Searched defs:readType (Results 1 – 11 of 11) sorted by relevance
5 readType: read.bind(undefined, false), property
62 deUint32 getFormatReadInfo(const subgroups::Format format, GLenum &readFormat, GLenum &readType) in getFormatReadInfo()1202 GLenum readType; in makeTessellationEvaluationFrameBufferTest() local1396 GLenum readType; in makeGeometryFrameBufferTest() local1623 GLenum readType; in allStages() local1850 GLenum readType; in makeVertexFrameBufferTest() local1996 GLenum readType; in makeFragmentFrameBufferTest() local
278 GLenum readType = GL_NONE; in copyImageToLUMAWorkaroundTexture() local314 GLenum readType = GL_NONE; in copySubImageToLUMAWorkaroundTexture() local
502 GLenum readType = readPixelsFormat.type; in readPixels() local
281 GLenum readType = source->getImplementationColorReadType(context); in copyImageToLUMAWorkaroundTexture() local316 GLenum readType = source->getImplementationColorReadType(context); in copySubImageToLUMAWorkaroundTexture() local
676 GLenum readType = readPixelsFormat.type; in readPixels() local
248 GLint readType = 0x1234; in read_pixels_format_mismatch() local
844 spirv::IdRef readType(kIdFloat4Type); in InsertColorUnresolveLoadStore() local879 spirv::IdRef readType(kIdFloat4Type); in InsertDepthStencilUnresolveLoadStore() local899 spirv::IdRef readType(kIdUInt4Type); in InsertDepthStencilUnresolveLoadStore() local
540 …mageType imageType, AtomicOperation operation, bool useTransfer, ShaderReadType readType, ImageBac… in commonCheckSupport()1965 const auto& readType = readTypes[readTypeIdx]; in createImageAtomicOperationTests() local
309 std::string readType; member
795 GLenum readType = renderbuffer->getImplementationColorReadType(context); in SerializeRenderbuffer() local