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Searched defs:allow_spilling (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp638 fs_reg_alloc::build_interference_graph(bool allow_spilling) in build_interference_graph()
1181 fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
1252 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
Dbrw_fs.cpp8849 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers()
9237 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs()
9321 fs_visitor::run_cs(bool allow_spilling) in run_cs()
9363 fs_visitor::run_bs(bool allow_spilling) in run_bs()
9715 bool allow_spilling = params->allow_spilling; in brw_compile_fs() local
10204 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local
10252 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local
10430 const bool allow_spilling = true; in compile_single_bs() local
10448 const bool allow_spilling = (v == NULL); in compile_single_bs() local
Dbrw_compiler.h1634 bool allow_spilling; member