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1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "pipe/p_defines.h"
24 
25 #include "compiler/nir/nir.h"
26 #include "tgsi/tgsi_ureg.h"
27 #include "util/blob.h"
28 
29 #include "nvc0/nvc0_context.h"
30 
31 #include "codegen/nv50_ir_driver.h"
32 #include "nvc0/nve4_compute.h"
33 
34 /* NOTE: Using a[0x270] in FP may cause an error even if we're using less than
35  * 124 scalar varying values.
36  */
37 static uint32_t
nvc0_shader_input_address(unsigned sn,unsigned si)38 nvc0_shader_input_address(unsigned sn, unsigned si)
39 {
40    switch (sn) {
41    case TGSI_SEMANTIC_TESSOUTER:    return 0x000 + si * 0x4;
42    case TGSI_SEMANTIC_TESSINNER:    return 0x010 + si * 0x4;
43    case TGSI_SEMANTIC_PATCH:        return 0x020 + si * 0x10;
44    case TGSI_SEMANTIC_PRIMID:       return 0x060;
45    case TGSI_SEMANTIC_LAYER:        return 0x064;
46    case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
47    case TGSI_SEMANTIC_PSIZE:        return 0x06c;
48    case TGSI_SEMANTIC_POSITION:     return 0x070;
49    case TGSI_SEMANTIC_GENERIC:      return 0x080 + si * 0x10;
50    case TGSI_SEMANTIC_FOG:          return 0x2e8;
51    case TGSI_SEMANTIC_COLOR:        return 0x280 + si * 0x10;
52    case TGSI_SEMANTIC_BCOLOR:       return 0x2a0 + si * 0x10;
53    case TGSI_SEMANTIC_CLIPDIST:     return 0x2c0 + si * 0x10;
54    case TGSI_SEMANTIC_CLIPVERTEX:   return 0x270;
55    case TGSI_SEMANTIC_PCOORD:       return 0x2e0;
56    case TGSI_SEMANTIC_TESSCOORD:    return 0x2f0;
57    case TGSI_SEMANTIC_INSTANCEID:   return 0x2f8;
58    case TGSI_SEMANTIC_VERTEXID:     return 0x2fc;
59    case TGSI_SEMANTIC_TEXCOORD:     return 0x300 + si * 0x10;
60    default:
61       assert(!"invalid TGSI input semantic");
62       return ~0;
63    }
64 }
65 
66 static uint32_t
nvc0_shader_output_address(unsigned sn,unsigned si)67 nvc0_shader_output_address(unsigned sn, unsigned si)
68 {
69    switch (sn) {
70    case TGSI_SEMANTIC_TESSOUTER:     return 0x000 + si * 0x4;
71    case TGSI_SEMANTIC_TESSINNER:     return 0x010 + si * 0x4;
72    case TGSI_SEMANTIC_PATCH:         return 0x020 + si * 0x10;
73    case TGSI_SEMANTIC_PRIMID:        return 0x060;
74    case TGSI_SEMANTIC_LAYER:         return 0x064;
75    case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
76    case TGSI_SEMANTIC_PSIZE:         return 0x06c;
77    case TGSI_SEMANTIC_POSITION:      return 0x070;
78    case TGSI_SEMANTIC_GENERIC:       return 0x080 + si * 0x10;
79    case TGSI_SEMANTIC_FOG:           return 0x2e8;
80    case TGSI_SEMANTIC_COLOR:         return 0x280 + si * 0x10;
81    case TGSI_SEMANTIC_BCOLOR:        return 0x2a0 + si * 0x10;
82    case TGSI_SEMANTIC_CLIPDIST:      return 0x2c0 + si * 0x10;
83    case TGSI_SEMANTIC_CLIPVERTEX:    return 0x270;
84    case TGSI_SEMANTIC_TEXCOORD:      return 0x300 + si * 0x10;
85    case TGSI_SEMANTIC_VIEWPORT_MASK: return 0x3a0;
86    case TGSI_SEMANTIC_EDGEFLAG:      return ~0;
87    default:
88       assert(!"invalid TGSI output semantic");
89       return ~0;
90    }
91 }
92 
93 static int
nvc0_vp_assign_input_slots(struct nv50_ir_prog_info_out * info)94 nvc0_vp_assign_input_slots(struct nv50_ir_prog_info_out *info)
95 {
96    unsigned i, c, n;
97 
98    for (n = 0, i = 0; i < info->numInputs; ++i) {
99       switch (info->in[i].sn) {
100       case TGSI_SEMANTIC_INSTANCEID: /* for SM4 only, in TGSI they're SVs */
101       case TGSI_SEMANTIC_VERTEXID:
102          info->in[i].mask = 0x1;
103          info->in[i].slot[0] =
104             nvc0_shader_input_address(info->in[i].sn, 0) / 4;
105          continue;
106       default:
107          break;
108       }
109       for (c = 0; c < 4; ++c)
110          info->in[i].slot[c] = (0x80 + n * 0x10 + c * 0x4) / 4;
111       ++n;
112    }
113 
114    return 0;
115 }
116 
117 static int
nvc0_sp_assign_input_slots(struct nv50_ir_prog_info_out * info)118 nvc0_sp_assign_input_slots(struct nv50_ir_prog_info_out *info)
119 {
120    unsigned offset;
121    unsigned i, c;
122 
123    for (i = 0; i < info->numInputs; ++i) {
124       offset = nvc0_shader_input_address(info->in[i].sn, info->in[i].si);
125 
126       for (c = 0; c < 4; ++c)
127          info->in[i].slot[c] = (offset + c * 0x4) / 4;
128    }
129 
130    return 0;
131 }
132 
133 static int
nvc0_fp_assign_output_slots(struct nv50_ir_prog_info_out * info)134 nvc0_fp_assign_output_slots(struct nv50_ir_prog_info_out *info)
135 {
136    unsigned count = info->prop.fp.numColourResults * 4;
137    unsigned i, c;
138 
139    /* Compute the relative position of each color output, since skipped MRT
140     * positions will not have registers allocated to them.
141     */
142    unsigned colors[8] = {0};
143    for (i = 0; i < info->numOutputs; ++i)
144       if (info->out[i].sn == TGSI_SEMANTIC_COLOR)
145          colors[info->out[i].si] = 1;
146    for (i = 0, c = 0; i < 8; i++)
147       if (colors[i])
148          colors[i] = c++;
149    for (i = 0; i < info->numOutputs; ++i)
150       if (info->out[i].sn == TGSI_SEMANTIC_COLOR)
151          for (c = 0; c < 4; ++c)
152             info->out[i].slot[c] = colors[info->out[i].si] * 4 + c;
153 
154    if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
155       info->out[info->io.sampleMask].slot[0] = count++;
156    else
157    if (info->target >= 0xe0)
158       count++; /* on Kepler, depth is always last colour reg + 2 */
159 
160    if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS)
161       info->out[info->io.fragDepth].slot[2] = count;
162 
163    return 0;
164 }
165 
166 static int
nvc0_sp_assign_output_slots(struct nv50_ir_prog_info_out * info)167 nvc0_sp_assign_output_slots(struct nv50_ir_prog_info_out *info)
168 {
169    unsigned offset;
170    unsigned i, c;
171 
172    for (i = 0; i < info->numOutputs; ++i) {
173       offset = nvc0_shader_output_address(info->out[i].sn, info->out[i].si);
174 
175       for (c = 0; c < 4; ++c)
176          info->out[i].slot[c] = (offset + c * 0x4) / 4;
177    }
178 
179    return 0;
180 }
181 
182 static int
nvc0_program_assign_varying_slots(struct nv50_ir_prog_info_out * info)183 nvc0_program_assign_varying_slots(struct nv50_ir_prog_info_out *info)
184 {
185    int ret;
186 
187    if (info->type == PIPE_SHADER_VERTEX)
188       ret = nvc0_vp_assign_input_slots(info);
189    else
190       ret = nvc0_sp_assign_input_slots(info);
191    if (ret)
192       return ret;
193 
194    if (info->type == PIPE_SHADER_FRAGMENT)
195       ret = nvc0_fp_assign_output_slots(info);
196    else
197       ret = nvc0_sp_assign_output_slots(info);
198    return ret;
199 }
200 
201 static inline void
nvc0_vtgp_hdr_update_oread(struct nvc0_program * vp,uint8_t slot)202 nvc0_vtgp_hdr_update_oread(struct nvc0_program *vp, uint8_t slot)
203 {
204    uint8_t min = (vp->hdr[4] >> 12) & 0xff;
205    uint8_t max = (vp->hdr[4] >> 24);
206 
207    min = MIN2(min, slot);
208    max = MAX2(max, slot);
209 
210    vp->hdr[4] = (max << 24) | (min << 12);
211 }
212 
213 /* Common part of header generation for VP, TCP, TEP and GP. */
214 static int
nvc0_vtgp_gen_header(struct nvc0_program * vp,struct nv50_ir_prog_info_out * info)215 nvc0_vtgp_gen_header(struct nvc0_program *vp, struct nv50_ir_prog_info_out *info)
216 {
217    unsigned i, c, a;
218 
219    for (i = 0; i < info->numInputs; ++i) {
220       if (info->in[i].patch)
221          continue;
222       for (c = 0; c < 4; ++c) {
223          a = info->in[i].slot[c];
224          if (info->in[i].mask & (1 << c))
225             vp->hdr[5 + a / 32] |= 1 << (a % 32);
226       }
227    }
228 
229    for (i = 0; i < info->numOutputs; ++i) {
230       if (info->out[i].patch)
231          continue;
232       for (c = 0; c < 4; ++c) {
233          if (!(info->out[i].mask & (1 << c)))
234             continue;
235          assert(info->out[i].slot[c] >= 0x40 / 4);
236          a = info->out[i].slot[c] - 0x40 / 4;
237          vp->hdr[13 + a / 32] |= 1 << (a % 32);
238          if (info->out[i].oread)
239             nvc0_vtgp_hdr_update_oread(vp, info->out[i].slot[c]);
240       }
241    }
242 
243    for (i = 0; i < info->numSysVals; ++i) {
244       switch (info->sv[i].sn) {
245       case TGSI_SEMANTIC_PRIMID:
246          vp->hdr[5] |= 1 << 24;
247          break;
248       case TGSI_SEMANTIC_INSTANCEID:
249          vp->hdr[10] |= 1 << 30;
250          break;
251       case TGSI_SEMANTIC_VERTEXID:
252          vp->hdr[10] |= 1 << 31;
253          break;
254       case TGSI_SEMANTIC_TESSCOORD:
255          /* We don't have the mask, nor the slots populated. While this could
256           * be achieved, the vast majority of the time if either of the coords
257           * are read, then both will be read.
258           */
259          nvc0_vtgp_hdr_update_oread(vp, 0x2f0 / 4);
260          nvc0_vtgp_hdr_update_oread(vp, 0x2f4 / 4);
261          break;
262       default:
263          break;
264       }
265    }
266 
267    vp->vp.clip_enable = (1 << info->io.clipDistances) - 1;
268    vp->vp.cull_enable =
269       ((1 << info->io.cullDistances) - 1) << info->io.clipDistances;
270    for (i = 0; i < info->io.cullDistances; ++i)
271       vp->vp.clip_mode |= 1 << ((info->io.clipDistances + i) * 4);
272 
273    if (info->io.genUserClip < 0)
274       vp->vp.num_ucps = PIPE_MAX_CLIP_PLANES + 1; /* prevent rebuilding */
275 
276    vp->vp.layer_viewport_relative = info->io.layer_viewport_relative;
277 
278    return 0;
279 }
280 
281 static int
nvc0_vp_gen_header(struct nvc0_program * vp,struct nv50_ir_prog_info_out * info)282 nvc0_vp_gen_header(struct nvc0_program *vp, struct nv50_ir_prog_info_out *info)
283 {
284    vp->hdr[0] = 0x20061 | (1 << 10);
285    vp->hdr[4] = 0xff000;
286 
287    return nvc0_vtgp_gen_header(vp, info);
288 }
289 
290 static void
nvc0_tp_get_tess_mode(struct nvc0_program * tp,struct nv50_ir_prog_info_out * info)291 nvc0_tp_get_tess_mode(struct nvc0_program *tp, struct nv50_ir_prog_info_out *info)
292 {
293    if (info->prop.tp.outputPrim == PIPE_PRIM_MAX) {
294       tp->tp.tess_mode = ~0;
295       return;
296    }
297    switch (info->prop.tp.domain) {
298    case PIPE_PRIM_LINES:
299       tp->tp.tess_mode = NVC0_3D_TESS_MODE_PRIM_ISOLINES;
300       break;
301    case PIPE_PRIM_TRIANGLES:
302       tp->tp.tess_mode = NVC0_3D_TESS_MODE_PRIM_TRIANGLES;
303       break;
304    case PIPE_PRIM_QUADS:
305       tp->tp.tess_mode = NVC0_3D_TESS_MODE_PRIM_QUADS;
306       break;
307    default:
308       tp->tp.tess_mode = ~0;
309       return;
310    }
311 
312    /* It seems like lines want the "CW" bit to indicate they're connected, and
313     * spit out errors in dmesg when the "CONNECTED" bit is set.
314     */
315    if (info->prop.tp.outputPrim != PIPE_PRIM_POINTS) {
316       if (info->prop.tp.domain == PIPE_PRIM_LINES)
317          tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CW;
318       else
319          tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CONNECTED;
320    }
321 
322    /* Winding only matters for triangles/quads, not lines. */
323    if (info->prop.tp.domain != PIPE_PRIM_LINES &&
324        info->prop.tp.outputPrim != PIPE_PRIM_POINTS &&
325        info->prop.tp.winding > 0)
326       tp->tp.tess_mode |= NVC0_3D_TESS_MODE_CW;
327 
328    switch (info->prop.tp.partitioning) {
329    case PIPE_TESS_SPACING_EQUAL:
330       tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_EQUAL;
331       break;
332    case PIPE_TESS_SPACING_FRACTIONAL_ODD:
333       tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD;
334       break;
335    case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
336       tp->tp.tess_mode |= NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN;
337       break;
338    default:
339       assert(!"invalid tessellator partitioning");
340       break;
341    }
342 }
343 
344 static int
nvc0_tcp_gen_header(struct nvc0_program * tcp,struct nv50_ir_prog_info_out * info)345 nvc0_tcp_gen_header(struct nvc0_program *tcp, struct nv50_ir_prog_info_out *info)
346 {
347    unsigned opcs = 6; /* output patch constants (at least the TessFactors) */
348 
349    if (info->numPatchConstants)
350       opcs = 8 + info->numPatchConstants * 4;
351 
352    tcp->hdr[0] = 0x20061 | (2 << 10);
353 
354    tcp->hdr[1] = opcs << 24;
355    tcp->hdr[2] = info->prop.tp.outputPatchSize << 24;
356 
357    tcp->hdr[4] = 0xff000; /* initial min/max parallel output read address */
358 
359    nvc0_vtgp_gen_header(tcp, info);
360 
361    if (info->target >= NVISA_GM107_CHIPSET) {
362       /* On GM107+, the number of output patch components has moved in the TCP
363        * header, but it seems like blob still also uses the old position.
364        * Also, the high 8-bits are located in between the min/max parallel
365        * field and has to be set after updating the outputs. */
366       tcp->hdr[3] = (opcs & 0x0f) << 28;
367       tcp->hdr[4] |= (opcs & 0xf0) << 16;
368    }
369 
370    nvc0_tp_get_tess_mode(tcp, info);
371 
372    return 0;
373 }
374 
375 static int
nvc0_tep_gen_header(struct nvc0_program * tep,struct nv50_ir_prog_info_out * info)376 nvc0_tep_gen_header(struct nvc0_program *tep, struct nv50_ir_prog_info_out *info)
377 {
378    tep->hdr[0] = 0x20061 | (3 << 10);
379    tep->hdr[4] = 0xff000;
380 
381    nvc0_vtgp_gen_header(tep, info);
382 
383    nvc0_tp_get_tess_mode(tep, info);
384 
385    tep->hdr[18] |= 0x3 << 12; /* ? */
386 
387    return 0;
388 }
389 
390 static int
nvc0_gp_gen_header(struct nvc0_program * gp,struct nv50_ir_prog_info_out * info)391 nvc0_gp_gen_header(struct nvc0_program *gp, struct nv50_ir_prog_info_out *info)
392 {
393    gp->hdr[0] = 0x20061 | (4 << 10);
394 
395    gp->hdr[2] = MIN2(info->prop.gp.instanceCount, 32) << 24;
396 
397    switch (info->prop.gp.outputPrim) {
398    case PIPE_PRIM_POINTS:
399       gp->hdr[3] = 0x01000000;
400       gp->hdr[0] |= 0xf0000000;
401       break;
402    case PIPE_PRIM_LINE_STRIP:
403       gp->hdr[3] = 0x06000000;
404       gp->hdr[0] |= 0x10000000;
405       break;
406    case PIPE_PRIM_TRIANGLE_STRIP:
407       gp->hdr[3] = 0x07000000;
408       gp->hdr[0] |= 0x10000000;
409       break;
410    default:
411       assert(0);
412       break;
413    }
414 
415    gp->hdr[4] = CLAMP(info->prop.gp.maxVertices, 1, 1024);
416 
417    return nvc0_vtgp_gen_header(gp, info);
418 }
419 
420 #define NVC0_INTERP_FLAT          (1 << 0)
421 #define NVC0_INTERP_PERSPECTIVE   (2 << 0)
422 #define NVC0_INTERP_LINEAR        (3 << 0)
423 #define NVC0_INTERP_CENTROID      (1 << 2)
424 
425 static uint8_t
nvc0_hdr_interp_mode(const struct nv50_ir_varying * var)426 nvc0_hdr_interp_mode(const struct nv50_ir_varying *var)
427 {
428    if (var->linear)
429       return NVC0_INTERP_LINEAR;
430    if (var->flat)
431       return NVC0_INTERP_FLAT;
432    return NVC0_INTERP_PERSPECTIVE;
433 }
434 
435 static int
nvc0_fp_gen_header(struct nvc0_program * fp,struct nv50_ir_prog_info_out * info)436 nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info_out *info)
437 {
438    unsigned i, c, a, m;
439 
440    /* just 00062 on Kepler */
441    fp->hdr[0] = 0x20062 | (5 << 10);
442    fp->hdr[5] = 0x80000000; /* getting a trap if FRAG_COORD_UMASK.w = 0 */
443 
444    if (info->prop.fp.usesDiscard)
445       fp->hdr[0] |= 0x8000;
446    if (!info->prop.fp.separateFragData)
447       fp->hdr[0] |= 0x4000;
448    if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
449       fp->hdr[19] |= 0x1;
450    if (info->prop.fp.writesDepth) {
451       fp->hdr[19] |= 0x2;
452       fp->flags[0] = 0x11; /* deactivate ZCULL */
453    }
454 
455    for (i = 0; i < info->numInputs; ++i) {
456       m = nvc0_hdr_interp_mode(&info->in[i]);
457       if (info->in[i].sn == TGSI_SEMANTIC_COLOR) {
458          fp->fp.colors |= 1 << info->in[i].si;
459          if (info->in[i].sc)
460             fp->fp.color_interp[info->in[i].si] = m | (info->in[i].mask << 4);
461       }
462       for (c = 0; c < 4; ++c) {
463          if (!(info->in[i].mask & (1 << c)))
464             continue;
465          a = info->in[i].slot[c];
466          if (info->in[i].slot[0] >= (0x060 / 4) &&
467              info->in[i].slot[0] <= (0x07c / 4)) {
468             fp->hdr[5] |= 1 << (24 + (a - 0x060 / 4));
469          } else
470          if (info->in[i].slot[0] >= (0x2c0 / 4) &&
471              info->in[i].slot[0] <= (0x2fc / 4)) {
472             fp->hdr[14] |= (1 << (a - 0x280 / 4)) & 0x07ff0000;
473          } else {
474             if (info->in[i].slot[c] < (0x040 / 4) ||
475                 info->in[i].slot[c] > (0x380 / 4))
476                continue;
477             a *= 2;
478             if (info->in[i].slot[0] >= (0x300 / 4))
479                a -= 32;
480             fp->hdr[4 + a / 32] |= m << (a % 32);
481          }
482       }
483    }
484    /* GM20x+ needs TGSI_SEMANTIC_POSITION to access sample locations */
485    if (info->prop.fp.readsSampleLocations && info->target >= NVISA_GM200_CHIPSET)
486       fp->hdr[5] |= 0x30000000;
487 
488    for (i = 0; i < info->numOutputs; ++i) {
489       if (info->out[i].sn == TGSI_SEMANTIC_COLOR)
490          fp->hdr[18] |= 0xf << (4 * info->out[i].si);
491    }
492 
493    /* There are no "regular" attachments, but the shader still needs to be
494     * executed. It seems like it wants to think that it has some color
495     * outputs in order to actually run.
496     */
497    if (info->prop.fp.numColourResults == 0 && !info->prop.fp.writesDepth)
498       fp->hdr[18] |= 0xf;
499 
500    fp->fp.early_z = info->prop.fp.earlyFragTests;
501    fp->fp.sample_mask_in = info->prop.fp.usesSampleMaskIn;
502    fp->fp.reads_framebuffer = info->prop.fp.readsFramebuffer;
503    fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage;
504 
505    /* Mark position xy and layer as read */
506    if (fp->fp.reads_framebuffer)
507       fp->hdr[5] |= 0x32000000;
508 
509    return 0;
510 }
511 
512 static struct nvc0_transform_feedback_state *
nvc0_program_create_tfb_state(const struct nv50_ir_prog_info_out * info,const struct pipe_stream_output_info * pso)513 nvc0_program_create_tfb_state(const struct nv50_ir_prog_info_out *info,
514                               const struct pipe_stream_output_info *pso)
515 {
516    struct nvc0_transform_feedback_state *tfb;
517    unsigned b, i, c;
518 
519    tfb = MALLOC_STRUCT(nvc0_transform_feedback_state);
520    if (!tfb)
521       return NULL;
522    for (b = 0; b < 4; ++b) {
523       tfb->stride[b] = pso->stride[b] * 4;
524       tfb->varying_count[b] = 0;
525    }
526    memset(tfb->varying_index, 0xff, sizeof(tfb->varying_index)); /* = skip */
527 
528    for (i = 0; i < pso->num_outputs; ++i) {
529       unsigned s = pso->output[i].start_component;
530       unsigned p = pso->output[i].dst_offset;
531       const unsigned r = pso->output[i].register_index;
532       b = pso->output[i].output_buffer;
533 
534       if (r >= info->numOutputs)
535          continue;
536 
537       for (c = 0; c < pso->output[i].num_components; ++c)
538          tfb->varying_index[b][p++] = info->out[r].slot[s + c];
539 
540       tfb->varying_count[b] = MAX2(tfb->varying_count[b], p);
541       tfb->stream[b] = pso->output[i].stream;
542    }
543    for (b = 0; b < 4; ++b) // zero unused indices (looks nicer)
544       for (c = tfb->varying_count[b]; c & 3; ++c)
545          tfb->varying_index[b][c] = 0;
546 
547    return tfb;
548 }
549 
550 #ifndef NDEBUG
551 static void
nvc0_program_dump(struct nvc0_program * prog)552 nvc0_program_dump(struct nvc0_program *prog)
553 {
554    unsigned pos;
555 
556    if (prog->type != PIPE_SHADER_COMPUTE) {
557       _debug_printf("dumping HDR for type %i\n", prog->type);
558       for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos)
559          _debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
560                       pos * sizeof(prog->hdr[0]), prog->hdr[pos]);
561    }
562    _debug_printf("shader binary code (0x%x bytes):", prog->code_size);
563    for (pos = 0; pos < prog->code_size / 4; ++pos) {
564       if ((pos % 8) == 0)
565          _debug_printf("\n");
566       _debug_printf("%08x ", prog->code[pos]);
567    }
568    _debug_printf("\n");
569 }
570 #endif
571 
572 bool
nvc0_program_translate(struct nvc0_program * prog,uint16_t chipset,struct disk_cache * disk_shader_cache,struct pipe_debug_callback * debug)573 nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
574                        struct disk_cache *disk_shader_cache,
575                        struct pipe_debug_callback *debug)
576 {
577    struct blob blob;
578    size_t cache_size;
579    struct nv50_ir_prog_info *info;
580    struct nv50_ir_prog_info_out info_out = {};
581 
582    int ret = 0;
583    cache_key key;
584    bool shader_loaded = false;
585 
586    info = CALLOC_STRUCT(nv50_ir_prog_info);
587    if (!info)
588       return false;
589 
590    info->type = prog->type;
591    info->target = chipset;
592 
593    info->bin.sourceRep = prog->pipe.type;
594    switch (prog->pipe.type) {
595    case PIPE_SHADER_IR_TGSI:
596       info->bin.source = (void *)prog->pipe.tokens;
597       break;
598    case PIPE_SHADER_IR_NIR:
599       info->bin.source = (void *)nir_shader_clone(NULL, prog->pipe.ir.nir);
600       break;
601    default:
602       assert(!"unsupported IR!");
603       free(info);
604       return false;
605    }
606 
607 #ifndef NDEBUG
608    info->target = debug_get_num_option("NV50_PROG_CHIPSET", chipset);
609    info->optLevel = debug_get_num_option("NV50_PROG_OPTIMIZE", 3);
610    info->dbgFlags = debug_get_num_option("NV50_PROG_DEBUG", 0);
611    info->omitLineNum = debug_get_num_option("NV50_PROG_DEBUG_OMIT_LINENUM", 0);
612 #else
613    info->optLevel = 3;
614 #endif
615 
616    info->bin.smemSize = prog->cp.smem_size;
617    info->io.genUserClip = prog->vp.num_ucps;
618    info->io.auxCBSlot = 15;
619    info->io.msInfoCBSlot = 15;
620    info->io.ucpBase = NVC0_CB_AUX_UCP_INFO;
621    info->io.drawInfoBase = NVC0_CB_AUX_DRAW_INFO;
622    info->io.msInfoBase = NVC0_CB_AUX_MS_INFO;
623    info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
624    info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
625    if (info->target >= NVISA_GK104_CHIPSET) {
626       info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
627       info->io.fbtexBindBase = NVC0_CB_AUX_FB_TEX_INFO;
628       info->io.bindlessBase = NVC0_CB_AUX_BINDLESS_INFO(0);
629    }
630 
631    if (prog->type == PIPE_SHADER_COMPUTE) {
632       if (info->target >= NVISA_GK104_CHIPSET) {
633          info->io.auxCBSlot = 7;
634          info->io.msInfoCBSlot = 7;
635          info->io.uboInfoBase = NVC0_CB_AUX_UBO_INFO(0);
636       }
637       info->prop.cp.gridInfoBase = NVC0_CB_AUX_GRID_INFO(0);
638    } else {
639       info->io.sampleInfoBase = NVC0_CB_AUX_SAMPLE_INFO;
640    }
641 
642    info->assignSlots = nvc0_program_assign_varying_slots;
643 
644    blob_init(&blob);
645 
646    if (disk_shader_cache) {
647       if (nv50_ir_prog_info_serialize(&blob, info)) {
648          void *cached_data = NULL;
649 
650          disk_cache_compute_key(disk_shader_cache, blob.data, blob.size, key);
651          cached_data = disk_cache_get(disk_shader_cache, key, &cache_size);
652 
653          if (cached_data && cache_size >= blob.size) { // blob.size is the size of serialized "info"
654             /* Blob contains only "info". In disk cache, "info_out" comes right after it */
655             size_t offset = blob.size;
656             if (nv50_ir_prog_info_out_deserialize(cached_data, cache_size, offset, &info_out))
657                shader_loaded = true;
658             else
659                debug_printf("WARNING: Couldn't deserialize shaders");
660          }
661          free(cached_data);
662       } else {
663          debug_printf("WARNING: Couldn't serialize input shaders");
664       }
665    }
666    if (!shader_loaded) {
667       cache_size = 0;
668       ret = nv50_ir_generate_code(info, &info_out);
669       if (ret) {
670          NOUVEAU_ERR("shader translation failed: %i\n", ret);
671          goto out;
672       }
673       if (disk_shader_cache) {
674          if (nv50_ir_prog_info_out_serialize(&blob, &info_out)) {
675             disk_cache_put(disk_shader_cache, key, blob.data, blob.size, NULL);
676             cache_size = blob.size;
677          } else {
678             debug_printf("WARNING: Couldn't serialize shaders");
679          }
680       }
681    }
682    blob_finish(&blob);
683 
684    prog->code = info_out.bin.code;
685    prog->code_size = info_out.bin.codeSize;
686    prog->relocs = info_out.bin.relocData;
687    prog->fixups = info_out.bin.fixupData;
688    if (info_out.target >= NVISA_GV100_CHIPSET)
689       prog->num_gprs = MIN2(info_out.bin.maxGPR + 5, 256); //XXX: why?
690    else
691       prog->num_gprs = MAX2(4, (info_out.bin.maxGPR + 1));
692    prog->cp.smem_size = info_out.bin.smemSize;
693    prog->num_barriers = info_out.numBarriers;
694 
695    prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;
696    prog->vp.need_draw_parameters = info_out.prop.vp.usesDrawParameters;
697 
698    if (info_out.io.edgeFlagOut < PIPE_MAX_ATTRIBS)
699       info_out.out[info_out.io.edgeFlagOut].mask = 0; /* for headergen */
700    prog->vp.edgeflag = info_out.io.edgeFlagIn;
701 
702    switch (prog->type) {
703    case PIPE_SHADER_VERTEX:
704       ret = nvc0_vp_gen_header(prog, &info_out);
705       break;
706    case PIPE_SHADER_TESS_CTRL:
707       ret = nvc0_tcp_gen_header(prog, &info_out);
708       break;
709    case PIPE_SHADER_TESS_EVAL:
710       ret = nvc0_tep_gen_header(prog, &info_out);
711       break;
712    case PIPE_SHADER_GEOMETRY:
713       ret = nvc0_gp_gen_header(prog, &info_out);
714       break;
715    case PIPE_SHADER_FRAGMENT:
716       ret = nvc0_fp_gen_header(prog, &info_out);
717       break;
718    case PIPE_SHADER_COMPUTE:
719       break;
720    default:
721       ret = -1;
722       NOUVEAU_ERR("unknown program type: %u\n", prog->type);
723       break;
724    }
725    if (ret)
726       goto out;
727 
728    if (info_out.bin.tlsSpace) {
729       assert(info_out.bin.tlsSpace < (1 << 24));
730       prog->hdr[0] |= 1 << 26;
731       prog->hdr[1] |= align(info_out.bin.tlsSpace, 0x10); /* l[] size */
732       prog->need_tls = true;
733    }
734    /* TODO: factor 2 only needed where joinat/precont is used,
735     *       and we only have to count non-uniform branches
736     */
737    /*
738    if ((info->maxCFDepth * 2) > 16) {
739       prog->hdr[2] |= (((info->maxCFDepth * 2) + 47) / 48) * 0x200;
740       prog->need_tls = true;
741    }
742    */
743    if (info_out.io.globalAccess)
744       prog->hdr[0] |= 1 << 26;
745    if (info_out.io.globalAccess & 0x2)
746       prog->hdr[0] |= 1 << 16;
747    if (info_out.io.fp64)
748       prog->hdr[0] |= 1 << 27;
749 
750    if (prog->pipe.stream_output.num_outputs)
751       prog->tfb = nvc0_program_create_tfb_state(&info_out,
752                                                 &prog->pipe.stream_output);
753 
754    pipe_debug_message(debug, SHADER_INFO,
755                       "type: %d, local: %d, shared: %d, gpr: %d, inst: %d, bytes: %d, cached: %zd",
756                       prog->type, info_out.bin.tlsSpace, info_out.bin.smemSize,
757                       prog->num_gprs, info_out.bin.instructions,
758                       info_out.bin.codeSize, cache_size);
759 
760 #ifndef NDEBUG
761    if (debug_get_option("NV50_PROG_CHIPSET", NULL) && info->dbgFlags)
762       nvc0_program_dump(prog);
763 #endif
764 
765 out:
766    if (info->bin.sourceRep == PIPE_SHADER_IR_NIR)
767       ralloc_free((void *)info->bin.source);
768    FREE(info);
769    return !ret;
770 }
771 
772 static inline int
nvc0_program_alloc_code(struct nvc0_context * nvc0,struct nvc0_program * prog)773 nvc0_program_alloc_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
774 {
775    struct nvc0_screen *screen = nvc0->screen;
776    const bool is_cp = prog->type == PIPE_SHADER_COMPUTE;
777    int ret;
778    uint32_t size = prog->code_size;
779 
780    if (!is_cp) {
781       if (screen->eng3d->oclass < TU102_3D_CLASS)
782          size += GF100_SHADER_HEADER_SIZE;
783       else
784          size += TU102_SHADER_HEADER_SIZE;
785    }
786 
787    /* On Fermi, SP_START_ID must be aligned to 0x40.
788     * On Kepler, the first instruction must be aligned to 0x80 because
789     * latency information is expected only at certain positions.
790     */
791    if (screen->base.class_3d >= NVE4_3D_CLASS)
792       size = size + (is_cp ? 0x40 : 0x70);
793    size = align(size, 0x40);
794 
795    ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem);
796    if (ret)
797       return ret;
798    prog->code_base = prog->mem->start;
799 
800    if (!is_cp) {
801       if (screen->base.class_3d >= NVE4_3D_CLASS &&
802           screen->base.class_3d < TU102_3D_CLASS) {
803          switch (prog->mem->start & 0xff) {
804          case 0x40: prog->code_base += 0x70; break;
805          case 0x80: prog->code_base += 0x30; break;
806          case 0xc0: prog->code_base += 0x70; break;
807          default:
808             prog->code_base += 0x30;
809             assert((prog->mem->start & 0xff) == 0x00);
810             break;
811          }
812       }
813    } else {
814       if (screen->base.class_3d >= NVE4_3D_CLASS) {
815          if (prog->mem->start & 0x40)
816             prog->code_base += 0x40;
817          assert((prog->code_base & 0x7f) == 0x00);
818       }
819    }
820 
821    return 0;
822 }
823 
824 static inline void
nvc0_program_upload_code(struct nvc0_context * nvc0,struct nvc0_program * prog)825 nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
826 {
827    struct nvc0_screen *screen = nvc0->screen;
828    const bool is_cp = prog->type == PIPE_SHADER_COMPUTE;
829    uint32_t code_pos = prog->code_base;
830    uint32_t size_sph = 0;
831 
832    if (!is_cp) {
833       if (screen->eng3d->oclass < TU102_3D_CLASS)
834          size_sph = GF100_SHADER_HEADER_SIZE;
835       else
836          size_sph = TU102_SHADER_HEADER_SIZE;
837    }
838    code_pos += size_sph;
839 
840    if (prog->relocs)
841       nv50_ir_relocate_code(prog->relocs, prog->code, code_pos,
842                             screen->lib_code->start, 0);
843    if (prog->fixups) {
844       nv50_ir_apply_fixups(prog->fixups, prog->code,
845                            prog->fp.force_persample_interp,
846                            prog->fp.flatshade,
847                            0 /* alphatest */,
848                            prog->fp.msaa);
849       for (int i = 0; i < 2; i++) {
850          unsigned mask = prog->fp.color_interp[i] >> 4;
851          unsigned interp = prog->fp.color_interp[i] & 3;
852          if (!mask)
853             continue;
854          prog->hdr[14] &= ~(0xff << (8 * i));
855          if (prog->fp.flatshade)
856             interp = NVC0_INTERP_FLAT;
857          for (int c = 0; c < 4; c++)
858             if (mask & (1 << c))
859                prog->hdr[14] |= interp << (2 * (4 * i + c));
860       }
861    }
862 
863    if (!is_cp)
864       nvc0->base.push_data(&nvc0->base, screen->text, prog->code_base,
865                            NV_VRAM_DOMAIN(&screen->base), size_sph, prog->hdr);
866 
867    nvc0->base.push_data(&nvc0->base, screen->text, code_pos,
868                         NV_VRAM_DOMAIN(&screen->base), prog->code_size,
869                         prog->code);
870 }
871 
872 bool
nvc0_program_upload(struct nvc0_context * nvc0,struct nvc0_program * prog)873 nvc0_program_upload(struct nvc0_context *nvc0, struct nvc0_program *prog)
874 {
875    struct nvc0_screen *screen = nvc0->screen;
876    const bool is_cp = prog->type == PIPE_SHADER_COMPUTE;
877    int ret;
878    uint32_t size = prog->code_size;
879 
880    if (!is_cp) {
881       if (screen->eng3d->oclass < TU102_3D_CLASS)
882          size += GF100_SHADER_HEADER_SIZE;
883       else
884          size += TU102_SHADER_HEADER_SIZE;
885    }
886 
887    ret = nvc0_program_alloc_code(nvc0, prog);
888    if (ret) {
889       struct nouveau_heap *heap = screen->text_heap;
890       struct nvc0_program *progs[] = { /* Sorted accordingly to SP_START_ID */
891          nvc0->compprog, nvc0->vertprog, nvc0->tctlprog,
892          nvc0->tevlprog, nvc0->gmtyprog, nvc0->fragprog
893       };
894 
895       /* Note that the code library, which is allocated before anything else,
896        * does not have a priv pointer. We can stop once we hit it.
897        */
898       while (heap->next && heap->next->priv) {
899          struct nvc0_program *evict = heap->next->priv;
900          nouveau_heap_free(&evict->mem);
901       }
902       debug_printf("WARNING: out of code space, evicting all shaders.\n");
903 
904       /* Make sure to synchronize before deleting the code segment. */
905       IMMED_NVC0(nvc0->base.pushbuf, NVC0_3D(SERIALIZE), 0);
906 
907       if ((screen->text->size << 1) <= (1 << 23)) {
908          ret = nvc0_screen_resize_text_area(screen, screen->text->size << 1);
909          if (ret) {
910             NOUVEAU_ERR("Error allocating TEXT area: %d\n", ret);
911             return false;
912          }
913 
914          /* Re-upload the builtin function into the new code segment. */
915          nvc0_program_library_upload(nvc0);
916       }
917 
918       ret = nvc0_program_alloc_code(nvc0, prog);
919       if (ret) {
920          NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size);
921          return false;
922       }
923 
924       /* All currently bound shaders have to be reuploaded. */
925       for (int i = 0; i < ARRAY_SIZE(progs); i++) {
926          if (!progs[i] || progs[i] == prog)
927             continue;
928 
929          ret = nvc0_program_alloc_code(nvc0, progs[i]);
930          if (ret) {
931             NOUVEAU_ERR("failed to re-upload a shader after code eviction.\n");
932             return false;
933          }
934          nvc0_program_upload_code(nvc0, progs[i]);
935 
936          if (progs[i]->type == PIPE_SHADER_COMPUTE) {
937             /* Caches have to be invalidated but the CP_START_ID will be
938              * updated in the launch_grid functions. */
939             BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(FLUSH), 1);
940             PUSH_DATA (nvc0->base.pushbuf, NVC0_COMPUTE_FLUSH_CODE);
941          } else {
942             nvc0_program_sp_start_id(nvc0, i, progs[i]);
943          }
944       }
945    }
946 
947    nvc0_program_upload_code(nvc0, prog);
948 
949 #ifndef NDEBUG
950    if (debug_get_bool_option("NV50_PROG_DEBUG", false))
951       nvc0_program_dump(prog);
952 #endif
953 
954    BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(MEM_BARRIER), 1);
955    PUSH_DATA (nvc0->base.pushbuf, 0x1011);
956 
957    return true;
958 }
959 
960 /* Upload code for builtin functions like integer division emulation. */
961 void
nvc0_program_library_upload(struct nvc0_context * nvc0)962 nvc0_program_library_upload(struct nvc0_context *nvc0)
963 {
964    struct nvc0_screen *screen = nvc0->screen;
965    int ret;
966    uint32_t size;
967    const uint32_t *code;
968 
969    if (screen->lib_code)
970       return;
971 
972    nv50_ir_get_target_library(screen->base.device->chipset, &code, &size);
973    if (!size)
974       return;
975 
976    ret = nouveau_heap_alloc(screen->text_heap, align(size, 0x100), NULL,
977                             &screen->lib_code);
978    if (ret)
979       return;
980 
981    nvc0->base.push_data(&nvc0->base,
982                         screen->text, screen->lib_code->start, NV_VRAM_DOMAIN(&screen->base),
983                         size, code);
984    /* no need for a memory barrier, will be emitted with first program */
985 }
986 
987 void
nvc0_program_destroy(struct nvc0_context * nvc0,struct nvc0_program * prog)988 nvc0_program_destroy(struct nvc0_context *nvc0, struct nvc0_program *prog)
989 {
990    const struct pipe_shader_state pipe = prog->pipe;
991    const ubyte type = prog->type;
992 
993    if (prog->mem)
994       nouveau_heap_free(&prog->mem);
995    FREE(prog->code); /* may be 0 for hardcoded shaders */
996    FREE(prog->relocs);
997    FREE(prog->fixups);
998    if (prog->tfb) {
999       if (nvc0->state.tfb == prog->tfb)
1000          nvc0->state.tfb = NULL;
1001       FREE(prog->tfb);
1002    }
1003 
1004    memset(prog, 0, sizeof(*prog));
1005 
1006    prog->pipe = pipe;
1007    prog->type = type;
1008 }
1009 
1010 void
nvc0_program_init_tcp_empty(struct nvc0_context * nvc0)1011 nvc0_program_init_tcp_empty(struct nvc0_context *nvc0)
1012 {
1013    struct ureg_program *ureg;
1014 
1015    ureg = ureg_create(PIPE_SHADER_TESS_CTRL);
1016    if (!ureg)
1017       return;
1018 
1019    ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT, 1);
1020    ureg_END(ureg);
1021 
1022    nvc0->tcp_empty = ureg_create_shader_and_destroy(ureg, &nvc0->base.pipe);
1023 }
1024