/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 168 const float clearDepth = 1.0f; in render() local 254 const float clearDepth = 1.0f; in render() local
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D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es3fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthStencilCopyTests.cpp | 89 float clearDepth, in InitializeDepthTextureRegion() 118 float clearDepth, in InitializeDepthStencilTextureRegion() 150 wgpu::Texture CreateInitializeDepthStencilTextureAndCopyT2T(float clearDepth, in CreateInitializeDepthStencilTextureAndCopyT2T()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 45 bool clearDepth; member
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 48 bool clearDepth; member
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ClearTest.cpp | 143 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams() 173 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local 1246 bool clearColor, clearDepth, clearStencil; in MaskedScissoredColorDepthStencilClear() local 1416 bool clearColor, clearDepth, clearStencil; in TEST_P() local
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPassBuilderD3D12.cpp | 194 float clearDepth, in SetDepthAccess()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkCmdUtil.cpp | 117 const float clearDepth, in beginRenderPass() 171 const float clearDepth, in beginRenderPass()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 230 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local 248 bool clearDepth, in clearImpl() 373 bool clearDepth = false; in clearBufferfv() local 1237 bool clearDepth, in clearWithRenderPassOp()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 435 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local 453 bool clearDepth, in clearImpl() 627 bool clearDepth = false; in clearBufferfv() local 2170 bool clearDepth, in mergeClearsWithDeferredClears() 2208 bool clearDepth, in clearWithDraw()
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D | UtilsVk.h | 102 bool clearDepth; member 372 float clearDepth = 0.0f; member
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es2fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ClearTest.cpp | 124 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams() 154 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local 1665 bool clearColor, clearDepth, clearStencil; in maskedScissoredColorDepthStencilClear() local 1835 bool clearColor, clearDepth, clearStencil; in TEST_P() local
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/end2end/ |
D | ViewportTests.cpp | 95 float clearDepth = 1.0f; member
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawDepthClampTests.cpp | 485 const VkClearValue clearDepth = makeClearValueDepthStencil(initialClearDepth, 0u); in draw() local
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D | vktDrawInvertedDepthRangesTests.cpp | 320 const VkClearValue clearDepth = makeClearValueDepthStencil(kClearDepth, 0u); in draw() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.h | 361 double clearDepth = 0; member
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D | mtl_render_utils.h | 38 Optional<float> clearDepth; member
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/ |
D | vktFragmentOperationsOcclusionQueryTests.cpp | 444 const float clearDepth = 0.5f; in iterate() local
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