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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *  Brian Paul
30  */
31 
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34 
35 #include "draw/draw_context.h"
36 
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "frontend/sw_winsys.h"
42 #include "lp_flush.h"
43 
44 
45 static void *
llvmpipe_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * sampler)46 llvmpipe_create_sampler_state(struct pipe_context *pipe,
47                               const struct pipe_sampler_state *sampler)
48 {
49    struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
50 
51    if (LP_PERF & PERF_NO_MIP_LINEAR) {
52       if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
53 	 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
54    }
55 
56    if (LP_PERF & PERF_NO_MIPMAPS)
57       state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
58 
59    if (LP_PERF & PERF_NO_LINEAR) {
60       state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
61       state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
62    }
63 
64    return state;
65 }
66 
67 
68 static void
llvmpipe_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** samplers)69 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
70                              enum pipe_shader_type shader,
71                              unsigned start,
72                              unsigned num,
73                              void **samplers)
74 {
75    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
76    unsigned i;
77 
78    assert(shader < PIPE_SHADER_TYPES);
79    assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
80 
81    draw_flush(llvmpipe->draw);
82 
83    /* set the new samplers */
84    for (i = 0; i < num; i++) {
85       void *sampler = NULL;
86 
87       if (samplers && samplers[i])
88 	 sampler = samplers[i];
89       llvmpipe->samplers[shader][start + i] = sampler;
90    }
91 
92    /* find highest non-null samplers[] entry */
93    {
94       unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
95       while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
96          j--;
97       llvmpipe->num_samplers[shader] = j;
98    }
99 
100    if (shader == PIPE_SHADER_VERTEX ||
101        shader == PIPE_SHADER_GEOMETRY ||
102        shader == PIPE_SHADER_TESS_CTRL ||
103        shader == PIPE_SHADER_TESS_EVAL) {
104       draw_set_samplers(llvmpipe->draw,
105                         shader,
106                         llvmpipe->samplers[shader],
107                         llvmpipe->num_samplers[shader]);
108    }
109    else if (shader == PIPE_SHADER_COMPUTE) {
110       llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER;
111    } else {
112       llvmpipe->dirty |= LP_NEW_SAMPLER;
113    }
114 }
115 
116 
117 static void
llvmpipe_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)118 llvmpipe_set_sampler_views(struct pipe_context *pipe,
119                            enum pipe_shader_type shader,
120                            unsigned start,
121                            unsigned num,
122                            unsigned unbind_num_trailing_slots,
123                            bool take_ownership,
124                            struct pipe_sampler_view **views)
125 {
126    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
127    uint i;
128 
129    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
130 
131    assert(shader < PIPE_SHADER_TYPES);
132    assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
133 
134    draw_flush(llvmpipe->draw);
135 
136    /* set the new sampler views */
137    for (i = 0; i < num; i++) {
138       struct pipe_sampler_view *view = NULL;
139 
140       if (views && views[i])
141 	 view = views[i];
142       /*
143        * Warn if someone tries to set a view created in a different context
144        * (which is why we need the hack above in the first place).
145        * An assert would be better but st/mesa relies on it...
146        */
147       if (view && view->context != pipe) {
148          debug_printf("Illegal setting of sampler_view %d created in another "
149                       "context\n", i);
150       }
151 
152       if (view)
153          llvmpipe_flush_resource(pipe, view->texture, 0, true, false, false, "sampler_view");
154 
155       if (take_ownership) {
156          pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
157                                      NULL);
158          llvmpipe->sampler_views[shader][start + i] = view;
159       } else {
160          pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
161                                      view);
162       }
163    }
164 
165    for (; i < num + unbind_num_trailing_slots; i++) {
166       pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
167                                   NULL);
168    }
169 
170    /* find highest non-null sampler_views[] entry */
171    {
172       unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
173       while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
174          j--;
175       llvmpipe->num_sampler_views[shader] = j;
176    }
177 
178    if (shader == PIPE_SHADER_VERTEX ||
179        shader == PIPE_SHADER_GEOMETRY ||
180        shader == PIPE_SHADER_TESS_CTRL ||
181        shader == PIPE_SHADER_TESS_EVAL) {
182       draw_set_sampler_views(llvmpipe->draw,
183                              shader,
184                              llvmpipe->sampler_views[shader],
185                              llvmpipe->num_sampler_views[shader]);
186    }
187    else if (shader == PIPE_SHADER_COMPUTE) {
188       llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW;
189    }
190    else if (shader == PIPE_SHADER_FRAGMENT) {
191       llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
192       lp_setup_set_fragment_sampler_views(llvmpipe->setup,
193                                           llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
194                                           llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
195    }
196 }
197 
198 
199 static struct pipe_sampler_view *
llvmpipe_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)200 llvmpipe_create_sampler_view(struct pipe_context *pipe,
201                             struct pipe_resource *texture,
202                             const struct pipe_sampler_view *templ)
203 {
204    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
205    /*
206     * XXX: bind flags from OpenGL state tracker are notoriously unreliable.
207     * This looks unfixable, so fix the bind flags instead when it happens.
208     */
209    if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) {
210       debug_printf("Illegal sampler view creation without bind flag\n");
211       texture->bind |= PIPE_BIND_SAMPLER_VIEW;
212    }
213 
214    if (view) {
215       *view = *templ;
216       view->reference.count = 1;
217       view->texture = NULL;
218       pipe_resource_reference(&view->texture, texture);
219       view->context = pipe;
220 
221 #ifdef DEBUG
222      /*
223       * This is possibly too lenient, but the primary reason is just
224       * to catch gallium frontends which forget to initialize this, so
225       * it only catches clearly impossible view targets.
226       */
227       if (view->target != texture->target) {
228          if (view->target == PIPE_TEXTURE_1D)
229             assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
230          else if (view->target == PIPE_TEXTURE_1D_ARRAY)
231             assert(texture->target == PIPE_TEXTURE_1D);
232          else if (view->target == PIPE_TEXTURE_2D)
233             assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
234                    texture->target == PIPE_TEXTURE_CUBE ||
235                    texture->target == PIPE_TEXTURE_CUBE_ARRAY);
236          else if (view->target == PIPE_TEXTURE_2D_ARRAY)
237             assert(texture->target == PIPE_TEXTURE_2D ||
238                    texture->target == PIPE_TEXTURE_CUBE ||
239                    texture->target == PIPE_TEXTURE_CUBE_ARRAY);
240          else if (view->target == PIPE_TEXTURE_CUBE)
241             assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
242                    texture->target == PIPE_TEXTURE_2D_ARRAY);
243          else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
244             assert(texture->target == PIPE_TEXTURE_CUBE ||
245                    texture->target == PIPE_TEXTURE_2D_ARRAY);
246          else
247             assert(0);
248       }
249 #endif
250    }
251 
252    return view;
253 }
254 
255 
256 static void
llvmpipe_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)257 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
258                               struct pipe_sampler_view *view)
259 {
260    pipe_resource_reference(&view->texture, NULL);
261    FREE(view);
262 }
263 
264 
265 static void
llvmpipe_delete_sampler_state(struct pipe_context * pipe,void * sampler)266 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
267                               void *sampler)
268 {
269    FREE( sampler );
270 }
271 
272 
273 static void
prepare_shader_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views,enum pipe_shader_type shader_type)274 prepare_shader_sampling(
275    struct llvmpipe_context *lp,
276    unsigned num,
277    struct pipe_sampler_view **views,
278    enum pipe_shader_type shader_type)
279 {
280 
281    unsigned i;
282    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
283    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
284    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
285    const void *addr;
286 
287    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
288    if (!num)
289       return;
290 
291    for (i = 0; i < num; i++) {
292       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
293 
294       if (view) {
295          struct pipe_resource *tex = view->texture;
296          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
297          unsigned width0 = tex->width0;
298          unsigned num_layers = tex->depth0;
299          unsigned first_level = 0;
300          unsigned last_level = 0;
301          unsigned sample_stride = 0;
302          unsigned num_samples = tex->nr_samples;
303 
304          if (!lp_tex->dt) {
305             /* regular texture - setup array of mipmap level offsets */
306             struct pipe_resource *res = view->texture;
307             int j;
308 
309             if (llvmpipe_resource_is_texture(res)) {
310                first_level = view->u.tex.first_level;
311                last_level = view->u.tex.last_level;
312                assert(first_level <= last_level);
313                assert(last_level <= res->last_level);
314                addr = lp_tex->tex_data;
315 
316                sample_stride = lp_tex->sample_stride;
317 
318                for (j = first_level; j <= last_level; j++) {
319                   mip_offsets[j] = lp_tex->mip_offsets[j];
320                   row_stride[j] = lp_tex->row_stride[j];
321                   img_stride[j] = lp_tex->img_stride[j];
322                }
323                if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
324                    tex->target == PIPE_TEXTURE_2D_ARRAY ||
325                    tex->target == PIPE_TEXTURE_CUBE ||
326                    tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
327                   num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
328                   for (j = first_level; j <= last_level; j++) {
329                      mip_offsets[j] += view->u.tex.first_layer *
330                                        lp_tex->img_stride[j];
331                   }
332                   if (view->target == PIPE_TEXTURE_CUBE ||
333                       view->target == PIPE_TEXTURE_CUBE_ARRAY) {
334                      assert(num_layers % 6 == 0);
335                   }
336                   assert(view->u.tex.first_layer <= view->u.tex.last_layer);
337                   assert(view->u.tex.last_layer < res->array_size);
338                }
339             }
340             else {
341                unsigned view_blocksize = util_format_get_blocksize(view->format);
342                addr = lp_tex->data;
343                /* probably don't really need to fill that out */
344                mip_offsets[0] = 0;
345                row_stride[0] = 0;
346                img_stride[0] = 0;
347 
348                /* everything specified in number of elements here. */
349                width0 = view->u.buf.size / view_blocksize;
350                addr = (uint8_t *)addr + view->u.buf.offset;
351                assert(view->u.buf.offset + view->u.buf.size <= res->width0);
352             }
353          }
354          else {
355             /* display target texture/surface */
356             addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ);
357             row_stride[0] = lp_tex->row_stride[0];
358             img_stride[0] = lp_tex->img_stride[0];
359             mip_offsets[0] = 0;
360             assert(addr);
361          }
362          draw_set_mapped_texture(lp->draw,
363                                  shader_type,
364                                  i,
365                                  width0, tex->height0, num_layers,
366                                  first_level, last_level,
367                                  num_samples, sample_stride,
368                                  addr,
369                                  row_stride, img_stride, mip_offsets);
370       }
371    }
372 }
373 
374 
375 /**
376  * Called whenever we're about to draw (no dirty flag, FIXME?).
377  */
378 void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)379 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
380                                  unsigned num,
381                                  struct pipe_sampler_view **views)
382 {
383    prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
384 }
385 
386 
387 /**
388  * Called whenever we're about to draw (no dirty flag, FIXME?).
389  */
390 void
llvmpipe_prepare_geometry_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)391 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
392                                    unsigned num,
393                                    struct pipe_sampler_view **views)
394 {
395    prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
396 }
397 
398 /**
399  * Called whenever we're about to draw (no dirty flag, FIXME?).
400  */
401 void
llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)402 llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context *lp,
403 				    unsigned num,
404 				    struct pipe_sampler_view **views)
405 {
406    prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_CTRL);
407 }
408 
409 /**
410  * Called whenever we're about to draw (no dirty flag, FIXME?).
411  */
412 void
llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)413 llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *lp,
414 				    unsigned num,
415 				    struct pipe_sampler_view **views)
416 {
417    prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL);
418 }
419 
420 void
llvmpipe_cleanup_stage_sampling(struct llvmpipe_context * ctx,enum pipe_shader_type stage)421 llvmpipe_cleanup_stage_sampling(struct llvmpipe_context *ctx,
422                                 enum pipe_shader_type stage)
423 {
424    unsigned num, i;
425    struct pipe_sampler_view **views;
426    assert(ctx);
427    assert(stage < ARRAY_SIZE(ctx->num_sampler_views));
428    assert(stage < ARRAY_SIZE(ctx->sampler_views));
429 
430    num = ctx->num_sampler_views[stage];
431    views = ctx->sampler_views[stage];
432 
433    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
434 
435    for (i = 0; i < num; i++) {
436       struct pipe_sampler_view *view = views[i];
437       if (view) {
438          struct pipe_resource *tex = view->texture;
439          if (tex)
440             llvmpipe_resource_unmap(tex, 0, 0);
441       }
442    }
443 }
444 
445 static void
prepare_shader_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views,enum pipe_shader_type shader_type)446 prepare_shader_images(
447    struct llvmpipe_context *lp,
448    unsigned num,
449    struct pipe_image_view *views,
450    enum pipe_shader_type shader_type)
451 {
452 
453    unsigned i;
454    uint32_t row_stride;
455    uint32_t img_stride;
456    uint32_t sample_stride;
457    const void *addr;
458 
459    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
460    if (!num)
461       return;
462 
463    for (i = 0; i < num; i++) {
464       struct pipe_image_view *view = i < num ? &views[i] : NULL;
465 
466       if (view) {
467          struct pipe_resource *img = view->resource;
468          struct llvmpipe_resource *lp_img = llvmpipe_resource(img);
469          if (!img)
470             continue;
471 
472          unsigned width = img->width0;
473          unsigned height = img->height0;
474          unsigned num_layers = img->depth0;
475          unsigned num_samples = img->nr_samples;
476 
477          const uint32_t bw = util_format_get_blockwidth(view->resource->format);
478          const uint32_t bh = util_format_get_blockheight(view->resource->format);
479 
480          width = DIV_ROUND_UP(width, bw);
481          height = DIV_ROUND_UP(height, bh);
482          width = u_minify(width, view->u.tex.level);
483          height = u_minify(height, view->u.tex.level);
484 
485          if (!lp_img->dt) {
486             /* regular texture - setup array of mipmap level offsets */
487             struct pipe_resource *res = view->resource;
488 
489             if (llvmpipe_resource_is_texture(res)) {
490                uint32_t mip_offset = lp_img->mip_offsets[view->u.tex.level];
491                addr = lp_img->tex_data;
492 
493                if (img->target == PIPE_TEXTURE_1D_ARRAY ||
494                    img->target == PIPE_TEXTURE_2D_ARRAY ||
495                    img->target == PIPE_TEXTURE_3D ||
496                    img->target == PIPE_TEXTURE_CUBE ||
497                    img->target == PIPE_TEXTURE_CUBE_ARRAY) {
498                   num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
499                   assert(view->u.tex.first_layer <= view->u.tex.last_layer);
500                   mip_offset += view->u.tex.first_layer * lp_img->img_stride[view->u.tex.level];
501                }
502 
503                row_stride = lp_img->row_stride[view->u.tex.level];
504                img_stride = lp_img->img_stride[view->u.tex.level];
505                sample_stride = lp_img->sample_stride;
506                addr = (uint8_t *)addr + mip_offset;
507             }
508             else {
509                unsigned view_blocksize = util_format_get_blocksize(view->format);
510                addr = lp_img->data;
511                /* probably don't really need to fill that out */
512                row_stride = 0;
513                img_stride = 0;
514                sample_stride = 0;
515 
516                /* everything specified in number of elements here. */
517                width = view->u.buf.size / view_blocksize;
518                addr = (uint8_t *)addr + view->u.buf.offset;
519                assert(view->u.buf.offset + view->u.buf.size <= res->width0);
520             }
521          }
522          else {
523             /* display target texture/surface */
524             addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ);
525             row_stride = lp_img->row_stride[0];
526             img_stride = lp_img->img_stride[0];
527             sample_stride = 0;
528             assert(addr);
529          }
530          draw_set_mapped_image(lp->draw,
531                                shader_type,
532                                i,
533                                width, height, num_layers,
534                                addr,
535                                row_stride, img_stride,
536                                num_samples, sample_stride);
537       }
538    }
539 }
540 
541 
542 /**
543  * Called whenever we're about to draw (no dirty flag, FIXME?).
544  */
545 void
llvmpipe_prepare_vertex_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)546 llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
547                                unsigned num,
548                                struct pipe_image_view *views)
549 {
550    prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX);
551 }
552 
553 
554 /**
555  * Called whenever we're about to draw (no dirty flag, FIXME?).
556  */
557 void
llvmpipe_prepare_geometry_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)558 llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
559                                  unsigned num,
560                                  struct pipe_image_view *views)
561 {
562    prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY);
563 }
564 
565 /**
566  * Called whenever we're about to draw (no dirty flag, FIXME?).
567  */
568 void
llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)569 llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context *lp,
570                                   unsigned num,
571                                   struct pipe_image_view *views)
572 {
573    prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_CTRL);
574 }
575 
576 /**
577  * Called whenever we're about to draw (no dirty flag, FIXME?).
578  */
579 void
llvmpipe_prepare_tess_eval_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)580 llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp,
581                                   unsigned num,
582                                   struct pipe_image_view *views)
583 {
584    prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL);
585 }
586 
587 void
llvmpipe_cleanup_stage_images(struct llvmpipe_context * ctx,enum pipe_shader_type stage)588 llvmpipe_cleanup_stage_images(struct llvmpipe_context *ctx,
589                               enum pipe_shader_type stage)
590 {
591    unsigned num, i;
592    struct pipe_image_view *views;
593    assert(ctx);
594    assert(stage < ARRAY_SIZE(ctx->num_images));
595    assert(stage < ARRAY_SIZE(ctx->images));
596 
597    num = ctx->num_images[stage];
598    views = ctx->images[stage];
599 
600    assert(num <= LP_MAX_TGSI_SHADER_IMAGES);
601 
602    for (i = 0; i < num; i++) {
603       struct pipe_image_view *view = &views[i];
604       assert(view);
605       struct pipe_resource *img = view->resource;
606       if (img)
607          llvmpipe_resource_unmap(img, 0, 0);
608    }
609 }
610 
611 void
llvmpipe_init_sampler_funcs(struct llvmpipe_context * llvmpipe)612 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
613 {
614    llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
615 
616    llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
617    llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
618    llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
619    llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
620    llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
621 }
622