Searched defs:renderOrder (Results 1 – 3 of 3) sorted by relevance
/third_party/wayland-ivi-extension/ivi-layermanagement-api/test/ |
D | ilm_control_test.cpp | 663 t_ilm_layer renderOrder[] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; in TEST_F() local 704 t_ilm_layer renderOrder[] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; in TEST_F() local 745 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local 794 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local 843 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local 872 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/layer-add-surfaces/src/ |
D | layer-add-surfaces.c | 259 t_ilm_layer renderOrder[1]; in main() local
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/LayerManagerControl/src/ |
D | common.cpp | 102 vector<t_ilm_surface> renderOrder; in getSceneRenderOrder() local
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