_to_compressed_format(intFormat);
5372          layout = _mesa_get_format_layout(format);
5373          switch (layout) {
5374          case MESA_FORMAT_LAYOUT_BPTC:
5375             /* valid format */
5376             break;
5377          case MESA_FORMAT_LAYOUT_ASTC:
5378             targetOK =
5379                ctx->Extensions.KHR_texture_compression_astc_hdr ||
5380                ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5381             break;
5382          default:
5383             /* invalid format */
5384             _mesa_error(ctx, GL_INVALID_OPERATION,
5385                         "%s(invalid target %s for format %s)", caller,
5386                         _mesa_enum_to_string(target),
5387                         _mesa_enum_to_string(intFormat));
5388             return GL_TRUE;
5389          }
5390          break;
5391       default:
5392          targetOK = GL_FALSE;
5393       }
5394 
5395       break;
5396    default:
5397       assert(dims == 1);
5398       /* no 1D compressed textures at this time */
5399       targetOK = GL_FALSE;
5400       break;
5401    }
5402 
5403    if (!targetOK) {
5404       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5405                   _mesa_enum_to_string(target));
5406       return GL_TRUE;
5407    }
5408 
5409    return GL_FALSE;
5410 }
5411 
5412 /**
5413  * Error checking for glCompressedTexSubImage[123]D().
5414  * \return GL_TRUE if error, GL_FALSE if no error
5415  */
5416 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)5417 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5418                                   const struct gl_texture_object *texObj,
5419                                   GLenum target, GLint level,
5420                                   GLint xoffset, GLint yoffset, GLint zoffset,
5421                                   GLsizei width, GLsizei height, GLsizei depth,
5422                                   GLenum format, GLsizei imageSize,
5423                                   const GLvoid *data, const char *callerName)
5424 {
5425    struct gl_texture_image *texImage;
5426    GLint expectedSize;
5427 
5428    GLenum is_generic_compressed_token =
5429       _mesa_generic_compressed_format_to_uncompressed_format(format) !=
5430       format;
5431 
5432    /* OpenGL 4.6 and OpenGL ES 3.2 spec:
5433     *
5434     *   "An INVALID_OPERATION error is generated if format does not match the
5435     *    internal format of the texture image being modified, since these commands do
5436     *    not provide for image format conversion."
5437     *
5438     *  Desktop spec has an additional rule for GL_INVALID_ENUM:
5439     *
5440     *   "An INVALID_ENUM error is generated if format is one of the generic
5441     *    compressed internal formats."
5442     */
5443    /* this will catch any invalid compressed format token */
5444    if (!_mesa_is_compressed_format(ctx, format)) {
5445       GLenum error = _mesa_is_desktop_gl(ctx) && is_generic_compressed_token ?
5446          GL_INVALID_ENUM : GL_INVALID_OPERATION;
5447       _mesa_error(ctx, error, "%s(format)", callerName);
5448       return GL_TRUE;
5449    }
5450 
5451    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5452       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5453       return GL_TRUE;
5454    }
5455 
5456    /* validate the bound PBO, if any */
5457    if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5458                                      imageSize, data, callerName)) {
5459       return GL_TRUE;
5460    }
5461 
5462    /* Check for invalid pixel storage modes */
5463    if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5464                                                    &ctx->Unpack, callerName)) {
5465       return GL_TRUE;
5466    }
5467 
5468    expectedSize = compressed_tex_size(width, height, depth, format);
5469    if (expectedSize != imageSize) {
5470       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5471       return GL_TRUE;
5472    }
5473 
5474    texImage = _mesa_select_tex_image(texObj, target, level);
5475    if (!texImage) {
5476       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5477                   callerName, level);
5478       return GL_TRUE;
5479    }
5480 
5481    if ((GLint) format != texImage->InternalFormat) {
5482       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5483                   callerName, _mesa_enum_to_string(format));
5484       return GL_TRUE;
5485    }
5486 
5487    if (compressedteximage_only_format(format)) {
5488       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5489                   callerName, _mesa_enum_to_string(format));
5490       return GL_TRUE;
5491    }
5492 
5493    if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5494                                                   depth, callerName)) {
5495       return GL_TRUE;
5496    }
5497 
5498    if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5499                                          zoffset, width, height, depth,
5500                                          callerName)) {
5501       return GL_TRUE;
5502    }
5503 
5504    return GL_FALSE;
5505 }
5506 
5507 
5508 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5509 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5510                               GLenum internalFormat, GLsizei width,
5511                               GLint border, GLsizei imageSize,
5512                               const GLvoid *data)
5513 {
5514    GET_CURRENT_CONTEXT(ctx);
5515    teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5516                 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5517 }
5518 
5519 
5520 void GLAPIENTRY
_mesa_CompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5521 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5522                                   GLenum internalFormat, GLsizei width,
5523                                   GLint border, GLsizei imageSize,
5524                                   const GLvoid *pixels)
5525 {
5526    struct gl_texture_object*  texObj;
5527    GET_CURRENT_CONTEXT(ctx);
5528 
5529    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5530                                            "glCompressedTextureImage1DEXT");
5531    if (!texObj)
5532       return;
5533    teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5534             width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5535 }
5536 
5537 
5538 void GLAPIENTRY
_mesa_CompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5539 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5540                                    GLenum internalFormat, GLsizei width,
5541                                    GLint border, GLsizei imageSize,
5542                                    const GLvoid *pixels)
5543 {
5544    struct gl_texture_object*  texObj;
5545    GET_CURRENT_CONTEXT(ctx);
5546 
5547    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5548                                                    texunit - GL_TEXTURE0,
5549                                                    true,
5550                                                    "glCompressedMultiTexImage1DEXT");
5551    if (!texObj)
5552       return;
5553    teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5554             width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5555 }
5556 
5557 
5558 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5559 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5560                               GLenum internalFormat, GLsizei width,
5561                               GLsizei height, GLint border, GLsizei imageSize,
5562                               const GLvoid *data)
5563 {
5564    GET_CURRENT_CONTEXT(ctx);
5565    teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5566                 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5567 }
5568 
5569 
5570 void GLAPIENTRY
_mesa_CompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5571 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5572                                   GLenum internalFormat, GLsizei width,
5573                                   GLsizei height, GLint border, GLsizei imageSize,
5574                                   const GLvoid *pixels)
5575 {
5576    struct gl_texture_object*  texObj;
5577    GET_CURRENT_CONTEXT(ctx);
5578 
5579    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5580                                            "glCompressedTextureImage2DEXT");
5581    if (!texObj)
5582       return;
5583    teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5584             width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5585 }
5586 
5587 
5588 void GLAPIENTRY
_mesa_CompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5589 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5590                                    GLenum internalFormat, GLsizei width,
5591                                    GLsizei height, GLint border, GLsizei imageSize,
5592                                    const GLvoid *pixels)
5593 {
5594    struct gl_texture_object*  texObj;
5595    GET_CURRENT_CONTEXT(ctx);
5596 
5597    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5598                                                    texunit - GL_TEXTURE0,
5599                                                    true,
5600                                                    "glCompressedMultiTexImage2DEXT");
5601    if (!texObj)
5602       return;
5603    teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5604             width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5605 }
5606 
5607 
5608 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5609 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5610                               GLenum internalFormat, GLsizei width,
5611                               GLsizei height, GLsizei depth, GLint border,
5612                               GLsizei imageSize, const GLvoid *data)
5613 {
5614    GET_CURRENT_CONTEXT(ctx);
5615    teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5616                 depth, border, GL_NONE, GL_NONE, imageSize, data);
5617 }
5618 
5619 
5620 void GLAPIENTRY
_mesa_CompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5621 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5622                                   GLenum internalFormat, GLsizei width,
5623                                   GLsizei height, GLsizei depth, GLint border,
5624                                   GLsizei imageSize, const GLvoid *pixels)
5625 {
5626    struct gl_texture_object*  texObj;
5627    GET_CURRENT_CONTEXT(ctx);
5628 
5629    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5630                                            "glCompressedTextureImage3DEXT");
5631    if (!texObj)
5632       return;
5633    teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5634             width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5635 }
5636 
5637 
5638 void GLAPIENTRY
_mesa_CompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5639 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5640                                    GLenum internalFormat, GLsizei width,
5641                                    GLsizei height, GLsizei depth, GLint border,
5642                                    GLsizei imageSize, const GLvoid *pixels)
5643 {
5644    struct gl_texture_object*  texObj;
5645    GET_CURRENT_CONTEXT(ctx);
5646 
5647    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5648                                                    texunit - GL_TEXTURE0,
5649                                                    true,
5650                                                    "glCompressedMultiTexImage3DEXT");
5651    if (!texObj)
5652       return;
5653    teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5654             width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5655 }
5656 
5657 
5658 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5659 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5660                                     GLenum internalFormat, GLsizei width,
5661                                     GLint border, GLsizei imageSize,
5662                                     const GLvoid *data)
5663 {
5664    GET_CURRENT_CONTEXT(ctx);
5665    teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5666                      1, border, GL_NONE, GL_NONE, imageSize, data);
5667 }
5668 
5669 
5670 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5671 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5672                                     GLenum internalFormat, GLsizei width,
5673                                     GLsizei height, GLint border,
5674                                     GLsizei imageSize, const GLvoid *data)
5675 {
5676    GET_CURRENT_CONTEXT(ctx);
5677    teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5678                      height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5679 }
5680 
5681 
5682 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5683 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5684                                     GLenum internalFormat, GLsizei width,
5685                                     GLsizei height, GLsizei depth, GLint border,
5686                                     GLsizei imageSize, const GLvoid *data)
5687 {
5688    GET_CURRENT_CONTEXT(ctx);
5689    teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5690                      height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5691 }
5692 
5693 
5694 /**
5695  * Common helper for glCompressedTexSubImage1/2/3D() and
5696  * glCompressedTextureSubImage1/2/3D().
5697  */
5698 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5699 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5700                              struct gl_texture_object *texObj,
5701                              struct gl_texture_image *texImage,
5702                              GLenum target, GLint level, GLint xoffset,
5703                              GLint yoffset, GLint zoffset, GLsizei width,
5704                              GLsizei height, GLsizei depth, GLenum format,
5705                              GLsizei imageSize, const GLvoid *data)
5706 {
5707    FLUSH_VERTICES(ctx, 0, 0);
5708 
5709    _mesa_lock_texture(ctx, texObj);
5710    {
5711       if (width > 0 && height > 0 && depth > 0) {
5712          ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
5713                                            xoffset, yoffset, zoffset,
5714                                            width, height, depth,
5715                                            format, imageSize, data);
5716 
5717          check_gen_mipmap(ctx, target, texObj, level);
5718 
5719          /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5720           * the texel data, not the texture format, size, etc.
5721           */
5722       }
5723    }
5724    _mesa_unlock_texture(ctx, texObj);
5725 }
5726 
5727 
5728 enum tex_mode {
5729    /* Use bound texture to current unit */
5730    TEX_MODE_CURRENT_NO_ERROR = 0,
5731    TEX_MODE_CURRENT_ERROR,
5732    /* Use the specified texture name */
5733    TEX_MODE_DSA_NO_ERROR,
5734    TEX_MODE_DSA_ERROR,
5735    /* Use the specified texture name + target */
5736    TEX_MODE_EXT_DSA_TEXTURE,
5737    /* Use the specified texture unit + target */
5738    TEX_MODE_EXT_DSA_TEXUNIT,
5739 };
5740 
5741 
5742 static void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint textureOrIndex,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,enum tex_mode mode,const char * caller)5743 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5744                          GLint level, GLint xoffset, GLint yoffset,
5745                          GLint zoffset, GLsizei width, GLsizei height,
5746                          GLsizei depth, GLenum format, GLsizei imageSize,
5747                          const GLvoid *data, enum tex_mode mode,
5748                          const char *caller)
5749 {
5750    struct gl_texture_object *texObj = NULL;
5751    struct gl_texture_image *texImage;
5752    bool no_error = false;
5753    GET_CURRENT_CONTEXT(ctx);
5754 
5755    switch (mode) {
5756       case TEX_MODE_DSA_ERROR:
5757          assert(target == 0);
5758          texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5759          if (texObj)
5760             target = texObj->Target;
5761          break;
5762       case TEX_MODE_DSA_NO_ERROR:
5763          assert(target == 0);
5764          texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5765          if (texObj)
5766             target = texObj->Target;
5767          no_error = true;
5768          break;
5769       case TEX_MODE_EXT_DSA_TEXTURE:
5770          texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
5771                                                  false, true, caller);
5772          break;
5773       case TEX_MODE_EXT_DSA_TEXUNIT:
5774          texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5775                                                          textureOrIndex,
5776                                                          false,
5777                                                          caller);
5778          break;
5779       case TEX_MODE_CURRENT_NO_ERROR:
5780          no_error = true;
5781          FALLTHROUGH;
5782       case TEX_MODE_CURRENT_ERROR:
5783       default:
5784          assert(textureOrIndex == 0);
5785          break;
5786    }
5787 
5788    if (!no_error &&
5789        compressed_subtexture_target_check(ctx, target, dim, format,
5790                                           mode == TEX_MODE_DSA_ERROR,
5791                                           caller)) {
5792       return;
5793    }
5794 
5795    if (mode == TEX_MODE_CURRENT_NO_ERROR ||
5796        mode == TEX_MODE_CURRENT_ERROR) {
5797       texObj = _mesa_get_current_tex_object(ctx, target);
5798    }
5799 
5800    if (!texObj)
5801       return;
5802 
5803    if (!no_error &&
5804        compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5805                                          xoffset, yoffset, zoffset, width,
5806                                          height, depth, format,
5807                                          imageSize, data, caller)) {
5808       return;
5809    }
5810 
5811    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5812    if (dim == 3 &&
5813        (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
5814        texObj->Target == GL_TEXTURE_CUBE_MAP) {
5815       const char *pixels = data;
5816       GLint image_stride;
5817 
5818       /* Make sure the texture object is a proper cube.
5819        * (See texturesubimage in teximage.c for details on why this check is
5820        * performed.)
5821        */
5822       if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5823          _mesa_error(ctx, GL_INVALID_OPERATION,
5824                      "glCompressedTextureSubImage3D(cube map incomplete)");
5825          return;
5826       }
5827 
5828       /* Copy in each face. */
5829       for (int i = zoffset; i < zoffset + depth; ++i) {
5830          texImage = texObj->Image[i][level];
5831          assert(texImage);
5832 
5833          compressed_texture_sub_image(ctx, 3, texObj, texImage,
5834                                       texObj->Target, level, xoffset, yoffset,
5835                                       0, width, height, 1, format,
5836                                       imageSize, pixels);
5837 
5838          /* Compressed images don't have a client format */
5839          image_stride = _mesa_format_image_size(texImage->TexFormat,
5840                                                 texImage->Width,
5841                                                 texImage->Height, 1);
5842 
5843          pixels += image_stride;
5844          imageSize -= image_stride;
5845       }
5846    } else {
5847       texImage = _mesa_select_tex_image(texObj, target, level);
5848       assert(texImage);
5849 
5850       compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5851                                    xoffset, yoffset, zoffset, width, height,
5852                                    depth, format, imageSize, data);
5853    }
5854 }
5855 
5856 
5857 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5858 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5859                                        GLint xoffset, GLsizei width,
5860                                        GLenum format, GLsizei imageSize,
5861                                        const GLvoid *data)
5862 {
5863    compressed_tex_sub_image(1, target, 0,
5864                             level, xoffset, 0, 0, width,
5865                             1, 1, format, imageSize, data,
5866                             TEX_MODE_CURRENT_NO_ERROR,
5867                             "glCompressedTexSubImage1D");
5868 }
5869 
5870 
5871 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5872 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5873                               GLsizei width, GLenum format,
5874                               GLsizei imageSize, const GLvoid *data)
5875 {
5876    compressed_tex_sub_image(1, target, 0,
5877                             level, xoffset, 0, 0, width,
5878                             1, 1, format, imageSize, data,
5879                             TEX_MODE_CURRENT_ERROR,
5880                             "glCompressedTexSubImage1D");
5881 }
5882 
5883 
5884 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5885 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5886                                            GLint xoffset, GLsizei width,
5887                                            GLenum format, GLsizei imageSize,
5888                                            const GLvoid *data)
5889 {
5890    compressed_tex_sub_image(1, 0, texture,
5891                             level, xoffset, 0, 0,
5892                             width, 1, 1, format, imageSize, data,
5893                             TEX_MODE_DSA_NO_ERROR,
5894                             "glCompressedTextureSubImage1D");
5895 }
5896 
5897 
5898 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5899 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5900                                   GLsizei width, GLenum format,
5901                                   GLsizei imageSize, const GLvoid *data)
5902 {
5903    compressed_tex_sub_image(1, 0, texture,
5904                             level, xoffset, 0, 0,
5905                             width, 1, 1, format, imageSize, data,
5906                             TEX_MODE_DSA_ERROR,
5907                             "glCompressedTextureSubImage1D");
5908 }
5909 
5910 
5911 void GLAPIENTRY
_mesa_CompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5912 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
5913                                      GLint level, GLint xoffset,
5914                                      GLsizei width, GLenum format,
5915                                      GLsizei imageSize, const GLvoid *data)
5916 {
5917    compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
5918                             0, width, 1, 1, format, imageSize,
5919                             data,
5920                             TEX_MODE_EXT_DSA_TEXTURE,
5921                             "glCompressedTextureSubImage1DEXT");
5922 }
5923 
5924 
5925 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5926 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
5927                                       GLint level, GLint xoffset,
5928                                       GLsizei width, GLenum format,
5929                                       GLsizei imageSize, const GLvoid *data)
5930 {
5931    compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
5932                             xoffset, 0, 0, width, 1, 1, format, imageSize,
5933                             data,
5934                             TEX_MODE_EXT_DSA_TEXUNIT,
5935                             "glCompressedMultiTexSubImage1DEXT");
5936 }
5937 
5938 
5939 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5940 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5941                                        GLint xoffset, GLint yoffset,
5942                                        GLsizei width, GLsizei height,
5943                                        GLenum format, GLsizei imageSize,
5944                                        const GLvoid *data)
5945 {
5946    compressed_tex_sub_image(2, target, 0, level,
5947                             xoffset, yoffset, 0,
5948                             width, height, 1, format, imageSize, data,
5949                             TEX_MODE_CURRENT_NO_ERROR,
5950                             "glCompressedTexSubImage2D");
5951 }
5952 
5953 
5954 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5955 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5956                               GLint yoffset, GLsizei width, GLsizei height,
5957                               GLenum format, GLsizei imageSize,
5958                               const GLvoid *data)
5959 {
5960    compressed_tex_sub_image(2, target, 0, level,
5961                             xoffset, yoffset, 0,
5962                             width, height, 1, format, imageSize, data,
5963                             TEX_MODE_CURRENT_ERROR,
5964                             "glCompressedTexSubImage2D");
5965 }
5966 
5967 
5968 void GLAPIENTRY
_mesa_CompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5969 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5970                                      GLint level, GLint xoffset,
5971                                      GLint yoffset, GLsizei width,
5972                                      GLsizei height, GLenum format,
5973                                      GLsizei imageSize, const GLvoid *data)
5974 {
5975    compressed_tex_sub_image(2, target, texture, level, xoffset,
5976                             yoffset, 0, width, height, 1, format,
5977                             imageSize, data,
5978                             TEX_MODE_EXT_DSA_TEXTURE,
5979                             "glCompressedTextureSubImage2DEXT");
5980 }
5981 
5982 
5983 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5984 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
5985                                       GLint level, GLint xoffset, GLint yoffset,
5986                                       GLsizei width, GLsizei height, GLenum format,
5987                                       GLsizei imageSize, const GLvoid *data)
5988 {
5989    compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
5990                             xoffset, yoffset, 0, width, height, 1, format,
5991                             imageSize, data,
5992                             TEX_MODE_EXT_DSA_TEXUNIT,
5993                             "glCompressedMultiTexSubImage2DEXT");
5994 }
5995 
5996 
5997 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5998 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5999                                            GLint xoffset, GLint yoffset,
6000                                            GLsizei width, GLsizei height,
6001                                            GLenum format, GLsizei imageSize,
6002                                            const GLvoid *data)
6003 {
6004    compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6005                             width, height, 1, format, imageSize, data,
6006                             TEX_MODE_DSA_NO_ERROR,
6007                             "glCompressedTextureSubImage2D");
6008 }
6009 
6010 
6011 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6012 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
6013                                   GLint yoffset,
6014                                   GLsizei width, GLsizei height,
6015                                   GLenum format, GLsizei imageSize,
6016                                   const GLvoid *data)
6017 {
6018    compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6019                             width, height, 1, format, imageSize, data,
6020                             TEX_MODE_DSA_ERROR,
6021                             "glCompressedTextureSubImage2D");
6022 }
6023 
6024 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6025 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
6026                                        GLint xoffset, GLint yoffset,
6027                                        GLint zoffset, GLsizei width,
6028                                        GLsizei height, GLsizei depth,
6029                                        GLenum format, GLsizei imageSize,
6030                                        const GLvoid *data)
6031 {
6032    compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6033                             zoffset, width, height, depth, format,
6034                             imageSize, data,
6035                             TEX_MODE_CURRENT_NO_ERROR,
6036                             "glCompressedTexSubImage3D");
6037 }
6038 
6039 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6040 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6041                               GLint yoffset, GLint zoffset, GLsizei width,
6042                               GLsizei height, GLsizei depth, GLenum format,
6043                               GLsizei imageSize, const GLvoid *data)
6044 {
6045    compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6046                             zoffset, width, height, depth, format,
6047                             imageSize, data,
6048                             TEX_MODE_CURRENT_ERROR,
6049                             "glCompressedTexSubImage3D");
6050 }
6051 
6052 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6053 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
6054                                            GLint xoffset, GLint yoffset,
6055                                            GLint zoffset, GLsizei width,
6056                                            GLsizei height, GLsizei depth,
6057                                            GLenum format, GLsizei imageSize,
6058                                            const GLvoid *data)
6059 {
6060    compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6061                             zoffset, width, height, depth, format,
6062                             imageSize, data,
6063                             TEX_MODE_DSA_NO_ERROR,
6064                             "glCompressedTextureSubImage3D");
6065 }
6066 
6067 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6068 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
6069                                   GLint yoffset, GLint zoffset, GLsizei width,
6070                                   GLsizei height, GLsizei depth,
6071                                   GLenum format, GLsizei imageSize,
6072                                   const GLvoid *data)
6073 {
6074    compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6075                             zoffset, width, height, depth, format,
6076                             imageSize, data,
6077                             TEX_MODE_DSA_ERROR,
6078                             "glCompressedTextureSubImage3D");
6079 }
6080 
6081 
6082 void GLAPIENTRY
_mesa_CompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6083 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
6084                                      GLint level, GLint xoffset,
6085                                      GLint yoffset, GLint zoffset,
6086                                      GLsizei width, GLsizei height,
6087                                      GLsizei depth, GLenum format,
6088                                      GLsizei imageSize, const GLvoid *data)
6089 {
6090    compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
6091                             zoffset, width, height, depth, format,
6092                             imageSize, data,
6093                             TEX_MODE_EXT_DSA_TEXTURE,
6094                             "glCompressedTextureSubImage3DEXT");
6095 }
6096 
6097 
6098 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6099 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
6100                                       GLint level, GLint xoffset, GLint yoffset,
6101                                       GLint zoffset, GLsizei width, GLsizei height,
6102                                       GLsizei depth, GLenum format,
6103                                       GLsizei imageSize, const GLvoid *data)
6104 {
6105    compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
6106                             xoffset, yoffset, zoffset, width, height, depth,
6107                             format, imageSize, data,
6108                             TEX_MODE_EXT_DSA_TEXUNIT,
6109                             "glCompressedMultiTexSubImage3DEXT");
6110 }
6111 
6112 
6113 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6114 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
6115 {
6116    if (ctx->API == API_OPENGL_COMPAT) {
6117       switch (internalFormat) {
6118       case GL_ALPHA8:
6119          return MESA_FORMAT_A_UNORM8;
6120       case GL_ALPHA16:
6121          return MESA_FORMAT_A_UNORM16;
6122       case GL_ALPHA16F_ARB:
6123          return MESA_FORMAT_A_FLOAT16;
6124       case GL_ALPHA32F_ARB:
6125          return MESA_FORMAT_A_FLOAT32;
6126       case GL_ALPHA8I_EXT:
6127          return MESA_FORMAT_A_SINT8;
6128       case GL_ALPHA16I_EXT:
6129          return MESA_FORMAT_A_SINT16;
6130       case GL_ALPHA32I_EXT:
6131          return MESA_FORMAT_A_SINT32;
6132       case GL_ALPHA8UI_EXT:
6133          return MESA_FORMAT_A_UINT8;
6134       case GL_ALPHA16UI_EXT:
6135          return MESA_FORMAT_A_UINT16;
6136       case GL_ALPHA32UI_EXT:
6137          return MESA_FORMAT_A_UINT32;
6138       case GL_LUMINANCE8:
6139          return MESA_FORMAT_L_UNORM8;
6140       case GL_LUMINANCE16:
6141          return MESA_FORMAT_L_UNORM16;
6142       case GL_LUMINANCE16F_ARB:
6143          return MESA_FORMAT_L_FLOAT16;
6144       case GL_LUMINANCE32F_ARB:
6145          return MESA_FORMAT_L_FLOAT32;
6146       case GL_LUMINANCE8I_EXT:
6147          return MESA_FORMAT_L_SINT8;
6148       case GL_LUMINANCE16I_EXT:
6149          return MESA_FORMAT_L_SINT16;
6150       case GL_LUMINANCE32I_EXT:
6151          return MESA_FORMAT_L_SINT32;
6152       case GL_LUMINANCE8UI_EXT:
6153          return MESA_FORMAT_L_UINT8;
6154       case GL_LUMINANCE16UI_EXT:
6155          return MESA_FORMAT_L_UINT16;
6156       case GL_LUMINANCE32UI_EXT:
6157          return MESA_FORMAT_L_UINT32;
6158       case GL_LUMINANCE8_ALPHA8:
6159          return MESA_FORMAT_LA_UNORM8;
6160       case GL_LUMINANCE16_ALPHA16:
6161          return MESA_FORMAT_LA_UNORM16;
6162       case GL_LUMINANCE_ALPHA16F_ARB:
6163          return MESA_FORMAT_LA_FLOAT16;
6164       case GL_LUMINANCE_ALPHA32F_ARB:
6165          return MESA_FORMAT_LA_FLOAT32;
6166       case GL_LUMINANCE_ALPHA8I_EXT:
6167          return MESA_FORMAT_LA_SINT8;
6168       case GL_LUMINANCE_ALPHA16I_EXT:
6169          return MESA_FORMAT_LA_SINT16;
6170       case GL_LUMINANCE_ALPHA32I_EXT:
6171          return MESA_FORMAT_LA_SINT32;
6172       case GL_LUMINANCE_ALPHA8UI_EXT:
6173          return MESA_FORMAT_LA_UINT8;
6174       case GL_LUMINANCE_ALPHA16UI_EXT:
6175          return MESA_FORMAT_LA_UINT16;
6176       case GL_LUMINANCE_ALPHA32UI_EXT:
6177          return MESA_FORMAT_LA_UINT32;
6178       case GL_INTENSITY8:
6179          return MESA_FORMAT_I_UNORM8;
6180       case GL_INTENSITY16:
6181          return MESA_FORMAT_I_UNORM16;
6182       case GL_INTENSITY16F_ARB:
6183          return MESA_FORMAT_I_FLOAT16;
6184       case GL_INTENSITY32F_ARB:
6185          return MESA_FORMAT_I_FLOAT32;
6186       case GL_INTENSITY8I_EXT:
6187          return MESA_FORMAT_I_SINT8;
6188       case GL_INTENSITY16I_EXT:
6189          return MESA_FORMAT_I_SINT16;
6190       case GL_INTENSITY32I_EXT:
6191          return MESA_FORMAT_I_SINT32;
6192       case GL_INTENSITY8UI_EXT:
6193          return MESA_FORMAT_I_UINT8;
6194       case GL_INTENSITY16UI_EXT:
6195          return MESA_FORMAT_I_UINT16;
6196       case GL_INTENSITY32UI_EXT:
6197          return MESA_FORMAT_I_UINT32;
6198       default:
6199          break;
6200       }
6201    }
6202 
6203    if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6204        _mesa_has_OES_texture_buffer(ctx)) {
6205       switch (internalFormat) {
6206       case GL_RGB32F:
6207          return MESA_FORMAT_RGB_FLOAT32;
6208       case GL_RGB32UI:
6209          return MESA_FORMAT_RGB_UINT32;
6210       case GL_RGB32I:
6211          return MESA_FORMAT_RGB_SINT32;
6212       default:
6213          break;
6214       }
6215    }
6216 
6217    switch (internalFormat) {
6218    case GL_RGBA8:
6219       return MESA_FORMAT_R8G8B8A8_UNORM;
6220    case GL_RGBA16:
6221       if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6222          return MESA_FORMAT_NONE;
6223       return MESA_FORMAT_RGBA_UNORM16;
6224    case GL_RGBA16F_ARB:
6225       return MESA_FORMAT_RGBA_FLOAT16;
6226    case GL_RGBA32F_ARB:
6227       return MESA_FORMAT_RGBA_FLOAT32;
6228    case GL_RGBA8I_EXT:
6229       return MESA_FORMAT_RGBA_SINT8;
6230    case GL_RGBA16I_EXT:
6231       return MESA_FORMAT_RGBA_SINT16;
6232    case GL_RGBA32I_EXT:
6233       return MESA_FORMAT_RGBA_SINT32;
6234    case GL_RGBA8UI_EXT:
6235       return MESA_FORMAT_RGBA_UINT8;
6236    case GL_RGBA16UI_EXT:
6237       return MESA_FORMAT_RGBA_UINT16;
6238    case GL_RGBA32UI_EXT:
6239       return MESA_FORMAT_RGBA_UINT32;
6240 
6241    case GL_RG8:
6242       return MESA_FORMAT_RG_UNORM8;
6243    case GL_RG16:
6244       if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6245          return MESA_FORMAT_NONE;
6246       return MESA_FORMAT_RG_UNORM16;
6247    case GL_RG16F:
6248       return MESA_FORMAT_RG_FLOAT16;
6249    case GL_RG32F:
6250       return MESA_FORMAT_RG_FLOAT32;
6251    case GL_RG8I:
6252       return MESA_FORMAT_RG_SINT8;
6253    case GL_RG16I:
6254       return MESA_FORMAT_RG_SINT16;
6255    case GL_RG32I:
6256       return MESA_FORMAT_RG_SINT32;
6257    case GL_RG8UI:
6258       return MESA_FORMAT_RG_UINT8;
6259    case GL_RG16UI:
6260       return MESA_FORMAT_RG_UINT16;
6261    case GL_RG32UI:
6262       return MESA_FORMAT_RG_UINT32;
6263 
6264    case GL_R8:
6265       return MESA_FORMAT_R_UNORM8;
6266    case GL_R16:
6267       if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6268          return MESA_FORMAT_NONE;
6269       return MESA_FORMAT_R_UNORM16;
6270    case GL_R16F:
6271       return MESA_FORMAT_R_FLOAT16;
6272    case GL_R32F:
6273       return MESA_FORMAT_R_FLOAT32;
6274    case GL_R8I:
6275       return MESA_FORMAT_R_SINT8;
6276    case GL_R16I:
6277       return MESA_FORMAT_R_SINT16;
6278    case GL_R32I:
6279       return MESA_FORMAT_R_SINT32;
6280    case GL_R8UI:
6281       return MESA_FORMAT_R_UINT8;
6282    case GL_R16UI:
6283       return MESA_FORMAT_R_UINT16;
6284    case GL_R32UI:
6285       return MESA_FORMAT_R_UINT32;
6286 
6287    default:
6288       return MESA_FORMAT_NONE;
6289    }
6290 }
6291 
6292 
6293 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6294 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6295                                 GLenum internalFormat)
6296 {
6297    mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6298    GLenum datatype;
6299 
6300    if (format == MESA_FORMAT_NONE)
6301       return MESA_FORMAT_NONE;
6302 
6303    datatype = _mesa_get_format_datatype(format);
6304 
6305    /* The GL_ARB_texture_buffer_object spec says:
6306     *
6307     *     "If ARB_texture_float is not supported, references to the
6308     *     floating-point internal formats provided by that extension should be
6309     *     removed, and such formats may not be passed to TexBufferARB."
6310     *
6311     * As a result, GL_HALF_FLOAT internal format depends on both
6312     * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6313     */
6314    if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6315        !ctx->Extensions.ARB_texture_float)
6316       return MESA_FORMAT_NONE;
6317 
6318    if (!ctx->Extensions.ARB_texture_rg) {
6319       GLenum base_format = _mesa_get_format_base_format(format);
6320       if (base_format == GL_R || base_format == GL_RG)
6321          return MESA_FORMAT_NONE;
6322    }
6323 
6324    if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6325       GLenum base_format = _mesa_get_format_base_format(format);
6326       if (base_format == GL_RGB)
6327          return MESA_FORMAT_NONE;
6328    }
6329    return format;
6330 }
6331 
6332 
6333 /**
6334  * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6335  * and glTextureBufferRange, including some error checking.
6336  */
6337 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6338 texture_buffer_range(struct gl_context *ctx,
6339                      struct gl_texture_object *texObj,
6340                      GLenum internalFormat,
6341                      struct gl_buffer_object *bufObj,
6342                      GLintptr offset, GLsizeiptr size,
6343                      const char *caller)
6344 {
6345    GLintptr oldOffset = texObj->BufferOffset;
6346    GLsizeiptr oldSize = texObj->BufferSize;
6347    mesa_format format;
6348    mesa_format old_format;
6349 
6350    /* NOTE: ARB_texture_buffer_object might not be supported in
6351     * the compatibility profile.
6352     */
6353    if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6354        !_mesa_has_OES_texture_buffer(ctx)) {
6355       _mesa_error(ctx, GL_INVALID_OPERATION,
6356                   "%s(ARB_texture_buffer_object is not"
6357                   " implemented for the compatibility profile)", caller);
6358       return;
6359    }
6360 
6361    if (texObj->HandleAllocated) {
6362       /* The ARB_bindless_texture spec says:
6363        *
6364        * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6365        *  CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6366        *  functions defined in terms of these, if the texture object to be
6367        *  modified is referenced by one or more texture or image handles."
6368        */
6369       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6370       return;
6371    }
6372 
6373    format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6374    if (format == MESA_FORMAT_NONE) {
6375       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6376                   caller, _mesa_enum_to_string(internalFormat));
6377       return;
6378    }
6379 
6380    FLUSH_VERTICES(ctx, 0, GL_TEXTURE_BIT);
6381 
6382    _mesa_lock_texture(ctx, texObj);
6383    {
6384       _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, bufObj);
6385       texObj->BufferObjectFormat = internalFormat;
6386       old_format = texObj->_BufferObjectFormat;
6387       texObj->_BufferObjectFormat = format;
6388       texObj->BufferOffset = offset;
6389       texObj->BufferSize = size;
6390    }
6391    _mesa_unlock_texture(ctx, texObj);
6392 
6393    if (ctx->Driver.TexParameter) {
6394       if (old_format != format) {
6395           ctx->Driver.TexParameter(ctx, texObj, GL_ALL_ATTRIB_BITS);
6396       } else {
6397           if (offset != oldOffset) {
6398               ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
6399           }
6400           if (size != oldSize) {
6401               ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
6402           }
6403       }
6404    }
6405 
6406    ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
6407 
6408    if (bufObj) {
6409       bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6410    }
6411 }
6412 
6413 
6414 /**
6415  * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6416  * Return true if it is, and return false if it is not
6417  * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6418  * core spec, 02.02.2015, PDF page 245).
6419  */
6420 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller,bool dsa)6421 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6422                             const char *caller, bool dsa)
6423 {
6424    if (target != GL_TEXTURE_BUFFER_ARB) {
6425       _mesa_error(ctx, dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM,
6426                   "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6427       return false;
6428    }
6429    else
6430       return true;
6431 }
6432 
6433 /**
6434  * Check for errors related to the texture buffer range.
6435  * Return false if errors are found, true if none are found.
6436  */
6437 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6438 check_texture_buffer_range(struct gl_context *ctx,
6439                            struct gl_buffer_object *bufObj,
6440                            GLintptr offset, GLsizeiptr size,
6441                            const char *caller)
6442 {
6443    /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6444     * Textures (PDF page 245):
6445     *    "An INVALID_VALUE error is generated if offset is negative, if
6446     *    size is less than or equal to zero, or if offset + size is greater
6447     *    than the value of BUFFER_SIZE for the buffer bound to target."
6448     */
6449    if (offset < 0) {
6450       _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6451                   (int) offset);
6452       return false;
6453    }
6454 
6455    if (size <= 0) {
6456       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6457                   (int) size);
6458       return false;
6459    }
6460 
6461    if (offset + size > bufObj->Size) {
6462       _mesa_error(ctx, GL_INVALID_VALUE,
6463                   "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6464                   (int) offset, (int) size, (int) bufObj->Size);
6465       return false;
6466    }
6467 
6468    /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6469     * Textures (PDF page 245):
6470     *    "An INVALID_VALUE error is generated if offset is not an integer
6471     *    multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6472     */
6473    if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6474       _mesa_error(ctx, GL_INVALID_VALUE,
6475                   "%s(invalid offset alignment)", caller);
6476       return false;
6477    }
6478 
6479    return true;
6480 }
6481 
6482 
6483 /** GL_ARB_texture_buffer_object */
6484 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)6485 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6486 {
6487    struct gl_texture_object *texObj;
6488    struct gl_buffer_object *bufObj;
6489 
6490    GET_CURRENT_CONTEXT(ctx);
6491 
6492    /* Need to catch a bad target before it gets to
6493     * _mesa_get_current_tex_object.
6494     */
6495    if (!check_texture_buffer_target(ctx, target, "glTexBuffer", false))
6496       return;
6497 
6498    if (buffer) {
6499       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6500       if (!bufObj)
6501          return;
6502    } else
6503       bufObj = NULL;
6504 
6505    texObj = _mesa_get_current_tex_object(ctx, target);
6506    if (!texObj)
6507       return;
6508 
6509    texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6510                         buffer ? -1 : 0, "glTexBuffer");
6511 }
6512 
6513 
6514 /** GL_ARB_texture_buffer_range */
6515 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6516 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6517                      GLintptr offset, GLsizeiptr size)
6518 {
6519    struct gl_texture_object *texObj;
6520    struct gl_buffer_object *bufObj;
6521 
6522    GET_CURRENT_CONTEXT(ctx);
6523 
6524    /* Need to catch a bad target before it gets to
6525     * _mesa_get_current_tex_object.
6526     */
6527    if (!check_texture_buffer_target(ctx, target, "glTexBufferRange", false))
6528       return;
6529 
6530    if (buffer) {
6531       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6532       if (!bufObj)
6533          return;
6534 
6535       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6536           "glTexBufferRange"))
6537          return;
6538 
6539    } else {
6540       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6541        * Textures (PDF page 254):
6542        *    "If buffer is zero, then any buffer object attached to the buffer
6543        *    texture is detached, the values offset and size are ignored and
6544        *    the state for offset and size for the buffer texture are reset to
6545        *    zero."
6546        */
6547       offset = 0;
6548       size = 0;
6549       bufObj = NULL;
6550    }
6551 
6552    texObj = _mesa_get_current_tex_object(ctx, target);
6553    if (!texObj)
6554       return;
6555 
6556    texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6557                         offset, size, "glTexBufferRange");
6558 }
6559 
6560 
6561 /** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
6562 void GLAPIENTRY
_mesa_TextureBufferRangeEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6563 _mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
6564                             GLuint buffer, GLintptr offset, GLsizeiptr size)
6565 {
6566    struct gl_texture_object *texObj;
6567    struct gl_buffer_object *bufObj;
6568 
6569    GET_CURRENT_CONTEXT(ctx);
6570 
6571    texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
6572                                            "glTextureBufferRangeEXT");
6573    if (!texObj)
6574       return;
6575 
6576    if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT", true))
6577       return;
6578 
6579    if (buffer) {
6580       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
6581       if (!bufObj)
6582          return;
6583 
6584       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6585           "glTextureBufferRangeEXT"))
6586          return;
6587 
6588    } else {
6589       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6590        * Textures (PDF page 254):
6591        *    "If buffer is zero, then any buffer object attached to the buffer
6592        *    texture is detached, the values offset and size are ignored and
6593        *    the state for offset and size for the buffer texture are reset to
6594        *    zero."
6595        */
6596       offset = 0;
6597       size = 0;
6598       bufObj = NULL;
6599    }
6600 
6601    texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6602                         offset, size, "glTextureBufferRangeEXT");
6603 }
6604 
6605 
6606 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)6607 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6608 {
6609    struct gl_texture_object *texObj;
6610    struct gl_buffer_object *bufObj;
6611 
6612    GET_CURRENT_CONTEXT(ctx);
6613 
6614    if (buffer) {
6615       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6616       if (!bufObj)
6617          return;
6618    } else
6619       bufObj = NULL;
6620 
6621    /* Get the texture object by Name. */
6622    texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6623    if (!texObj)
6624       return;
6625 
6626    if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer", true))
6627       return;
6628 
6629    texture_buffer_range(ctx, texObj, internalFormat,
6630                         bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6631 }
6632 
6633 void GLAPIENTRY
_mesa_TextureBufferEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer)6634 _mesa_TextureBufferEXT(GLuint texture, GLenum target,
6635                        GLenum internalFormat, GLuint buffer)
6636 {
6637    struct gl_texture_object *texObj;
6638    struct gl_buffer_object *bufObj;
6639 
6640    GET_CURRENT_CONTEXT(ctx);
6641 
6642    if (buffer) {
6643       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6644       if (!bufObj)
6645          return;
6646    } else
6647       bufObj = NULL;
6648 
6649    /* Get the texture object by Name. */
6650    texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
6651                                            false, true,
6652                                            "glTextureBufferEXT");
6653 
6654    if (!texObj ||
6655        !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT", true))
6656       return;
6657 
6658    texture_buffer_range(ctx, texObj, internalFormat,
6659                         bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
6660 }
6661 
6662 void GLAPIENTRY
_mesa_MultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalFormat,GLuint buffer)6663 _mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
6664                         GLenum internalFormat, GLuint buffer)
6665 {
6666    struct gl_texture_object *texObj;
6667    struct gl_buffer_object *bufObj;
6668 
6669    GET_CURRENT_CONTEXT(ctx);
6670 
6671    if (buffer) {
6672       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
6673       if (!bufObj)
6674          return;
6675    } else
6676       bufObj = NULL;
6677 
6678    /* Get the texture object */
6679    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6680                                                    texunit - GL_TEXTURE0,
6681                                                    true,
6682                                                    "glMultiTexBufferEXT");
6683 
6684    if (!texObj ||
6685        !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT", false))
6686       return;
6687 
6688    texture_buffer_range(ctx, texObj, internalFormat,
6689                         bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
6690 }
6691 
6692 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6693 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6694                          GLintptr offset, GLsizeiptr size)
6695 {
6696    struct gl_texture_object *texObj;
6697    struct gl_buffer_object *bufObj;
6698 
6699    GET_CURRENT_CONTEXT(ctx);
6700 
6701    if (buffer) {
6702       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6703                                           "glTextureBufferRange");
6704       if (!bufObj)
6705          return;
6706 
6707       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6708           "glTextureBufferRange"))
6709          return;
6710 
6711    } else {
6712       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6713        * Textures (PDF page 254):
6714        *    "If buffer is zero, then any buffer object attached to the buffer
6715        *    texture is detached, the values offset and size are ignored and
6716        *    the state for offset and size for the buffer texture are reset to
6717        *    zero."
6718        */
6719       offset = 0;
6720       size = 0;
6721       bufObj = NULL;
6722    }
6723 
6724    /* Get the texture object by Name. */
6725    texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6726    if (!texObj)
6727       return;
6728 
6729    if (!check_texture_buffer_target(ctx, texObj->Target,
6730        "glTextureBufferRange", true))
6731       return;
6732 
6733    texture_buffer_range(ctx, texObj, internalFormat,
6734                         bufObj, offset, size, "glTextureBufferRange");
6735 }
6736 
6737 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)6738 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6739                                    GLenum internalformat)
6740 {
6741    /* Everything that is allowed for renderbuffers,
6742     * except for a base format of GL_STENCIL_INDEX, unless supported.
6743     */
6744    GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6745    if (ctx->Extensions.ARB_texture_stencil8)
6746       return baseFormat != 0;
6747    else
6748       return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6749 }
6750 
6751 
6752 /** GL_ARB_texture_multisample */
6753 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)6754 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6755 {
6756    switch(target) {
6757    case GL_TEXTURE_2D_MULTISAMPLE:
6758       return dims == 2;
6759    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6760       return dims == 2 && !dsa;
6761    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6762       return dims == 3;
6763    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6764       return dims == 3 && !dsa;
6765    default:
6766       return GL_FALSE;
6767    }
6768 }
6769 
6770 
6771 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)6772 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6773                           struct gl_texture_object *texObj,
6774                           struct gl_memory_object *memObj,
6775                           GLenum target, GLsizei samples,
6776                           GLint internalformat, GLsizei width,
6777                           GLsizei height, GLsizei depth,
6778                           GLboolean fixedsamplelocations,
6779                           GLboolean immutable, GLuint64 offset,
6780                           const char *func)
6781 {
6782    struct gl_texture_image *texImage;
6783    GLboolean sizeOK, dimensionsOK, samplesOK;
6784    mesa_format texFormat;
6785    GLenum sample_count_error;
6786    bool dsa = strstr(func, "ture") ? true : false;
6787 
6788    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6789       _mesa_debug(ctx, "%s(target=%s, samples=%d, internalformat=%s)\n", func,
6790                   _mesa_enum_to_string(target), samples, _mesa_enum_to_string(internalformat));
6791    }
6792 
6793    if (!((ctx->Extensions.ARB_texture_multisample
6794          && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6795       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6796       return;
6797    }
6798 
6799    if (samples < 1) {
6800       _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6801       return;
6802    }
6803 
6804    if (!check_multisample_target(dims, target, dsa)) {
6805       GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6806       _mesa_error(ctx, err, "%s(target=%s)", func,
6807                   _mesa_enum_to_string(target));
6808       return;
6809    }
6810 
6811    /* check that the specified internalformat is color/depth/stencil-renderable;
6812     * refer GL3.1 spec 4.4.4
6813     */
6814 
6815    if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6816       _mesa_error(ctx, GL_INVALID_ENUM,
6817             "%s(internalformat=%s not legal for immutable-format)",
6818             func, _mesa_enum_to_string(internalformat));
6819       return;
6820    }
6821 
6822    if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
6823       /* Page 172 of OpenGL ES 3.1 spec says:
6824        *   "An INVALID_ENUM error is generated if sizedinternalformat is not
6825        *   color-renderable, depth-renderable, or stencil-renderable (as
6826        *   defined in section 9.4).
6827        *
6828        *  (Same error is also defined for desktop OpenGL for multisample
6829        *  teximage/texstorage functions.)
6830        */
6831       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
6832                   _mesa_enum_to_string(internalformat));
6833       return;
6834    }
6835 
6836    sample_count_error = _mesa_check_sample_count(ctx, target,
6837          internalformat, samples, samples);
6838    samplesOK = sample_count_error == GL_NO_ERROR;
6839 
6840    /* Page 254 of OpenGL 4.4 spec says:
6841     *   "Proxy arrays for two-dimensional multisample and two-dimensional
6842     *    multisample array textures are operated on in the same way when
6843     *    TexImage2DMultisample is called with target specified as
6844     *    PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
6845     *    with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
6846     *    However, if samples is not supported, then no error is generated.
6847     */
6848    if (!samplesOK && !_mesa_is_proxy_texture(target)) {
6849       _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
6850       return;
6851    }
6852 
6853    if (immutable && (!texObj || (texObj->Name == 0))) {
6854       _mesa_error(ctx, GL_INVALID_OPERATION,
6855             "%s(texture object 0)",
6856             func);
6857       return;
6858    }
6859 
6860    texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
6861 
6862    if (texImage == NULL) {
6863       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
6864       return;
6865    }
6866 
6867    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
6868          internalformat, GL_NONE, GL_NONE);
6869    assert(texFormat != MESA_FORMAT_NONE);
6870 
6871    dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
6872          width, height, depth, 0);
6873 
6874    sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
6875                                           samples, width, height, depth);
6876 
6877    if (_mesa_is_proxy_texture(target)) {
6878       if (samplesOK && dimensionsOK && sizeOK) {
6879          _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6880                                        internalformat, texFormat,
6881                                        samples, fixedsamplelocations);
6882       }
6883       else {
6884          /* clear all image fields */
6885          clear_teximage_fields(texImage);
6886       }
6887    }
6888    else {
6889       if (!dimensionsOK) {
6890          _mesa_error(ctx, GL_INVALID_VALUE,
6891                      "%s(invalid width=%d or height=%d)", func, width, height);
6892          return;
6893       }
6894 
6895       if (!sizeOK) {
6896          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
6897          return;
6898       }
6899 
6900       /* Check if texObj->Immutable is set */
6901       if (texObj->Immutable) {
6902          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6903          return;
6904       }
6905 
6906       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
6907 
6908       _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6909                                     internalformat, texFormat,
6910                                     samples, fixedsamplelocations);
6911 
6912       if (width > 0 && height > 0 && depth > 0) {
6913          if (memObj) {
6914             if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
6915                                                               memObj, 1, width,
6916                                                               height, depth,
6917                                                               offset)) {
6918 
6919                _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6920                                           internalformat, texFormat);
6921             }
6922          } else {
6923             if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
6924                                                  width, height, depth)) {
6925                /* tidy up the texture image state. strictly speaking,
6926                 * we're allowed to just leave this in whatever state we
6927                 * like, but being tidy is good.
6928                 */
6929                _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6930                                           internalformat, texFormat);
6931             }
6932          }
6933       }
6934 
6935       texObj->External = GL_FALSE;
6936       texObj->Immutable |= immutable;
6937 
6938       if (immutable) {
6939          _mesa_set_texture_view_state(ctx, texObj, target, 1);
6940       }
6941 
6942       _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6943    }
6944 }
6945 
6946 
6947 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6948 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6949                             GLenum internalformat, GLsizei width,
6950                             GLsizei height, GLboolean fixedsamplelocations)
6951 {
6952    struct gl_texture_object *texObj;
6953    GET_CURRENT_CONTEXT(ctx);
6954 
6955    texObj = _mesa_get_current_tex_object(ctx, target);
6956    if (!texObj)
6957       return;
6958 
6959    texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6960                              internalformat, width, height, 1,
6961                              fixedsamplelocations, GL_FALSE, 0,
6962                              "glTexImage2DMultisample");
6963 }
6964 
6965 
6966 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6967 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6968                             GLenum internalformat, GLsizei width,
6969                             GLsizei height, GLsizei depth,
6970                             GLboolean fixedsamplelocations)
6971 {
6972    struct gl_texture_object *texObj;
6973    GET_CURRENT_CONTEXT(ctx);
6974 
6975    texObj = _mesa_get_current_tex_object(ctx, target);
6976    if (!texObj)
6977       return;
6978 
6979    texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6980                              internalformat, width, height, depth,
6981                              fixedsamplelocations, GL_FALSE, 0,
6982                              "glTexImage3DMultisample");
6983 }
6984 
6985 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,unsigned dims)6986 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6987                                unsigned dims)
6988 {
6989    GET_CURRENT_CONTEXT(ctx);
6990 
6991    if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6992       _mesa_error(ctx, GL_INVALID_VALUE,
6993                   "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6994                   dims, width, height, depth);
6995       return false;
6996    }
6997    return true;
6998 }
6999 
7000 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7001 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
7002                               GLenum internalformat, GLsizei width,
7003                               GLsizei height, GLboolean fixedsamplelocations)
7004 {
7005    struct gl_texture_object *texObj;
7006    GET_CURRENT_CONTEXT(ctx);
7007 
7008    texObj = _mesa_get_current_tex_object(ctx, target);
7009    if (!texObj)
7010       return;
7011 
7012    if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7013       return;
7014 
7015    texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
7016                              internalformat, width, height, 1,
7017                              fixedsamplelocations, GL_TRUE, 0,
7018                              "glTexStorage2DMultisample");
7019 }
7020 
7021 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7022 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
7023                               GLenum internalformat, GLsizei width,
7024                               GLsizei height, GLsizei depth,
7025                               GLboolean fixedsamplelocations)
7026 {
7027    struct gl_texture_object *texObj;
7028    GET_CURRENT_CONTEXT(ctx);
7029 
7030    texObj = _mesa_get_current_tex_object(ctx, target);
7031    if (!texObj)
7032       return;
7033 
7034    if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7035       return;
7036 
7037    texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
7038                              internalformat, width, height, depth,
7039                              fixedsamplelocations, GL_TRUE, 0,
7040                              "glTexStorage3DMultisample");
7041 }
7042 
7043 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7044 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
7045                                   GLenum internalformat, GLsizei width,
7046                                   GLsizei height,
7047                                   GLboolean fixedsamplelocations)
7048 {
7049    struct gl_texture_object *texObj;
7050    GET_CURRENT_CONTEXT(ctx);
7051 
7052    texObj = _mesa_lookup_texture_err(ctx, texture,
7053                                      "glTextureStorage2DMultisample");
7054    if (!texObj)
7055       return;
7056 
7057    if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7058       return;
7059 
7060    texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7061                              samples, internalformat, width, height, 1,
7062                              fixedsamplelocations, GL_TRUE, 0,
7063                              "glTextureStorage2DMultisample");
7064 }
7065 
7066 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7067 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
7068                                   GLenum internalformat, GLsizei width,
7069                                   GLsizei height, GLsizei depth,
7070                                   GLboolean fixedsamplelocations)
7071 {
7072    struct gl_texture_object *texObj;
7073    GET_CURRENT_CONTEXT(ctx);
7074 
7075    /* Get the texture object by Name. */
7076    texObj = _mesa_lookup_texture_err(ctx, texture,
7077                                      "glTextureStorage3DMultisample");
7078    if (!texObj)
7079       return;
7080 
7081    if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7082       return;
7083 
7084    texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7085                              internalformat, width, height, depth,
7086                              fixedsamplelocations, GL_TRUE, 0,
7087                              "glTextureStorage3DMultisample");
7088 }
7089 
7090 void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7091 _mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7092                                      GLenum internalformat, GLsizei width,
7093                                      GLsizei height,
7094                                      GLboolean fixedsamplelocations)
7095 {
7096    struct gl_texture_object *texObj;
7097    GET_CURRENT_CONTEXT(ctx);
7098 
7099    texObj = lookup_texture_ext_dsa(ctx, target, texture,
7100                                    "glTextureStorage2DMultisampleEXT");
7101    if (!texObj)
7102       return;
7103 
7104    if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7105       return;
7106 
7107    texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7108                              samples, internalformat, width, height, 1,
7109                              fixedsamplelocations, GL_TRUE, 0,
7110                              "glTextureStorage2DMultisampleEXT");
7111 }
7112 
7113 void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7114 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7115                                      GLenum internalformat, GLsizei width,
7116                                      GLsizei height, GLsizei depth,
7117                                      GLboolean fixedsamplelocations)
7118 {
7119    struct gl_texture_object *texObj;
7120    GET_CURRENT_CONTEXT(ctx);
7121 
7122    texObj = lookup_texture_ext_dsa(ctx, target, texture,
7123                                    "glTextureStorage3DMultisampleEXT");
7124    if (!texObj)
7125       return;
7126 
7127    if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7128       return;
7129 
7130    texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7131                              internalformat, width, height, depth,
7132                              fixedsamplelocations, GL_TRUE, 0,
7133                              "glTextureStorage3DMultisampleEXT");
7134 }
7135 
7136 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)7137 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
7138                                 struct gl_texture_object *texObj,
7139                                 struct gl_memory_object *memObj,
7140                                 GLenum target, GLsizei samples,
7141                                 GLenum internalFormat, GLsizei width,
7142                                 GLsizei height, GLsizei depth,
7143                                 GLboolean fixedSampleLocations,
7144                                 GLuint64 offset, const char* func)
7145 {
7146    assert(memObj);
7147 
7148    texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
7149                              internalFormat, width, height, depth,
7150                              fixedSampleLocations, GL_TRUE, offset,
7151                              func);
7152 }
7153