Searched defs:outputIdx (Results 1 – 5 of 5) sorted by relevance
166 void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setOutput()196 const sw::Shader::Semantic& VertexShader::getOutput(int outputIdx, int component) const in getOutput()
695 for (deUint32 outputIdx = 0; outputIdx < numOutputFloats; ++outputIdx) in addComputeIndexingNon16BaseAlignmentTests() local
60 for (uint32_t outputIdx : output_indexes) { in GetOutputNodeIdx() local
125 for (uint32_t outputIdx : outputIndexes) { in GetOutputNodeIdx() local
1324 for (int outputIdx = 0; outputIdx < m_resultOutputTotal; outputIdx++) in initFrameBuffer() local