/third_party/ffmpeg/compat/cuda/ |
D | cuda_runtime.h | 79 typedef struct __device_builtin__ __align__(16) int4 struct 82 } int4; typedef
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/third_party/skia/experimental/graphite/src/geom/ |
D | VectorTypes.h | 22 using int4 = ivec<4>; variable
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/third_party/skia/src/gpu/ |
D | GrVx.h | 26 using int4 = ivec<4>; variable
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/third_party/skia/third_party/externals/swiftshader/third_party/astc-encoder/Source/ |
D | astc_mathlib.h | 119 typedef vtype4<int> int4; typedef
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/third_party/skia/src/gpu/tessellate/ |
D | Tessellation.h | 30 using int4 = ivec<4>; variable
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/third_party/flutter/skia/tests/ |
D | SkVxTest.cpp | 25 using int4 = skvx::Vec<4,int32_t>; typedef
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/third_party/skia/tests/ |
D | SkDSLRuntimeEffectTest.cpp | 118 using int4 = std::array<int, 4>; in test_RuntimeEffect_Shaders() typedef
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D | SkVxTest.cpp | 26 using int4 = skvx::Vec<4,int32_t>; typedef
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D | SkRuntimeEffectTest.cpp | 433 using int4 = std::array<int, 4>; in test_RuntimeEffect_Shaders() typedef 538 using int4 = std::array<int, 4>; in test_RuntimeEffect_Blenders() typedef
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/third_party/unity/extras/fixture/test/ |
D | unity_fixture_Test.c | 28 static int int4; variable
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/third_party/skia/third_party/externals/swiftshader/src/System/ |
D | Types.hpp | 209 using int4 = vec4<int>; typedef
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | compatibility.hpp | 82 …typedef tvec4<int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_co… typedef
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/third_party/python/Lib/ |
D | pickletools.py | 266 int4 = ArgumentDescriptor( variable
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/third_party/cJSON/tests/unity/extras/fixture/test/ |
D | unity_fixture_Test.c | 29 static int int4; variable
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/third_party/boost/libs/type_erasure/test/ |
D | test_assign.cpp | 2297 int int4 = 4; in BOOST_AUTO_TEST_CASE() local 2354 int int4 = 4; in BOOST_AUTO_TEST_CASE() local
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | SubzeroReactor.cpp | 2816 Int4 int4(Min(cast, Float4(0xFFFF))); in UShort4() local 2822 Int4 int4(cast); in UShort4() local
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D | LLVMReactor.cpp | 2189 Int4 int4(Min(cast, Float4(0xFFFF))); // packusdw takes care of 0x0000 saturation in UShort4() local
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D | Reactor.cpp | 1962 RValue<Int4> int4 = RoundInt(cast); in RoundShort4() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SpirvShaderDebugger.cpp | 84 using int4 = PerLane<int, 4>; typedef
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/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 2713 using int4 = int[4]; typedef
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