• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/ralloc.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "pipe/p_context.h"
39 #include "nir/nir_to_tgsi.h"
40 
41 #include "draw_private.h"
42 #include "draw_context.h"
43 #include "draw_vs.h"
44 
45 #include "tgsi/tgsi_parse.h"
46 #include "tgsi/tgsi_scan.h"
47 #include "tgsi/tgsi_exec.h"
48 
49 
50 struct exec_vertex_shader {
51    struct draw_vertex_shader base;
52    struct tgsi_exec_machine *machine;
53 };
54 
55 
56 static struct exec_vertex_shader *
exec_vertex_shader(struct draw_vertex_shader * vs)57 exec_vertex_shader(struct draw_vertex_shader *vs)
58 {
59    return (struct exec_vertex_shader *)vs;
60 }
61 
62 
63 /* Not required for run_linear.
64  */
65 static void
vs_exec_prepare(struct draw_vertex_shader * shader,struct draw_context * draw)66 vs_exec_prepare(struct draw_vertex_shader *shader,
67                 struct draw_context *draw)
68 {
69    struct exec_vertex_shader *evs = exec_vertex_shader(shader);
70 
71    debug_assert(!draw->llvm);
72    /* Specify the vertex program to interpret/execute.
73     * Avoid rebinding when possible.
74     */
75    if (evs->machine->Tokens != shader->state.tokens) {
76       tgsi_exec_machine_bind_shader(evs->machine,
77                                     shader->state.tokens,
78                                     draw->vs.tgsi.sampler,
79                                     draw->vs.tgsi.image,
80                                     draw->vs.tgsi.buffer);
81    }
82 }
83 
84 
85 
86 /**
87  * Simplified vertex shader interface for the pt paths.  Given the
88  * complexity of code-generating all the above operations together,
89  * it's time to try doing all the other stuff separately.
90  */
91 static void
vs_exec_run_linear(struct draw_vertex_shader * shader,const float (* input)[4],float (* output)[4],const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],unsigned count,unsigned input_stride,unsigned output_stride,const unsigned * fetch_elts)92 vs_exec_run_linear(struct draw_vertex_shader *shader,
93                    const float (*input)[4],
94                    float (*output)[4],
95                    const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
96                     const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
97                    unsigned count,
98                    unsigned input_stride,
99                    unsigned output_stride,
100                    const unsigned *fetch_elts)
101 {
102    struct exec_vertex_shader *evs = exec_vertex_shader(shader);
103    struct tgsi_exec_machine *machine = evs->machine;
104    unsigned int i, j;
105    unsigned slot;
106    boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
107 
108    debug_assert(!shader->draw->llvm);
109    tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
110                                   constants, const_size);
111 
112    if (shader->info.uses_instanceid) {
113       unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
114       assert(i < ARRAY_SIZE(machine->SystemValue));
115       for (j = 0; j < TGSI_QUAD_SIZE; j++)
116          machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id;
117    }
118 
119    for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
120       unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
121 
122       /* Swizzle inputs.
123        */
124       for (j = 0; j < max_vertices; j++) {
125 #if 0
126          debug_printf("%d) Input vert:\n", i + j);
127          for (slot = 0; slot < shader->info.num_inputs; slot++) {
128             debug_printf("\t%d: %f %f %f %f\n", slot,
129                          input[slot][0],
130                          input[slot][1],
131                          input[slot][2],
132                          input[slot][3]);
133          }
134 #endif
135 	 int basevertex = shader->draw->pt.user.eltSize ? shader->draw->pt.user.eltBias : shader->draw->start_index;
136 
137          if (shader->info.uses_vertexid) {
138             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
139             assert(vid < ARRAY_SIZE(machine->SystemValue));
140             machine->SystemValue[vid].xyzw[0].i[j] = fetch_elts ? fetch_elts[i + j] : (i + j + basevertex);
141          }
142          if (shader->info.uses_basevertex) {
143             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX];
144             assert(vid < ARRAY_SIZE(machine->SystemValue));
145             machine->SystemValue[vid].xyzw[0].i[j] = basevertex;
146          }
147          if (shader->info.uses_vertexid_nobase) {
148             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE];
149             assert(vid < ARRAY_SIZE(machine->SystemValue));
150             machine->SystemValue[vid].xyzw[0].i[j] = fetch_elts ? (fetch_elts[i + j] - basevertex) : (i + j);
151          }
152 
153          for (slot = 0; slot < shader->info.num_inputs; slot++) {
154 #if 0
155             assert(!util_is_inf_or_nan(input[slot][0]));
156             assert(!util_is_inf_or_nan(input[slot][1]));
157             assert(!util_is_inf_or_nan(input[slot][2]));
158             assert(!util_is_inf_or_nan(input[slot][3]));
159 #endif
160             machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
161             machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
162             machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
163             machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
164          }
165 
166          input = (const float (*)[4])((const char *)input + input_stride);
167       }
168 
169       machine->NonHelperMask = (1 << max_vertices) - 1;
170       /* run interpreter */
171       tgsi_exec_machine_run(machine, 0);
172 
173       /* Unswizzle all output results.
174        */
175       for (j = 0; j < max_vertices; j++) {
176          for (slot = 0; slot < shader->info.num_outputs; slot++) {
177             enum tgsi_semantic name = shader->info.output_semantic_name[slot];
178             if (clamp_vertex_color &&
179                 (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR)) {
180                output[slot][0] = SATURATE(machine->Outputs[slot].xyzw[0].f[j]);
181                output[slot][1] = SATURATE(machine->Outputs[slot].xyzw[1].f[j]);
182                output[slot][2] = SATURATE(machine->Outputs[slot].xyzw[2].f[j]);
183                output[slot][3] = SATURATE(machine->Outputs[slot].xyzw[3].f[j]);
184             } else {
185                output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
186                output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
187                output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
188                output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
189             }
190          }
191 
192 #if 0
193          debug_printf("%d) Post xform vert:\n", i + j);
194          for (slot = 0; slot < shader->info.num_outputs; slot++) {
195             debug_printf("\t%d: %f %f %f %f\n", slot,
196                          output[slot][0],
197                          output[slot][1],
198                          output[slot][2],
199                          output[slot][3]);
200             assert(!util_is_inf_or_nan(output[slot][0]));
201          }
202 #endif
203 
204          output = (float (*)[4])((char *)output + output_stride);
205       }
206    }
207 }
208 
209 
210 static void
vs_exec_delete(struct draw_vertex_shader * dvs)211 vs_exec_delete(struct draw_vertex_shader *dvs)
212 {
213    FREE((void*) dvs->state.tokens);
214    FREE(dvs);
215 }
216 
217 
218 struct draw_vertex_shader *
draw_create_vs_exec(struct draw_context * draw,const struct pipe_shader_state * state)219 draw_create_vs_exec(struct draw_context *draw,
220                     const struct pipe_shader_state *state)
221 {
222    struct exec_vertex_shader *vs = CALLOC_STRUCT(exec_vertex_shader);
223 
224    if (!vs)
225       return NULL;
226 
227    if (state->type == PIPE_SHADER_IR_NIR) {
228       vs->base.state.type = PIPE_SHADER_IR_TGSI;
229       vs->base.state.tokens = nir_to_tgsi(state->ir.nir, draw->pipe->screen);
230    } else {
231       assert(state->type == PIPE_SHADER_IR_TGSI);
232       vs->base.state.type = state->type;
233 
234       /* we need to keep a local copy of the tokens */
235       vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
236       if (!vs->base.state.tokens) {
237          FREE(vs);
238          return NULL;
239       }
240    }
241 
242    tgsi_scan_shader(vs->base.state.tokens, &vs->base.info);
243 
244    vs->base.state.stream_output = state->stream_output;
245    vs->base.draw = draw;
246    vs->base.prepare = vs_exec_prepare;
247    vs->base.run_linear = vs_exec_run_linear;
248    vs->base.delete = vs_exec_delete;
249    vs->base.create_variant = draw_vs_create_variant_generic;
250    vs->machine = draw->vs.tgsi.machine;
251 
252    return &vs->base;
253 }
254