Searched defs:pool_name (Results 1 – 5 of 5) sorted by relevance
40 #define DEFINE_MEMPOOL(pool_name, tile_type, alloc_at_least) \ argument
114 std::string pool_name = in WriteToolRule() local
361 auto pool_name = [this](const Pool* pool) { in WriteAllPools() local
87 Pool* State::LookupPool(const string& pool_name) { in LookupPool()
310 string pool_name = edge->GetBinding("pool"); in ParseEdge() local