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Searched defs:input_img (Results 1 – 11 of 11) sorted by relevance

/third_party/mindspore/mindspore/ccsrc/minddata/dataset/kernels/image/
Dinvert_op.cc31 cv::Mat input_img = input_cv->mat(); in Compute() local
Dsharpness_op.cc32 cv::Mat input_img = input_cv->mat(); in Compute() local
Dsolarize_op.cc37 cv::Mat input_img = input_cv->mat(); in Compute() local
Dimage_utils.cc725 cv::Mat input_img = input_cv->mat(); in Rotate() local
919 cv::Mat input_img = input_cv->mat(); in AdjustBrightness() local
946 cv::Mat input_img = input_cv->mat(); in AdjustContrast() local
999 cv::Mat input_img = input_cv->mat(); in AdjustGamma() local
1115 cv::Mat input_img = input_cv->mat(); in AdjustSaturation() local
1149 cv::Mat input_img = input_cv->mat(); in AdjustHue() local
1238 cv::Mat input_img = input_cv->mat(); in Erase() local
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fmask_expand.c42 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "s_tex"); in build_fmask_expand_compute_shader() local
Dradv_meta_bufimage.c46 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() local
228 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() local
408 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() local
562 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_itoi_compute_shader() local
762 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); in build_nir_itoi_r32g32b32_compute_shader() local
Dradv_meta_resolve_cs.c74 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_compute_shader() local
146 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_compute_shader() local
Dradv_meta_resolve_fs.c58 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_fragment_shader() local
336 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_fragment_shader() local
Dradv_meta.c612 nir_variable *input_img, nir_variable *color, in radv_meta_build_resolve_shader_core()
Dradv_meta_fast_clear.c49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "in_img"); in build_dcc_decompress_compute_shader() local
Dradv_meta_decompress.c48 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "in_img"); in build_expand_depth_stencil_compute_shader() local