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1  /*
2   * Copyright © 2013 Intel Corporation
3   *
4   * Permission is hereby granted, free of charge, to any person obtaining a
5   * copy of this software and associated documentation files (the "Software"),
6   * to deal in the Software without restriction, including without limitation
7   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8   * and/or sell copies of the Software, and to permit persons to whom the
9   * Software is furnished to do so, subject to the following conditions:
10   *
11   * The above copyright notice and this permission notice (including the next
12   * paragraph) shall be included in all copies or substantial portions of the
13   * Software.
14   *
15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21   * IN THE SOFTWARE.
22   *
23   */
24 
25 #ifndef INTEL_DEVICE_INFO_H
26 #define INTEL_DEVICE_INFO_H
27 
28 #include <stdbool.h>
29 #include <stdint.h>
30 
31 #include "util/macros.h"
32 #include "compiler/shader_enums.h"
33 
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 struct drm_i915_query_topology_info;
39 
40 #define INTEL_DEVICE_MAX_NAME_SIZE        64
41 #define INTEL_DEVICE_MAX_SLICES           (6)  /* Maximum on gfx10 */
42 #define INTEL_DEVICE_MAX_SUBSLICES        (8)  /* Maximum on gfx11 */
43 #define INTEL_DEVICE_MAX_EUS_PER_SUBSLICE (16) /* Maximum on gfx12 */
44 #define INTEL_DEVICE_MAX_PIXEL_PIPES      (3)  /* Maximum on gfx12 */
45 
46 /**
47  * Intel hardware information and quirks
48  */
49 struct intel_device_info
50 {
51    /* Driver internal numbers used to differentiate platforms. */
52    int ver;
53    int verx10;
54    int display_ver;
55    int revision;
56    int gt;
57 
58    bool is_g4x;
59    bool is_ivybridge;
60    bool is_baytrail;
61    bool is_haswell;
62    bool is_broadwell;
63    bool is_cherryview;
64    bool is_skylake;
65    bool is_broxton;
66    bool is_kabylake;
67    bool is_geminilake;
68    bool is_coffeelake;
69    bool is_elkhartlake;
70    bool is_tigerlake;
71    bool is_rocketlake;
72    bool is_dg1;
73    bool is_alderlake;
74    bool is_dg2;
75 
76    bool has_hiz_and_separate_stencil;
77    bool must_use_separate_stencil;
78    bool has_sample_with_hiz;
79    bool has_llc;
80 
81    bool has_pln;
82    bool has_64bit_float;
83    bool has_64bit_int;
84    bool has_integer_dword_mul;
85    bool has_compr4;
86    bool has_surface_tile_offset;
87    bool supports_simd16_3src;
88    bool disable_ccs_repack;
89    bool has_aux_map;
90    bool has_tiling_uapi;
91    bool has_ray_tracing;
92    bool has_local_mem;
93    bool has_lsc;
94 
95    /**
96     * \name Intel hardware quirks
97     *  @{
98     */
99    bool has_negative_rhw_bug;
100 
101    /**
102     * Some versions of Gen hardware don't do centroid interpolation correctly
103     * on unlit pixels, causing incorrect values for derivatives near triangle
104     * edges.  Enabling this flag causes the fragment shader to use
105     * non-centroid interpolation for unlit pixels, at the expense of two extra
106     * fragment shader instructions.
107     */
108    bool needs_unlit_centroid_workaround;
109    /** @} */
110 
111    /**
112     * \name GPU hardware limits
113     *
114     * In general, you can find shader thread maximums by looking at the "Maximum
115     * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
116     * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
117     * limits come from the "Number of URB Entries" field in the
118     * 3DSTATE_URB_VS command and friends.
119     *
120     * These fields are used to calculate the scratch space to allocate.  The
121     * amount of scratch space can be larger without being harmful on modern
122     * GPUs, however, prior to Haswell, programming the maximum number of threads
123     * to greater than the hardware maximum would cause GPU performance to tank.
124     *
125     *  @{
126     */
127    /**
128     * Total number of slices present on the device whether or not they've been
129     * fused off.
130     *
131     * XXX: CS thread counts are limited by the inability to do cross subslice
132     * communication. It is the effectively the number of logical threads which
133     * can be executed in a subslice. Fuse configurations may cause this number
134     * to change, so we program @max_cs_threads as the lower maximum.
135     */
136    unsigned num_slices;
137 
138    /**
139     * Maximum number of slices present on this device (can be more than
140     * num_slices if some slices are fused).
141     */
142    unsigned max_slices;
143 
144    /**
145     * Number of subslices for each slice (used to be uniform until CNL).
146     */
147    unsigned num_subslices[INTEL_DEVICE_MAX_SUBSLICES];
148 
149    /**
150     * Maximum number of subslices per slice present on this device (can be
151     * more than the maximum value in the num_subslices[] array if some
152     * subslices are fused).
153     */
154    unsigned max_subslices_per_slice;
155 
156    /**
157     * Number of subslices on each pixel pipe (ICL).
158     */
159    unsigned ppipe_subslices[INTEL_DEVICE_MAX_PIXEL_PIPES];
160 
161    /**
162     * Upper bound of number of EU per subslice (some SKUs might have just 1 EU
163     * fused across all subslices, like 47 EUs, in which case this number won't
164     * be acurate for one subslice).
165     */
166    unsigned num_eu_per_subslice;
167 
168    /**
169     * Maximum number of EUs per subslice (can be more than num_eu_per_subslice
170     * if some EUs are fused off).
171     */
172    unsigned max_eu_per_subslice;
173 
174    /**
175     * Number of threads per eu, varies between 4 and 8 between generations.
176     */
177    unsigned num_thread_per_eu;
178 
179    /**
180     * A bit mask of the slices available.
181     */
182    uint8_t slice_masks;
183 
184    /**
185     * An array of bit mask of the subslices available, use subslice_slice_stride
186     * to access this array.
187     */
188    uint8_t subslice_masks[INTEL_DEVICE_MAX_SLICES *
189                           DIV_ROUND_UP(INTEL_DEVICE_MAX_SUBSLICES, 8)];
190 
191    /**
192     * The number of enabled subslices (considering fusing). For exactly which
193     * subslices are enabled, see subslice_masks[].
194     */
195    unsigned subslice_total;
196 
197    /**
198     * An array of bit mask of EUs available, use eu_slice_stride &
199     * eu_subslice_stride to access this array.
200     */
201    uint8_t eu_masks[INTEL_DEVICE_MAX_SLICES *
202                     INTEL_DEVICE_MAX_SUBSLICES *
203                     DIV_ROUND_UP(INTEL_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
204 
205    /**
206     * Stride to access subslice_masks[].
207     */
208    uint16_t subslice_slice_stride;
209 
210    /**
211     * Strides to access eu_masks[].
212     */
213    uint16_t eu_slice_stride;
214    uint16_t eu_subslice_stride;
215 
216    unsigned l3_banks;
217    unsigned max_vs_threads;   /**< Maximum Vertex Shader threads */
218    unsigned max_tcs_threads;  /**< Maximum Hull Shader threads */
219    unsigned max_tes_threads;  /**< Maximum Domain Shader threads */
220    unsigned max_gs_threads;   /**< Maximum Geometry Shader threads. */
221    /**
222     * Theoretical maximum number of Pixel Shader threads.
223     *
224     * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
225     * automatically scale pixel shader thread count, based on a single value
226     * programmed into 3DSTATE_PS.
227     *
228     * To calculate the maximum number of threads for Gfx8 beyond (which have
229     * multiple Pixel Shader Dispatchers):
230     *
231     * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
232     * - Usually there's only one PSD per subslice, so use the number of
233     *   subslices for number of PSDs.
234     * - For max_wm_threads, the total should be PSD threads * #PSDs.
235     */
236    unsigned max_wm_threads;
237 
238    /**
239     * Maximum Compute Shader threads.
240     *
241     * Thread count * number of EUs per subslice
242     */
243    unsigned max_cs_threads;
244 
245    /**
246     * Maximum number of threads per workgroup supported by the GPGPU_WALKER or
247     * COMPUTE_WALKER command.
248     *
249     * This may be smaller than max_cs_threads as it takes into account added
250     * restrictions on the GPGPU/COMPUTE_WALKER commands.  While max_cs_threads
251     * expresses the total parallelism of the GPU, this expresses the maximum
252     * number of threads we can dispatch in a single workgroup.
253     */
254    unsigned max_cs_workgroup_threads;
255 
256    /**
257     * The maximum number of potential scratch ids. Due to hardware
258     * implementation details, the range of scratch ids may be larger than the
259     * number of subslices.
260     */
261    unsigned max_scratch_ids[MESA_SHADER_STAGES];
262 
263    struct {
264       /**
265        * Fixed size of the URB.
266        *
267        * On Gfx6 and DG1, this is measured in KB.  Gfx4-5 instead measure
268        * this in 512b blocks, as that's more convenient there.
269        *
270        * On most Gfx7+ platforms, the URB is a section of the L3 cache,
271        * and can be resized based on the L3 programming.  For those platforms,
272        * simply leave this field blank (zero) - it isn't used.
273        */
274       unsigned size;
275 
276       /**
277        * The minimum number of URB entries.  See the 3DSTATE_URB_<XS> docs.
278        */
279       unsigned min_entries[4];
280 
281       /**
282        * The maximum number of URB entries.  See the 3DSTATE_URB_<XS> docs.
283        */
284       unsigned max_entries[4];
285    } urb;
286 
287    /* Maximum size in Kb that can be allocated to constants in the URB, this
288     * is usually divided among the stages for implementing push constants.
289     * See 3DSTATE_PUSH_CONSTANT_ALLOC_*.
290     */
291    unsigned max_constant_urb_size_kb;
292 
293    /**
294     * Size of the command streamer prefetch. This is important to know for
295     * self modifying batches.
296     */
297    unsigned cs_prefetch_size;
298 
299    /**
300     * For the longest time the timestamp frequency for Gen's timestamp counter
301     * could be assumed to be 12.5MHz, where the least significant bit neatly
302     * corresponded to 80 nanoseconds.
303     *
304     * Since Gfx9 the numbers aren't so round, with a a frequency of 12MHz for
305     * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
306     * BXT.
307     *
308     * For simplicty to fit with the current code scaling by a single constant
309     * to map from raw timestamps to nanoseconds we now do the conversion in
310     * floating point instead of integer arithmetic.
311     *
312     * In general it's probably worth noting that the documented constants we
313     * have for the per-platform timestamp frequencies aren't perfect and
314     * shouldn't be trusted for scaling and comparing timestamps with a large
315     * delta.
316     *
317     * E.g. with crude testing on my system using the 'correct' scale factor I'm
318     * seeing a drift of ~2 milliseconds per second.
319     */
320    uint64_t timestamp_frequency;
321 
322    uint64_t aperture_bytes;
323 
324    /**
325     * ID to put into the .aub files.
326     */
327    int simulator_id;
328 
329    /**
330     * holds the pci device id
331     */
332    uint32_t chipset_id;
333 
334    /**
335     * holds the name of the device
336     */
337    char name[INTEL_DEVICE_MAX_NAME_SIZE];
338 
339    /**
340     * no_hw is true when the chipset_id pci device id has been overridden
341     */
342    bool no_hw;
343    /** @} */
344 };
345 
346 #ifdef GFX_VER
347 
348 #define intel_device_info_is_9lp(devinfo) \
349    (GFX_VER == 9 && ((devinfo)->is_broxton || (devinfo)->is_geminilake))
350 
351 #else
352 
353 #define intel_device_info_is_9lp(devinfo) \
354    ((devinfo)->is_broxton || (devinfo)->is_geminilake)
355 
356 #endif
357 
358 static inline bool
intel_device_info_subslice_available(const struct intel_device_info * devinfo,int slice,int subslice)359 intel_device_info_subslice_available(const struct intel_device_info *devinfo,
360                                      int slice, int subslice)
361 {
362    return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride +
363                                    subslice / 8] & (1U << (subslice % 8))) != 0;
364 }
365 
366 static inline bool
intel_device_info_eu_available(const struct intel_device_info * devinfo,int slice,int subslice,int eu)367 intel_device_info_eu_available(const struct intel_device_info *devinfo,
368                                int slice, int subslice, int eu)
369 {
370    unsigned subslice_offset = slice * devinfo->eu_slice_stride +
371       subslice * devinfo->eu_subslice_stride;
372 
373    return (devinfo->eu_masks[subslice_offset + eu / 8] & (1U << eu % 8)) != 0;
374 }
375 
376 static inline uint32_t
intel_device_info_subslice_total(const struct intel_device_info * devinfo)377 intel_device_info_subslice_total(const struct intel_device_info *devinfo)
378 {
379    uint32_t total = 0;
380 
381    for (size_t i = 0; i < ARRAY_SIZE(devinfo->subslice_masks); i++) {
382       total += __builtin_popcount(devinfo->subslice_masks[i]);
383    }
384 
385    return total;
386 }
387 
388 static inline uint32_t
intel_device_info_eu_total(const struct intel_device_info * devinfo)389 intel_device_info_eu_total(const struct intel_device_info *devinfo)
390 {
391    uint32_t total = 0;
392 
393    for (uint32_t i = 0; i < ARRAY_SIZE(devinfo->eu_masks); i++)
394       total += __builtin_popcount(devinfo->eu_masks[i]);
395 
396    return total;
397 }
398 
399 static inline unsigned
intel_device_info_num_dual_subslices(UNUSED const struct intel_device_info * devinfo)400 intel_device_info_num_dual_subslices(UNUSED
401                                      const struct intel_device_info *devinfo)
402 {
403    unreachable("TODO");
404 }
405 
406 int intel_device_name_to_pci_device_id(const char *name);
407 
408 static inline uint64_t
intel_device_info_timebase_scale(const struct intel_device_info * devinfo,uint64_t gpu_timestamp)409 intel_device_info_timebase_scale(const struct intel_device_info *devinfo,
410                                  uint64_t gpu_timestamp)
411 {
412    return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency;
413 }
414 
415 bool intel_get_device_info_from_fd(int fh, struct intel_device_info *devinfo);
416 bool intel_get_device_info_from_pci_id(int pci_id,
417                                        struct intel_device_info *devinfo);
418 int intel_get_aperture_size(int fd, uint64_t *size);
419 
420 #ifdef __cplusplus
421 }
422 #endif
423 
424 #endif /* INTEL_DEVICE_INFO_H */
425