Home
last modified time | relevance | path

Searched defs:int4 (Results 1 – 20 of 20) sorted by relevance

/third_party/ffmpeg/compat/cuda/
Dcuda_runtime.h79 typedef struct __device_builtin__ __align__(16) int4 struct
82 } int4; typedef
/third_party/skia/experimental/graphite/src/geom/
DVectorTypes.h22 using int4 = ivec<4>; variable
/third_party/skia/src/gpu/
DGrVx.h26 using int4 = ivec<4>; variable
/third_party/skia/third_party/externals/swiftshader/third_party/astc-encoder/Source/
Dastc_mathlib.h119 typedef vtype4<int> int4; typedef
/third_party/skia/src/gpu/tessellate/
DTessellation.h30 using int4 = ivec<4>; variable
/third_party/flutter/skia/tests/
DSkVxTest.cpp25 using int4 = skvx::Vec<4,int32_t>; typedef
/third_party/skia/tests/
DSkDSLRuntimeEffectTest.cpp118 using int4 = std::array<int, 4>; in test_RuntimeEffect_Shaders() typedef
DSkVxTest.cpp26 using int4 = skvx::Vec<4,int32_t>; typedef
DSkRuntimeEffectTest.cpp433 using int4 = std::array<int, 4>; in test_RuntimeEffect_Shaders() typedef
538 using int4 = std::array<int, 4>; in test_RuntimeEffect_Blenders() typedef
/third_party/unity/extras/fixture/test/
Dunity_fixture_Test.c28 static int int4; variable
/third_party/skia/third_party/externals/swiftshader/src/System/
DTypes.hpp209 using int4 = vec4<int>; typedef
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dcompatibility.hpp82 …typedef tvec4<int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_co… typedef
/third_party/python/Lib/
Dpickletools.py266 int4 = ArgumentDescriptor( variable
/third_party/cJSON/tests/unity/extras/fixture/test/
Dunity_fixture_Test.c29 static int int4; variable
/third_party/boost/libs/type_erasure/test/
Dtest_assign.cpp2297 int int4 = 4; in BOOST_AUTO_TEST_CASE() local
2354 int int4 = 4; in BOOST_AUTO_TEST_CASE() local
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DSubzeroReactor.cpp2816 Int4 int4(Min(cast, Float4(0xFFFF))); in UShort4() local
2822 Int4 int4(cast); in UShort4() local
DLLVMReactor.cpp2189 Int4 int4(Min(cast, Float4(0xFFFF))); // packusdw takes care of 0x0000 saturation in UShort4() local
DReactor.cpp1962 RValue<Int4> int4 = RoundInt(cast); in RoundShort4() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp84 using int4 = PerLane<int, 4>; typedef
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp2713 using int4 = int[4]; typedef