Searched defs:prim_mode (Results 1 – 14 of 14) sorted by relevance
519 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs()639 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_gs()713 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_vs()822 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_shaders()
510 uint8_t prim_mode; member
42 enum pipe_prim_type prim_mode; member in pipe_tessellator_wrap::pipe_ts
494 DEFINE_UTIL_STR_CONTINUOUS(prim_mode) in DEFINE_UTIL_STR_CONTINUOUS() argument
213 enum pipe_prim_type prim_mode; in make_fs_key() local
99 enum pipe_prim_type prim_mode:8; member254 enum pipe_prim_type prim_mode:8; member
368 enum pipe_prim_type prim_mode; member2921 enum pipe_prim_type prim_mode) in emit_tessellator_domain()
80 unsigned prim_mode; member
2693 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_fs()2766 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_vs()2811 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders()
344 uint8_t prim_mode; member
155 unsigned prim_mode:3; member
728 enum pipe_prim_type prim_mode:8; member
588 enum pipe_prim_type prim_mode:8; member
542 unsigned prim_mode : 3; member