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1 /*
2  * Copyright © 2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file
26  *
27  * Implements GL alpha testing by comparing the output color's alpha to the
28  * alpha_ref intrinsic and emitting a discard based on it.
29  *
30  * The alpha_to_one value overrides the source alpha to 1.0 to implement
31  * GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be
32  * rather silly to use with alpha test, but the spec permits).
33  */
34 
35 #include "nir/nir.h"
36 #include "nir/nir_builder.h"
37 
38 void
nir_lower_alpha_test(nir_shader * shader,enum compare_func func,bool alpha_to_one,const gl_state_index16 * alpha_ref_state_tokens)39 nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
40                      bool alpha_to_one,
41                      const gl_state_index16 *alpha_ref_state_tokens)
42 {
43    assert(alpha_ref_state_tokens);
44    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
45 
46    nir_foreach_function(function, shader) {
47       nir_function_impl *impl = function->impl;
48       nir_builder b;
49       nir_builder_init(&b, impl);
50       b.cursor = nir_before_cf_list(&impl->body);
51 
52       nir_foreach_block(block, impl) {
53          nir_foreach_instr_safe(instr, block) {
54             if (instr->type == nir_instr_type_intrinsic) {
55                nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
56 
57                nir_variable *out = NULL;
58 
59                switch (intr->intrinsic) {
60                case nir_intrinsic_store_deref:
61                   out = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
62                   break;
63                case nir_intrinsic_store_output:
64                   /* already had i/o lowered.. lookup the matching output var: */
65                   nir_foreach_shader_out_variable(var, shader) {
66                      int drvloc = var->data.driver_location;
67                      if (nir_intrinsic_base(intr) == drvloc) {
68                         out = var;
69                         break;
70                      }
71                   }
72                   assume(out);
73                   break;
74                default:
75                   continue;
76                }
77 
78                if (out->data.mode != nir_var_shader_out)
79                   continue;
80 
81                if (out->data.location != FRAG_RESULT_COLOR &&
82                    out->data.location != FRAG_RESULT_DATA0)
83                   continue;
84 
85                b.cursor = nir_before_instr(&intr->instr);
86 
87                nir_ssa_def *alpha;
88                if (alpha_to_one) {
89                   alpha = nir_imm_float(&b, 1.0);
90                } else if (intr->intrinsic == nir_intrinsic_store_deref) {
91                   alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[1], 4),
92                                       3);
93                } else {
94                   alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[0], 4),
95                                       3);
96                }
97 
98                nir_variable *var = nir_variable_create(shader,
99                                                        nir_var_uniform,
100                                                        glsl_float_type(),
101                                                        "gl_AlphaRefMESA");
102                var->num_state_slots = 1;
103                var->state_slots = ralloc_array(var, nir_state_slot, 1);
104                memcpy(var->state_slots[0].tokens,
105                       alpha_ref_state_tokens,
106                       sizeof(var->state_slots[0].tokens));
107                nir_ssa_def *alpha_ref = nir_load_var(&b, var);
108 
109                nir_ssa_def *condition =
110                   nir_compare_func(&b, func, alpha, alpha_ref);
111 
112                nir_discard_if(&b, nir_inot(&b, condition));
113                shader->info.fs.uses_discard = true;
114             }
115          }
116       }
117 
118       nir_metadata_preserve(impl, nir_metadata_block_index |
119                             nir_metadata_dominance);
120    }
121 }
122