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Searched defs:intType (Results 1 – 12 of 12) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
DglsShaderExecUtil.cpp121 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader() local
200 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader() local
324 const glu::VarType intType (intBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local
436 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory_model/
DvktMemoryModelMessagePassing.cpp351 const bool intType = (m_data.dataType == DATA_TYPE_UINT || m_data.dataType == DATA_TYPE_UINT64); in initPrograms() local
843 const bool intType = (m_data.dataType == DATA_TYPE_UINT || m_data.dataType == DATA_TYPE_UINT64); in initProgramsTransitive() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderIntegerFunctionTests.cpp901 const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); in BitCountCase() local
961 const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); in FindLSBCase() local
1021 const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); in FindMSBCase() local
Des31fShaderCommonFunctionTests.cpp996 …const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu:… in FloatBitsToUintIntCase() local
1704 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in FrexpCase() local
1795 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in LdexpCase() local
2170 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in init() local
/third_party/flutter/skia/src/sksl/
DSkSLContext.h412 static std::unique_ptr<Type> fp_type(const Type* intType, const Type* boolType) { in fp_type()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderIntegerFunctionTests.cpp1099 const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); in BitCountCase() local
1163 const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); in FindLSBCase() local
1227 const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); in findMSBCase() local
DvktShaderExecutor.cpp229 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader() local
337 const glu::VarType intType (intBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local
411 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader() local
460 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader() local
DvktShaderCommonFunctionTests.cpp905 …const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu:… in FloatBitsToUintIntCase() local
1036 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in init() local
/third_party/glslang/SPIRV/
DSpvBuilder.cpp1588 spv::Id intType = makeUintType(32); in createArrayLength() local
1599 spv::Id intType = makeUintType(32); in createCooperativeMatrixLength() local
2218 Id intType = isUnsignedResult ? makeUintType(32) : makeIntType(32); in createTextureQueryCall() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp916 …const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu:… in FloatBitsToUintIntCase() local
1662 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in init() local
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
Dpacking.inl682 GLM_FUNC_QUALIFIER vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v)
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() local