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Searched defs:depthBuffer (Results 1 – 21 of 21) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DWebGLFramebufferTest.cpp380 GLRenderbuffer depthBuffer; in TEST_P() local
489 bool tryDepth(GLRenderbuffer *depthBuffer, in tryDepth()
517 GLRenderbuffer depthBuffer; in checkValidColorDepthCombination() local
580 GLRenderbuffer depthBuffer; in testUsingIncompleteFramebuffer() local
668 GLRenderbuffer depthBuffer; in testFramebufferIncompleteDimensions() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DWebGLFramebufferTest.cpp380 GLRenderbuffer depthBuffer; in TEST_P() local
489 bool tryDepth(GLRenderbuffer *depthBuffer, in tryDepth()
517 GLRenderbuffer depthBuffer; in checkValidColorDepthCombination() local
580 GLRenderbuffer depthBuffer; in testUsingIncompleteFramebuffer() local
668 GLRenderbuffer depthBuffer; in testFramebufferIncompleteDimensions() local
DFramebufferTest.cpp2804 GLRenderbuffer depthBuffer; in TEST_P() local
/third_party/vk-gl-cts/modules/glshared/
DglsFragmentOpUtil.cpp214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer()
224 const tcu::PixelBufferAccess& depthBuffer, in render()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp109 egl::Image *depthBuffer; member in es2::Device
DDevice.cpp316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) in setDepthBuffer()
DContext.cpp2798 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
/third_party/vk-gl-cts/framework/referencerenderer/
DrrFragmentOperations.cpp166 …onst float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffe… in executeDepthBoundsTest()
219 … const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffe… in executeDepthCompare()
305 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite()
808 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp99 float *depthBuffer; member
171 vk::ImageView *depthBuffer; member
DContext.hpp55 ImageView *depthBuffer = nullptr; member
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp195 float *depthBuffer; member
489 Surface *depthBuffer; member
DContext.hpp468 Surface *depthBuffer; member in sw::Context
DPixelProcessor.cpp177 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) in setDepthBuffer()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateRSTests.cpp833 const auto depthBuffer = Image::createAndAlloc(vkd, device, depthBufferInfo, alloc, qIndex); in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineColorWriteEnableTests.cpp999 …const auto depthBuffer = readDepthAttachment(vkd, device, queue, queueIndex, allocator, dsImages… in iterate() local
DvktPipelineExtendedDynamicStateTests.cpp2453 …const auto depthBuffer = readDepthAttachment(vkd, device, queue, queueIndex, allocator, dsImage… in iterate() local
/third_party/vk-gl-cts/modules/egl/
DteglRenderTests.cpp425 tcu::TextureLevel depthBuffer; in renderReference() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/
DvktGeometryLayeredRenderingTests.cpp1335 …const Unique<VkBuffer> depthBuffer (makeBuffer (vk, device, depthBufferSize, VK_BUFFER_USA… in testLayeredReadBack() local
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkImageUtil.cpp4692 VkBuffer depthBuffer, in copyDepthStencilImageToBuffers()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp1441 …const Unique<VkBuffer> depthBuffer (makeBuffer (vk, device, depthBufferSize, VK_BUFFER_USAG… in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassSubpassDependencyTests.cpp1764 …const rr::MultisamplePixelBufferAccess depthBuffer (rr::MultisamplePixelBufferAccess::fromSingle… in iterateInternal() local