Searched defs:iAvailableSceneRefNum (Results 1 – 1 of 1) sorted by relevance
970 SRefInfoParam* pAvailableRefParam, int32_t& iAvailableRefNum, int32_t& iAvailableSceneRefNum) { in GetAvailableRefListLosslessScreenRefSelection()1019 SRefInfoParam* pAvailableRefList, int32_t& iAvailableRefNum, int32_t& iAvailableSceneRefNum) { in GetAvailableRefList()1109 int32_t iAvailableSceneRefNum = 0; in DetectSceneChange() local