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Searched defs:compressedTexImage3D (Results 1 – 10 of 10) sorted by relevance

/third_party/jsframework/runtime/main/extend/systemplugin/napi/
Dwebgl2.js367 compressedTexImage3D: function (...args) { method
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h116 PFNGLCOMPRESSEDTEXIMAGE3DPROC compressedTexImage3D = nullptr; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h116 PFNGLCOMPRESSEDTEXIMAGE3DPROC compressedTexImage3D = nullptr; variable
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl91 glCompressedTexImage3DFunc compressedTexImage3D; variable
/third_party/typescript/lib/
Dlib.webworker.d.ts4014compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
4015compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
Dlib.dom.d.ts17045compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
17046compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
/third_party/typescript/src/lib/
Dwebworker.generated.d.ts3994compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
3995compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
Ddom.generated.d.ts17025compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
17026compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:… method
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext.cpp4300 void Context::compressedTexImage3D(TextureTarget target, in compressedTexImage3D() function in gl::Context
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.cpp5036 void Context::compressedTexImage3D(TextureTarget target, in compressedTexImage3D() function in gl::Context