1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "util/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
36 #include "brw_vs.h"
37 #include "brw_util.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
41 #include "compiler/brw_nir.h"
42 #include "brw_program.h"
43
44 #include "util/ralloc.h"
45
46 /**
47 * Decide which set of clip planes should be used when clipping via
48 * gl_Position or gl_ClipVertex.
49 */
50 gl_clip_plane *
brw_select_clip_planes(struct gl_context * ctx)51 brw_select_clip_planes(struct gl_context *ctx)
52 {
53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
54 /* There is currently a GLSL vertex shader, so clip according to GLSL
55 * rules, which means compare gl_ClipVertex (or gl_Position, if
56 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
57 * that were stored in EyeUserPlane at the time the clip planes were
58 * specified.
59 */
60 return ctx->Transform.EyeUserPlane;
61 } else {
62 /* Either we are using fixed function or an ARB vertex program. In
63 * either case the clip planes are going to be compared against
64 * gl_Position (which is in clip coordinates) so we have to clip using
65 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
66 * core.
67 */
68 return ctx->Transform._ClipUserPlane;
69 }
70 }
71
72 static GLbitfield64
brw_vs_outputs_written(struct brw_context * brw,struct brw_vs_prog_key * key,GLbitfield64 user_varyings)73 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
74 GLbitfield64 user_varyings)
75 {
76 const struct intel_device_info *devinfo = &brw->screen->devinfo;
77 GLbitfield64 outputs_written = user_varyings;
78
79 if (devinfo->ver < 6) {
80 /* Put dummy slots into the VUE for the SF to put the replaced
81 * point sprite coords in. We shouldn't need these dummy slots,
82 * which take up precious URB space, but it would mean that the SF
83 * doesn't get nice aligned pairs of input coords into output
84 * coords, which would be a pain to handle.
85 */
86 for (unsigned i = 0; i < 8; i++) {
87 if (key->point_coord_replace & (1 << i))
88 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
89 }
90
91 /* if back colors are written, allocate slots for front colors too */
92 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
93 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
94 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
95 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
96 }
97
98 /* In order for legacy clipping to work, we need to populate the clip
99 * distance varying slots whenever clipping is enabled, even if the vertex
100 * shader doesn't write to gl_ClipDistance.
101 */
102 if (key->nr_userclip_plane_consts > 0) {
103 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
104 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
105 }
106
107 return outputs_written;
108 }
109
110 static bool
brw_codegen_vs_prog(struct brw_context * brw,struct brw_program * vp,struct brw_vs_prog_key * key)111 brw_codegen_vs_prog(struct brw_context *brw,
112 struct brw_program *vp,
113 struct brw_vs_prog_key *key)
114 {
115 const struct brw_compiler *compiler = brw->screen->compiler;
116 const struct intel_device_info *devinfo = &brw->screen->devinfo;
117 const GLuint *program;
118 struct brw_vs_prog_data prog_data;
119 struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
120 void *mem_ctx;
121 bool start_busy = false;
122 double start_time = 0;
123
124 memset(&prog_data, 0, sizeof(prog_data));
125
126 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
127 if (vp->program.info.is_arb_asm)
128 stage_prog_data->use_alt_mode = true;
129
130 mem_ctx = ralloc_context(NULL);
131
132 nir_shader *nir = nir_shader_clone(mem_ctx, vp->program.nir);
133
134 brw_assign_common_binding_table_offsets(devinfo, &vp->program,
135 &prog_data.base.base, 0);
136
137 if (!vp->program.info.is_arb_asm) {
138 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &vp->program,
139 &prog_data.base.base,
140 compiler->scalar_stage[MESA_SHADER_VERTEX]);
141 if (brw->can_push_ubos) {
142 brw_nir_analyze_ubo_ranges(compiler, nir, key,
143 prog_data.base.base.ubo_ranges);
144 }
145 } else {
146 brw_nir_setup_arb_uniforms(mem_ctx, nir, &vp->program,
147 &prog_data.base.base);
148 }
149
150 if (key->nr_userclip_plane_consts > 0) {
151 brw_nir_lower_legacy_clipping(nir, key->nr_userclip_plane_consts,
152 &prog_data.base.base);
153 }
154
155 if (key->copy_edgeflag)
156 nir_lower_passthrough_edgeflags(nir);
157
158 uint64_t outputs_written =
159 brw_vs_outputs_written(brw, key, nir->info.outputs_written);
160
161 brw_compute_vue_map(devinfo,
162 &prog_data.base.vue_map, outputs_written,
163 nir->info.separate_shader, 1);
164
165 if (0) {
166 _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
167 }
168
169 if (unlikely(brw->perf_debug)) {
170 start_busy = (brw->batch.last_bo &&
171 brw_bo_busy(brw->batch.last_bo));
172 start_time = get_time();
173 }
174
175 if (INTEL_DEBUG(DEBUG_VS)) {
176 if (vp->program.info.is_arb_asm)
177 brw_dump_arb_asm("vertex", &vp->program);
178 }
179
180
181 /* Emit GFX4 code.
182 */
183 struct brw_compile_vs_params params = {
184 .nir = nir,
185 .key = key,
186 .prog_data = &prog_data,
187 .log_data = brw,
188 };
189
190 if (INTEL_DEBUG(DEBUG_SHADER_TIME)) {
191 params.shader_time = true;
192 params.shader_time_index =
193 brw_get_shader_time_index(brw, &vp->program, ST_VS,
194 !vp->program.info.is_arb_asm);
195 }
196
197 program = brw_compile_vs(compiler, mem_ctx, ¶ms);
198 if (program == NULL) {
199 if (!vp->program.info.is_arb_asm) {
200 vp->program.sh.data->LinkStatus = LINKING_FAILURE;
201 ralloc_strcat(&vp->program.sh.data->InfoLog, params.error_str);
202 }
203
204 _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", params.error_str);
205
206 ralloc_free(mem_ctx);
207 return false;
208 }
209
210 if (unlikely(brw->perf_debug)) {
211 if (vp->compiled_once) {
212 brw_debug_recompile(brw, MESA_SHADER_VERTEX, vp->program.Id,
213 &key->base);
214 }
215 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
216 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
217 (get_time() - start_time) * 1000);
218 }
219 vp->compiled_once = true;
220 }
221
222 /* Scratch space is used for register spilling */
223 brw_alloc_stage_scratch(brw, &brw->vs.base,
224 prog_data.base.base.total_scratch);
225
226 /* The param and pull_param arrays will be freed by the shader cache. */
227 ralloc_steal(NULL, prog_data.base.base.param);
228 ralloc_steal(NULL, prog_data.base.base.pull_param);
229 brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
230 key, sizeof(struct brw_vs_prog_key),
231 program, prog_data.base.base.program_size,
232 &prog_data, sizeof(prog_data),
233 &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
234 ralloc_free(mem_ctx);
235
236 return true;
237 }
238
239 static bool
brw_vs_state_dirty(const struct brw_context * brw)240 brw_vs_state_dirty(const struct brw_context *brw)
241 {
242 return brw_state_dirty(brw,
243 _NEW_BUFFERS |
244 _NEW_LIGHT |
245 _NEW_POINT |
246 _NEW_POLYGON |
247 _NEW_TEXTURE |
248 _NEW_TRANSFORM,
249 BRW_NEW_VERTEX_PROGRAM |
250 BRW_NEW_VS_ATTRIB_WORKAROUNDS);
251 }
252
253 void
brw_vs_populate_key(struct brw_context * brw,struct brw_vs_prog_key * key)254 brw_vs_populate_key(struct brw_context *brw,
255 struct brw_vs_prog_key *key)
256 {
257 struct gl_context *ctx = &brw->ctx;
258 /* BRW_NEW_VERTEX_PROGRAM */
259 struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX];
260 struct brw_program *vp = (struct brw_program *) prog;
261 const struct intel_device_info *devinfo = &brw->screen->devinfo;
262
263 memset(key, 0, sizeof(*key));
264
265 /* Just upload the program verbatim for now. Always send it all
266 * the inputs it asks for, whether they are varying or not.
267 */
268
269 /* _NEW_TEXTURE */
270 brw_populate_base_prog_key(ctx, vp, &key->base);
271
272 if (ctx->Transform.ClipPlanesEnabled != 0 &&
273 (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
274 vp->program.info.clip_distance_array_size == 0) {
275 key->nr_userclip_plane_consts =
276 util_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
277 }
278
279 if (devinfo->ver < 6) {
280 /* _NEW_POLYGON */
281 key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
282 ctx->Polygon.BackMode != GL_FILL);
283
284 /* _NEW_POINT */
285 if (ctx->Point.PointSprite) {
286 key->point_coord_replace = ctx->Point.CoordReplace & 0xff;
287 }
288 }
289
290 if (prog->info.outputs_written &
291 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
292 VARYING_BIT_BFC1)) {
293 /* _NEW_LIGHT | _NEW_BUFFERS */
294 key->clamp_vertex_color = ctx->Light._ClampVertexColor;
295 }
296
297 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
298 if (devinfo->verx10 <= 70) {
299 memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
300 sizeof(brw->vb.attrib_wa_flags));
301 }
302 }
303
304 void
brw_upload_vs_prog(struct brw_context * brw)305 brw_upload_vs_prog(struct brw_context *brw)
306 {
307 struct brw_vs_prog_key key;
308 /* BRW_NEW_VERTEX_PROGRAM */
309 struct brw_program *vp =
310 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
311
312 if (!brw_vs_state_dirty(brw))
313 return;
314
315 brw_vs_populate_key(brw, &key);
316
317 if (brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG, &key, sizeof(key),
318 &brw->vs.base.prog_offset, &brw->vs.base.prog_data,
319 true))
320 return;
321
322 if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX))
323 return;
324
325 vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
326 vp->id = key.base.program_string_id;
327
328 ASSERTED bool success = brw_codegen_vs_prog(brw, vp, &key);
329 assert(success);
330 }
331
332 void
brw_vs_populate_default_key(const struct brw_compiler * compiler,struct brw_vs_prog_key * key,struct gl_program * prog)333 brw_vs_populate_default_key(const struct brw_compiler *compiler,
334 struct brw_vs_prog_key *key,
335 struct gl_program *prog)
336 {
337 const struct intel_device_info *devinfo = compiler->devinfo;
338 struct brw_program *bvp = brw_program(prog);
339
340 memset(key, 0, sizeof(*key));
341
342 brw_populate_default_base_prog_key(devinfo, bvp, &key->base);
343
344 key->clamp_vertex_color =
345 (prog->info.outputs_written &
346 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
347 VARYING_BIT_BFC1));
348 }
349
350 bool
brw_vs_precompile(struct gl_context * ctx,struct gl_program * prog)351 brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
352 {
353 struct brw_context *brw = brw_context(ctx);
354 struct brw_vs_prog_key key;
355 uint32_t old_prog_offset = brw->vs.base.prog_offset;
356 struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
357 bool success;
358
359 struct brw_program *bvp = brw_program(prog);
360
361 brw_vs_populate_default_key(brw->screen->compiler, &key, prog);
362
363 success = brw_codegen_vs_prog(brw, bvp, &key);
364
365 brw->vs.base.prog_offset = old_prog_offset;
366 brw->vs.base.prog_data = old_prog_data;
367
368 return success;
369 }
370