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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #ifndef FD6_TEXTURE_H_
29 #define FD6_TEXTURE_H_
30 
31 #include "pipe/p_context.h"
32 
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 
36 #include "fd6_context.h"
37 #include "fd6_format.h"
38 
39 struct fd6_sampler_stateobj {
40    struct pipe_sampler_state base;
41    uint32_t texsamp0, texsamp1, texsamp2, texsamp3;
42    bool needs_border;
43    uint16_t seqno;
44 };
45 
46 static inline struct fd6_sampler_stateobj *
fd6_sampler_stateobj(struct pipe_sampler_state * samp)47 fd6_sampler_stateobj(struct pipe_sampler_state *samp)
48 {
49    return (struct fd6_sampler_stateobj *)samp;
50 }
51 
52 struct fd6_pipe_sampler_view {
53    struct pipe_sampler_view base;
54    uint32_t texconst0, texconst1, texconst2, texconst3, texconst5;
55    uint32_t texconst6, texconst7, texconst8, texconst9, texconst10, texconst11;
56    uint32_t offset1, offset2;
57    struct fd_resource *ptr1, *ptr2;
58    uint16_t seqno;
59 
60    /* For detecting when a resource has transitioned from UBWC compressed
61     * to uncompressed, which means the sampler state needs to be updated
62     */
63    uint16_t rsc_seqno;
64 
65    bool needs_validate;
66 };
67 
68 static inline struct fd6_pipe_sampler_view *
fd6_pipe_sampler_view(struct pipe_sampler_view * pview)69 fd6_pipe_sampler_view(struct pipe_sampler_view *pview)
70 {
71    return (struct fd6_pipe_sampler_view *)pview;
72 }
73 
74 void fd6_sampler_view_update(struct fd_context *ctx,
75                              struct fd6_pipe_sampler_view *so) assert_dt;
76 
77 void fd6_texture_init(struct pipe_context *pctx);
78 void fd6_texture_fini(struct pipe_context *pctx);
79 
80 static inline enum a6xx_tex_type
fd6_tex_type(unsigned target)81 fd6_tex_type(unsigned target)
82 {
83    switch (target) {
84    default:
85       assert(0);
86    case PIPE_BUFFER:
87    case PIPE_TEXTURE_1D:
88    case PIPE_TEXTURE_1D_ARRAY:
89       return A6XX_TEX_1D;
90    case PIPE_TEXTURE_RECT:
91    case PIPE_TEXTURE_2D:
92    case PIPE_TEXTURE_2D_ARRAY:
93       return A6XX_TEX_2D;
94    case PIPE_TEXTURE_3D:
95       return A6XX_TEX_3D;
96    case PIPE_TEXTURE_CUBE:
97    case PIPE_TEXTURE_CUBE_ARRAY:
98       return A6XX_TEX_CUBE;
99    }
100 }
101 
102 static inline unsigned
fd6_border_color_offset(struct fd_context * ctx,enum pipe_shader_type type,struct fd_texture_stateobj * tex)103 fd6_border_color_offset(struct fd_context *ctx, enum pipe_shader_type type,
104                         struct fd_texture_stateobj *tex) assert_dt
105 {
106    /* Currently we put the FS border-color state after VS.  Possibly
107     * we could swap the order.
108     *
109     * This will need update for HS/DS/GS
110     */
111    if (type != PIPE_SHADER_FRAGMENT)
112       return 0;
113 
114    unsigned needs_border = false;
115 
116    for (unsigned i = 0; i < tex->num_samplers; i++) {
117       if (!tex->samplers[i])
118          continue;
119 
120       struct fd6_sampler_stateobj *sampler =
121          fd6_sampler_stateobj(tex->samplers[i]);
122 
123       needs_border |= sampler->needs_border;
124    }
125 
126    if (!needs_border)
127       return 0;
128 
129    return ctx->tex[PIPE_SHADER_VERTEX].num_samplers;
130 }
131 
132 /*
133  * Texture stateobj:
134  *
135  * The sampler and sampler-view state is mapped to a single hardware
136  * stateobj which can be emit'd as a pointer in a CP_SET_DRAW_STATE
137  * packet, to avoid the overhead of re-generating the entire cmdstream
138  * when application toggles thru multiple different texture states.
139  */
140 
141 struct fd6_texture_key {
142    struct {
143       /* We need to track the seqno of the rsc as well as of the
144        * sampler view, because resource shadowing/etc can result
145        * that the underlying bo changes (which means the previous
146        * state was no longer valid.
147        */
148       uint16_t rsc_seqno;
149       uint16_t seqno;
150    } view[16];
151    struct {
152       uint16_t seqno;
153    } samp[16];
154    uint8_t type;
155    uint8_t bcolor_offset;
156 };
157 
158 struct fd6_texture_state {
159    struct pipe_reference reference;
160    struct fd6_texture_key key;
161    struct fd_ringbuffer *stateobj;
162    bool needs_border;
163 };
164 
165 struct fd6_texture_state *
166 fd6_texture_state(struct fd_context *ctx, enum pipe_shader_type type,
167                   struct fd_texture_stateobj *tex) assert_dt;
168 
169 /* not called directly: */
170 void __fd6_texture_state_describe(char *buf,
171                                   const struct fd6_texture_state *tex);
172 void __fd6_texture_state_destroy(struct fd6_texture_state *tex);
173 
174 static inline void
fd6_texture_state_reference(struct fd6_texture_state ** ptr,struct fd6_texture_state * tex)175 fd6_texture_state_reference(struct fd6_texture_state **ptr,
176                             struct fd6_texture_state *tex)
177 {
178    struct fd6_texture_state *old_tex = *ptr;
179 
180    if (pipe_reference_described(
181           &(*ptr)->reference, &tex->reference,
182           (debug_reference_descriptor)__fd6_texture_state_describe))
183       __fd6_texture_state_destroy(old_tex);
184 
185    *ptr = tex;
186 }
187 
188 #endif /* FD6_TEXTURE_H_ */
189