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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "d3d12_fence.h"
25 
26 #include "d3d12_context.h"
27 #include "d3d12_screen.h"
28 
29 #include "util/u_memory.h"
30 
31 #ifdef _WIN32
32 static void
close_event(HANDLE event,int fd)33 close_event(HANDLE event, int fd)
34 {
35    if (event)
36       CloseHandle(event);
37 }
38 
39 static HANDLE
create_event(int * fd)40 create_event(int *fd)
41 {
42    *fd = -1;
43    return CreateEvent(NULL, FALSE, FALSE, NULL);
44 }
45 
46 static bool
wait_event(HANDLE event,int event_fd,uint64_t timeout_ns)47 wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
48 {
49    DWORD timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? INFINITE : timeout_ns / 1000000;
50    return WaitForSingleObject(event, timeout_ms) == WAIT_OBJECT_0;
51 }
52 #else
53 #include <sys/eventfd.h>
54 #include <poll.h>
55 #include <util/libsync.h>
56 
57 static void
close_event(HANDLE event,int fd)58 close_event(HANDLE event, int fd)
59 {
60    if (fd != -1)
61       close(fd);
62 }
63 
64 static HANDLE
create_event(int * fd)65 create_event(int *fd)
66 {
67    *fd = eventfd(0, 0);
68    return (HANDLE)(size_t)*fd;
69 }
70 
71 static bool
wait_event(HANDLE event,int event_fd,uint64_t timeout_ns)72 wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
73 {
74    int timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? -1 : timeout_ns / 1000000;
75    return sync_wait(event_fd, timeout_ms) == 0;
76 }
77 #endif
78 
79 static void
destroy_fence(struct d3d12_fence * fence)80 destroy_fence(struct d3d12_fence *fence)
81 {
82    close_event(fence->event, fence->event_fd);
83    FREE(fence);
84 }
85 
86 struct d3d12_fence *
d3d12_create_fence(struct d3d12_screen * screen,struct d3d12_context * ctx)87 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx)
88 {
89    struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence);
90    if (!ret) {
91       debug_printf("CALLOC_STRUCT failed\n");
92       return NULL;
93    }
94 
95    ret->cmdqueue_fence = ctx->cmdqueue_fence;
96    ret->value = ++ctx->fence_value;
97    ret->event = create_event(&ret->event_fd);
98    if (FAILED(ctx->cmdqueue_fence->SetEventOnCompletion(ret->value, ret->event)))
99       goto fail;
100    if (FAILED(screen->cmdqueue->Signal(ctx->cmdqueue_fence, ret->value)))
101       goto fail;
102 
103    pipe_reference_init(&ret->reference, 1);
104    return ret;
105 
106 fail:
107    destroy_fence(ret);
108    return NULL;
109 }
110 
111 void
d3d12_fence_reference(struct d3d12_fence ** ptr,struct d3d12_fence * fence)112 d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence)
113 {
114    if (pipe_reference(&(*ptr)->reference, &fence->reference))
115       destroy_fence((struct d3d12_fence *)*ptr);
116 
117    *ptr = fence;
118 }
119 
120 static void
fence_reference(struct pipe_screen * pscreen,struct pipe_fence_handle ** pptr,struct pipe_fence_handle * pfence)121 fence_reference(struct pipe_screen *pscreen,
122                 struct pipe_fence_handle **pptr,
123                 struct pipe_fence_handle *pfence)
124 {
125    d3d12_fence_reference((struct d3d12_fence **)pptr, d3d12_fence(pfence));
126 }
127 
128 bool
d3d12_fence_finish(struct d3d12_fence * fence,uint64_t timeout_ns)129 d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns)
130 {
131    if (fence->signaled)
132       return true;
133 
134    bool complete = fence->cmdqueue_fence->GetCompletedValue() >= fence->value;
135    if (!complete && timeout_ns)
136       complete = wait_event(fence->event, fence->event_fd, timeout_ns);
137 
138    fence->signaled = complete;
139    return complete;
140 }
141 
142 static bool
fence_finish(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_fence_handle * pfence,uint64_t timeout_ns)143 fence_finish(struct pipe_screen *pscreen, struct pipe_context *pctx,
144              struct pipe_fence_handle *pfence, uint64_t timeout_ns)
145 {
146    bool ret = d3d12_fence_finish(d3d12_fence(pfence), timeout_ns);
147    if (ret && pctx) {
148       struct d3d12_context *ctx = d3d12_context(pctx);
149       d3d12_foreach_submitted_batch(ctx, batch)
150          d3d12_reset_batch(ctx, batch, 0);
151    }
152    return ret;
153 }
154 
155 void
d3d12_screen_fence_init(struct pipe_screen * pscreen)156 d3d12_screen_fence_init(struct pipe_screen *pscreen)
157 {
158    pscreen->fence_reference = fence_reference;
159    pscreen->fence_finish = fence_finish;
160 }
161