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Searched defs:clearDepth (Results 1 – 25 of 52) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp76 float clearDepth = 1.0f; in render() local
168 const float clearDepth = 1.0f; in render() local
254 const float clearDepth = 1.0f; in render() local
Des3fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
Des3fDepthStencilClearTests.cpp80 float clearDepth; member
Des3fStencilTests.cpp157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilCopyTests.cpp89 float clearDepth, in InitializeDepthTextureRegion()
118 float clearDepth, in InitializeDepthStencilTextureRegion()
150 wgpu::Texture CreateInitializeDepthStencilTextureAndCopyT2T(float clearDepth, in CreateInitializeDepthStencilTextureAndCopyT2T()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.h45 bool clearDepth; member
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.h48 bool clearDepth; member
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DClearTest.cpp143 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams()
173 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local
1246 bool clearColor, clearDepth, clearStencil; in MaskedScissoredColorDepthStencilClear() local
1416 bool clearColor, clearDepth, clearStencil; in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPassBuilderD3D12.cpp194 float clearDepth, in SetDepthAccess()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkCmdUtil.cpp117 const float clearDepth, in beginRenderPass()
171 const float clearDepth, in beginRenderPass()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp230 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local
248 bool clearDepth, in clearImpl()
373 bool clearDepth = false; in clearBufferfv() local
1237 bool clearDepth, in clearWithRenderPassOp()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp435 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local
453 bool clearDepth, in clearImpl()
627 bool clearDepth = false; in clearBufferfv() local
2170 bool clearDepth, in mergeClearsWithDeferredClears()
2208 bool clearDepth, in clearWithDraw()
DUtilsVk.h102 bool clearDepth; member
372 float clearDepth = 0.0f; member
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
Des2fDepthStencilClearTests.cpp80 float clearDepth; member
Des2fStencilTests.cpp154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DClearTest.cpp124 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams()
154 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local
1665 bool clearColor, clearDepth, clearStencil; in maskedScissoredColorDepthStencilClear() local
1835 bool clearColor, clearDepth, clearStencil; in TEST_P() local
/third_party/flutter/skia/third_party/externals/dawn/src/tests/end2end/
DViewportTests.cpp95 float clearDepth = 1.0f; member
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawDepthClampTests.cpp485 const VkClearValue clearDepth = makeClearValueDepthStencil(initialClearDepth, 0u); in draw() local
DvktDrawInvertedDepthRangesTests.cpp320 const VkClearValue clearDepth = makeClearValueDepthStencil(kClearDepth, 0u); in draw() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_state_cache.h361 double clearDepth = 0; member
Dmtl_render_utils.h38 Optional<float> clearDepth; member
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsOcclusionQueryTests.cpp444 const float clearDepth = 0.5f; in iterate() local

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