Searched defs:isBound (Results 1 – 10 of 10) sorted by relevance
245 bool isBound = context->isCurrentTransformFeedback(this); in detachBuffer() local270 bool isBound = context && context->isCurrentTransformFeedback(this); in bindIndexedBuffer() local
124 ANGLE_INLINE bool isBound() const { return mState.mBindingCount > 0; } in isBound() function
114 bool isBound = context->isCurrentVertexArray(this); in onDestroy() local149 bool isBound = context->isCurrentVertexArray(this); in detachBuffer() local
259 bool isBound = context->isCurrentTransformFeedback(this); in detachBuffer() local284 bool isBound = context && context->isCurrentTransformFeedback(this); in bindIndexedBuffer() local
128 bool isBound = context->isCurrentVertexArray(this); in onDestroy() local178 bool isBound = context->isCurrentVertexArray(this); in detachBuffer() local
20 isBound: "[PC Preview] unknow isBound", property
79 bool isBound() const { return Position < 0; } in isBound() function
338 isBound: "[PC Preview] unknow isBound", property
179 virtual bool isBound (void) const { return m_bound; } in isBound() function in deqp::gls::ContextArray
897 bool isBound (void) const { return m_bound; } in isBound() function in deqp::gls::__anondc8ad4d10111::AttributeArray