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Searched defs:allocateTexture (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h450 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function
DRenderer11.cpp4146 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
4158 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h469 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function
DRenderer11.cpp3809 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
3821 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
/third_party/vk-gl-cts/modules/glshared/
DglsMemoryStressCase.cpp573 void MemObjectAllocator::allocateTexture (de::Random& rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cSparseTextureTests.cpp1878 bool SparseTextureCommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint form… in allocateTexture() function in gl4cts::SparseTextureCommitmentTestCase
Dgl4cSparseTexture2Tests.cpp989 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint for… in allocateTexture() function in gl4cts::SparseTexture2CommitmentTestCase