Searched defs:my_machine_ (Results 1 – 6 of 6) sorted by relevance
33 struct my_machine_ : public msm::front::state_machine_def<my_machine_> struct35 unsigned int state2_to_state3_counter;36 unsigned int state3_to_state4_counter;37 unsigned int always_true_counter;38 unsigned int always_false_counter;40 my_machine_(): in my_machine_() function48 struct State1 : public msm::front::state<> 57 struct State2 : public msm::front::state<> 67 struct State3 : public msm::front::state<> 77 struct State4 : public msm::front::state<>[all …]
38 struct my_machine_ : public msm::front::state_machine_def<my_machine_> struct42 struct State1 : public msm::front::state<>51 struct State2 : public msm::front::state<>61 struct State3 : public msm::front::state<>71 struct State1b : public msm::front::state<>80 struct State2b : public msm::front::state<>90 struct always_true98 struct always_false108 typedef boost::mpl::vector2<State1,State1b> initial_state;111 struct transition_table : boost::mpl::vector<[all …]
28 struct my_machine_ : public msm::front::state_machine_def<my_machine_> struct31 struct State1 : public msm::front::state<> 39 struct State2 : public msm::front::state<> 47 struct State3 : public msm::front::state<> 56 struct State4 : public msm::front::state<>65 typedef State1 initial_state;68 void State2ToState3(none const&) { std::cout << "my_machine::State2ToState3\n"; } in State2ToState3()69 void State3ToState4(none const&) { std::cout << "my_machine::State3ToState4\n"; } in State3ToState4()71 bool always_true(none const& evt) in always_true()76 bool always_false(none const& evt) in always_false()[all …]
31 struct my_machine_ : public msm::front::state_machine_def<my_machine_> struct34 struct State1 : public msm::front::state<> 42 struct State2 : public msm::front::state<> 50 struct State3 : public msm::front::state<> 59 struct State4 : public msm::front::state<>68 typedef State1 initial_state;71 struct State2ToState3 79 struct State3ToState4 88 struct always_true 97 struct always_false [all …]