Searched defs:numShadersUsed (Results 1 – 1 of 1) sorted by relevance
421 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in initTopAccelerationStructure() local589 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in runTest() local692 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in iterate() local