Searched defs:getNumLevels (Results 1 – 4 of 4) sorted by relevance
1016 int TestTexture1D::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTexture1D1084 int TestTexture1DArray::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTexture1DArray1164 int TestTexture2D::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTexture2D1232 int TestTexture2DArray::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTexture2DArray1303 int TestTexture3D::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTexture3D1391 int TestTextureCube::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTextureCube1462 int TestTextureCubeArray::getNumLevels (void) const in getNumLevels() function in vkt::pipeline::TestTextureCubeArray
337 int ImageViewTest::getNumLevels (VkImageViewType viewType) in getNumLevels() function in vkt::pipeline::__anon346a61c10111::ImageViewTest
531 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::Texture2DView601 int getNumLevels (void) const { return (int)m_access.size(); } in getNumLevels() function in tcu::TextureLevelPyramid705 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::TextureCubeView737 int getNumLevels (void) const { return (int)m_access[0].size(); } in getNumLevels() function in tcu::TextureCube793 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::Texture1DView902 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::Texture1DArrayView986 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::Texture2DArrayView1088 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::Texture3DView1168 int getNumLevels (void) const { return m_numLevels; } in getNumLevels() function in tcu::TextureCubeArrayView
94 unsigned getNumLevels() const { return Levels.size(); } in getNumLevels() function