1 /*
2 * Copyright © 2019 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "compiler/nir/nir_builder.h"
25 #include "ir3_compiler.h"
26 #include "ir3_nir.h"
27
28 struct state {
29 uint32_t topology;
30
31 struct primitive_map {
32 unsigned loc[32 + 4]; /* +POSITION +PSIZE +CLIP_DIST0 +CLIP_DIST1 */
33 unsigned stride;
34 } map;
35
36 nir_ssa_def *header;
37
38 nir_variable *vertex_count_var;
39 nir_variable *emitted_vertex_var;
40 nir_variable *vertex_flags_out;
41
42 struct exec_list old_outputs;
43 struct exec_list new_outputs;
44 struct exec_list emit_outputs;
45
46 /* tess ctrl shader on a650 gets the local primitive id at different bits: */
47 unsigned local_primitive_id_start;
48 };
49
50 static nir_ssa_def *
bitfield_extract(nir_builder * b,nir_ssa_def * v,uint32_t start,uint32_t mask)51 bitfield_extract(nir_builder *b, nir_ssa_def *v, uint32_t start, uint32_t mask)
52 {
53 return nir_iand(b, nir_ushr(b, v, nir_imm_int(b, start)),
54 nir_imm_int(b, mask));
55 }
56
57 static nir_ssa_def *
build_invocation_id(nir_builder * b,struct state * state)58 build_invocation_id(nir_builder *b, struct state *state)
59 {
60 return bitfield_extract(b, state->header, 11, 31);
61 }
62
63 static nir_ssa_def *
build_vertex_id(nir_builder * b,struct state * state)64 build_vertex_id(nir_builder *b, struct state *state)
65 {
66 return bitfield_extract(b, state->header, 6, 31);
67 }
68
69 static nir_ssa_def *
build_local_primitive_id(nir_builder * b,struct state * state)70 build_local_primitive_id(nir_builder *b, struct state *state)
71 {
72 return bitfield_extract(b, state->header, state->local_primitive_id_start,
73 63);
74 }
75
76 static bool
is_tess_levels(gl_varying_slot slot)77 is_tess_levels(gl_varying_slot slot)
78 {
79 return (slot == VARYING_SLOT_PRIMITIVE_ID ||
80 slot == VARYING_SLOT_TESS_LEVEL_OUTER ||
81 slot == VARYING_SLOT_TESS_LEVEL_INNER);
82 }
83
84 /* Return a deterministic index for varyings. We can't rely on driver_location
85 * to be correct without linking the different stages first, so we create
86 * "primitive maps" where the producer decides on the location of each varying
87 * slot and then exports a per-slot array to the consumer. This compacts the
88 * gl_varying_slot space down a bit so that the primitive maps aren't too
89 * large.
90 *
91 * Note: per-patch varyings are currently handled separately, without any
92 * compacting.
93 *
94 * TODO: We could probably use the driver_location's directly in the non-SSO
95 * (Vulkan) case.
96 */
97
98 static unsigned
shader_io_get_unique_index(gl_varying_slot slot)99 shader_io_get_unique_index(gl_varying_slot slot)
100 {
101 if (slot == VARYING_SLOT_POS)
102 return 0;
103 if (slot == VARYING_SLOT_PSIZ)
104 return 1;
105 if (slot == VARYING_SLOT_CLIP_DIST0)
106 return 2;
107 if (slot == VARYING_SLOT_CLIP_DIST1)
108 return 3;
109 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
110 return 4 + (slot - VARYING_SLOT_VAR0);
111 unreachable("illegal slot in get unique index\n");
112 }
113
114 static nir_ssa_def *
build_local_offset(nir_builder * b,struct state * state,nir_ssa_def * vertex,uint32_t location,uint32_t comp,nir_ssa_def * offset)115 build_local_offset(nir_builder *b, struct state *state, nir_ssa_def *vertex,
116 uint32_t location, uint32_t comp, nir_ssa_def *offset)
117 {
118 nir_ssa_def *primitive_stride = nir_load_vs_primitive_stride_ir3(b);
119 nir_ssa_def *primitive_offset =
120 nir_imul24(b, build_local_primitive_id(b, state), primitive_stride);
121 nir_ssa_def *attr_offset;
122 nir_ssa_def *vertex_stride;
123 unsigned index = shader_io_get_unique_index(location);
124
125 switch (b->shader->info.stage) {
126 case MESA_SHADER_VERTEX:
127 case MESA_SHADER_TESS_EVAL:
128 vertex_stride = nir_imm_int(b, state->map.stride * 4);
129 attr_offset = nir_imm_int(b, state->map.loc[index] + 4 * comp);
130 break;
131 case MESA_SHADER_TESS_CTRL:
132 case MESA_SHADER_GEOMETRY:
133 vertex_stride = nir_load_vs_vertex_stride_ir3(b);
134 attr_offset = nir_iadd(b, nir_load_primitive_location_ir3(b, index),
135 nir_imm_int(b, comp * 4));
136 break;
137 default:
138 unreachable("bad shader stage");
139 }
140
141 nir_ssa_def *vertex_offset = nir_imul24(b, vertex, vertex_stride);
142
143 return nir_iadd(
144 b, nir_iadd(b, primitive_offset, vertex_offset),
145 nir_iadd(b, attr_offset, nir_ishl(b, offset, nir_imm_int(b, 4))));
146 }
147
148 static nir_intrinsic_instr *
replace_intrinsic(nir_builder * b,nir_intrinsic_instr * intr,nir_intrinsic_op op,nir_ssa_def * src0,nir_ssa_def * src1,nir_ssa_def * src2)149 replace_intrinsic(nir_builder *b, nir_intrinsic_instr *intr,
150 nir_intrinsic_op op, nir_ssa_def *src0, nir_ssa_def *src1,
151 nir_ssa_def *src2)
152 {
153 nir_intrinsic_instr *new_intr = nir_intrinsic_instr_create(b->shader, op);
154
155 new_intr->src[0] = nir_src_for_ssa(src0);
156 if (src1)
157 new_intr->src[1] = nir_src_for_ssa(src1);
158 if (src2)
159 new_intr->src[2] = nir_src_for_ssa(src2);
160
161 new_intr->num_components = intr->num_components;
162
163 if (nir_intrinsic_infos[op].has_dest)
164 nir_ssa_dest_init(&new_intr->instr, &new_intr->dest, intr->num_components,
165 32, NULL);
166
167 nir_builder_instr_insert(b, &new_intr->instr);
168
169 if (nir_intrinsic_infos[op].has_dest)
170 nir_ssa_def_rewrite_uses(&intr->dest.ssa, &new_intr->dest.ssa);
171
172 nir_instr_remove(&intr->instr);
173
174 return new_intr;
175 }
176
177 static void
build_primitive_map(nir_shader * shader,struct primitive_map * map)178 build_primitive_map(nir_shader *shader, struct primitive_map *map)
179 {
180 /* All interfaces except the TCS <-> TES interface use ldlw, which takes
181 * an offset in bytes, so each vec4 slot is 16 bytes. TCS <-> TES uses
182 * ldg, which takes an offset in dwords, but each per-vertex slot has
183 * space for every vertex, and there's space at the beginning for
184 * per-patch varyings.
185 */
186 unsigned slot_size = 16, start = 0;
187 if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
188 slot_size = shader->info.tess.tcs_vertices_out * 4;
189 start = util_last_bit(shader->info.patch_outputs_written) * 4;
190 }
191
192 uint64_t mask = shader->info.outputs_written;
193 unsigned loc = start;
194 while (mask) {
195 int location = u_bit_scan64(&mask);
196 if (is_tess_levels(location))
197 continue;
198
199 unsigned index = shader_io_get_unique_index(location);
200 map->loc[index] = loc;
201 loc += slot_size;
202 }
203
204 map->stride = loc;
205 /* Use units of dwords for the stride. */
206 if (shader->info.stage != MESA_SHADER_TESS_CTRL)
207 map->stride /= 4;
208 }
209
210 /* For shader stages that receive a primitive map, calculate how big it should
211 * be.
212 */
213
214 static unsigned
calc_primitive_map_size(nir_shader * shader)215 calc_primitive_map_size(nir_shader *shader)
216 {
217 uint64_t mask = shader->info.inputs_read;
218 unsigned max_index = 0;
219 while (mask) {
220 int location = u_bit_scan64(&mask);
221
222 if (is_tess_levels(location))
223 continue;
224
225 unsigned index = shader_io_get_unique_index(location);
226 max_index = MAX2(max_index, index + 1);
227 }
228
229 return max_index;
230 }
231
232 static void
lower_block_to_explicit_output(nir_block * block,nir_builder * b,struct state * state)233 lower_block_to_explicit_output(nir_block *block, nir_builder *b,
234 struct state *state)
235 {
236 nir_foreach_instr_safe (instr, block) {
237 if (instr->type != nir_instr_type_intrinsic)
238 continue;
239
240 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
241
242 switch (intr->intrinsic) {
243 case nir_intrinsic_store_output: {
244 // src[] = { value, offset }.
245
246 /* nir_lower_io_to_temporaries replaces all access to output
247 * variables with temp variables and then emits a nir_copy_var at
248 * the end of the shader. Thus, we should always get a full wrmask
249 * here.
250 */
251 assert(
252 util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
253
254 b->cursor = nir_instr_remove(&intr->instr);
255
256 nir_ssa_def *vertex_id = build_vertex_id(b, state);
257 nir_ssa_def *offset = build_local_offset(
258 b, state, vertex_id, nir_intrinsic_io_semantics(intr).location,
259 nir_intrinsic_component(intr), intr->src[1].ssa);
260
261 nir_store_shared_ir3(b, intr->src[0].ssa, offset);
262 break;
263 }
264
265 default:
266 break;
267 }
268 }
269 }
270
271 static nir_ssa_def *
local_thread_id(nir_builder * b)272 local_thread_id(nir_builder *b)
273 {
274 return bitfield_extract(b, nir_load_gs_header_ir3(b), 16, 1023);
275 }
276
277 void
ir3_nir_lower_to_explicit_output(nir_shader * shader,struct ir3_shader_variant * v,unsigned topology)278 ir3_nir_lower_to_explicit_output(nir_shader *shader,
279 struct ir3_shader_variant *v,
280 unsigned topology)
281 {
282 struct state state = {};
283
284 build_primitive_map(shader, &state.map);
285 memcpy(v->output_loc, state.map.loc, sizeof(v->output_loc));
286
287 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
288 assert(impl);
289
290 nir_builder b;
291 nir_builder_init(&b, impl);
292 b.cursor = nir_before_cf_list(&impl->body);
293
294 if (v->type == MESA_SHADER_VERTEX && topology != IR3_TESS_NONE)
295 state.header = nir_load_tcs_header_ir3(&b);
296 else
297 state.header = nir_load_gs_header_ir3(&b);
298
299 nir_foreach_block_safe (block, impl)
300 lower_block_to_explicit_output(block, &b, &state);
301
302 nir_metadata_preserve(impl,
303 nir_metadata_block_index | nir_metadata_dominance);
304
305 v->output_size = state.map.stride;
306 }
307
308 static void
lower_block_to_explicit_input(nir_block * block,nir_builder * b,struct state * state)309 lower_block_to_explicit_input(nir_block *block, nir_builder *b,
310 struct state *state)
311 {
312 nir_foreach_instr_safe (instr, block) {
313 if (instr->type != nir_instr_type_intrinsic)
314 continue;
315
316 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
317
318 switch (intr->intrinsic) {
319 case nir_intrinsic_load_per_vertex_input: {
320 // src[] = { vertex, offset }.
321
322 b->cursor = nir_before_instr(&intr->instr);
323
324 nir_ssa_def *offset = build_local_offset(
325 b, state,
326 intr->src[0].ssa, // this is typically gl_InvocationID
327 nir_intrinsic_io_semantics(intr).location,
328 nir_intrinsic_component(intr), intr->src[1].ssa);
329
330 replace_intrinsic(b, intr, nir_intrinsic_load_shared_ir3, offset, NULL,
331 NULL);
332 break;
333 }
334
335 case nir_intrinsic_load_invocation_id: {
336 b->cursor = nir_before_instr(&intr->instr);
337
338 nir_ssa_def *iid = build_invocation_id(b, state);
339 nir_ssa_def_rewrite_uses(&intr->dest.ssa, iid);
340 nir_instr_remove(&intr->instr);
341 break;
342 }
343
344 default:
345 break;
346 }
347 }
348 }
349
350 void
ir3_nir_lower_to_explicit_input(nir_shader * shader,struct ir3_shader_variant * v)351 ir3_nir_lower_to_explicit_input(nir_shader *shader,
352 struct ir3_shader_variant *v)
353 {
354 struct state state = {};
355
356 /* when using stl/ldl (instead of stlw/ldlw) for linking VS and HS,
357 * HS uses a different primitive id, which starts at bit 16 in the header
358 */
359 if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
360 v->shader->compiler->tess_use_shared)
361 state.local_primitive_id_start = 16;
362
363 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
364 assert(impl);
365
366 nir_builder b;
367 nir_builder_init(&b, impl);
368 b.cursor = nir_before_cf_list(&impl->body);
369
370 if (shader->info.stage == MESA_SHADER_GEOMETRY)
371 state.header = nir_load_gs_header_ir3(&b);
372 else
373 state.header = nir_load_tcs_header_ir3(&b);
374
375 nir_foreach_block_safe (block, impl)
376 lower_block_to_explicit_input(block, &b, &state);
377
378 v->input_size = calc_primitive_map_size(shader);
379 }
380
381 static nir_ssa_def *
build_tcs_out_vertices(nir_builder * b)382 build_tcs_out_vertices(nir_builder *b)
383 {
384 if (b->shader->info.stage == MESA_SHADER_TESS_CTRL)
385 return nir_imm_int(b, b->shader->info.tess.tcs_vertices_out);
386 else
387 return nir_load_patch_vertices_in(b);
388 }
389
390 static nir_ssa_def *
build_per_vertex_offset(nir_builder * b,struct state * state,nir_ssa_def * vertex,uint32_t location,uint32_t comp,nir_ssa_def * offset)391 build_per_vertex_offset(nir_builder *b, struct state *state,
392 nir_ssa_def *vertex, uint32_t location, uint32_t comp,
393 nir_ssa_def *offset)
394 {
395 nir_ssa_def *patch_id = nir_load_rel_patch_id_ir3(b);
396 nir_ssa_def *patch_stride = nir_load_hs_patch_stride_ir3(b);
397 nir_ssa_def *patch_offset = nir_imul24(b, patch_id, patch_stride);
398 nir_ssa_def *attr_offset;
399
400 if (nir_src_is_const(nir_src_for_ssa(offset))) {
401 location += nir_src_as_uint(nir_src_for_ssa(offset));
402 offset = nir_imm_int(b, 0);
403 } else {
404 /* Offset is in vec4's, but we need it in unit of components for the
405 * load/store_global_ir3 offset.
406 */
407 offset = nir_ishl(b, offset, nir_imm_int(b, 2));
408 }
409
410 nir_ssa_def *vertex_offset;
411 if (vertex) {
412 unsigned index = shader_io_get_unique_index(location);
413 switch (b->shader->info.stage) {
414 case MESA_SHADER_TESS_CTRL:
415 attr_offset = nir_imm_int(b, state->map.loc[index] + comp);
416 break;
417 case MESA_SHADER_TESS_EVAL:
418 attr_offset = nir_iadd(b, nir_load_primitive_location_ir3(b, index),
419 nir_imm_int(b, comp));
420 break;
421 default:
422 unreachable("bad shader state");
423 }
424
425 attr_offset = nir_iadd(b, attr_offset,
426 nir_imul24(b, offset, build_tcs_out_vertices(b)));
427 vertex_offset = nir_ishl(b, vertex, nir_imm_int(b, 2));
428 } else {
429 assert(location >= VARYING_SLOT_PATCH0 &&
430 location <= VARYING_SLOT_TESS_MAX);
431 unsigned index = location - VARYING_SLOT_PATCH0;
432 attr_offset = nir_iadd(b, nir_imm_int(b, index * 4 + comp), offset);
433 vertex_offset = nir_imm_int(b, 0);
434 }
435
436 return nir_iadd(b, nir_iadd(b, patch_offset, attr_offset), vertex_offset);
437 }
438
439 static nir_ssa_def *
build_patch_offset(nir_builder * b,struct state * state,uint32_t base,uint32_t comp,nir_ssa_def * offset)440 build_patch_offset(nir_builder *b, struct state *state, uint32_t base,
441 uint32_t comp, nir_ssa_def *offset)
442 {
443 return build_per_vertex_offset(b, state, NULL, base, comp, offset);
444 }
445
446 static void
tess_level_components(struct state * state,uint32_t * inner,uint32_t * outer)447 tess_level_components(struct state *state, uint32_t *inner, uint32_t *outer)
448 {
449 switch (state->topology) {
450 case IR3_TESS_TRIANGLES:
451 *inner = 1;
452 *outer = 3;
453 break;
454 case IR3_TESS_QUADS:
455 *inner = 2;
456 *outer = 4;
457 break;
458 case IR3_TESS_ISOLINES:
459 *inner = 0;
460 *outer = 2;
461 break;
462 default:
463 unreachable("bad");
464 }
465 }
466
467 static nir_ssa_def *
build_tessfactor_base(nir_builder * b,gl_varying_slot slot,struct state * state)468 build_tessfactor_base(nir_builder *b, gl_varying_slot slot, struct state *state)
469 {
470 uint32_t inner_levels, outer_levels;
471 tess_level_components(state, &inner_levels, &outer_levels);
472
473 const uint32_t patch_stride = 1 + inner_levels + outer_levels;
474
475 nir_ssa_def *patch_id = nir_load_rel_patch_id_ir3(b);
476
477 nir_ssa_def *patch_offset =
478 nir_imul24(b, patch_id, nir_imm_int(b, patch_stride));
479
480 uint32_t offset;
481 switch (slot) {
482 case VARYING_SLOT_PRIMITIVE_ID:
483 offset = 0;
484 break;
485 case VARYING_SLOT_TESS_LEVEL_OUTER:
486 offset = 1;
487 break;
488 case VARYING_SLOT_TESS_LEVEL_INNER:
489 offset = 1 + outer_levels;
490 break;
491 default:
492 unreachable("bad");
493 }
494
495 return nir_iadd(b, patch_offset, nir_imm_int(b, offset));
496 }
497
498 static void
lower_tess_ctrl_block(nir_block * block,nir_builder * b,struct state * state)499 lower_tess_ctrl_block(nir_block *block, nir_builder *b, struct state *state)
500 {
501 nir_foreach_instr_safe (instr, block) {
502 if (instr->type != nir_instr_type_intrinsic)
503 continue;
504
505 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
506
507 switch (intr->intrinsic) {
508 case nir_intrinsic_load_per_vertex_output: {
509 // src[] = { vertex, offset }.
510
511 b->cursor = nir_before_instr(&intr->instr);
512
513 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
514 nir_ssa_def *offset = build_per_vertex_offset(
515 b, state, intr->src[0].ssa,
516 nir_intrinsic_io_semantics(intr).location,
517 nir_intrinsic_component(intr), intr->src[1].ssa);
518
519 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address,
520 offset, NULL);
521 break;
522 }
523
524 case nir_intrinsic_store_per_vertex_output: {
525 // src[] = { value, vertex, offset }.
526
527 b->cursor = nir_before_instr(&intr->instr);
528
529 /* sparse writemask not supported */
530 assert(
531 util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
532
533 nir_ssa_def *value = intr->src[0].ssa;
534 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
535 nir_ssa_def *offset = build_per_vertex_offset(
536 b, state, intr->src[1].ssa,
537 nir_intrinsic_io_semantics(intr).location,
538 nir_intrinsic_component(intr), intr->src[2].ssa);
539
540 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3, value,
541 address, offset);
542
543 break;
544 }
545
546 case nir_intrinsic_load_output: {
547 // src[] = { offset }.
548
549 b->cursor = nir_before_instr(&intr->instr);
550
551 nir_ssa_def *address, *offset;
552
553 /* note if vectorization of the tess level loads ever happens:
554 * "ldg" across 16-byte boundaries can behave incorrectly if results
555 * are never used. most likely some issue with (sy) not properly
556 * syncing with values coming from a second memory transaction.
557 */
558 gl_varying_slot location = nir_intrinsic_io_semantics(intr).location;
559 if (is_tess_levels(location)) {
560 assert(intr->dest.ssa.num_components == 1);
561 address = nir_load_tess_factor_base_ir3(b);
562 offset = build_tessfactor_base(b, location, state);
563 } else {
564 address = nir_load_tess_param_base_ir3(b);
565 offset = build_patch_offset(b, state, location,
566 nir_intrinsic_component(intr),
567 intr->src[0].ssa);
568 }
569
570 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address,
571 offset, NULL);
572 break;
573 }
574
575 case nir_intrinsic_store_output: {
576 // src[] = { value, offset }.
577
578 /* write patch output to bo */
579
580 b->cursor = nir_before_instr(&intr->instr);
581
582 /* sparse writemask not supported */
583 assert(
584 util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
585
586 gl_varying_slot location = nir_intrinsic_io_semantics(intr).location;
587 if (is_tess_levels(location)) {
588 uint32_t inner_levels, outer_levels, levels;
589 tess_level_components(state, &inner_levels, &outer_levels);
590
591 assert(intr->src[0].ssa->num_components == 1);
592
593 nir_ssa_def *offset =
594 nir_iadd_imm(b, intr->src[1].ssa, nir_intrinsic_component(intr));
595
596 nir_if *nif = NULL;
597 if (location != VARYING_SLOT_PRIMITIVE_ID) {
598 /* with tess levels are defined as float[4] and float[2],
599 * but tess factor BO has smaller sizes for tris/isolines,
600 * so we have to discard any writes beyond the number of
601 * components for inner/outer levels
602 */
603 if (location == VARYING_SLOT_TESS_LEVEL_OUTER)
604 levels = outer_levels;
605 else
606 levels = inner_levels;
607
608 nif = nir_push_if(b, nir_ult(b, offset, nir_imm_int(b, levels)));
609 }
610
611 replace_intrinsic(
612 b, intr, nir_intrinsic_store_global_ir3, intr->src[0].ssa,
613 nir_load_tess_factor_base_ir3(b),
614 nir_iadd(b, offset, build_tessfactor_base(b, location, state)));
615
616 if (location != VARYING_SLOT_PRIMITIVE_ID) {
617 nir_pop_if(b, nif);
618 }
619 } else {
620 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
621 nir_ssa_def *offset = build_patch_offset(
622 b, state, location, nir_intrinsic_component(intr),
623 intr->src[1].ssa);
624
625 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3,
626 intr->src[0].ssa, address, offset);
627 }
628 break;
629 }
630
631 default:
632 break;
633 }
634 }
635 }
636
637 static void
emit_tess_epilouge(nir_builder * b,struct state * state)638 emit_tess_epilouge(nir_builder *b, struct state *state)
639 {
640 /* Insert endpatch instruction:
641 *
642 * TODO we should re-work this to use normal flow control.
643 */
644
645 nir_end_patch_ir3(b);
646 }
647
648 void
ir3_nir_lower_tess_ctrl(nir_shader * shader,struct ir3_shader_variant * v,unsigned topology)649 ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v,
650 unsigned topology)
651 {
652 struct state state = {.topology = topology};
653
654 if (shader_debug_enabled(shader->info.stage)) {
655 mesa_logi("NIR (before tess lowering) for %s shader:",
656 _mesa_shader_stage_to_string(shader->info.stage));
657 nir_log_shaderi(shader);
658 }
659
660 build_primitive_map(shader, &state.map);
661 memcpy(v->output_loc, state.map.loc, sizeof(v->output_loc));
662 v->output_size = state.map.stride;
663
664 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
665 assert(impl);
666
667 nir_builder b;
668 nir_builder_init(&b, impl);
669 b.cursor = nir_before_cf_list(&impl->body);
670
671 state.header = nir_load_tcs_header_ir3(&b);
672
673 /* If required, store gl_PrimitiveID. */
674 if (v->key.tcs_store_primid) {
675 b.cursor = nir_after_cf_list(&impl->body);
676
677 nir_store_output(&b, nir_load_primitive_id(&b), nir_imm_int(&b, 0),
678 .io_semantics = {
679 .location = VARYING_SLOT_PRIMITIVE_ID,
680 .num_slots = 1
681 });
682
683 b.cursor = nir_before_cf_list(&impl->body);
684 }
685
686 nir_foreach_block_safe (block, impl)
687 lower_tess_ctrl_block(block, &b, &state);
688
689 /* Now move the body of the TCS into a conditional:
690 *
691 * if (gl_InvocationID < num_vertices)
692 * // body
693 *
694 */
695
696 nir_cf_list body;
697 nir_cf_extract(&body, nir_before_cf_list(&impl->body),
698 nir_after_cf_list(&impl->body));
699
700 b.cursor = nir_after_cf_list(&impl->body);
701
702 /* Re-emit the header, since the old one got moved into the if branch */
703 state.header = nir_load_tcs_header_ir3(&b);
704 nir_ssa_def *iid = build_invocation_id(&b, &state);
705
706 const uint32_t nvertices = shader->info.tess.tcs_vertices_out;
707 nir_ssa_def *cond = nir_ult(&b, iid, nir_imm_int(&b, nvertices));
708
709 nir_if *nif = nir_push_if(&b, cond);
710
711 nir_cf_reinsert(&body, b.cursor);
712
713 b.cursor = nir_after_cf_list(&nif->then_list);
714
715 /* Insert conditional exit for threads invocation id != 0 */
716 nir_ssa_def *iid0_cond = nir_ieq_imm(&b, iid, 0);
717 nir_cond_end_ir3(&b, iid0_cond);
718
719 emit_tess_epilouge(&b, &state);
720
721 nir_pop_if(&b, nif);
722
723 nir_metadata_preserve(impl, nir_metadata_none);
724 }
725
726 static void
lower_tess_eval_block(nir_block * block,nir_builder * b,struct state * state)727 lower_tess_eval_block(nir_block *block, nir_builder *b, struct state *state)
728 {
729 nir_foreach_instr_safe (instr, block) {
730 if (instr->type != nir_instr_type_intrinsic)
731 continue;
732
733 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
734
735 switch (intr->intrinsic) {
736 case nir_intrinsic_load_tess_coord: {
737 b->cursor = nir_after_instr(&intr->instr);
738 nir_ssa_def *x = nir_channel(b, &intr->dest.ssa, 0);
739 nir_ssa_def *y = nir_channel(b, &intr->dest.ssa, 1);
740 nir_ssa_def *z;
741
742 if (state->topology == IR3_TESS_TRIANGLES)
743 z = nir_fsub(b, nir_fsub(b, nir_imm_float(b, 1.0f), y), x);
744 else
745 z = nir_imm_float(b, 0.0f);
746
747 nir_ssa_def *coord = nir_vec3(b, x, y, z);
748
749 nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, coord,
750 b->cursor.instr);
751 break;
752 }
753
754 case nir_intrinsic_load_per_vertex_input: {
755 // src[] = { vertex, offset }.
756
757 b->cursor = nir_before_instr(&intr->instr);
758
759 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
760 nir_ssa_def *offset = build_per_vertex_offset(
761 b, state, intr->src[0].ssa,
762 nir_intrinsic_io_semantics(intr).location,
763 nir_intrinsic_component(intr), intr->src[1].ssa);
764
765 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address,
766 offset, NULL);
767 break;
768 }
769
770 case nir_intrinsic_load_input: {
771 // src[] = { offset }.
772
773 b->cursor = nir_before_instr(&intr->instr);
774
775 nir_ssa_def *address, *offset;
776
777 /* note if vectorization of the tess level loads ever happens:
778 * "ldg" across 16-byte boundaries can behave incorrectly if results
779 * are never used. most likely some issue with (sy) not properly
780 * syncing with values coming from a second memory transaction.
781 */
782 gl_varying_slot location = nir_intrinsic_io_semantics(intr).location;
783 if (is_tess_levels(location)) {
784 assert(intr->dest.ssa.num_components == 1);
785 address = nir_load_tess_factor_base_ir3(b);
786 offset = build_tessfactor_base(b, location, state);
787 } else {
788 address = nir_load_tess_param_base_ir3(b);
789 offset = build_patch_offset(b, state, location,
790 nir_intrinsic_component(intr),
791 intr->src[0].ssa);
792 }
793
794 offset =
795 nir_iadd(b, offset, nir_imm_int(b, nir_intrinsic_component(intr)));
796
797 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address,
798 offset, NULL);
799 break;
800 }
801
802 default:
803 break;
804 }
805 }
806 }
807
808 void
ir3_nir_lower_tess_eval(nir_shader * shader,struct ir3_shader_variant * v,unsigned topology)809 ir3_nir_lower_tess_eval(nir_shader *shader, struct ir3_shader_variant *v,
810 unsigned topology)
811 {
812 struct state state = {.topology = topology};
813
814 if (shader_debug_enabled(shader->info.stage)) {
815 mesa_logi("NIR (before tess lowering) for %s shader:",
816 _mesa_shader_stage_to_string(shader->info.stage));
817 nir_log_shaderi(shader);
818 }
819
820 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
821 assert(impl);
822
823 nir_builder b;
824 nir_builder_init(&b, impl);
825
826 nir_foreach_block_safe (block, impl)
827 lower_tess_eval_block(block, &b, &state);
828
829 v->input_size = calc_primitive_map_size(shader);
830
831 nir_metadata_preserve(impl, nir_metadata_none);
832 }
833
834 static void
lower_gs_block(nir_block * block,nir_builder * b,struct state * state)835 lower_gs_block(nir_block *block, nir_builder *b, struct state *state)
836 {
837 nir_foreach_instr_safe (instr, block) {
838 if (instr->type != nir_instr_type_intrinsic)
839 continue;
840
841 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
842
843 switch (intr->intrinsic) {
844 case nir_intrinsic_end_primitive: {
845 /* Note: This ignores the stream, which seems to match the blob
846 * behavior. I'm guessing the HW ignores any extraneous cut
847 * signals from an EndPrimitive() that doesn't correspond to the
848 * rasterized stream.
849 */
850 b->cursor = nir_before_instr(&intr->instr);
851 nir_store_var(b, state->vertex_flags_out, nir_imm_int(b, 4), 0x1);
852 nir_instr_remove(&intr->instr);
853 break;
854 }
855
856 case nir_intrinsic_emit_vertex: {
857 /* Load the vertex count */
858 b->cursor = nir_before_instr(&intr->instr);
859 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
860
861 nir_push_if(b, nir_ieq(b, count, local_thread_id(b)));
862
863 unsigned stream = nir_intrinsic_stream_id(intr);
864 /* vertex_flags_out |= stream */
865 nir_store_var(b, state->vertex_flags_out,
866 nir_ior(b, nir_load_var(b, state->vertex_flags_out),
867 nir_imm_int(b, stream)),
868 0x1 /* .x */);
869
870 foreach_two_lists (dest_node, &state->emit_outputs, src_node,
871 &state->old_outputs) {
872 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
873 nir_variable *src = exec_node_data(nir_variable, src_node, node);
874 nir_copy_var(b, dest, src);
875 }
876
877 nir_instr_remove(&intr->instr);
878
879 nir_store_var(b, state->emitted_vertex_var,
880 nir_iadd(b, nir_load_var(b, state->emitted_vertex_var),
881 nir_imm_int(b, 1)),
882 0x1);
883
884 nir_pop_if(b, NULL);
885
886 /* Increment the vertex count by 1 */
887 nir_store_var(b, state->vertex_count_var,
888 nir_iadd(b, count, nir_imm_int(b, 1)), 0x1); /* .x */
889 nir_store_var(b, state->vertex_flags_out, nir_imm_int(b, 0), 0x1);
890
891 break;
892 }
893
894 default:
895 break;
896 }
897 }
898 }
899
900 void
ir3_nir_lower_gs(nir_shader * shader)901 ir3_nir_lower_gs(nir_shader *shader)
902 {
903 struct state state = {};
904
905 if (shader_debug_enabled(shader->info.stage)) {
906 mesa_logi("NIR (before gs lowering):");
907 nir_log_shaderi(shader);
908 }
909
910 /* Create an output var for vertex_flags. This will be shadowed below,
911 * same way regular outputs get shadowed, and this variable will become a
912 * temporary.
913 */
914 state.vertex_flags_out = nir_variable_create(
915 shader, nir_var_shader_out, glsl_uint_type(), "vertex_flags");
916 state.vertex_flags_out->data.driver_location = shader->num_outputs++;
917 state.vertex_flags_out->data.location = VARYING_SLOT_GS_VERTEX_FLAGS_IR3;
918 state.vertex_flags_out->data.interpolation = INTERP_MODE_NONE;
919
920 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
921 assert(impl);
922
923 nir_builder b;
924 nir_builder_init(&b, impl);
925 b.cursor = nir_before_cf_list(&impl->body);
926
927 state.header = nir_load_gs_header_ir3(&b);
928
929 /* Generate two set of shadow vars for the output variables. The first
930 * set replaces the real outputs and the second set (emit_outputs) we'll
931 * assign in the emit_vertex conditionals. Then at the end of the shader
932 * we copy the emit_outputs to the real outputs, so that we get
933 * store_output in uniform control flow.
934 */
935 exec_list_make_empty(&state.old_outputs);
936 nir_foreach_shader_out_variable_safe (var, shader) {
937 exec_node_remove(&var->node);
938 exec_list_push_tail(&state.old_outputs, &var->node);
939 }
940 exec_list_make_empty(&state.new_outputs);
941 exec_list_make_empty(&state.emit_outputs);
942 nir_foreach_variable_in_list (var, &state.old_outputs) {
943 /* Create a new output var by cloning the original output var and
944 * stealing the name.
945 */
946 nir_variable *output = nir_variable_clone(var, shader);
947 exec_list_push_tail(&state.new_outputs, &output->node);
948
949 /* Rewrite the original output to be a shadow variable. */
950 var->name = ralloc_asprintf(var, "%s@gs-temp", output->name);
951 var->data.mode = nir_var_shader_temp;
952
953 /* Clone the shadow variable to create the emit shadow variable that
954 * we'll assign in the emit conditionals.
955 */
956 nir_variable *emit_output = nir_variable_clone(var, shader);
957 emit_output->name = ralloc_asprintf(var, "%s@emit-temp", output->name);
958 exec_list_push_tail(&state.emit_outputs, &emit_output->node);
959 }
960
961 /* During the shader we'll keep track of which vertex we're currently
962 * emitting for the EmitVertex test and how many vertices we emitted so we
963 * know to discard if didn't emit any. In most simple shaders, this can
964 * all be statically determined and gets optimized away.
965 */
966 state.vertex_count_var =
967 nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
968 state.emitted_vertex_var =
969 nir_local_variable_create(impl, glsl_uint_type(), "emitted_vertex");
970
971 /* Initialize to 0. */
972 b.cursor = nir_before_cf_list(&impl->body);
973 nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1);
974 nir_store_var(&b, state.emitted_vertex_var, nir_imm_int(&b, 0), 0x1);
975 nir_store_var(&b, state.vertex_flags_out, nir_imm_int(&b, 4), 0x1);
976
977 nir_foreach_block_safe (block, impl)
978 lower_gs_block(block, &b, &state);
979
980 set_foreach (impl->end_block->predecessors, block_entry) {
981 struct nir_block *block = (void *)block_entry->key;
982 b.cursor = nir_after_block_before_jump(block);
983
984 nir_ssa_def *cond =
985 nir_ieq_imm(&b, nir_load_var(&b, state.emitted_vertex_var), 0);
986
987 nir_discard_if(&b, cond);
988
989 foreach_two_lists (dest_node, &state.new_outputs, src_node,
990 &state.emit_outputs) {
991 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
992 nir_variable *src = exec_node_data(nir_variable, src_node, node);
993 nir_copy_var(&b, dest, src);
994 }
995 }
996
997 exec_list_append(&shader->variables, &state.old_outputs);
998 exec_list_append(&shader->variables, &state.emit_outputs);
999 exec_list_append(&shader->variables, &state.new_outputs);
1000
1001 nir_metadata_preserve(impl, nir_metadata_none);
1002
1003 nir_lower_global_vars_to_local(shader);
1004 nir_split_var_copies(shader);
1005 nir_lower_var_copies(shader);
1006
1007 nir_fixup_deref_modes(shader);
1008
1009 if (shader_debug_enabled(shader->info.stage)) {
1010 mesa_logi("NIR (after gs lowering):");
1011 nir_log_shaderi(shader);
1012 }
1013 }
1014