Searched defs:hasShader (Results 1 – 8 of 8) sorted by relevance
142 bool hasShader = nullptr == paint.getShader(); in onDraw() local
201 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
165 const bool hasShader = !spec.programs[progNdx].sources.sources[shaderStageNdx].empty(); in isValid() local
352 bool hasShader = SkToBool(paint.getShader()); in addResources() local
245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anon3fdacc460111::ShaderAllocator
730 bool hasShader (glu::ShaderType type) const { return (m_stages & (1u << type)) != 0; } in hasShader() function in vkt::__anona42deac10111::PipelineProgram
298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anon4a3ac2e80111::ShaderAllocator