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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #include "pipe/p_state.h"
29 #include "util/bitset.h"
30 #include "util/format/u_format.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/u_string.h"
34 
35 #include "freedreno_program.h"
36 
37 #include "fd6_const.h"
38 #include "fd6_emit.h"
39 #include "fd6_format.h"
40 #include "fd6_pack.h"
41 #include "fd6_program.h"
42 #include "fd6_texture.h"
43 
44 void
fd6_emit_shader(struct fd_context * ctx,struct fd_ringbuffer * ring,const struct ir3_shader_variant * so)45 fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,
46                 const struct ir3_shader_variant *so)
47 {
48    enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
49 
50    uint32_t first_exec_offset = 0;
51    uint32_t instrlen = 0;
52    uint32_t hw_stack_offset = 0;
53 
54    switch (so->type) {
55    case MESA_SHADER_VERTEX:
56       first_exec_offset = REG_A6XX_SP_VS_OBJ_FIRST_EXEC_OFFSET;
57       instrlen = REG_A6XX_SP_VS_INSTRLEN;
58       hw_stack_offset = REG_A6XX_SP_VS_PVT_MEM_HW_STACK_OFFSET;
59       break;
60    case MESA_SHADER_TESS_CTRL:
61       first_exec_offset = REG_A6XX_SP_HS_OBJ_FIRST_EXEC_OFFSET;
62       instrlen = REG_A6XX_SP_HS_INSTRLEN;
63       hw_stack_offset = REG_A6XX_SP_HS_PVT_MEM_HW_STACK_OFFSET;
64       break;
65    case MESA_SHADER_TESS_EVAL:
66       first_exec_offset = REG_A6XX_SP_DS_OBJ_FIRST_EXEC_OFFSET;
67       instrlen = REG_A6XX_SP_DS_INSTRLEN;
68       hw_stack_offset = REG_A6XX_SP_DS_PVT_MEM_HW_STACK_OFFSET;
69       break;
70    case MESA_SHADER_GEOMETRY:
71       first_exec_offset = REG_A6XX_SP_GS_OBJ_FIRST_EXEC_OFFSET;
72       instrlen = REG_A6XX_SP_GS_INSTRLEN;
73       hw_stack_offset = REG_A6XX_SP_GS_PVT_MEM_HW_STACK_OFFSET;
74       break;
75    case MESA_SHADER_FRAGMENT:
76       first_exec_offset = REG_A6XX_SP_FS_OBJ_FIRST_EXEC_OFFSET;
77       instrlen = REG_A6XX_SP_FS_INSTRLEN;
78       hw_stack_offset = REG_A6XX_SP_FS_PVT_MEM_HW_STACK_OFFSET;
79       break;
80    case MESA_SHADER_COMPUTE:
81    case MESA_SHADER_KERNEL:
82       first_exec_offset = REG_A6XX_SP_CS_OBJ_FIRST_EXEC_OFFSET;
83       instrlen = REG_A6XX_SP_CS_INSTRLEN;
84       hw_stack_offset = REG_A6XX_SP_CS_PVT_MEM_HW_STACK_OFFSET;
85       break;
86    case MESA_SHADER_TASK:
87    case MESA_SHADER_MESH:
88    case MESA_SHADER_RAYGEN:
89    case MESA_SHADER_ANY_HIT:
90    case MESA_SHADER_CLOSEST_HIT:
91    case MESA_SHADER_MISS:
92    case MESA_SHADER_INTERSECTION:
93    case MESA_SHADER_CALLABLE:
94       unreachable("Unsupported shader stage");
95    case MESA_SHADER_NONE:
96       unreachable("");
97    }
98 
99 #ifdef DEBUG
100    /* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
101    const char *name = so->shader->nir->info.name;
102    if (name)
103       fd_emit_string5(ring, name, strlen(name));
104 #endif
105 
106    uint32_t fibers_per_sp = ctx->screen->info->a6xx.fibers_per_sp;
107    uint32_t num_sp_cores = ctx->screen->info->num_sp_cores;
108 
109    uint32_t per_fiber_size = ALIGN(so->pvtmem_size, 512);
110    if (per_fiber_size > ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size) {
111       if (ctx->pvtmem[so->pvtmem_per_wave].bo)
112          fd_bo_del(ctx->pvtmem[so->pvtmem_per_wave].bo);
113       ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size = per_fiber_size;
114       uint32_t total_size =
115          ALIGN(per_fiber_size * fibers_per_sp, 1 << 12) * num_sp_cores;
116       ctx->pvtmem[so->pvtmem_per_wave].bo = fd_bo_new(
117          ctx->screen->dev, total_size, 0,
118          "pvtmem_%s_%d", so->pvtmem_per_wave ? "per_wave" : "per_fiber",
119          per_fiber_size);
120    } else {
121       per_fiber_size = ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size;
122    }
123 
124    uint32_t per_sp_size = ALIGN(per_fiber_size * fibers_per_sp, 1 << 12);
125 
126    OUT_PKT4(ring, instrlen, 1);
127    OUT_RING(ring, so->instrlen);
128 
129    OUT_PKT4(ring, first_exec_offset, 7);
130    OUT_RING(ring, 0);                /* SP_xS_OBJ_FIRST_EXEC_OFFSET */
131    OUT_RELOC(ring, so->bo, 0, 0, 0); /* SP_xS_OBJ_START_LO */
132    OUT_RING(ring, A6XX_SP_VS_PVT_MEM_PARAM_MEMSIZEPERITEM(per_fiber_size));
133    if (so->pvtmem_size > 0) { /* SP_xS_PVT_MEM_ADDR */
134       OUT_RELOC(ring, ctx->pvtmem[so->pvtmem_per_wave].bo, 0, 0, 0);
135    } else {
136       OUT_RING(ring, 0);
137       OUT_RING(ring, 0);
138    }
139    OUT_RING(ring, A6XX_SP_VS_PVT_MEM_SIZE_TOTALPVTMEMSIZE(per_sp_size) |
140                      COND(so->pvtmem_per_wave,
141                           A6XX_SP_VS_PVT_MEM_SIZE_PERWAVEMEMLAYOUT));
142 
143    OUT_PKT4(ring, hw_stack_offset, 1);
144    OUT_RING(ring, A6XX_SP_VS_PVT_MEM_HW_STACK_OFFSET_OFFSET(per_sp_size));
145 
146    OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);
147    OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
148                      CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
149                      CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
150                      CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
151                      CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
152    OUT_RELOC(ring, so->bo, 0, 0, 0);
153 }
154 
155 /**
156  * Build a pre-baked state-obj to disable SO, so that we aren't dynamically
157  * building this at draw time whenever we transition from SO enabled->disabled
158  */
159 static void
setup_stream_out_disable(struct fd_context * ctx)160 setup_stream_out_disable(struct fd_context *ctx)
161 {
162    unsigned sizedw = 4;
163 
164    if (ctx->screen->info->a6xx.tess_use_shared)
165       sizedw += 2;
166 
167    struct fd_ringbuffer *ring =
168       fd_ringbuffer_new_object(ctx->pipe, (1 + sizedw) * 4);
169 
170    OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, sizedw);
171    OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
172    OUT_RING(ring, 0);
173    OUT_RING(ring, REG_A6XX_VPC_SO_STREAM_CNTL);
174    OUT_RING(ring, 0);
175 
176    if (ctx->screen->info->a6xx.tess_use_shared) {
177       OUT_RING(ring, REG_A6XX_PC_SO_STREAM_CNTL);
178       OUT_RING(ring, 0);
179    }
180 
181    fd6_context(ctx)->streamout_disable_stateobj = ring;
182 }
183 
184 static void
setup_stream_out(struct fd_context * ctx,struct fd6_program_state * state,const struct ir3_shader_variant * v,struct ir3_shader_linkage * l)185 setup_stream_out(struct fd_context *ctx, struct fd6_program_state *state,
186                  const struct ir3_shader_variant *v,
187                  struct ir3_shader_linkage *l)
188 {
189    const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
190 
191    uint32_t ncomp[PIPE_MAX_SO_BUFFERS];
192    uint32_t prog[256 / 2];
193    uint32_t prog_count;
194 
195    memset(ncomp, 0, sizeof(ncomp));
196    memset(prog, 0, sizeof(prog));
197 
198    prog_count = align(l->max_loc, 2) / 2;
199 
200    debug_assert(prog_count < ARRAY_SIZE(prog));
201 
202    for (unsigned i = 0; i < strmout->num_outputs; i++) {
203       const struct ir3_stream_output *out = &strmout->output[i];
204       unsigned k = out->register_index;
205       unsigned idx;
206 
207       ncomp[out->output_buffer] += out->num_components;
208 
209       /* linkage map sorted by order frag shader wants things, so
210        * a bit less ideal here..
211        */
212       for (idx = 0; idx < l->cnt; idx++)
213          if (l->var[idx].regid == v->outputs[k].regid)
214             break;
215 
216       debug_assert(idx < l->cnt);
217 
218       for (unsigned j = 0; j < out->num_components; j++) {
219          unsigned c = j + out->start_component;
220          unsigned loc = l->var[idx].loc + c;
221          unsigned off = j + out->dst_offset; /* in dwords */
222 
223          if (loc & 1) {
224             prog[loc / 2] |= A6XX_VPC_SO_PROG_B_EN |
225                              A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
226                              A6XX_VPC_SO_PROG_B_OFF(off * 4);
227          } else {
228             prog[loc / 2] |= A6XX_VPC_SO_PROG_A_EN |
229                              A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
230                              A6XX_VPC_SO_PROG_A_OFF(off * 4);
231          }
232       }
233    }
234 
235    unsigned sizedw = 12 + (2 * prog_count);
236    if (ctx->screen->info->a6xx.tess_use_shared)
237       sizedw += 2;
238 
239    struct fd_ringbuffer *ring =
240       fd_ringbuffer_new_object(ctx->pipe, (1 + sizedw) * 4);
241 
242    OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, sizedw);
243    OUT_RING(ring, REG_A6XX_VPC_SO_STREAM_CNTL);
244    OUT_RING(ring,
245             A6XX_VPC_SO_STREAM_CNTL_STREAM_ENABLE(0x1) |
246                COND(ncomp[0] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF0_STREAM(1)) |
247                COND(ncomp[1] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF1_STREAM(1)) |
248                COND(ncomp[2] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF2_STREAM(1)) |
249                COND(ncomp[3] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF3_STREAM(1)));
250    OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
251    OUT_RING(ring, ncomp[0]);
252    OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
253    OUT_RING(ring, ncomp[1]);
254    OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
255    OUT_RING(ring, ncomp[2]);
256    OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
257    OUT_RING(ring, ncomp[3]);
258    OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
259    OUT_RING(ring, A6XX_VPC_SO_CNTL_RESET);
260    for (unsigned i = 0; i < prog_count; i++) {
261       OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
262       OUT_RING(ring, prog[i]);
263    }
264    if (ctx->screen->info->a6xx.tess_use_shared) {
265       /* Possibly not tess_use_shared related, but the combination of
266        * tess + xfb fails some tests if we don't emit this.
267        */
268       OUT_RING(ring, REG_A6XX_PC_SO_STREAM_CNTL);
269       OUT_RING(ring, A6XX_PC_SO_STREAM_CNTL_STREAM_ENABLE);
270    }
271 
272    state->streamout_stateobj = ring;
273 }
274 
275 static void
setup_config_stateobj(struct fd_context * ctx,struct fd6_program_state * state)276 setup_config_stateobj(struct fd_context *ctx, struct fd6_program_state *state)
277 {
278    struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 100 * 4);
279 
280    OUT_REG(ring, A6XX_HLSQ_INVALIDATE_CMD(.vs_state = true, .hs_state = true,
281                                           .ds_state = true, .gs_state = true,
282                                           .fs_state = true, .cs_state = true,
283                                           .gfx_ibo = true, .cs_ibo = true, ));
284 
285    debug_assert(state->vs->constlen >= state->bs->constlen);
286 
287    OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
288    OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(state->vs->constlen) |
289                      A6XX_HLSQ_VS_CNTL_ENABLED);
290    OUT_RING(ring, COND(state->hs,
291                        A6XX_HLSQ_HS_CNTL_ENABLED |
292                           A6XX_HLSQ_HS_CNTL_CONSTLEN(state->hs->constlen)));
293    OUT_RING(ring, COND(state->ds,
294                        A6XX_HLSQ_DS_CNTL_ENABLED |
295                           A6XX_HLSQ_DS_CNTL_CONSTLEN(state->ds->constlen)));
296    OUT_RING(ring, COND(state->gs,
297                        A6XX_HLSQ_GS_CNTL_ENABLED |
298                           A6XX_HLSQ_GS_CNTL_CONSTLEN(state->gs->constlen)));
299    OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
300    OUT_RING(ring, A6XX_HLSQ_FS_CNTL_CONSTLEN(state->fs->constlen) |
301                      A6XX_HLSQ_FS_CNTL_ENABLED);
302 
303    OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 1);
304    OUT_RING(ring, COND(state->vs, A6XX_SP_VS_CONFIG_ENABLED) |
305                      A6XX_SP_VS_CONFIG_NIBO(ir3_shader_nibo(state->vs)) |
306                      A6XX_SP_VS_CONFIG_NTEX(state->vs->num_samp) |
307                      A6XX_SP_VS_CONFIG_NSAMP(state->vs->num_samp));
308 
309    OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 1);
310    OUT_RING(ring, COND(state->hs,
311                        A6XX_SP_HS_CONFIG_ENABLED |
312                           A6XX_SP_HS_CONFIG_NIBO(ir3_shader_nibo(state->hs)) |
313                           A6XX_SP_HS_CONFIG_NTEX(state->hs->num_samp) |
314                           A6XX_SP_HS_CONFIG_NSAMP(state->hs->num_samp)));
315 
316    OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 1);
317    OUT_RING(ring, COND(state->ds,
318                        A6XX_SP_DS_CONFIG_ENABLED |
319                           A6XX_SP_DS_CONFIG_NIBO(ir3_shader_nibo(state->ds)) |
320                           A6XX_SP_DS_CONFIG_NTEX(state->ds->num_samp) |
321                           A6XX_SP_DS_CONFIG_NSAMP(state->ds->num_samp)));
322 
323    OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 1);
324    OUT_RING(ring, COND(state->gs,
325                        A6XX_SP_GS_CONFIG_ENABLED |
326                           A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(state->gs)) |
327                           A6XX_SP_GS_CONFIG_NTEX(state->gs->num_samp) |
328                           A6XX_SP_GS_CONFIG_NSAMP(state->gs->num_samp)));
329 
330    OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 1);
331    OUT_RING(ring, COND(state->fs, A6XX_SP_FS_CONFIG_ENABLED) |
332                      A6XX_SP_FS_CONFIG_NIBO(ir3_shader_nibo(state->fs)) |
333                      A6XX_SP_FS_CONFIG_NTEX(state->fs->num_samp) |
334                      A6XX_SP_FS_CONFIG_NSAMP(state->fs->num_samp));
335 
336    OUT_PKT4(ring, REG_A6XX_SP_IBO_COUNT, 1);
337    OUT_RING(ring, ir3_shader_nibo(state->fs));
338 
339    state->config_stateobj = ring;
340 }
341 
342 static inline uint32_t
next_regid(uint32_t reg,uint32_t increment)343 next_regid(uint32_t reg, uint32_t increment)
344 {
345    if (VALIDREG(reg))
346       return reg + increment;
347    else
348       return regid(63, 0);
349 }
350 
351 static void
setup_stateobj(struct fd_ringbuffer * ring,struct fd_context * ctx,struct fd6_program_state * state,const struct ir3_shader_key * key,bool binning_pass)352 setup_stateobj(struct fd_ringbuffer *ring, struct fd_context *ctx,
353                struct fd6_program_state *state,
354                const struct ir3_shader_key *key, bool binning_pass) assert_dt
355 {
356    uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
357    uint32_t clip0_regid, clip1_regid;
358    uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
359    uint32_t smask_in_regid, smask_regid;
360    uint32_t stencilref_regid;
361    uint32_t vertex_regid, instance_regid, layer_regid, vs_primitive_regid;
362    uint32_t hs_invocation_regid;
363    uint32_t tess_coord_x_regid, tess_coord_y_regid, hs_rel_patch_regid,
364       ds_rel_patch_regid, ds_primitive_regid;
365    uint32_t ij_regid[IJ_COUNT];
366    uint32_t gs_header_regid;
367    enum a6xx_threadsize fssz;
368    uint8_t psize_loc = ~0, pos_loc = ~0, layer_loc = ~0;
369    uint8_t clip0_loc, clip1_loc;
370    int i, j;
371 
372    static const struct ir3_shader_variant dummy_fs = {0};
373    const struct ir3_shader_variant *vs = binning_pass ? state->bs : state->vs;
374    const struct ir3_shader_variant *hs = state->hs;
375    const struct ir3_shader_variant *ds = state->ds;
376    const struct ir3_shader_variant *gs = state->gs;
377    const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
378 
379    /* binning VS is wrong when GS is present, so use nonbinning VS
380     * TODO: compile both binning VS/GS variants correctly
381     */
382    if (binning_pass && state->gs)
383       vs = state->vs;
384 
385    bool sample_shading = fs->per_samp | key->sample_shading;
386 
387    fssz = fs->info.double_threadsize ? THREAD128 : THREAD64;
388 
389    pos_regid = ir3_find_output_regid(vs, VARYING_SLOT_POS);
390    psize_regid = ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
391    clip0_regid = ir3_find_output_regid(vs, VARYING_SLOT_CLIP_DIST0);
392    clip1_regid = ir3_find_output_regid(vs, VARYING_SLOT_CLIP_DIST1);
393    layer_regid = ir3_find_output_regid(vs, VARYING_SLOT_LAYER);
394    vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
395    instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
396    if (hs)
397       vs_primitive_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID);
398    else if (gs)
399       vs_primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
400    else
401       vs_primitive_regid = regid(63, 0);
402 
403    bool hs_reads_primid = false, ds_reads_primid = false;
404    if (hs) {
405       tess_coord_x_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD);
406       tess_coord_y_regid = next_regid(tess_coord_x_regid, 1);
407       hs_reads_primid = VALIDREG(ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID));
408       ds_reads_primid = VALIDREG(ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID));
409       hs_rel_patch_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_REL_PATCH_ID_IR3);
410       ds_rel_patch_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_REL_PATCH_ID_IR3);
411       ds_primitive_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID);
412       hs_invocation_regid =
413          ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3);
414 
415       pos_regid = ir3_find_output_regid(ds, VARYING_SLOT_POS);
416       psize_regid = ir3_find_output_regid(ds, VARYING_SLOT_PSIZ);
417       clip0_regid = ir3_find_output_regid(ds, VARYING_SLOT_CLIP_DIST0);
418       clip1_regid = ir3_find_output_regid(ds, VARYING_SLOT_CLIP_DIST1);
419    } else {
420       tess_coord_x_regid = regid(63, 0);
421       tess_coord_y_regid = regid(63, 0);
422       hs_rel_patch_regid = regid(63, 0);
423       ds_rel_patch_regid = regid(63, 0);
424       ds_primitive_regid = regid(63, 0);
425       hs_invocation_regid = regid(63, 0);
426    }
427 
428    bool gs_reads_primid = false;
429    if (gs) {
430       gs_header_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3);
431       gs_reads_primid = VALIDREG(ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID));
432       pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);
433       psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);
434       clip0_regid = ir3_find_output_regid(gs, VARYING_SLOT_CLIP_DIST0);
435       clip1_regid = ir3_find_output_regid(gs, VARYING_SLOT_CLIP_DIST1);
436       layer_regid = ir3_find_output_regid(gs, VARYING_SLOT_LAYER);
437    } else {
438       gs_header_regid = regid(63, 0);
439    }
440 
441    if (fs->color0_mrt) {
442       color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
443          color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
444             ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
445    } else {
446       color_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0);
447       color_regid[1] = ir3_find_output_regid(fs, FRAG_RESULT_DATA1);
448       color_regid[2] = ir3_find_output_regid(fs, FRAG_RESULT_DATA2);
449       color_regid[3] = ir3_find_output_regid(fs, FRAG_RESULT_DATA3);
450       color_regid[4] = ir3_find_output_regid(fs, FRAG_RESULT_DATA4);
451       color_regid[5] = ir3_find_output_regid(fs, FRAG_RESULT_DATA5);
452       color_regid[6] = ir3_find_output_regid(fs, FRAG_RESULT_DATA6);
453       color_regid[7] = ir3_find_output_regid(fs, FRAG_RESULT_DATA7);
454    }
455 
456    samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
457    smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
458    face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
459    coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
460    zwcoord_regid = next_regid(coord_regid, 2);
461    posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
462    smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
463    stencilref_regid = ir3_find_output_regid(fs, FRAG_RESULT_STENCIL);
464    for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
465       ij_regid[i] =
466          ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
467 
468    /* If we have pre-dispatch texture fetches, then ij_pix should not
469     * be DCE'd, even if not actually used in the shader itself:
470     */
471    if (fs->num_sampler_prefetch > 0) {
472       assert(VALIDREG(ij_regid[IJ_PERSP_PIXEL]));
473       /* also, it seems like ij_pix is *required* to be r0.x */
474       assert(ij_regid[IJ_PERSP_PIXEL] == regid(0, 0));
475    }
476 
477    /* we can't write gl_SampleMask for !msaa..  if b0 is zero then we
478     * end up masking the single sample!!
479     */
480    if (!key->msaa)
481       smask_regid = regid(63, 0);
482 
483    /* we could probably divide this up into things that need to be
484     * emitted if frag-prog is dirty vs if vert-prog is dirty..
485     */
486 
487    OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
488    OUT_RING(ring, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
489                      A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
490                      0x7000); // XXX
491    for (int i = 0; i < fs->num_sampler_prefetch; i++) {
492       const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
493       OUT_RING(ring,
494                A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
495                   A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
496                   A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
497                   A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
498                   A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
499                   COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
500                   A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
501    }
502 
503    OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
504    OUT_RING(ring, 0);
505 
506    OUT_PKT4(ring, REG_A6XX_SP_MODE_CONTROL, 1);
507    OUT_RING(ring, A6XX_SP_MODE_CONTROL_CONSTANT_DEMOTION_ENABLE | 4);
508 
509    bool fs_has_dual_src_color =
510       !binning_pass && fs->shader->nir->info.fs.color_is_dual_source;
511 
512    OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);
513    OUT_RING(ring,
514             A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
515                A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
516                A6XX_SP_FS_OUTPUT_CNTL0_STENCILREF_REGID(stencilref_regid) |
517                COND(fs_has_dual_src_color,
518                     A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE));
519 
520    OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
521    OUT_RING(
522       ring,
523       A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
524          A6XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vs->info.max_half_reg + 1) |
525          COND(vs->mergedregs, A6XX_SP_VS_CTRL_REG0_MERGEDREGS) |
526          A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(vs)));
527 
528    fd6_emit_shader(ctx, ring, vs);
529    fd6_emit_immediates(ctx->screen, vs, ring);
530 
531    struct ir3_shader_linkage l = {0};
532    const struct ir3_shader_variant *last_shader = fd6_last_shader(state);
533 
534    bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0);
535    uint8_t clip_mask = last_shader->clip_mask,
536            cull_mask = last_shader->cull_mask;
537    uint8_t clip_cull_mask = clip_mask | cull_mask;
538 
539    /* If we have streamout, link against the real FS, rather than the
540     * dummy FS used for binning pass state, to ensure the OUTLOC's
541     * match.  Depending on whether we end up doing sysmem or gmem,
542     * the actual streamout could happen with either the binning pass
543     * or draw pass program, but the same streamout stateobj is used
544     * in either case:
545     */
546    ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true);
547 
548    bool primid_passthru = l.primid_loc != 0xff;
549    clip0_loc = l.clip0_loc;
550    clip1_loc = l.clip1_loc;
551 
552    OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);
553    OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
554    OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
555    OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
556    OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
557 
558    /* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
559    ir3_link_stream_out(&l, last_shader);
560 
561    if (VALIDREG(layer_regid)) {
562       layer_loc = l.max_loc;
563       ir3_link_add(&l, layer_regid, 0x1, l.max_loc);
564    }
565 
566    if (VALIDREG(pos_regid)) {
567       pos_loc = l.max_loc;
568       ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
569    }
570 
571    if (VALIDREG(psize_regid)) {
572       psize_loc = l.max_loc;
573       ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
574    }
575 
576    /* Handle the case where clip/cull distances aren't read by the FS. Make
577     * sure to avoid adding an output with an empty writemask if the user
578     * disables all the clip distances in the API so that the slot is unused.
579     */
580    if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&
581        (clip_cull_mask & 0xf) != 0) {
582       clip0_loc = l.max_loc;
583       ir3_link_add(&l, clip0_regid, clip_cull_mask & 0xf, l.max_loc);
584    }
585 
586    if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&
587        (clip_cull_mask >> 4) != 0) {
588       clip1_loc = l.max_loc;
589       ir3_link_add(&l, clip1_regid, clip_cull_mask >> 4, l.max_loc);
590    }
591 
592    /* If we have stream-out, we use the full shader for binning
593     * pass, rather than the optimized binning pass one, so that we
594     * have all the varying outputs available for xfb.  So streamout
595     * state should always be derived from the non-binning pass
596     * program:
597     */
598    if (do_streamout && !binning_pass) {
599       setup_stream_out(ctx, state, last_shader, &l);
600 
601       if (!fd6_context(ctx)->streamout_disable_stateobj)
602          setup_stream_out_disable(ctx);
603    }
604 
605    debug_assert(l.cnt <= 32);
606    if (gs)
607       OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
608    else if (ds)
609       OUT_PKT4(ring, REG_A6XX_SP_DS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
610    else
611       OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
612 
613    for (j = 0; j < l.cnt;) {
614       uint32_t reg = 0;
615 
616       reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
617       reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
618       j++;
619 
620       reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
621       reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
622       j++;
623 
624       OUT_RING(ring, reg);
625    }
626 
627    if (gs)
628       OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
629    else if (ds)
630       OUT_PKT4(ring, REG_A6XX_SP_DS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
631    else
632       OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
633 
634    for (j = 0; j < l.cnt;) {
635       uint32_t reg = 0;
636 
637       reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
638       reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
639       reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
640       reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
641 
642       OUT_RING(ring, reg);
643    }
644 
645    if (hs) {
646       assert(vs->mergedregs == hs->mergedregs);
647       OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
648       OUT_RING(
649          ring,
650          A6XX_SP_HS_CTRL_REG0_FULLREGFOOTPRINT(hs->info.max_reg + 1) |
651             A6XX_SP_HS_CTRL_REG0_HALFREGFOOTPRINT(hs->info.max_half_reg + 1) |
652             A6XX_SP_HS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(hs)));
653 
654       fd6_emit_shader(ctx, ring, hs);
655       fd6_emit_immediates(ctx->screen, hs, ring);
656       fd6_emit_link_map(ctx->screen, vs, hs, ring);
657 
658       OUT_PKT4(ring, REG_A6XX_SP_DS_CTRL_REG0, 1);
659       OUT_RING(
660          ring,
661          A6XX_SP_DS_CTRL_REG0_FULLREGFOOTPRINT(ds->info.max_reg + 1) |
662             A6XX_SP_DS_CTRL_REG0_HALFREGFOOTPRINT(ds->info.max_half_reg + 1) |
663             COND(ds->mergedregs, A6XX_SP_DS_CTRL_REG0_MERGEDREGS) |
664             A6XX_SP_DS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(ds)));
665 
666       fd6_emit_shader(ctx, ring, ds);
667       fd6_emit_immediates(ctx->screen, ds, ring);
668       fd6_emit_link_map(ctx->screen, hs, ds, ring);
669 
670       shader_info *hs_info = &hs->shader->nir->info;
671       OUT_PKT4(ring, REG_A6XX_PC_TESS_NUM_VERTEX, 1);
672       OUT_RING(ring, hs_info->tess.tcs_vertices_out);
673 
674       if (ctx->screen->info->a6xx.tess_use_shared) {
675          unsigned hs_input_size = 6 + (3 * (vs->output_size - 1));
676          unsigned wave_input_size =
677                MIN2(64, DIV_ROUND_UP(hs_input_size * 4,
678                                      hs_info->tess.tcs_vertices_out));
679 
680          OUT_PKT4(ring, REG_A6XX_PC_HS_INPUT_SIZE, 1);
681          OUT_RING(ring, hs_input_size);
682 
683          OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
684          OUT_RING(ring, wave_input_size);
685       } else {
686          uint32_t hs_input_size =
687                hs_info->tess.tcs_vertices_out * vs->output_size / 4;
688 
689          /* Total attribute slots in HS incoming patch. */
690          OUT_PKT4(ring, REG_A6XX_PC_HS_INPUT_SIZE, 1);
691          OUT_RING(ring, hs_input_size);
692 
693          const uint32_t wavesize = 64;
694          const uint32_t max_wave_input_size = 64;
695          const uint32_t patch_control_points = hs_info->tess.tcs_vertices_out;
696 
697          /* note: if HS is really just the VS extended, then this
698           * should be by MAX2(patch_control_points, hs_info->tess.tcs_vertices_out)
699           * however that doesn't match the blob, and fails some dEQP tests.
700           */
701          uint32_t prims_per_wave = wavesize / hs_info->tess.tcs_vertices_out;
702          uint32_t max_prims_per_wave = max_wave_input_size * wavesize /
703                (vs->output_size * patch_control_points);
704          prims_per_wave = MIN2(prims_per_wave, max_prims_per_wave);
705 
706          uint32_t total_size =
707                vs->output_size * patch_control_points * prims_per_wave;
708          uint32_t wave_input_size = DIV_ROUND_UP(total_size, wavesize);
709 
710          OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
711          OUT_RING(ring, wave_input_size);
712       }
713 
714       shader_info *ds_info = &ds->shader->nir->info;
715       OUT_PKT4(ring, REG_A6XX_PC_TESS_CNTL, 1);
716       uint32_t output;
717       if (ds_info->tess.point_mode)
718          output = TESS_POINTS;
719       else if (ds_info->tess.primitive_mode == GL_ISOLINES)
720          output = TESS_LINES;
721       else if (ds_info->tess.ccw)
722          output = TESS_CCW_TRIS;
723       else
724          output = TESS_CW_TRIS;
725 
726       OUT_RING(ring, A6XX_PC_TESS_CNTL_SPACING(
727                         fd6_gl2spacing(ds_info->tess.spacing)) |
728                         A6XX_PC_TESS_CNTL_OUTPUT(output));
729 
730       OUT_PKT4(ring, REG_A6XX_VPC_DS_CLIP_CNTL, 1);
731       OUT_RING(ring, A6XX_VPC_DS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
732                         A6XX_VPC_DS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
733                         A6XX_VPC_DS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
734 
735       OUT_PKT4(ring, REG_A6XX_VPC_DS_LAYER_CNTL, 1);
736       OUT_RING(ring, 0x0000ffff);
737 
738       OUT_PKT4(ring, REG_A6XX_GRAS_DS_LAYER_CNTL, 1);
739       OUT_RING(ring, 0x0);
740 
741       OUT_PKT4(ring, REG_A6XX_GRAS_DS_CL_CNTL, 1);
742       OUT_RING(ring, A6XX_GRAS_DS_CL_CNTL_CLIP_MASK(clip_mask) |
743                         A6XX_GRAS_DS_CL_CNTL_CULL_MASK(cull_mask));
744 
745       OUT_PKT4(ring, REG_A6XX_VPC_VS_PACK, 1);
746       OUT_RING(ring, A6XX_VPC_VS_PACK_POSITIONLOC(pos_loc) |
747                         A6XX_VPC_VS_PACK_PSIZELOC(255) |
748                         A6XX_VPC_VS_PACK_STRIDE_IN_VPC(l.max_loc));
749 
750       OUT_PKT4(ring, REG_A6XX_VPC_DS_PACK, 1);
751       OUT_RING(ring, A6XX_VPC_DS_PACK_POSITIONLOC(pos_loc) |
752                         A6XX_VPC_DS_PACK_PSIZELOC(psize_loc) |
753                         A6XX_VPC_DS_PACK_STRIDE_IN_VPC(l.max_loc));
754 
755       OUT_PKT4(ring, REG_A6XX_SP_DS_PRIMITIVE_CNTL, 1);
756       OUT_RING(ring, A6XX_SP_DS_PRIMITIVE_CNTL_OUT(l.cnt));
757 
758       OUT_PKT4(ring, REG_A6XX_PC_DS_OUT_CNTL, 1);
759       OUT_RING(ring, A6XX_PC_DS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |
760                         CONDREG(psize_regid, A6XX_PC_DS_OUT_CNTL_PSIZE) |
761                         COND(ds_reads_primid, A6XX_PC_DS_OUT_CNTL_PRIMITIVE_ID) |
762                         A6XX_PC_DS_OUT_CNTL_CLIP_MASK(clip_cull_mask));
763 
764       OUT_PKT4(ring, REG_A6XX_PC_HS_OUT_CNTL, 1);
765       OUT_RING(ring, COND(hs_reads_primid, A6XX_PC_HS_OUT_CNTL_PRIMITIVE_ID));
766    } else {
767       OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
768       OUT_RING(ring, 0);
769    }
770 
771    OUT_PKT4(ring, REG_A6XX_SP_VS_PRIMITIVE_CNTL, 1);
772    OUT_RING(ring, A6XX_SP_VS_PRIMITIVE_CNTL_OUT(l.cnt));
773 
774    bool enable_varyings = fs->total_in > 0;
775 
776    OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
777    OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
778                      COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
779                      A6XX_VPC_CNTL_0_PRIMIDLOC(l.primid_loc) |
780                      A6XX_VPC_CNTL_0_VIEWIDLOC(0xff));
781 
782    OUT_PKT4(ring, REG_A6XX_PC_VS_OUT_CNTL, 1);
783    OUT_RING(ring, A6XX_PC_VS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |
784                      CONDREG(psize_regid, A6XX_PC_VS_OUT_CNTL_PSIZE) |
785                      CONDREG(layer_regid, A6XX_PC_VS_OUT_CNTL_LAYER) |
786                      A6XX_PC_VS_OUT_CNTL_CLIP_MASK(clip_cull_mask));
787 
788    OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
789    OUT_RING(ring, 0x7); /* XXX */
790    OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
791                      A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
792                      A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
793                      A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE]));
794    OUT_RING(
795       ring,
796       A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
797          A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
798          A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
799             ij_regid[IJ_PERSP_CENTROID]) |
800          A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(
801             ij_regid[IJ_LINEAR_CENTROID]));
802    OUT_RING(
803       ring,
804       A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
805          A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
806          A6XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
807          A6XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));
808    OUT_RING(ring, 0xfcfc); /* line length (?), foveation quality */
809 
810    OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL_0, 1);
811    OUT_RING(ring, A6XX_HLSQ_FS_CNTL_0_THREADSIZE(fssz) |
812                      COND(enable_varyings, A6XX_HLSQ_FS_CNTL_0_VARYINGS));
813 
814    OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
815    OUT_RING(
816       ring,
817       A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
818          COND(enable_varyings, A6XX_SP_FS_CTRL_REG0_VARYING) | 0x1000000 |
819          A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
820          A6XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fs->info.max_half_reg + 1) |
821          COND(fs->mergedregs, A6XX_SP_FS_CTRL_REG0_MERGEDREGS) |
822          A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(fs)) |
823          COND(fs->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
824 
825    OUT_PKT4(ring, REG_A6XX_VPC_VS_LAYER_CNTL, 1);
826    OUT_RING(ring, A6XX_VPC_VS_LAYER_CNTL_LAYERLOC(layer_loc) |
827                      A6XX_VPC_VS_LAYER_CNTL_VIEWLOC(0xff));
828 
829    bool need_size = fs->frag_face || fs->fragcoord_compmask != 0;
830    bool need_size_persamp = false;
831    if (VALIDREG(ij_regid[IJ_PERSP_SIZE])) {
832       if (sample_shading)
833          need_size_persamp = true;
834       else
835          need_size = true;
836    }
837 
838    OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
839    OUT_RING(
840       ring,
841       CONDREG(ij_regid[IJ_PERSP_PIXEL], A6XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
842          CONDREG(ij_regid[IJ_PERSP_CENTROID],
843                  A6XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
844          CONDREG(ij_regid[IJ_PERSP_SAMPLE], A6XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |
845          CONDREG(ij_regid[IJ_LINEAR_PIXEL], A6XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
846          CONDREG(ij_regid[IJ_LINEAR_CENTROID],
847                  A6XX_GRAS_CNTL_IJ_LINEAR_CENTROID) |
848          CONDREG(ij_regid[IJ_LINEAR_SAMPLE], A6XX_GRAS_CNTL_IJ_LINEAR_SAMPLE) |
849          COND(need_size, A6XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
850          COND(need_size_persamp, A6XX_GRAS_CNTL_IJ_LINEAR_SAMPLE) |
851          COND(fs->fragcoord_compmask != 0,
852               A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)));
853 
854    OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
855    OUT_RING(
856       ring,
857       CONDREG(ij_regid[IJ_PERSP_PIXEL],
858               A6XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
859          CONDREG(ij_regid[IJ_PERSP_CENTROID],
860                  A6XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
861          CONDREG(ij_regid[IJ_PERSP_SAMPLE],
862                  A6XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |
863          CONDREG(ij_regid[IJ_LINEAR_PIXEL],
864               A6XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
865          CONDREG(ij_regid[IJ_LINEAR_CENTROID],
866                  A6XX_RB_RENDER_CONTROL0_IJ_LINEAR_CENTROID) |
867          CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
868                  A6XX_RB_RENDER_CONTROL0_IJ_LINEAR_SAMPLE) |
869          COND(need_size, A6XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
870          COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
871          COND(need_size_persamp, A6XX_RB_RENDER_CONTROL0_IJ_LINEAR_SAMPLE) |
872          COND(fs->fragcoord_compmask != 0,
873               A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)));
874 
875    OUT_RING(ring,
876             CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
877                CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
878                CONDREG(ij_regid[IJ_PERSP_SIZE], A6XX_RB_RENDER_CONTROL1_SIZE) |
879                COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
880 
881    OUT_PKT4(ring, REG_A6XX_RB_SAMPLE_CNTL, 1);
882    OUT_RING(ring, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
883 
884    OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_PS_INPUT_CNTL, 1);
885    OUT_RING(ring,
886          CONDREG(samp_id_regid, A6XX_GRAS_LRZ_PS_INPUT_CNTL_SAMPLEID) |
887          A6XX_GRAS_LRZ_PS_INPUT_CNTL_FRAGCOORDSAMPLEMODE(
888             sample_shading ? FRAGCOORD_SAMPLE : FRAGCOORD_CENTER));
889 
890    OUT_PKT4(ring, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
891    OUT_RING(ring, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
892 
893    OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
894    for (i = 0; i < 8; i++) {
895       OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
896                         COND(color_regid[i] & HALF_REG_ID,
897                              A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
898       if (VALIDREG(color_regid[i])) {
899          state->mrt_components |= 0xf << (i * 4);
900       }
901    }
902 
903    /* dual source blending has an extra fs output in the 2nd slot */
904    if (fs_has_dual_src_color) {
905       state->mrt_components |= 0xf << 4;
906    }
907 
908    OUT_PKT4(ring, REG_A6XX_VPC_VS_PACK, 1);
909    OUT_RING(ring, A6XX_VPC_VS_PACK_POSITIONLOC(pos_loc) |
910                      A6XX_VPC_VS_PACK_PSIZELOC(psize_loc) |
911                      A6XX_VPC_VS_PACK_STRIDE_IN_VPC(l.max_loc));
912 
913    if (gs) {
914       assert(gs->mergedregs == (ds ? ds->mergedregs : vs->mergedregs));
915       OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
916       OUT_RING(
917          ring,
918          A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
919             A6XX_SP_GS_CTRL_REG0_HALFREGFOOTPRINT(gs->info.max_half_reg + 1) |
920             A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(gs)));
921 
922       fd6_emit_shader(ctx, ring, gs);
923       fd6_emit_immediates(ctx->screen, gs, ring);
924       if (ds)
925          fd6_emit_link_map(ctx->screen, ds, gs, ring);
926       else
927          fd6_emit_link_map(ctx->screen, vs, gs, ring);
928 
929       OUT_PKT4(ring, REG_A6XX_VPC_GS_PACK, 1);
930       OUT_RING(ring, A6XX_VPC_GS_PACK_POSITIONLOC(pos_loc) |
931                         A6XX_VPC_GS_PACK_PSIZELOC(psize_loc) |
932                         A6XX_VPC_GS_PACK_STRIDE_IN_VPC(l.max_loc));
933 
934       OUT_PKT4(ring, REG_A6XX_VPC_GS_LAYER_CNTL, 1);
935       OUT_RING(ring, A6XX_VPC_GS_LAYER_CNTL_LAYERLOC(layer_loc) | 0xff00);
936 
937       OUT_PKT4(ring, REG_A6XX_GRAS_GS_LAYER_CNTL, 1);
938       OUT_RING(ring,
939                CONDREG(layer_regid, A6XX_GRAS_GS_LAYER_CNTL_WRITES_LAYER));
940 
941       uint32_t flags_regid =
942          ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
943 
944       OUT_PKT4(ring, REG_A6XX_SP_GS_PRIMITIVE_CNTL, 1);
945       OUT_RING(ring, A6XX_SP_GS_PRIMITIVE_CNTL_OUT(l.cnt) |
946                         A6XX_SP_GS_PRIMITIVE_CNTL_FLAGS_REGID(flags_regid));
947 
948       OUT_PKT4(ring, REG_A6XX_PC_GS_OUT_CNTL, 1);
949       OUT_RING(ring,
950                A6XX_PC_GS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |
951                   CONDREG(psize_regid, A6XX_PC_GS_OUT_CNTL_PSIZE) |
952                   CONDREG(layer_regid, A6XX_PC_GS_OUT_CNTL_LAYER) |
953                   COND(gs_reads_primid, A6XX_PC_GS_OUT_CNTL_PRIMITIVE_ID) |
954                   A6XX_PC_GS_OUT_CNTL_CLIP_MASK(clip_cull_mask));
955 
956       uint32_t output;
957       switch (gs->shader->nir->info.gs.output_primitive) {
958       case GL_POINTS:
959          output = TESS_POINTS;
960          break;
961       case GL_LINE_STRIP:
962          output = TESS_LINES;
963          break;
964       case GL_TRIANGLE_STRIP:
965          output = TESS_CW_TRIS;
966          break;
967       default:
968          unreachable("");
969       }
970       OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
971       OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(
972                         gs->shader->nir->info.gs.vertices_out - 1) |
973                         A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
974                         A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(
975                            gs->shader->nir->info.gs.invocations - 1));
976 
977       OUT_PKT4(ring, REG_A6XX_GRAS_GS_CL_CNTL, 1);
978       OUT_RING(ring, A6XX_GRAS_GS_CL_CNTL_CLIP_MASK(clip_mask) |
979                         A6XX_GRAS_GS_CL_CNTL_CULL_MASK(cull_mask));
980 
981       OUT_PKT4(ring, REG_A6XX_VPC_GS_PARAM, 1);
982       OUT_RING(ring, 0xff);
983 
984       OUT_PKT4(ring, REG_A6XX_VPC_GS_CLIP_CNTL, 1);
985       OUT_RING(ring, A6XX_VPC_GS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
986                         A6XX_VPC_GS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
987                         A6XX_VPC_GS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
988 
989       const struct ir3_shader_variant *prev = state->ds ? state->ds : state->vs;
990 
991       /* Size of per-primitive alloction in ldlw memory in vec4s. */
992       uint32_t vec4_size = gs->shader->nir->info.gs.vertices_in *
993                            DIV_ROUND_UP(prev->output_size, 4);
994       OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
995       OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
996 
997       OUT_PKT4(ring, REG_A6XX_PC_MULTIVIEW_CNTL, 1);
998       OUT_RING(ring, 0);
999 
1000       uint32_t prim_size = prev->output_size;
1001       if (prim_size > 64)
1002          prim_size = 64;
1003       else if (prim_size == 64)
1004          prim_size = 63;
1005       OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
1006       OUT_RING(ring, prim_size);
1007    } else {
1008       OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
1009       OUT_RING(ring, 0);
1010       OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
1011       OUT_RING(ring, 0);
1012 
1013       OUT_PKT4(ring, REG_A6XX_GRAS_VS_LAYER_CNTL, 1);
1014       OUT_RING(ring,
1015                CONDREG(layer_regid, A6XX_GRAS_VS_LAYER_CNTL_WRITES_LAYER));
1016    }
1017 
1018    OUT_PKT4(ring, REG_A6XX_VPC_VS_CLIP_CNTL, 1);
1019    OUT_RING(ring, A6XX_VPC_VS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
1020                      A6XX_VPC_VS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
1021                      A6XX_VPC_VS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
1022 
1023    OUT_PKT4(ring, REG_A6XX_GRAS_VS_CL_CNTL, 1);
1024    OUT_RING(ring, A6XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |
1025                      A6XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));
1026 
1027    OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
1028    OUT_RING(ring, 0);
1029 
1030    if (fs->instrlen)
1031       fd6_emit_shader(ctx, ring, fs);
1032 
1033    OUT_REG(ring, A6XX_PC_PRIMID_PASSTHRU(primid_passthru));
1034 
1035    uint32_t non_sysval_input_count = 0;
1036    for (uint32_t i = 0; i < vs->inputs_count; i++)
1037       if (!vs->inputs[i].sysval)
1038          non_sysval_input_count++;
1039 
1040    OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
1041    OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(non_sysval_input_count) |
1042                      A6XX_VFD_CONTROL_0_DECODE_CNT(non_sysval_input_count));
1043 
1044    OUT_PKT4(ring, REG_A6XX_VFD_DEST_CNTL(0), non_sysval_input_count);
1045    for (uint32_t i = 0; i < non_sysval_input_count; i++) {
1046       assert(vs->inputs[i].compmask);
1047       OUT_RING(ring,
1048                A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
1049                   A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid));
1050    }
1051 
1052    OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
1053    OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
1054                      A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
1055                      A6XX_VFD_CONTROL_1_REGID4PRIMID(vs_primitive_regid) |
1056                      0xfc000000);
1057    OUT_RING(ring,
1058             A6XX_VFD_CONTROL_2_REGID_HSRELPATCHID(hs_rel_patch_regid) |
1059                A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid));
1060    OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSRELPATCHID(ds_rel_patch_regid) |
1061                      A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) |
1062                      A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) |
1063                      A6XX_VFD_CONTROL_3_REGID_DSPRIMID(ds_primitive_regid));
1064    OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
1065    OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |
1066                      0xfc00); /* VFD_CONTROL_5 */
1067    OUT_RING(ring, COND(primid_passthru,
1068                        A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU)); /* VFD_CONTROL_6 */
1069 
1070    if (!binning_pass)
1071       fd6_emit_immediates(ctx->screen, fs, ring);
1072 }
1073 
1074 static void emit_interp_state(struct fd_ringbuffer *ring,
1075                               struct ir3_shader_variant *fs, bool rasterflat,
1076                               bool sprite_coord_mode,
1077                               uint32_t sprite_coord_enable);
1078 
1079 static struct fd_ringbuffer *
create_interp_stateobj(struct fd_context * ctx,struct fd6_program_state * state)1080 create_interp_stateobj(struct fd_context *ctx, struct fd6_program_state *state)
1081 {
1082    struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 18 * 4);
1083 
1084    emit_interp_state(ring, state->fs, false, false, 0);
1085 
1086    return ring;
1087 }
1088 
1089 /* build the program streaming state which is not part of the pre-
1090  * baked stateobj because of dependency on other gl state (rasterflat
1091  * or sprite-coord-replacement)
1092  */
1093 struct fd_ringbuffer *
fd6_program_interp_state(struct fd6_emit * emit)1094 fd6_program_interp_state(struct fd6_emit *emit)
1095 {
1096    const struct fd6_program_state *state = fd6_emit_get_prog(emit);
1097 
1098    if (!unlikely(emit->rasterflat || emit->sprite_coord_enable)) {
1099       /* fastpath: */
1100       return fd_ringbuffer_ref(state->interp_stateobj);
1101    } else {
1102       struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
1103          emit->ctx->batch->submit, 18 * 4, FD_RINGBUFFER_STREAMING);
1104 
1105       emit_interp_state(ring, state->fs, emit->rasterflat,
1106                         emit->sprite_coord_mode, emit->sprite_coord_enable);
1107 
1108       return ring;
1109    }
1110 }
1111 
1112 static void
emit_interp_state(struct fd_ringbuffer * ring,struct ir3_shader_variant * fs,bool rasterflat,bool sprite_coord_mode,uint32_t sprite_coord_enable)1113 emit_interp_state(struct fd_ringbuffer *ring, struct ir3_shader_variant *fs,
1114                   bool rasterflat, bool sprite_coord_mode,
1115                   uint32_t sprite_coord_enable)
1116 {
1117    uint32_t vinterp[8], vpsrepl[8];
1118 
1119    memset(vinterp, 0, sizeof(vinterp));
1120    memset(vpsrepl, 0, sizeof(vpsrepl));
1121 
1122    for (int j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count;) {
1123 
1124       /* NOTE: varyings are packed, so if compmask is 0xb
1125        * then first, third, and fourth component occupy
1126        * three consecutive varying slots:
1127        */
1128       unsigned compmask = fs->inputs[j].compmask;
1129 
1130       uint32_t inloc = fs->inputs[j].inloc;
1131 
1132       if (fs->inputs[j].flat || (fs->inputs[j].rasterflat && rasterflat)) {
1133          uint32_t loc = inloc;
1134 
1135          for (int i = 0; i < 4; i++) {
1136             if (compmask & (1 << i)) {
1137                vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
1138                loc++;
1139             }
1140          }
1141       }
1142 
1143       bool coord_mode = sprite_coord_mode;
1144       if (ir3_point_sprite(fs, j, sprite_coord_enable, &coord_mode)) {
1145          /* mask is two 2-bit fields, where:
1146           *   '01' -> S
1147           *   '10' -> T
1148           *   '11' -> 1 - T  (flip mode)
1149           */
1150          unsigned mask = coord_mode ? 0b1101 : 0b1001;
1151          uint32_t loc = inloc;
1152          if (compmask & 0x1) {
1153             vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
1154             loc++;
1155          }
1156          if (compmask & 0x2) {
1157             vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
1158             loc++;
1159          }
1160          if (compmask & 0x4) {
1161             /* .z <- 0.0f */
1162             vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
1163             loc++;
1164          }
1165          if (compmask & 0x8) {
1166             /* .w <- 1.0f */
1167             vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
1168             loc++;
1169          }
1170       }
1171    }
1172 
1173    OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
1174    for (int i = 0; i < 8; i++)
1175       OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
1176 
1177    OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
1178    for (int i = 0; i < 8; i++)
1179       OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
1180 }
1181 
1182 static struct ir3_program_state *
fd6_program_create(void * data,struct ir3_shader_variant * bs,struct ir3_shader_variant * vs,struct ir3_shader_variant * hs,struct ir3_shader_variant * ds,struct ir3_shader_variant * gs,struct ir3_shader_variant * fs,const struct ir3_shader_key * key)1183 fd6_program_create(void *data, struct ir3_shader_variant *bs,
1184                    struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
1185                    struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
1186                    struct ir3_shader_variant *fs,
1187                    const struct ir3_shader_key *key) in_dt
1188 {
1189    struct fd_context *ctx = fd_context(data);
1190    struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);
1191 
1192    tc_assert_driver_thread(ctx->tc);
1193 
1194    /* if we have streamout, use full VS in binning pass, as the
1195     * binning pass VS will have outputs on other than position/psize
1196     * stripped out:
1197     */
1198    state->bs = vs->shader->stream_output.num_outputs ? vs : bs;
1199    state->vs = vs;
1200    state->hs = hs;
1201    state->ds = ds;
1202    state->gs = gs;
1203    state->fs = fs;
1204    state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
1205    state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
1206 
1207 #ifdef DEBUG
1208    if (!ds) {
1209       for (unsigned i = 0; i < bs->inputs_count; i++) {
1210          if (vs->inputs[i].sysval)
1211             continue;
1212          debug_assert(bs->inputs[i].regid == vs->inputs[i].regid);
1213       }
1214    }
1215 #endif
1216 
1217    setup_config_stateobj(ctx, state);
1218    setup_stateobj(state->binning_stateobj, ctx, state, key, true);
1219    setup_stateobj(state->stateobj, ctx, state, key, false);
1220    state->interp_stateobj = create_interp_stateobj(ctx, state);
1221 
1222    struct ir3_stream_output_info *stream_output =
1223       &fd6_last_shader(state)->shader->stream_output;
1224    if (stream_output->num_outputs > 0)
1225       state->stream_output = stream_output;
1226 
1227    return &state->base;
1228 }
1229 
1230 static void
fd6_program_destroy(void * data,struct ir3_program_state * state)1231 fd6_program_destroy(void *data, struct ir3_program_state *state)
1232 {
1233    struct fd6_program_state *so = fd6_program_state(state);
1234    fd_ringbuffer_del(so->stateobj);
1235    fd_ringbuffer_del(so->binning_stateobj);
1236    fd_ringbuffer_del(so->config_stateobj);
1237    fd_ringbuffer_del(so->interp_stateobj);
1238    if (so->streamout_stateobj)
1239       fd_ringbuffer_del(so->streamout_stateobj);
1240    free(so);
1241 }
1242 
1243 static const struct ir3_cache_funcs cache_funcs = {
1244    .create_state = fd6_program_create,
1245    .destroy_state = fd6_program_destroy,
1246 };
1247 
1248 void
fd6_prog_init(struct pipe_context * pctx)1249 fd6_prog_init(struct pipe_context *pctx)
1250 {
1251    struct fd_context *ctx = fd_context(pctx);
1252 
1253    ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
1254 
1255    ir3_prog_init(pctx);
1256 
1257    fd_prog_init(pctx);
1258 }
1259