Home
last modified time | relevance | path

Searched defs:c100 (Results 1 – 5 of 5) sorted by relevance

/third_party/boost/libs/multiprecision/test/
Dtest_mpfr_mpc_precisions.cpp129 mpc_complex_100 c100(2); in main() local
/third_party/ffmpeg/libavfilter/
Dvf_lut3d.c179 const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_trilinear() local
218 const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_pyramid() local
230 const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_pyramid() local
272 const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_prism() local
305 const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_tetrahedral() local
311 const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_tetrahedral() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
DBlitter.cpp1604 Float4 c100 = readFloat4(s100, state); in sample() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp1021 Vector4f c100 = sampleTexel(x1, y0, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.cpp1076 Color<float> c100 = read(x1, y0, z0); in sample() local