Searched defs:input_img (Results 1 – 11 of 11) sorted by relevance
/third_party/mindspore/mindspore/ccsrc/minddata/dataset/kernels/image/ |
D | invert_op.cc | 31 cv::Mat input_img = input_cv->mat(); in Compute() local
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D | sharpness_op.cc | 32 cv::Mat input_img = input_cv->mat(); in Compute() local
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D | solarize_op.cc | 37 cv::Mat input_img = input_cv->mat(); in Compute() local
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D | image_utils.cc | 725 cv::Mat input_img = input_cv->mat(); in Rotate() local 919 cv::Mat input_img = input_cv->mat(); in AdjustBrightness() local 946 cv::Mat input_img = input_cv->mat(); in AdjustContrast() local 999 cv::Mat input_img = input_cv->mat(); in AdjustGamma() local 1115 cv::Mat input_img = input_cv->mat(); in AdjustSaturation() local 1149 cv::Mat input_img = input_cv->mat(); in AdjustHue() local 1238 cv::Mat input_img = input_cv->mat(); in Erase() local
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_fmask_expand.c | 42 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "s_tex"); in build_fmask_expand_compute_shader() local
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D | radv_meta_bufimage.c | 46 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() local 228 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() local 408 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() local 562 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_itoi_compute_shader() local 762 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); in build_nir_itoi_r32g32b32_compute_shader() local
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D | radv_meta_resolve_cs.c | 74 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_compute_shader() local 146 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_compute_shader() local
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D | radv_meta_resolve_fs.c | 58 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_fragment_shader() local 336 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_fragment_shader() local
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D | radv_meta.c | 612 nir_variable *input_img, nir_variable *color, in radv_meta_build_resolve_shader_core()
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D | radv_meta_fast_clear.c | 49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "in_img"); in build_dcc_decompress_compute_shader() local
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D | radv_meta_decompress.c | 48 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "in_img"); in build_expand_depth_stencil_compute_shader() local
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