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Searched defs:depthAccess (Results 1 – 9 of 9) sorted by relevance

/third_party/vk-gl-cts/framework/common/
DtcuTestLog.cpp82 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in LogImage() local
130 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in write() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
DvktImageDepthStencilDescriptorTests.cpp169 bool incompatibleInputAttachmentAccess (AspectAccess depthAccess, const ROAccessVec* depthROAccesse… in incompatibleInputAttachmentAccess()
213 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). member
1330 const auto depthAccess = getLegalAccess(layout, VK_IMAGE_ASPECT_DEPTH_BIT); in createImageDepthStencilDescriptorTests() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassUnusedClearAttachmentTests.cpp1010 const tcu::ConstPixelBufferAccess& depthAccess = depthPixels->getAccess(); in iterate() local
DvktRenderPassTests.cpp3829 …const PixelBufferAccess depthAccess (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(… in renderReferenceImagesFromValues() local
4131 …const ConstPixelBufferAccess depthAccess (depthFormat, targetSize.x(), targetSize.y(), 1, depthP… in logAndVerifyImages() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineColorWriteEnableTests.cpp1000 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
DvktPipelineExtendedDynamicStateTests.cpp2456 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
/third_party/vk-gl-cts/framework/referencerenderer/
DrrRenderer.cpp996 …lvableDifference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depth… in findPrimitiveMinimumResolvableDifference()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp5886 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in startRenderPass() local
6415 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in updateRenderPassDepthStencilAccess() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDummyTexture() local