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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "enums.h"
31 
32 #include "hash.h"
33 #include "mtypes.h"
34 #include "version.h"
35 #include "util/hash_table.h"
36 #include "util/list.h"
37 #include "util/u_memory.h"
38 
39 
40 static GLuint PrevDynamicID = 0;
41 
42 
43 /**
44  * A namespace element.
45  */
46 struct gl_debug_element
47 {
48    struct list_head link;
49 
50    GLuint ID;
51    /* at which severity levels (mesa_debug_severity) is the message enabled */
52    GLbitfield State;
53 };
54 
55 
56 struct gl_debug_namespace
57 {
58    struct list_head Elements;
59    GLbitfield DefaultState;
60 };
61 
62 
63 struct gl_debug_group {
64    struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
65 };
66 
67 
68 /**
69  * An error, warning, or other piece of debug information for an application
70  * to consume via GL_ARB_debug_output/GL_KHR_debug.
71  */
72 struct gl_debug_message
73 {
74    enum mesa_debug_source source;
75    enum mesa_debug_type type;
76    GLuint id;
77    enum mesa_debug_severity severity;
78    /* length as given by the user - if message was explicitly null terminated,
79     * length can be negative */
80    GLsizei length;
81    GLcharARB *message;
82 };
83 
84 
85 /**
86  * Debug message log.  It works like a ring buffer.
87  */
88 struct gl_debug_log {
89    struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
90    GLint NextMessage;
91    GLint NumMessages;
92 };
93 
94 
95 struct gl_debug_state
96 {
97    GLDEBUGPROC Callback;
98    const void *CallbackData;
99    GLboolean SyncOutput;
100    GLboolean DebugOutput;
101    GLboolean LogToStderr;
102 
103    struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
104    struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
105    GLint CurrentGroup; // GroupStackDepth - 1
106 
107    struct gl_debug_log Log;
108 };
109 
110 
111 static char out_of_memory[] = "Debugging error: out of memory";
112 
113 static const GLenum debug_source_enums[] = {
114    GL_DEBUG_SOURCE_API,
115    GL_DEBUG_SOURCE_WINDOW_SYSTEM,
116    GL_DEBUG_SOURCE_SHADER_COMPILER,
117    GL_DEBUG_SOURCE_THIRD_PARTY,
118    GL_DEBUG_SOURCE_APPLICATION,
119    GL_DEBUG_SOURCE_OTHER,
120 };
121 
122 static const GLenum debug_type_enums[] = {
123    GL_DEBUG_TYPE_ERROR,
124    GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
125    GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
126    GL_DEBUG_TYPE_PORTABILITY,
127    GL_DEBUG_TYPE_PERFORMANCE,
128    GL_DEBUG_TYPE_OTHER,
129    GL_DEBUG_TYPE_MARKER,
130    GL_DEBUG_TYPE_PUSH_GROUP,
131    GL_DEBUG_TYPE_POP_GROUP,
132 };
133 
134 static const GLenum debug_severity_enums[] = {
135    GL_DEBUG_SEVERITY_LOW,
136    GL_DEBUG_SEVERITY_MEDIUM,
137    GL_DEBUG_SEVERITY_HIGH,
138    GL_DEBUG_SEVERITY_NOTIFICATION,
139 };
140 
141 
142 static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)143 gl_enum_to_debug_source(GLenum e)
144 {
145    unsigned i;
146 
147    for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
148       if (debug_source_enums[i] == e)
149          break;
150    }
151    return i;
152 }
153 
154 static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)155 gl_enum_to_debug_type(GLenum e)
156 {
157    unsigned i;
158 
159    for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
160       if (debug_type_enums[i] == e)
161          break;
162    }
163    return i;
164 }
165 
166 static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)167 gl_enum_to_debug_severity(GLenum e)
168 {
169    unsigned i;
170 
171    for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
172       if (debug_severity_enums[i] == e)
173          break;
174    }
175    return i;
176 }
177 
178 
179 /**
180  * Handles generating a GL_ARB_debug_output message ID generated by the GL or
181  * GLSL compiler.
182  *
183  * The GL API has this "ID" mechanism, where the intention is to allow a
184  * client to filter in/out messages based on source, type, and ID.  Of course,
185  * building a giant enum list of all debug output messages that Mesa might
186  * generate is ridiculous, so instead we have our caller pass us a pointer to
187  * static storage where the ID should get stored.  This ID will be shared
188  * across all contexts for that message (which seems like a desirable
189  * property, even if it's not expected by the spec), but note that it won't be
190  * the same between executions if messages aren't generated in the same order.
191  */
192 void
_mesa_debug_get_id(GLuint * id)193 _mesa_debug_get_id(GLuint *id)
194 {
195    if (!(*id)) {
196       /* Don't update *id if we raced with some other thread. */
197       p_atomic_cmpxchg(id, 0, p_atomic_inc_return(&PrevDynamicID));
198    }
199 }
200 
201 static void
debug_message_clear(struct gl_debug_message * msg)202 debug_message_clear(struct gl_debug_message *msg)
203 {
204    if (msg->message != (char*)out_of_memory)
205       free(msg->message);
206    msg->message = NULL;
207    msg->length = 0;
208 }
209 
210 static void
debug_message_store(struct gl_debug_message * msg,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)211 debug_message_store(struct gl_debug_message *msg,
212                     enum mesa_debug_source source,
213                     enum mesa_debug_type type, GLuint id,
214                     enum mesa_debug_severity severity,
215                     GLsizei len, const char *buf)
216 {
217    GLsizei length = len;
218 
219    assert(!msg->message && !msg->length);
220 
221    if (length < 0)
222       length = strlen(buf);
223 
224    msg->message = malloc(length+1);
225    if (msg->message) {
226       (void) strncpy(msg->message, buf, (size_t)length);
227       msg->message[length] = '\0';
228 
229       msg->length = len;
230       msg->source = source;
231       msg->type = type;
232       msg->id = id;
233       msg->severity = severity;
234    } else {
235       static GLuint oom_msg_id = 0;
236       _mesa_debug_get_id(&oom_msg_id);
237 
238       /* malloc failed! */
239       msg->message = out_of_memory;
240       msg->length = -1;
241       msg->source = MESA_DEBUG_SOURCE_OTHER;
242       msg->type = MESA_DEBUG_TYPE_ERROR;
243       msg->id = oom_msg_id;
244       msg->severity = MESA_DEBUG_SEVERITY_HIGH;
245    }
246 }
247 
248 static void
debug_namespace_init(struct gl_debug_namespace * ns)249 debug_namespace_init(struct gl_debug_namespace *ns)
250 {
251    list_inithead(&ns->Elements);
252 
253    /* Enable all the messages with severity HIGH or MEDIUM by default */
254    ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
255                       (1 << MESA_DEBUG_SEVERITY_HIGH) |
256                       (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
257 }
258 
259 static void
debug_namespace_clear(struct gl_debug_namespace * ns)260 debug_namespace_clear(struct gl_debug_namespace *ns)
261 {
262    list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
263       free(elem);
264 }
265 
266 static bool
debug_namespace_copy(struct gl_debug_namespace * dst,const struct gl_debug_namespace * src)267 debug_namespace_copy(struct gl_debug_namespace *dst,
268                      const struct gl_debug_namespace *src)
269 {
270    dst->DefaultState = src->DefaultState;
271 
272    list_inithead(&dst->Elements);
273    list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
274       struct gl_debug_element *copy;
275 
276       copy = malloc(sizeof(*copy));
277       if (!copy) {
278          debug_namespace_clear(dst);
279          return false;
280       }
281 
282       copy->ID = elem->ID;
283       copy->State = elem->State;
284       list_addtail(&copy->link, &dst->Elements);
285    }
286 
287    return true;
288 }
289 
290 /**
291  * Set the state of \p id in the namespace.
292  */
293 static bool
debug_namespace_set(struct gl_debug_namespace * ns,GLuint id,bool enabled)294 debug_namespace_set(struct gl_debug_namespace *ns,
295                     GLuint id, bool enabled)
296 {
297    const uint32_t state = (enabled) ?
298       ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
299    struct gl_debug_element *elem = NULL;
300 
301    /* find the element */
302    list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
303       if (tmp->ID == id) {
304          elem = tmp;
305          break;
306       }
307    }
308 
309    /* we do not need the element if it has the default state */
310    if (ns->DefaultState == state) {
311       if (elem) {
312          list_del(&elem->link);
313          free(elem);
314       }
315       return true;
316    }
317 
318    if (!elem) {
319       elem = malloc(sizeof(*elem));
320       if (!elem)
321          return false;
322 
323       elem->ID = id;
324       list_addtail(&elem->link, &ns->Elements);
325    }
326 
327    elem->State = state;
328 
329    return true;
330 }
331 
332 /**
333  * Set the default state of the namespace for \p severity.  When \p severity
334  * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
335  * updated.
336  */
337 static void
debug_namespace_set_all(struct gl_debug_namespace * ns,enum mesa_debug_severity severity,bool enabled)338 debug_namespace_set_all(struct gl_debug_namespace *ns,
339                         enum mesa_debug_severity severity,
340                         bool enabled)
341 {
342    uint32_t mask, val;
343 
344    /* set all elements to the same state */
345    if (severity == MESA_DEBUG_SEVERITY_COUNT) {
346       ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
347       debug_namespace_clear(ns);
348       list_inithead(&ns->Elements);
349       return;
350    }
351 
352    mask = 1 << severity;
353    val = (enabled) ? mask : 0;
354 
355    ns->DefaultState = (ns->DefaultState & ~mask) | val;
356 
357    list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
358                             link) {
359       elem->State = (elem->State & ~mask) | val;
360       if (elem->State == ns->DefaultState) {
361          list_del(&elem->link);
362          free(elem);
363       }
364    }
365 }
366 
367 /**
368  * Get the state of \p id in the namespace.
369  */
370 static bool
debug_namespace_get(const struct gl_debug_namespace * ns,GLuint id,enum mesa_debug_severity severity)371 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
372                     enum mesa_debug_severity severity)
373 {
374    uint32_t state;
375 
376    state = ns->DefaultState;
377    list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
378       if (elem->ID == id) {
379          state = elem->State;
380          break;
381       }
382    }
383 
384    return (state & (1 << severity));
385 }
386 
387 /**
388  * Allocate and initialize context debug state.
389  */
390 static struct gl_debug_state *
debug_create(void)391 debug_create(void)
392 {
393    struct gl_debug_state *debug;
394    int s, t;
395 
396    debug = CALLOC_STRUCT(gl_debug_state);
397    if (!debug)
398       return NULL;
399 
400    debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
401    if (!debug->Groups[0]) {
402       free(debug);
403       return NULL;
404    }
405 
406    /* Initialize state for filtering known debug messages. */
407    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
408       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
409          debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
410    }
411 
412    return debug;
413 }
414 
415 /**
416  * Return true if the top debug group points to the group below it.
417  */
418 static bool
debug_is_group_read_only(const struct gl_debug_state * debug)419 debug_is_group_read_only(const struct gl_debug_state *debug)
420 {
421    const GLint gstack = debug->CurrentGroup;
422    return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
423 }
424 
425 /**
426  * Make the top debug group writable.
427  */
428 static bool
debug_make_group_writable(struct gl_debug_state * debug)429 debug_make_group_writable(struct gl_debug_state *debug)
430 {
431    const GLint gstack = debug->CurrentGroup;
432    const struct gl_debug_group *src = debug->Groups[gstack];
433    struct gl_debug_group *dst;
434    int s, t;
435 
436    if (!debug_is_group_read_only(debug))
437       return true;
438 
439    dst = malloc(sizeof(*dst));
440    if (!dst)
441       return false;
442 
443    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
444       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
445          if (!debug_namespace_copy(&dst->Namespaces[s][t],
446                                    &src->Namespaces[s][t])) {
447             /* error path! */
448             for (t = t - 1; t >= 0; t--)
449                debug_namespace_clear(&dst->Namespaces[s][t]);
450             for (s = s - 1; s >= 0; s--) {
451                for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
452                   debug_namespace_clear(&dst->Namespaces[s][t]);
453             }
454             free(dst);
455             return false;
456          }
457       }
458    }
459 
460    debug->Groups[gstack] = dst;
461 
462    return true;
463 }
464 
465 /**
466  * Free the top debug group.
467  */
468 static void
debug_clear_group(struct gl_debug_state * debug)469 debug_clear_group(struct gl_debug_state *debug)
470 {
471    const GLint gstack = debug->CurrentGroup;
472 
473    if (!debug_is_group_read_only(debug)) {
474       struct gl_debug_group *grp = debug->Groups[gstack];
475       int s, t;
476 
477       for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
478          for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
479             debug_namespace_clear(&grp->Namespaces[s][t]);
480       }
481 
482       free(grp);
483    }
484 
485    debug->Groups[gstack] = NULL;
486 }
487 
488 /**
489  * Delete the oldest debug messages out of the log.
490  */
491 static void
debug_delete_messages(struct gl_debug_state * debug,int count)492 debug_delete_messages(struct gl_debug_state *debug, int count)
493 {
494    struct gl_debug_log *log = &debug->Log;
495 
496    if (count > log->NumMessages)
497       count = log->NumMessages;
498 
499    while (count--) {
500       struct gl_debug_message *msg = &log->Messages[log->NextMessage];
501 
502       debug_message_clear(msg);
503 
504       log->NumMessages--;
505       log->NextMessage++;
506       log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
507    }
508 }
509 
510 /**
511  * Loop through debug group stack tearing down states for
512  * filtering debug messages.  Then free debug output state.
513  */
514 static void
debug_destroy(struct gl_debug_state * debug)515 debug_destroy(struct gl_debug_state *debug)
516 {
517    while (debug->CurrentGroup > 0) {
518       debug_clear_group(debug);
519       debug->CurrentGroup--;
520    }
521 
522    debug_clear_group(debug);
523    debug_delete_messages(debug, debug->Log.NumMessages);
524    free(debug);
525 }
526 
527 /**
528  * Sets the state of the given message source/type/ID tuple.
529  */
530 static void
debug_set_message_enable(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,GLboolean enabled)531 debug_set_message_enable(struct gl_debug_state *debug,
532                          enum mesa_debug_source source,
533                          enum mesa_debug_type type,
534                          GLuint id, GLboolean enabled)
535 {
536    const GLint gstack = debug->CurrentGroup;
537    struct gl_debug_namespace *ns;
538 
539    debug_make_group_writable(debug);
540    ns = &debug->Groups[gstack]->Namespaces[source][type];
541 
542    debug_namespace_set(ns, id, enabled);
543 }
544 
545 /*
546  * Set the state of all message IDs found in the given intersection of
547  * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
548  * GL_DONT_CARE (include all messages in the class).
549  *
550  * This requires both setting the state of all previously seen message
551  * IDs in the hash table, and setting the default state for all
552  * applicable combinations of source/type/severity, so that all the
553  * yet-unknown message IDs that may be used in the future will be
554  * impacted as if they were already known.
555  */
556 static void
debug_set_message_enable_all(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,enum mesa_debug_severity severity,GLboolean enabled)557 debug_set_message_enable_all(struct gl_debug_state *debug,
558                              enum mesa_debug_source source,
559                              enum mesa_debug_type type,
560                              enum mesa_debug_severity severity,
561                              GLboolean enabled)
562 {
563    const GLint gstack = debug->CurrentGroup;
564    int s, t, smax, tmax;
565 
566    if (source == MESA_DEBUG_SOURCE_COUNT) {
567       source = 0;
568       smax = MESA_DEBUG_SOURCE_COUNT;
569    } else {
570       smax = source+1;
571    }
572 
573    if (type == MESA_DEBUG_TYPE_COUNT) {
574       type = 0;
575       tmax = MESA_DEBUG_TYPE_COUNT;
576    } else {
577       tmax = type+1;
578    }
579 
580    debug_make_group_writable(debug);
581 
582    for (s = source; s < smax; s++) {
583       for (t = type; t < tmax; t++) {
584          struct gl_debug_namespace *nspace =
585             &debug->Groups[gstack]->Namespaces[s][t];
586          debug_namespace_set_all(nspace, severity, enabled);
587       }
588    }
589 }
590 
591 /**
592  * Returns if the given message source/type/ID tuple is enabled.
593  */
594 bool
_mesa_debug_is_message_enabled(const struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity)595 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
596                                enum mesa_debug_source source,
597                                enum mesa_debug_type type,
598                                GLuint id,
599                                enum mesa_debug_severity severity)
600 {
601    const GLint gstack = debug->CurrentGroup;
602    struct gl_debug_group *grp = debug->Groups[gstack];
603    struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
604 
605    if (!debug->DebugOutput)
606       return false;
607 
608    return debug_namespace_get(nspace, id, severity);
609 }
610 
611 /**
612  * 'buf' is not necessarily a null-terminated string. When logging, copy
613  * 'len' characters from it, store them in a new, null-terminated string,
614  * and remember the number of bytes used by that string, *including*
615  * the null terminator this time.
616  */
617 static void
debug_log_message(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)618 debug_log_message(struct gl_debug_state *debug,
619                   enum mesa_debug_source source,
620                   enum mesa_debug_type type, GLuint id,
621                   enum mesa_debug_severity severity,
622                   GLsizei len, const char *buf)
623 {
624    struct gl_debug_log *log = &debug->Log;
625    GLint nextEmpty;
626    struct gl_debug_message *emptySlot;
627 
628    if (debug->LogToStderr) {
629       _mesa_log("Mesa debug output: %.*s\n", len, buf);
630    }
631 
632    assert(len < MAX_DEBUG_MESSAGE_LENGTH);
633 
634    if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
635       return;
636 
637    nextEmpty = (log->NextMessage + log->NumMessages)
638       % MAX_DEBUG_LOGGED_MESSAGES;
639    emptySlot = &log->Messages[nextEmpty];
640 
641    debug_message_store(emptySlot, source, type,
642                        id, severity, len, buf);
643 
644    log->NumMessages++;
645 }
646 
647 /**
648  * Return the oldest debug message out of the log.
649  */
650 static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state * debug)651 debug_fetch_message(const struct gl_debug_state *debug)
652 {
653    const struct gl_debug_log *log = &debug->Log;
654 
655    return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
656 }
657 
658 static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state * debug)659 debug_get_group_message(struct gl_debug_state *debug)
660 {
661    return &debug->GroupMessages[debug->CurrentGroup];
662 }
663 
664 static void
debug_push_group(struct gl_debug_state * debug)665 debug_push_group(struct gl_debug_state *debug)
666 {
667    const GLint gstack = debug->CurrentGroup;
668 
669    /* just point to the previous stack */
670    debug->Groups[gstack + 1] = debug->Groups[gstack];
671    debug->CurrentGroup++;
672 }
673 
674 static void
debug_pop_group(struct gl_debug_state * debug)675 debug_pop_group(struct gl_debug_state *debug)
676 {
677    debug_clear_group(debug);
678    debug->CurrentGroup--;
679 }
680 
681 
682 /**
683  * Lock and return debug state for the context.  The debug state will be
684  * allocated and initialized upon the first call.  When NULL is returned, the
685  * debug state is not locked.
686  */
687 static struct gl_debug_state *
_mesa_lock_debug_state(struct gl_context * ctx)688 _mesa_lock_debug_state(struct gl_context *ctx)
689 {
690    simple_mtx_lock(&ctx->DebugMutex);
691 
692    if (!ctx->Debug) {
693       ctx->Debug = debug_create();
694       if (!ctx->Debug) {
695          GET_CURRENT_CONTEXT(cur);
696          simple_mtx_unlock(&ctx->DebugMutex);
697 
698          /*
699           * This function may be called from other threads.  When that is the
700           * case, we cannot record this OOM error.
701           */
702          if (ctx == cur)
703             _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
704 
705          return NULL;
706       }
707    }
708 
709    return ctx->Debug;
710 }
711 
712 static void
_mesa_unlock_debug_state(struct gl_context * ctx)713 _mesa_unlock_debug_state(struct gl_context *ctx)
714 {
715    simple_mtx_unlock(&ctx->DebugMutex);
716 }
717 
718 /**
719  * Set the integer debug state specified by \p pname.  This can be called from
720  * _mesa_set_enable for example.
721  */
722 bool
_mesa_set_debug_state_int(struct gl_context * ctx,GLenum pname,GLint val)723 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
724 {
725    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
726 
727    if (!debug)
728       return false;
729 
730    switch (pname) {
731    case GL_DEBUG_OUTPUT:
732       debug->DebugOutput = (val != 0);
733       break;
734    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
735       debug->SyncOutput = (val != 0);
736       break;
737    default:
738       assert(!"unknown debug output param");
739       break;
740    }
741 
742    _mesa_unlock_debug_state(ctx);
743 
744    return true;
745 }
746 
747 /**
748  * Query the integer debug state specified by \p pname.  This can be called
749  * _mesa_GetIntegerv for example.
750  */
751 GLint
_mesa_get_debug_state_int(struct gl_context * ctx,GLenum pname)752 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
753 {
754    GLint val;
755 
756    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
757    if (!debug)
758       return 0;
759 
760    switch (pname) {
761    case GL_DEBUG_OUTPUT:
762       val = debug->DebugOutput;
763       break;
764    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
765       val = debug->SyncOutput;
766       break;
767    case GL_DEBUG_LOGGED_MESSAGES:
768       val = debug->Log.NumMessages;
769       break;
770    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
771       val = (debug->Log.NumMessages) ?
772          debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
773       break;
774    case GL_DEBUG_GROUP_STACK_DEPTH:
775       val = debug->CurrentGroup + 1;
776       break;
777    default:
778       assert(!"unknown debug output param");
779       val = 0;
780       break;
781    }
782 
783    _mesa_unlock_debug_state(ctx);
784 
785    return val;
786 }
787 
788 /**
789  * Query the pointer debug state specified by \p pname.  This can be called
790  * _mesa_GetPointerv for example.
791  */
792 void *
_mesa_get_debug_state_ptr(struct gl_context * ctx,GLenum pname)793 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
794 {
795    void *val;
796    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
797 
798    if (!debug)
799       return NULL;
800 
801    switch (pname) {
802    case GL_DEBUG_CALLBACK_FUNCTION_ARB:
803       val = (void *) debug->Callback;
804       break;
805    case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
806       val = (void *) debug->CallbackData;
807       break;
808    default:
809       assert(!"unknown debug output param");
810       val = NULL;
811       break;
812    }
813 
814    _mesa_unlock_debug_state(ctx);
815 
816    return val;
817 }
818 
819 /**
820  * Insert a debug message.  The mutex is assumed to be locked, and will be
821  * unlocked by this call.
822  */
823 static void
log_msg_locked_and_unlock(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)824 log_msg_locked_and_unlock(struct gl_context *ctx,
825                           enum mesa_debug_source source,
826                           enum mesa_debug_type type, GLuint id,
827                           enum mesa_debug_severity severity,
828                           GLint len, const char *buf)
829 {
830    struct gl_debug_state *debug = ctx->Debug;
831 
832    if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
833       _mesa_unlock_debug_state(ctx);
834       return;
835    }
836 
837    if (ctx->Debug->Callback) {
838       /* Call the user's callback function */
839       GLenum gl_source = debug_source_enums[source];
840       GLenum gl_type = debug_type_enums[type];
841       GLenum gl_severity = debug_severity_enums[severity];
842       GLDEBUGPROC callback = ctx->Debug->Callback;
843       const void *data = ctx->Debug->CallbackData;
844 
845       /*
846        * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
847        * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
848        * In either case, we can call the callback unlocked.
849        */
850       _mesa_unlock_debug_state(ctx);
851       callback(gl_source, gl_type, id, gl_severity, len, buf, data);
852    }
853    else {
854       /* add debug message to queue */
855       debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
856       _mesa_unlock_debug_state(ctx);
857    }
858 }
859 
860 /**
861  * Log a client or driver debug message.
862  */
863 void
_mesa_log_msg(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)864 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
865               enum mesa_debug_type type, GLuint id,
866               enum mesa_debug_severity severity, GLint len, const char *buf)
867 {
868    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
869 
870    if (!debug)
871       return;
872 
873    log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
874 }
875 
876 
877 /**
878  * Verify that source, type, and severity are valid enums.
879  *
880  * The 'caller' param is used for handling values available
881  * only in glDebugMessageInsert or glDebugMessageControl
882  */
883 static GLboolean
validate_params(struct gl_context * ctx,unsigned caller,const char * callerstr,GLenum source,GLenum type,GLenum severity)884 validate_params(struct gl_context *ctx, unsigned caller,
885                 const char *callerstr, GLenum source, GLenum type,
886                 GLenum severity)
887 {
888 #define INSERT 1
889 #define CONTROL 2
890    switch(source) {
891    case GL_DEBUG_SOURCE_APPLICATION_ARB:
892    case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
893       break;
894    case GL_DEBUG_SOURCE_API_ARB:
895    case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
896    case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
897    case GL_DEBUG_SOURCE_OTHER_ARB:
898       if (caller != INSERT)
899          break;
900       else
901          goto error;
902    case GL_DONT_CARE:
903       if (caller == CONTROL)
904          break;
905       else
906          goto error;
907    default:
908       goto error;
909    }
910 
911    switch(type) {
912    case GL_DEBUG_TYPE_ERROR_ARB:
913    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
914    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
915    case GL_DEBUG_TYPE_PERFORMANCE_ARB:
916    case GL_DEBUG_TYPE_PORTABILITY_ARB:
917    case GL_DEBUG_TYPE_OTHER_ARB:
918    case GL_DEBUG_TYPE_MARKER:
919    case GL_DEBUG_TYPE_PUSH_GROUP:
920    case GL_DEBUG_TYPE_POP_GROUP:
921       break;
922    case GL_DONT_CARE:
923       if (caller == CONTROL)
924          break;
925       else
926          goto error;
927    default:
928       goto error;
929    }
930 
931    switch(severity) {
932    case GL_DEBUG_SEVERITY_HIGH_ARB:
933    case GL_DEBUG_SEVERITY_MEDIUM_ARB:
934    case GL_DEBUG_SEVERITY_LOW_ARB:
935    case GL_DEBUG_SEVERITY_NOTIFICATION:
936       break;
937    case GL_DONT_CARE:
938       if (caller == CONTROL)
939          break;
940       else
941          goto error;
942    default:
943       goto error;
944    }
945    return GL_TRUE;
946 
947 error:
948    _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
949                "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
950                source, type, severity);
951 
952    return GL_FALSE;
953 }
954 
955 
956 static GLboolean
validate_length(struct gl_context * ctx,const char * callerstr,GLsizei length,const GLchar * buf)957 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
958                 const GLchar *buf)
959 {
960 
961    if (length < 0) {
962       GLsizei len = strlen(buf);
963 
964       if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
965          _mesa_error(ctx, GL_INVALID_VALUE,
966                     "%s(null terminated string length=%d, is not less than "
967                     "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
968                     MAX_DEBUG_MESSAGE_LENGTH);
969          return GL_FALSE;
970       }
971    }
972 
973    if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
974       _mesa_error(ctx, GL_INVALID_VALUE,
975                  "%s(length=%d, which is not less than "
976                  "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
977                  MAX_DEBUG_MESSAGE_LENGTH);
978       return GL_FALSE;
979    }
980 
981    return GL_TRUE;
982 }
983 
984 
985 void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLint length,const GLchar * buf)986 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
987                          GLenum severity, GLint length,
988                          const GLchar *buf)
989 {
990    GET_CURRENT_CONTEXT(ctx);
991    const char *callerstr;
992 
993    if (_mesa_is_desktop_gl(ctx))
994       callerstr = "glDebugMessageInsert";
995    else
996       callerstr = "glDebugMessageInsertKHR";
997 
998    if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
999       return; /* GL_INVALID_ENUM */
1000 
1001    if (!validate_length(ctx, callerstr, length, buf))
1002       return; /* GL_INVALID_VALUE */
1003 
1004    /* if length not specified, string will be null terminated: */
1005    if (length < 0)
1006       length = strlen(buf);
1007 
1008    _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1009                  gl_enum_to_debug_type(type), id,
1010                  gl_enum_to_debug_severity(severity),
1011                  length, buf);
1012 
1013    if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1014       ctx->Driver.EmitStringMarker(ctx, buf, length);
1015    }
1016 }
1017 
1018 
1019 GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count,GLsizei logSize,GLenum * sources,GLenum * types,GLenum * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1020 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1021                          GLenum *types, GLenum *ids, GLenum *severities,
1022                          GLsizei *lengths, GLchar *messageLog)
1023 {
1024    GET_CURRENT_CONTEXT(ctx);
1025    struct gl_debug_state *debug;
1026    const char *callerstr;
1027    GLuint ret;
1028 
1029    if (_mesa_is_desktop_gl(ctx))
1030       callerstr = "glGetDebugMessageLog";
1031    else
1032       callerstr = "glGetDebugMessageLogKHR";
1033 
1034    if (!messageLog)
1035       logSize = 0;
1036 
1037    if (logSize < 0) {
1038       _mesa_error(ctx, GL_INVALID_VALUE,
1039                   "%s(logSize=%d : logSize must not be negative)",
1040                   callerstr, logSize);
1041       return 0;
1042    }
1043 
1044    debug = _mesa_lock_debug_state(ctx);
1045    if (!debug)
1046       return 0;
1047 
1048    for (ret = 0; ret < count; ret++) {
1049       const struct gl_debug_message *msg = debug_fetch_message(debug);
1050       GLsizei len;
1051 
1052       if (!msg)
1053          break;
1054 
1055       len = msg->length;
1056       if (len < 0)
1057          len = strlen(msg->message);
1058 
1059       if (logSize < len+1 && messageLog != NULL)
1060          break;
1061 
1062       if (messageLog) {
1063          assert(msg->message[len] == '\0');
1064          (void) strncpy(messageLog, msg->message, (size_t)len+1);
1065 
1066          messageLog += len+1;
1067          logSize -= len+1;
1068       }
1069 
1070       if (lengths)
1071          *lengths++ = len+1;
1072       if (severities)
1073          *severities++ = debug_severity_enums[msg->severity];
1074       if (sources)
1075          *sources++ = debug_source_enums[msg->source];
1076       if (types)
1077          *types++ = debug_type_enums[msg->type];
1078       if (ids)
1079          *ids++ = msg->id;
1080 
1081       debug_delete_messages(debug, 1);
1082    }
1083 
1084    _mesa_unlock_debug_state(ctx);
1085 
1086    return ret;
1087 }
1088 
1089 
1090 void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source,GLenum gl_type,GLenum gl_severity,GLsizei count,const GLuint * ids,GLboolean enabled)1091 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1092                           GLenum gl_severity, GLsizei count,
1093                           const GLuint *ids, GLboolean enabled)
1094 {
1095    GET_CURRENT_CONTEXT(ctx);
1096    enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1097    enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1098    enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1099    const char *callerstr;
1100    struct gl_debug_state *debug;
1101 
1102    if (_mesa_is_desktop_gl(ctx))
1103       callerstr = "glDebugMessageControl";
1104    else
1105       callerstr = "glDebugMessageControlKHR";
1106 
1107    if (count < 0) {
1108       _mesa_error(ctx, GL_INVALID_VALUE,
1109                   "%s(count=%d : count must not be negative)", callerstr,
1110                   count);
1111       return;
1112    }
1113 
1114    if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1115                         gl_severity))
1116       return; /* GL_INVALID_ENUM */
1117 
1118    if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1119                  || gl_source == GL_DONT_CARE)) {
1120       _mesa_error(ctx, GL_INVALID_OPERATION,
1121                   "%s(When passing an array of ids, severity must be"
1122          " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1123                   callerstr);
1124       return;
1125    }
1126 
1127    debug = _mesa_lock_debug_state(ctx);
1128    if (!debug)
1129       return;
1130 
1131    if (count) {
1132       GLsizei i;
1133       for (i = 0; i < count; i++)
1134          debug_set_message_enable(debug, source, type, ids[i], enabled);
1135    }
1136    else {
1137       debug_set_message_enable_all(debug, source, type, severity, enabled);
1138    }
1139 
1140    _mesa_unlock_debug_state(ctx);
1141 }
1142 
1143 
1144 void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,const void * userParam)1145 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1146 {
1147    GET_CURRENT_CONTEXT(ctx);
1148    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1149    if (debug) {
1150       debug->Callback = callback;
1151       debug->CallbackData = userParam;
1152       _mesa_unlock_debug_state(ctx);
1153    }
1154 }
1155 
1156 
1157 void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)1158 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1159                      const GLchar *message)
1160 {
1161    GET_CURRENT_CONTEXT(ctx);
1162    const char *callerstr;
1163    struct gl_debug_state *debug;
1164    struct gl_debug_message *emptySlot;
1165 
1166    if (_mesa_is_desktop_gl(ctx))
1167       callerstr = "glPushDebugGroup";
1168    else
1169       callerstr = "glPushDebugGroupKHR";
1170 
1171    switch(source) {
1172    case GL_DEBUG_SOURCE_APPLICATION:
1173    case GL_DEBUG_SOURCE_THIRD_PARTY:
1174       break;
1175    default:
1176       _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1177                   "(source=0x%x)", callerstr, source);
1178       return;
1179    }
1180 
1181    if (!validate_length(ctx, callerstr, length, message))
1182       return; /* GL_INVALID_VALUE */
1183 
1184    if (length < 0)
1185       length = strlen(message);
1186 
1187    debug = _mesa_lock_debug_state(ctx);
1188    if (!debug)
1189       return;
1190 
1191    if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1192       _mesa_unlock_debug_state(ctx);
1193       _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1194       return;
1195    }
1196 
1197    /* pop reuses the message details from push so we store this */
1198    emptySlot = debug_get_group_message(debug);
1199    debug_message_store(emptySlot,
1200                        gl_enum_to_debug_source(source),
1201                        gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1202                        id,
1203                        gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1204                        length, message);
1205 
1206    debug_push_group(debug);
1207 
1208    log_msg_locked_and_unlock(ctx,
1209          gl_enum_to_debug_source(source),
1210          MESA_DEBUG_TYPE_PUSH_GROUP, id,
1211          MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1212          message);
1213 }
1214 
1215 
1216 void GLAPIENTRY
_mesa_PopDebugGroup(void)1217 _mesa_PopDebugGroup(void)
1218 {
1219    GET_CURRENT_CONTEXT(ctx);
1220    const char *callerstr;
1221    struct gl_debug_state *debug;
1222    struct gl_debug_message *gdmessage, msg;
1223 
1224    if (_mesa_is_desktop_gl(ctx))
1225       callerstr = "glPopDebugGroup";
1226    else
1227       callerstr = "glPopDebugGroupKHR";
1228 
1229    debug = _mesa_lock_debug_state(ctx);
1230    if (!debug)
1231       return;
1232 
1233    if (debug->CurrentGroup <= 0) {
1234       _mesa_unlock_debug_state(ctx);
1235       _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1236       return;
1237    }
1238 
1239    debug_pop_group(debug);
1240 
1241    /* make a shallow copy */
1242    gdmessage = debug_get_group_message(debug);
1243    msg = *gdmessage;
1244    gdmessage->message = NULL;
1245    gdmessage->length = 0;
1246 
1247    log_msg_locked_and_unlock(ctx,
1248          msg.source,
1249          gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1250          msg.id,
1251          gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1252          msg.length, msg.message);
1253 
1254    debug_message_clear(&msg);
1255 }
1256 
1257 
1258 void
_mesa_init_debug_output(struct gl_context * ctx)1259 _mesa_init_debug_output(struct gl_context *ctx)
1260 {
1261    simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1262 
1263    if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1264       /* If the MESA_DEBUG env is set to "context", we'll turn on the
1265        * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1266        * messages to stderr (or whatever MESA_LOG_FILE points at).
1267        */
1268       struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1269       if (!debug) {
1270          return;
1271       }
1272       debug->DebugOutput = GL_TRUE;
1273       debug->LogToStderr = GL_TRUE;
1274       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1275       _mesa_unlock_debug_state(ctx);
1276    }
1277 }
1278 
1279 
1280 void
_mesa_destroy_debug_output(struct gl_context * ctx)1281 _mesa_destroy_debug_output(struct gl_context *ctx)
1282 {
1283    if (ctx->Debug) {
1284       debug_destroy(ctx->Debug);
1285       /* set to NULL just in case it is used before context is completely gone. */
1286       ctx->Debug = NULL;
1287    }
1288 
1289    simple_mtx_destroy(&ctx->DebugMutex);
1290 }
1291 
1292 void GLAPIENTRY
_mesa_StringMarkerGREMEDY(GLsizei len,const GLvoid * string)1293 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1294 {
1295    GET_CURRENT_CONTEXT(ctx);
1296    if (ctx->Extensions.GREMEDY_string_marker) {
1297       /* if length not specified, string will be null terminated: */
1298       if (len <= 0)
1299          len = strlen(string);
1300       ctx->Driver.EmitStringMarker(ctx, string, len);
1301    } else {
1302       _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1303    }
1304 }
1305