Searched defs:depthAccess (Results 1 – 9 of 9) sorted by relevance
82 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in LogImage() local130 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in write() local
169 bool incompatibleInputAttachmentAccess (AspectAccess depthAccess, const ROAccessVec* depthROAccesse… in incompatibleInputAttachmentAccess()213 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). member1330 const auto depthAccess = getLegalAccess(layout, VK_IMAGE_ASPECT_DEPTH_BIT); in createImageDepthStencilDescriptorTests() local
1010 const tcu::ConstPixelBufferAccess& depthAccess = depthPixels->getAccess(); in iterate() local
3829 …const PixelBufferAccess depthAccess (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(… in renderReferenceImagesFromValues() local4131 …const ConstPixelBufferAccess depthAccess (depthFormat, targetSize.x(), targetSize.y(), 1, depthP… in logAndVerifyImages() local
1000 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
2456 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
996 …lvableDifference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depth… in findPrimitiveMinimumResolvableDifference()
5886 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in startRenderPass() local6415 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in updateRenderPassDepthStencilAccess() local
297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDummyTexture() local