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Searched defs:renderOrder (Results 1 – 3 of 3) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-api/test/
Dilm_control_test.cpp663 t_ilm_layer renderOrder[] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; in TEST_F() local
704 t_ilm_layer renderOrder[] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; in TEST_F() local
745 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local
794 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local
843 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local
872 unsigned int renderOrder[] = {0, 0, 0}; in TEST_F() local
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/layer-add-surfaces/src/
Dlayer-add-surfaces.c259 t_ilm_layer renderOrder[1]; in main() local
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/LayerManagerControl/src/
Dcommon.cpp102 vector<t_ilm_surface> renderOrder; in getSceneRenderOrder() local