1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34
35 #include "draw/draw_context.h"
36
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "frontend/sw_winsys.h"
42 #include "lp_flush.h"
43
44
45 static void *
llvmpipe_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * sampler)46 llvmpipe_create_sampler_state(struct pipe_context *pipe,
47 const struct pipe_sampler_state *sampler)
48 {
49 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
50
51 if (LP_PERF & PERF_NO_MIP_LINEAR) {
52 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
53 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
54 }
55
56 if (LP_PERF & PERF_NO_MIPMAPS)
57 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
58
59 if (LP_PERF & PERF_NO_LINEAR) {
60 state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
61 state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
62 }
63
64 return state;
65 }
66
67
68 static void
llvmpipe_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** samplers)69 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
70 enum pipe_shader_type shader,
71 unsigned start,
72 unsigned num,
73 void **samplers)
74 {
75 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
76 unsigned i;
77
78 assert(shader < PIPE_SHADER_TYPES);
79 assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
80
81 draw_flush(llvmpipe->draw);
82
83 /* set the new samplers */
84 for (i = 0; i < num; i++) {
85 void *sampler = NULL;
86
87 if (samplers && samplers[i])
88 sampler = samplers[i];
89 llvmpipe->samplers[shader][start + i] = sampler;
90 }
91
92 /* find highest non-null samplers[] entry */
93 {
94 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
95 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
96 j--;
97 llvmpipe->num_samplers[shader] = j;
98 }
99
100 if (shader == PIPE_SHADER_VERTEX ||
101 shader == PIPE_SHADER_GEOMETRY ||
102 shader == PIPE_SHADER_TESS_CTRL ||
103 shader == PIPE_SHADER_TESS_EVAL) {
104 draw_set_samplers(llvmpipe->draw,
105 shader,
106 llvmpipe->samplers[shader],
107 llvmpipe->num_samplers[shader]);
108 }
109 else if (shader == PIPE_SHADER_COMPUTE) {
110 llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER;
111 } else {
112 llvmpipe->dirty |= LP_NEW_SAMPLER;
113 }
114 }
115
116
117 static void
llvmpipe_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)118 llvmpipe_set_sampler_views(struct pipe_context *pipe,
119 enum pipe_shader_type shader,
120 unsigned start,
121 unsigned num,
122 unsigned unbind_num_trailing_slots,
123 bool take_ownership,
124 struct pipe_sampler_view **views)
125 {
126 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
127 uint i;
128
129 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
130
131 assert(shader < PIPE_SHADER_TYPES);
132 assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
133
134 draw_flush(llvmpipe->draw);
135
136 /* set the new sampler views */
137 for (i = 0; i < num; i++) {
138 struct pipe_sampler_view *view = NULL;
139
140 if (views && views[i])
141 view = views[i];
142 /*
143 * Warn if someone tries to set a view created in a different context
144 * (which is why we need the hack above in the first place).
145 * An assert would be better but st/mesa relies on it...
146 */
147 if (view && view->context != pipe) {
148 debug_printf("Illegal setting of sampler_view %d created in another "
149 "context\n", i);
150 }
151
152 if (view)
153 llvmpipe_flush_resource(pipe, view->texture, 0, true, false, false, "sampler_view");
154
155 if (take_ownership) {
156 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
157 NULL);
158 llvmpipe->sampler_views[shader][start + i] = view;
159 } else {
160 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
161 view);
162 }
163 }
164
165 for (; i < num + unbind_num_trailing_slots; i++) {
166 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
167 NULL);
168 }
169
170 /* find highest non-null sampler_views[] entry */
171 {
172 unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
173 while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
174 j--;
175 llvmpipe->num_sampler_views[shader] = j;
176 }
177
178 if (shader == PIPE_SHADER_VERTEX ||
179 shader == PIPE_SHADER_GEOMETRY ||
180 shader == PIPE_SHADER_TESS_CTRL ||
181 shader == PIPE_SHADER_TESS_EVAL) {
182 draw_set_sampler_views(llvmpipe->draw,
183 shader,
184 llvmpipe->sampler_views[shader],
185 llvmpipe->num_sampler_views[shader]);
186 }
187 else if (shader == PIPE_SHADER_COMPUTE) {
188 llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW;
189 }
190 else if (shader == PIPE_SHADER_FRAGMENT) {
191 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
192 lp_setup_set_fragment_sampler_views(llvmpipe->setup,
193 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
194 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
195 }
196 }
197
198
199 static struct pipe_sampler_view *
llvmpipe_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)200 llvmpipe_create_sampler_view(struct pipe_context *pipe,
201 struct pipe_resource *texture,
202 const struct pipe_sampler_view *templ)
203 {
204 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
205 /*
206 * XXX: bind flags from OpenGL state tracker are notoriously unreliable.
207 * This looks unfixable, so fix the bind flags instead when it happens.
208 */
209 if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) {
210 debug_printf("Illegal sampler view creation without bind flag\n");
211 texture->bind |= PIPE_BIND_SAMPLER_VIEW;
212 }
213
214 if (view) {
215 *view = *templ;
216 view->reference.count = 1;
217 view->texture = NULL;
218 pipe_resource_reference(&view->texture, texture);
219 view->context = pipe;
220
221 #ifdef DEBUG
222 /*
223 * This is possibly too lenient, but the primary reason is just
224 * to catch gallium frontends which forget to initialize this, so
225 * it only catches clearly impossible view targets.
226 */
227 if (view->target != texture->target) {
228 if (view->target == PIPE_TEXTURE_1D)
229 assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
230 else if (view->target == PIPE_TEXTURE_1D_ARRAY)
231 assert(texture->target == PIPE_TEXTURE_1D);
232 else if (view->target == PIPE_TEXTURE_2D)
233 assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
234 texture->target == PIPE_TEXTURE_CUBE ||
235 texture->target == PIPE_TEXTURE_CUBE_ARRAY);
236 else if (view->target == PIPE_TEXTURE_2D_ARRAY)
237 assert(texture->target == PIPE_TEXTURE_2D ||
238 texture->target == PIPE_TEXTURE_CUBE ||
239 texture->target == PIPE_TEXTURE_CUBE_ARRAY);
240 else if (view->target == PIPE_TEXTURE_CUBE)
241 assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
242 texture->target == PIPE_TEXTURE_2D_ARRAY);
243 else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
244 assert(texture->target == PIPE_TEXTURE_CUBE ||
245 texture->target == PIPE_TEXTURE_2D_ARRAY);
246 else
247 assert(0);
248 }
249 #endif
250 }
251
252 return view;
253 }
254
255
256 static void
llvmpipe_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)257 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
258 struct pipe_sampler_view *view)
259 {
260 pipe_resource_reference(&view->texture, NULL);
261 FREE(view);
262 }
263
264
265 static void
llvmpipe_delete_sampler_state(struct pipe_context * pipe,void * sampler)266 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
267 void *sampler)
268 {
269 FREE( sampler );
270 }
271
272
273 static void
prepare_shader_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views,enum pipe_shader_type shader_type)274 prepare_shader_sampling(
275 struct llvmpipe_context *lp,
276 unsigned num,
277 struct pipe_sampler_view **views,
278 enum pipe_shader_type shader_type)
279 {
280
281 unsigned i;
282 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
283 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
284 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
285 const void *addr;
286
287 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
288 if (!num)
289 return;
290
291 for (i = 0; i < num; i++) {
292 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
293
294 if (view) {
295 struct pipe_resource *tex = view->texture;
296 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
297 unsigned width0 = tex->width0;
298 unsigned num_layers = tex->depth0;
299 unsigned first_level = 0;
300 unsigned last_level = 0;
301 unsigned sample_stride = 0;
302 unsigned num_samples = tex->nr_samples;
303
304 if (!lp_tex->dt) {
305 /* regular texture - setup array of mipmap level offsets */
306 struct pipe_resource *res = view->texture;
307 int j;
308
309 if (llvmpipe_resource_is_texture(res)) {
310 first_level = view->u.tex.first_level;
311 last_level = view->u.tex.last_level;
312 assert(first_level <= last_level);
313 assert(last_level <= res->last_level);
314 addr = lp_tex->tex_data;
315
316 sample_stride = lp_tex->sample_stride;
317
318 for (j = first_level; j <= last_level; j++) {
319 mip_offsets[j] = lp_tex->mip_offsets[j];
320 row_stride[j] = lp_tex->row_stride[j];
321 img_stride[j] = lp_tex->img_stride[j];
322 }
323 if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
324 tex->target == PIPE_TEXTURE_2D_ARRAY ||
325 tex->target == PIPE_TEXTURE_CUBE ||
326 tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
327 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
328 for (j = first_level; j <= last_level; j++) {
329 mip_offsets[j] += view->u.tex.first_layer *
330 lp_tex->img_stride[j];
331 }
332 if (view->target == PIPE_TEXTURE_CUBE ||
333 view->target == PIPE_TEXTURE_CUBE_ARRAY) {
334 assert(num_layers % 6 == 0);
335 }
336 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
337 assert(view->u.tex.last_layer < res->array_size);
338 }
339 }
340 else {
341 unsigned view_blocksize = util_format_get_blocksize(view->format);
342 addr = lp_tex->data;
343 /* probably don't really need to fill that out */
344 mip_offsets[0] = 0;
345 row_stride[0] = 0;
346 img_stride[0] = 0;
347
348 /* everything specified in number of elements here. */
349 width0 = view->u.buf.size / view_blocksize;
350 addr = (uint8_t *)addr + view->u.buf.offset;
351 assert(view->u.buf.offset + view->u.buf.size <= res->width0);
352 }
353 }
354 else {
355 /* display target texture/surface */
356 addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ);
357 row_stride[0] = lp_tex->row_stride[0];
358 img_stride[0] = lp_tex->img_stride[0];
359 mip_offsets[0] = 0;
360 assert(addr);
361 }
362 draw_set_mapped_texture(lp->draw,
363 shader_type,
364 i,
365 width0, tex->height0, num_layers,
366 first_level, last_level,
367 num_samples, sample_stride,
368 addr,
369 row_stride, img_stride, mip_offsets);
370 }
371 }
372 }
373
374
375 /**
376 * Called whenever we're about to draw (no dirty flag, FIXME?).
377 */
378 void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)379 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
380 unsigned num,
381 struct pipe_sampler_view **views)
382 {
383 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
384 }
385
386
387 /**
388 * Called whenever we're about to draw (no dirty flag, FIXME?).
389 */
390 void
llvmpipe_prepare_geometry_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)391 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
392 unsigned num,
393 struct pipe_sampler_view **views)
394 {
395 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
396 }
397
398 /**
399 * Called whenever we're about to draw (no dirty flag, FIXME?).
400 */
401 void
llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)402 llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context *lp,
403 unsigned num,
404 struct pipe_sampler_view **views)
405 {
406 prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_CTRL);
407 }
408
409 /**
410 * Called whenever we're about to draw (no dirty flag, FIXME?).
411 */
412 void
llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)413 llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *lp,
414 unsigned num,
415 struct pipe_sampler_view **views)
416 {
417 prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL);
418 }
419
420 void
llvmpipe_cleanup_stage_sampling(struct llvmpipe_context * ctx,enum pipe_shader_type stage)421 llvmpipe_cleanup_stage_sampling(struct llvmpipe_context *ctx,
422 enum pipe_shader_type stage)
423 {
424 unsigned num, i;
425 struct pipe_sampler_view **views;
426 assert(ctx);
427 assert(stage < ARRAY_SIZE(ctx->num_sampler_views));
428 assert(stage < ARRAY_SIZE(ctx->sampler_views));
429
430 num = ctx->num_sampler_views[stage];
431 views = ctx->sampler_views[stage];
432
433 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
434
435 for (i = 0; i < num; i++) {
436 struct pipe_sampler_view *view = views[i];
437 if (view) {
438 struct pipe_resource *tex = view->texture;
439 if (tex)
440 llvmpipe_resource_unmap(tex, 0, 0);
441 }
442 }
443 }
444
445 static void
prepare_shader_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views,enum pipe_shader_type shader_type)446 prepare_shader_images(
447 struct llvmpipe_context *lp,
448 unsigned num,
449 struct pipe_image_view *views,
450 enum pipe_shader_type shader_type)
451 {
452
453 unsigned i;
454 uint32_t row_stride;
455 uint32_t img_stride;
456 uint32_t sample_stride;
457 const void *addr;
458
459 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
460 if (!num)
461 return;
462
463 for (i = 0; i < num; i++) {
464 struct pipe_image_view *view = i < num ? &views[i] : NULL;
465
466 if (view) {
467 struct pipe_resource *img = view->resource;
468 struct llvmpipe_resource *lp_img = llvmpipe_resource(img);
469 if (!img)
470 continue;
471
472 unsigned width = img->width0;
473 unsigned height = img->height0;
474 unsigned num_layers = img->depth0;
475 unsigned num_samples = img->nr_samples;
476
477 const uint32_t bw = util_format_get_blockwidth(view->resource->format);
478 const uint32_t bh = util_format_get_blockheight(view->resource->format);
479
480 width = DIV_ROUND_UP(width, bw);
481 height = DIV_ROUND_UP(height, bh);
482 width = u_minify(width, view->u.tex.level);
483 height = u_minify(height, view->u.tex.level);
484
485 if (!lp_img->dt) {
486 /* regular texture - setup array of mipmap level offsets */
487 struct pipe_resource *res = view->resource;
488
489 if (llvmpipe_resource_is_texture(res)) {
490 uint32_t mip_offset = lp_img->mip_offsets[view->u.tex.level];
491 addr = lp_img->tex_data;
492
493 if (img->target == PIPE_TEXTURE_1D_ARRAY ||
494 img->target == PIPE_TEXTURE_2D_ARRAY ||
495 img->target == PIPE_TEXTURE_3D ||
496 img->target == PIPE_TEXTURE_CUBE ||
497 img->target == PIPE_TEXTURE_CUBE_ARRAY) {
498 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
499 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
500 mip_offset += view->u.tex.first_layer * lp_img->img_stride[view->u.tex.level];
501 }
502
503 row_stride = lp_img->row_stride[view->u.tex.level];
504 img_stride = lp_img->img_stride[view->u.tex.level];
505 sample_stride = lp_img->sample_stride;
506 addr = (uint8_t *)addr + mip_offset;
507 }
508 else {
509 unsigned view_blocksize = util_format_get_blocksize(view->format);
510 addr = lp_img->data;
511 /* probably don't really need to fill that out */
512 row_stride = 0;
513 img_stride = 0;
514 sample_stride = 0;
515
516 /* everything specified in number of elements here. */
517 width = view->u.buf.size / view_blocksize;
518 addr = (uint8_t *)addr + view->u.buf.offset;
519 assert(view->u.buf.offset + view->u.buf.size <= res->width0);
520 }
521 }
522 else {
523 /* display target texture/surface */
524 addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ);
525 row_stride = lp_img->row_stride[0];
526 img_stride = lp_img->img_stride[0];
527 sample_stride = 0;
528 assert(addr);
529 }
530 draw_set_mapped_image(lp->draw,
531 shader_type,
532 i,
533 width, height, num_layers,
534 addr,
535 row_stride, img_stride,
536 num_samples, sample_stride);
537 }
538 }
539 }
540
541
542 /**
543 * Called whenever we're about to draw (no dirty flag, FIXME?).
544 */
545 void
llvmpipe_prepare_vertex_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)546 llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
547 unsigned num,
548 struct pipe_image_view *views)
549 {
550 prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX);
551 }
552
553
554 /**
555 * Called whenever we're about to draw (no dirty flag, FIXME?).
556 */
557 void
llvmpipe_prepare_geometry_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)558 llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
559 unsigned num,
560 struct pipe_image_view *views)
561 {
562 prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY);
563 }
564
565 /**
566 * Called whenever we're about to draw (no dirty flag, FIXME?).
567 */
568 void
llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)569 llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context *lp,
570 unsigned num,
571 struct pipe_image_view *views)
572 {
573 prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_CTRL);
574 }
575
576 /**
577 * Called whenever we're about to draw (no dirty flag, FIXME?).
578 */
579 void
llvmpipe_prepare_tess_eval_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)580 llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp,
581 unsigned num,
582 struct pipe_image_view *views)
583 {
584 prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL);
585 }
586
587 void
llvmpipe_cleanup_stage_images(struct llvmpipe_context * ctx,enum pipe_shader_type stage)588 llvmpipe_cleanup_stage_images(struct llvmpipe_context *ctx,
589 enum pipe_shader_type stage)
590 {
591 unsigned num, i;
592 struct pipe_image_view *views;
593 assert(ctx);
594 assert(stage < ARRAY_SIZE(ctx->num_images));
595 assert(stage < ARRAY_SIZE(ctx->images));
596
597 num = ctx->num_images[stage];
598 views = ctx->images[stage];
599
600 assert(num <= LP_MAX_TGSI_SHADER_IMAGES);
601
602 for (i = 0; i < num; i++) {
603 struct pipe_image_view *view = &views[i];
604 assert(view);
605 struct pipe_resource *img = view->resource;
606 if (img)
607 llvmpipe_resource_unmap(img, 0, 0);
608 }
609 }
610
611 void
llvmpipe_init_sampler_funcs(struct llvmpipe_context * llvmpipe)612 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
613 {
614 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
615
616 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
617 llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
618 llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
619 llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
620 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
621 }
622