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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_UniformManager_DEFINED
9 #define skgpu_UniformManager_DEFINED
10 
11 #include "experimental/graphite/src/DrawTypes.h"
12 #include "experimental/graphite/src/Uniform.h"
13 #include "include/core/SkSpan.h"
14 
15 namespace skgpu {
16 
17 enum class Layout {
18     kStd140,
19     kStd430,
20     kMetal, /** This is our own self-imposed layout we use for Metal. */
21 };
22 
23 class UniformManager {
24 public:
25     UniformManager(Layout layout);
26 
27     /*
28      * Use the uniform 'definitions' to write the data in 'srcs' into 'dst' (if it is non-null).
29      * If non-null, 'offsets' is filled in with the offset of each uniform w/in 'dst'. The
30      * number of bytes that was written (or would've been written) to 'dst' is returned.
31      * In practice one should call:
32      *   auto bytes = writeUniforms(definitions, nullptr, nullptr, nullptr);
33      *   // allocate dst and offsets memory
34      *   writeUniforms(definitions, src, offsets, dst);
35      */
36     uint32_t writeUniforms(SkSpan<const Uniform> definitions,
37                            void** srcs,
38                            uint32_t* offsets,
39                            void *dst);
40 
41 private:
42     SLType getUniformTypeForLayout(SLType type);
43 
44     Layout fLayout;
45 };
46 
47 } // namespace skgpu
48 
49 #endif // skgpu_UniformManager_DEFINED
50