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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // EGLPrintEGLinfoTest.cpp:
7 //   This test prints out the extension strings, configs and their attributes
8 //
9 
10 #include <gtest/gtest.h>
11 
12 #include "common/string_utils.h"
13 #include "test_utils/ANGLETest.h"
14 #include "test_utils/runner/TestSuite.h"
15 
16 #if defined(ANGLE_HAS_RAPIDJSON)
17 #    include "common/serializer/JsonSerializer.h"
18 #endif  // defined(ANGLE_HAS_RAPIDJSON)
19 
20 using namespace angle;
21 
22 class EGLPrintEGLinfoTest : public ANGLETest
23 {
24   protected:
EGLPrintEGLinfoTest()25     EGLPrintEGLinfoTest() {}
26 
testSetUp()27     void testSetUp() override
28     {
29         mDisplay = getEGLWindow()->getDisplay();
30         ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
31     }
32 
33     EGLDisplay mDisplay = EGL_NO_DISPLAY;
34 };
35 
36 namespace
37 {
38 // Parse space separated extension string into a vector of strings
ParseExtensions(const char * extensions)39 std::vector<std::string> ParseExtensions(const char *extensions)
40 {
41     std::string extensionsStr(extensions);
42     std::vector<std::string> extensionsVec;
43     SplitStringAlongWhitespace(extensionsStr, &extensionsVec);
44     return extensionsVec;
45 }
46 
47 // Query a EGL attribute
GetAttrib(EGLDisplay display,EGLConfig config,EGLint attrib)48 EGLint GetAttrib(EGLDisplay display, EGLConfig config, EGLint attrib)
49 {
50     EGLint value = 0;
51     EXPECT_EGL_TRUE(eglGetConfigAttrib(display, config, attrib, &value));
52     return value;
53 }
54 
55 // Query a egl string
GetEGLString(EGLDisplay display,EGLint name)56 const char *GetEGLString(EGLDisplay display, EGLint name)
57 {
58     const char *value = "";
59     value             = eglQueryString(display, name);
60     EXPECT_TRUE(value != nullptr);
61     return value;
62 }
63 
64 // Query a GL string
GetGLString(EGLint name)65 const char *GetGLString(EGLint name)
66 {
67     const char *value = "";
68     value             = reinterpret_cast<const char *>(glGetString(name));
69     EXPECT_TRUE(value != nullptr);
70     return value;
71 }
72 
73 }  // namespace
74 
75 // Print the EGL strings and extensions
TEST_P(EGLPrintEGLinfoTest,PrintEGLInfo)76 TEST_P(EGLPrintEGLinfoTest, PrintEGLInfo)
77 {
78     std::cout << "    EGL Information:" << std::endl;
79     std::cout << "\tVendor: " << GetEGLString(mDisplay, EGL_VENDOR) << std::endl;
80     std::cout << "\tVersion: " << GetEGLString(mDisplay, EGL_VENDOR) << std::endl;
81     std::cout << "\tClient APIs: " << GetEGLString(mDisplay, EGL_CLIENT_APIS) << std::endl;
82 
83     std::cout << "\tEGL Client Extensions:" << std::endl;
84     for (auto extension : ParseExtensions(GetEGLString(EGL_NO_DISPLAY, EGL_EXTENSIONS)))
85     {
86         std::cout << "\t\t" << extension << std::endl;
87     }
88 
89     std::cout << "\tEGL Display Extensions:" << std::endl;
90     for (auto extension : ParseExtensions(GetEGLString(mDisplay, EGL_EXTENSIONS)))
91     {
92         std::cout << "\t\t" << extension << std::endl;
93     }
94 
95     std::cout << std::endl;
96 }
97 
98 // Print the GL strings and extensions
TEST_P(EGLPrintEGLinfoTest,PrintGLInfo)99 TEST_P(EGLPrintEGLinfoTest, PrintGLInfo)
100 {
101     std::cout << "    GLES Information:" << std::endl;
102     std::cout << "\tVendor: " << GetGLString(GL_VENDOR) << std::endl;
103     std::cout << "\tVersion: " << GetGLString(GL_VERSION) << std::endl;
104     std::cout << "\tRenderer: " << GetGLString(GL_RENDERER) << std::endl;
105     std::cout << "\tShader: " << GetGLString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
106 
107     std::cout << "\tExtensions:" << std::endl;
108 
109     const std::vector<std::string> extensions = ParseExtensions(GetGLString(GL_EXTENSIONS));
110 
111     for (const std::string &extension : extensions)
112     {
113         std::cout << "\t\t" << extension << std::endl;
114     }
115 
116     std::cout << std::endl;
117 
118 #if defined(ANGLE_HAS_RAPIDJSON)
119     angle::TestSuite *testSuite = angle::TestSuite::GetInstance();
120     if (!testSuite->hasTestArtifactsDirectory())
121     {
122         return;
123     }
124     JsonSerializer json;
125     json.addCString("Vendor", GetGLString(GL_VENDOR));
126     json.addCString("Version", GetGLString(GL_VERSION));
127     json.addCString("Renderer", GetGLString(GL_RENDERER));
128     json.addCString("ShaderLanguageVersion", GetGLString(GL_SHADING_LANGUAGE_VERSION));
129     json.addVectorOfStrings("Extensions", extensions);
130 
131     constexpr size_t kBufferSize = 1000;
132     std::array<char, kBufferSize> buffer;
133     std::time_t timeNow = std::time(nullptr);
134     std::strftime(buffer.data(), buffer.size(), "%B %e, %Y", std::localtime(&timeNow));
135     json.addCString("DateRecorded", buffer.data());
136 
137     std::stringstream fnameStream;
138     fnameStream << "GLinfo_" << GetParam() << ".json";
139     std::string fname = fnameStream.str();
140 
141     const std::string artifactPath = testSuite->reserveTestArtifactPath(fname);
142 
143     {
144         std::vector<uint8_t> jsonData = json.getData();
145         SaveFileHelper saveFile(artifactPath);
146         saveFile.write(jsonData.data(), jsonData.size());
147     }
148 #endif  // defined(ANGLE_HAS_RAPIDJSON)
149 }
150 
151 #define QUERY_HELPER(enumValue, enumString, stream)                                    \
152     {                                                                                  \
153         GLint result;                                                                  \
154         glGetIntegerv(enumValue, &result);                                             \
155         ASSERT_GL_NO_ERROR();                                                          \
156         stream << enumString + std::string(",") + std::to_string(result) << std::endl; \
157     }
158 
159 #define QUERY_ARRAY_HELPER(enumValue, enumString, size, stream)               \
160     {                                                                         \
161         GLint result[size];                                                   \
162         glGetIntegerv(enumValue, result);                                     \
163         ASSERT_GL_NO_ERROR();                                                 \
164         std::stringstream results;                                            \
165         for (int i = 0; i < size; i++)                                        \
166             results << result[i] << " ";                                      \
167         stream << enumString + std::string(",") + results.str() << std::endl; \
168     }
169 
170 #define QUERY_INDEXED_HELPER(enumValue, enumString, index, stream)                     \
171     {                                                                                  \
172         GLint result;                                                                  \
173         glGetIntegeri_v(enumValue, index, &result);                                    \
174         ASSERT_GL_NO_ERROR();                                                          \
175         stream << enumString + std::string(",") + std::to_string(result) << std::endl; \
176     }
177 
178 #define QUERY_AND_LOG_CAPABILITY(enum, stream) QUERY_HELPER(enum, #enum, stream)
179 
180 #define QUERY_AND_LOG_CAPABILITY_ARRAY(enum, size, stream) \
181     QUERY_ARRAY_HELPER(enum, #enum, size, stream)
182 
183 #define QUERY_AND_LOG_CAPABILITY_INDEXED(enum, index, stream) \
184     QUERY_INDEXED_HELPER(enum, #enum "[" #index "]", index, stream)
185 
LogGles2Capabilities(std::ostream & stream)186 static void LogGles2Capabilities(std::ostream &stream)
187 {
188     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, stream);
189     QUERY_AND_LOG_CAPABILITY(GL_MAX_CUBE_MAP_TEXTURE_SIZE, stream);
190     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_VECTORS, stream);
191     QUERY_AND_LOG_CAPABILITY(GL_MAX_RENDERBUFFER_SIZE, stream);
192     QUERY_AND_LOG_CAPABILITY(GL_MAX_TEXTURE_IMAGE_UNITS, stream);
193     QUERY_AND_LOG_CAPABILITY(GL_MAX_TEXTURE_SIZE, stream);
194     QUERY_AND_LOG_CAPABILITY(GL_MAX_VARYING_VECTORS, stream);
195     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_ATTRIBS, stream);
196     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, stream);
197     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_UNIFORM_VECTORS, stream);
198     constexpr int kMaxViewPortDimsReturnValuesSize = 2;
199     QUERY_AND_LOG_CAPABILITY_ARRAY(GL_MAX_VIEWPORT_DIMS, kMaxViewPortDimsReturnValuesSize, stream);
200     QUERY_AND_LOG_CAPABILITY(GL_NUM_COMPRESSED_TEXTURE_FORMATS, stream);
201     QUERY_AND_LOG_CAPABILITY(GL_NUM_SHADER_BINARY_FORMATS, stream);
202 }
203 
LogGles3Capabilities(std::ostream & stream)204 static void LogGles3Capabilities(std::ostream &stream)
205 {
206     QUERY_AND_LOG_CAPABILITY(GL_MAX_3D_TEXTURE_SIZE, stream);
207     QUERY_AND_LOG_CAPABILITY(GL_MAX_ARRAY_TEXTURE_LAYERS, stream);
208     QUERY_AND_LOG_CAPABILITY(GL_MAX_COLOR_ATTACHMENTS, stream);
209     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, stream);
210     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_UNIFORM_BLOCKS, stream);
211     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, stream);
212     QUERY_AND_LOG_CAPABILITY(GL_MAX_DRAW_BUFFERS, stream);
213     QUERY_AND_LOG_CAPABILITY(GL_MAX_ELEMENT_INDEX, stream);
214     QUERY_AND_LOG_CAPABILITY(GL_MAX_ELEMENTS_INDICES, stream);
215     QUERY_AND_LOG_CAPABILITY(GL_MAX_ELEMENTS_VERTICES, stream);
216     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_INPUT_COMPONENTS, stream);
217     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, stream);
218     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, stream);
219     QUERY_AND_LOG_CAPABILITY(GL_MAX_PROGRAM_TEXEL_OFFSET, stream);
220     QUERY_AND_LOG_CAPABILITY(GL_MAX_SAMPLES, stream);
221     QUERY_AND_LOG_CAPABILITY(GL_MAX_SERVER_WAIT_TIMEOUT, stream);
222     QUERY_AND_LOG_CAPABILITY(GL_MAX_TEXTURE_LOD_BIAS, stream);
223     QUERY_AND_LOG_CAPABILITY(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, stream);
224     QUERY_AND_LOG_CAPABILITY(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, stream);
225     QUERY_AND_LOG_CAPABILITY(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, stream);
226     QUERY_AND_LOG_CAPABILITY(GL_MAX_UNIFORM_BLOCK_SIZE, stream);
227     QUERY_AND_LOG_CAPABILITY(GL_MAX_UNIFORM_BUFFER_BINDINGS, stream);
228     QUERY_AND_LOG_CAPABILITY(GL_MAX_VARYING_COMPONENTS, stream);
229     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_OUTPUT_COMPONENTS, stream);
230     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_UNIFORM_BLOCKS, stream);
231     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_UNIFORM_COMPONENTS, stream);
232     QUERY_AND_LOG_CAPABILITY(GL_MIN_PROGRAM_TEXEL_OFFSET, stream);
233     QUERY_AND_LOG_CAPABILITY(GL_NUM_PROGRAM_BINARY_FORMATS, stream);
234     // GLES3 capabilities are a superset of GLES2
235     LogGles2Capabilities(stream);
236 }
237 
LogGles31Capabilities(std::ostream & stream)238 static void LogGles31Capabilities(std::ostream &stream)
239 {
240     QUERY_AND_LOG_CAPABILITY(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, stream);
241     QUERY_AND_LOG_CAPABILITY(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, stream);
242     QUERY_AND_LOG_CAPABILITY(GL_MAX_COLOR_TEXTURE_SAMPLES, stream);
243     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, stream);
244     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_ATOMIC_COUNTERS, stream);
245     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, stream);
246     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_IMAGE_UNIFORMS, stream);
247     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, stream);
248     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, stream);
249     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, stream);
250     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_ATOMIC_COUNTERS, stream);
251     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_IMAGE_UNIFORMS, stream);
252     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, stream);
253     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, stream);
254     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, stream);
255     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_UNIFORM_BLOCKS, stream);
256     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_UNIFORM_COMPONENTS, stream);
257     QUERY_AND_LOG_CAPABILITY_INDEXED(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, stream);
258     QUERY_AND_LOG_CAPABILITY_INDEXED(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, stream);
259     QUERY_AND_LOG_CAPABILITY_INDEXED(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, stream);
260     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, stream);
261     QUERY_AND_LOG_CAPABILITY_INDEXED(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, stream);
262     QUERY_AND_LOG_CAPABILITY_INDEXED(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, stream);
263     QUERY_AND_LOG_CAPABILITY_INDEXED(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, stream);
264     QUERY_AND_LOG_CAPABILITY(GL_MAX_DEPTH_TEXTURE_SAMPLES, stream);
265     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, stream);
266     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, stream);
267     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, stream);
268     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, stream);
269     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAMEBUFFER_HEIGHT, stream);
270     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAMEBUFFER_SAMPLES, stream);
271     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAMEBUFFER_WIDTH, stream);
272     QUERY_AND_LOG_CAPABILITY(GL_MAX_IMAGE_UNITS, stream);
273     QUERY_AND_LOG_CAPABILITY(GL_MAX_INTEGER_SAMPLES, stream);
274     QUERY_AND_LOG_CAPABILITY(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, stream);
275     QUERY_AND_LOG_CAPABILITY(GL_MAX_SAMPLE_MASK_WORDS, stream);
276     QUERY_AND_LOG_CAPABILITY(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, stream);
277     QUERY_AND_LOG_CAPABILITY(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, stream);
278     QUERY_AND_LOG_CAPABILITY(GL_MAX_UNIFORM_LOCATIONS, stream);
279     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, stream);
280     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_ATOMIC_COUNTERS, stream);
281     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_ATTRIB_BINDINGS, stream);
282     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, stream);
283     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_ATTRIB_STRIDE, stream);
284     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_IMAGE_UNIFORMS, stream);
285     QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, stream);
286     QUERY_AND_LOG_CAPABILITY(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, stream);
287 
288     // GLES31 capabilities are a superset of GLES3
289     LogGles3Capabilities(stream);
290 }
291 
LogGles32Capabilities(std::ostream & stream)292 static void LogGles32Capabilities(std::ostream &stream)
293 {
294     // Most of these capabilities are not implemented yet.
295     ANGLE_SKIP_TEST_IF(IsVulkan());
296 
297     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, stream);
298     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, stream);
299     QUERY_AND_LOG_CAPABILITY(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, stream);
300     QUERY_AND_LOG_CAPABILITY(GL_MAX_DEBUG_GROUP_STACK_DEPTH, stream);
301     QUERY_AND_LOG_CAPABILITY(GL_MAX_DEBUG_LOGGED_MESSAGES, stream);
302     QUERY_AND_LOG_CAPABILITY(GL_MAX_DEBUG_MESSAGE_LENGTH, stream);
303     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, stream);
304     QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAMEBUFFER_LAYERS, stream);
305     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, stream);
306     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_ATOMIC_COUNTERS, stream);
307     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, stream);
308     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_INPUT_COMPONENTS, stream);
309     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, stream);
310     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_OUTPUT_VERTICES, stream);
311     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, stream);
312     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, stream);
313     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, stream);
314     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, stream);
315     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, stream);
316     QUERY_AND_LOG_CAPABILITY(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, stream);
317     QUERY_AND_LOG_CAPABILITY(GL_MAX_LABEL_LENGTH, stream);
318     QUERY_AND_LOG_CAPABILITY(GL_MAX_PATCH_VERTICES, stream);
319     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, stream);
320     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, stream);
321     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, stream);
322     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, stream);
323     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, stream);
324     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, stream);
325     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, stream);
326     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, stream);
327     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, stream);
328     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, stream);
329     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, stream);
330     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, stream);
331     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, stream);
332     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, stream);
333     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, stream);
334     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, stream);
335     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, stream);
336     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, stream);
337     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, stream);
338     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_GEN_LEVEL, stream);
339     QUERY_AND_LOG_CAPABILITY(GL_MAX_TESS_PATCH_COMPONENTS, stream);
340     QUERY_AND_LOG_CAPABILITY(GL_MAX_TEXTURE_BUFFER_SIZE, stream);
341     QUERY_AND_LOG_CAPABILITY(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, stream);
342     QUERY_AND_LOG_CAPABILITY(GL_MIN_SAMPLE_SHADING_VALUE, stream);
343 
344     // GLES32 capabilities are a superset of GLES31
345     LogGles31Capabilities(stream);
346 }
347 
348 // Prints GLES Capabilities listed at
349 // https://opengles.gpuinfo.org/listcapabilities.php
350 // in CSV format
TEST_P(EGLPrintEGLinfoTest,PrintGLESCapabilities)351 TEST_P(EGLPrintEGLinfoTest, PrintGLESCapabilities)
352 {
353     std::cout << std::endl << "Capability name, value" << std::endl << std::endl;
354 
355     std::ostream &stream = std::cout;
356 
357     switch (getClientMajorVersion())
358     {
359         case 1:
360             break;
361         case 2:
362             LogGles2Capabilities(stream);
363             break;
364         case 3:
365             switch (getClientMinorVersion())
366             {
367                 case 2:
368                     LogGles32Capabilities(stream);
369                     break;
370                 case 1:
371                     LogGles31Capabilities(stream);
372                     break;
373                 case 0:
374                     LogGles3Capabilities(stream);
375                     break;
376                 default:
377                     FAIL() << "unknown client minor version.";
378             }
379             break;
380         default:
381             FAIL() << "unknown client major version.";
382     }
383 
384     stream << std::endl;
385 }
386 
387 // Print the EGL configs with attributes
TEST_P(EGLPrintEGLinfoTest,PrintConfigInfo)388 TEST_P(EGLPrintEGLinfoTest, PrintConfigInfo)
389 {
390     // Get all the configs
391     EGLint count;
392     EXPECT_EGL_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &count));
393     EXPECT_TRUE(count > 0);
394     std::vector<EGLConfig> configs(count);
395     EXPECT_EGL_TRUE(eglGetConfigs(mDisplay, configs.data(), count, &count));
396     configs.resize(count);
397     // sort configs by increaing ID
398     std::sort(configs.begin(), configs.end(), [this](EGLConfig a, EGLConfig b) -> bool {
399         return GetAttrib(mDisplay, a, EGL_CONFIG_ID) < GetAttrib(mDisplay, b, EGL_CONFIG_ID);
400     });
401 
402     std::cout << "Configs - Count: " << count << std::endl;
403 
404     // For each config, print its attributes
405     for (auto config : configs)
406     {
407         // Config ID
408         std::cout << "    Config: " << GetAttrib(mDisplay, config, EGL_CONFIG_ID) << std::endl;
409 
410         // Color
411         const char *componentType = (GetAttrib(mDisplay, config, EGL_COLOR_COMPONENT_TYPE_EXT) ==
412                                      EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT)
413                                         ? "Float "
414                                         : "Fixed ";
415         const char *colorBuffType =
416             (GetAttrib(mDisplay, config, EGL_COLOR_BUFFER_TYPE) == EGL_LUMINANCE_BUFFER)
417                 ? "LUMINANCE"
418                 : "RGB";
419         std::cout << "\tColor:" << GetAttrib(mDisplay, config, EGL_BUFFER_SIZE) << "bit "
420                   << componentType << colorBuffType
421                   << " Red:" << GetAttrib(mDisplay, config, EGL_RED_SIZE)
422                   << " Green:" << GetAttrib(mDisplay, config, EGL_GREEN_SIZE)
423                   << " Blue:" << GetAttrib(mDisplay, config, EGL_BLUE_SIZE)
424                   << " Alpha:" << GetAttrib(mDisplay, config, EGL_ALPHA_SIZE)
425                   << " Lum:" << GetAttrib(mDisplay, config, EGL_LUMINANCE_SIZE)
426                   << " AlphaMask:" << GetAttrib(mDisplay, config, EGL_ALPHA_MASK_SIZE) << std::endl;
427 
428         // Texture Binding
429         std::cout << "\tBinding RGB:" << (bool)GetAttrib(mDisplay, config, EGL_BIND_TO_TEXTURE_RGB)
430                   << " RGBA:" << (bool)GetAttrib(mDisplay, config, EGL_BIND_TO_TEXTURE_RGBA)
431                   << " MaxWidth:" << GetAttrib(mDisplay, config, EGL_MAX_PBUFFER_WIDTH)
432                   << " MaxHeight:" << GetAttrib(mDisplay, config, EGL_MAX_PBUFFER_HEIGHT)
433                   << " MaxPixels:" << GetAttrib(mDisplay, config, EGL_MAX_PBUFFER_PIXELS)
434                   << std::endl;
435 
436         // Conformant
437         EGLint caveatAttrib = GetAttrib(mDisplay, config, EGL_CONFIG_CAVEAT);
438         const char *caveat  = nullptr;
439         switch (caveatAttrib)
440         {
441             case EGL_NONE:
442                 caveat = "None.";
443                 break;
444             case EGL_SLOW_CONFIG:
445                 caveat = "Slow.";
446                 break;
447             case EGL_NON_CONFORMANT_CONFIG:
448                 caveat = "Non-Conformant.";
449                 break;
450             default:
451                 caveat = ".";
452         }
453         std::cout << "\tCaveate: " << caveat;
454 
455         EGLint conformant = GetAttrib(mDisplay, config, EGL_CONFORMANT);
456         std::cout << " Conformant: ";
457         if (conformant & EGL_OPENGL_BIT)
458             std::cout << "OpenGL ";
459         if (conformant & EGL_OPENGL_ES_BIT)
460             std::cout << "ES1 ";
461         if (conformant & EGL_OPENGL_ES2_BIT)
462             std::cout << "ES2 ";
463         if (conformant & EGL_OPENGL_ES3_BIT)
464             std::cout << "ES3";
465         std::cout << std::endl;
466 
467         // Ancilary buffers
468         std::cout << "\tAncilary "
469                   << "Depth:" << GetAttrib(mDisplay, config, EGL_DEPTH_SIZE)
470                   << " Stencil:" << GetAttrib(mDisplay, config, EGL_STENCIL_SIZE)
471                   << " SampleBuffs:" << GetAttrib(mDisplay, config, EGL_SAMPLE_BUFFERS)
472                   << " Samples:" << GetAttrib(mDisplay, config, EGL_SAMPLES) << std::endl;
473 
474         // Swap interval
475         std::cout << "\tSwap Interval"
476                   << " Min:" << GetAttrib(mDisplay, config, EGL_MIN_SWAP_INTERVAL)
477                   << " Max:" << GetAttrib(mDisplay, config, EGL_MAX_SWAP_INTERVAL) << std::endl;
478 
479         // Native
480         std::cout << "\tNative Renderable: " << GetAttrib(mDisplay, config, EGL_NATIVE_RENDERABLE)
481                   << ", VisualID: " << GetAttrib(mDisplay, config, EGL_NATIVE_VISUAL_ID)
482                   << ", VisualType: " << GetAttrib(mDisplay, config, EGL_NATIVE_VISUAL_TYPE)
483                   << std::endl;
484 
485         // Surface type
486         EGLint surfaceType = GetAttrib(mDisplay, config, EGL_SURFACE_TYPE);
487         std::cout << "\tSurface Type: ";
488         if (surfaceType & EGL_WINDOW_BIT)
489             std::cout << "WINDOW ";
490         if (surfaceType & EGL_PIXMAP_BIT)
491             std::cout << "PIXMAP ";
492         if (surfaceType & EGL_PBUFFER_BIT)
493             std::cout << "PBUFFER ";
494         if (surfaceType & EGL_MULTISAMPLE_RESOLVE_BOX_BIT)
495             std::cout << "MULTISAMPLE_RESOLVE_BOX ";
496         if (surfaceType & EGL_SWAP_BEHAVIOR_PRESERVED_BIT)
497             std::cout << "SWAP_PRESERVE ";
498         std::cout << std::endl;
499 
500         // Renderable
501         EGLint rendType = GetAttrib(mDisplay, config, EGL_RENDERABLE_TYPE);
502         std::cout << "\tRender: ";
503         if (rendType & EGL_OPENGL_BIT)
504             std::cout << "OpenGL ";
505         if (rendType & EGL_OPENGL_ES_BIT)
506             std::cout << "ES1 ";
507         if (rendType & EGL_OPENGL_ES2_BIT)
508             std::cout << "ES2 ";
509         if (rendType & EGL_OPENGL_ES3_BIT)
510             std::cout << "ES3 ";
511         std::cout << std::endl;
512 
513         // Extensions
514         if (IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANDROID_recordable"))
515         {
516             std::cout << "\tAndroid Recordable: "
517                       << GetAttrib(mDisplay, config, EGL_RECORDABLE_ANDROID) << std::endl;
518         }
519         if (IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANDROID_framebuffer_target"))
520         {
521             std::cout << "\tAndroid framebuffer target: "
522                       << GetAttrib(mDisplay, config, EGL_FRAMEBUFFER_TARGET_ANDROID) << std::endl;
523         }
524 
525         // Separator between configs
526         std::cout << std::endl;
527     }
528 }
529 
530 ANGLE_INSTANTIATE_TEST(EGLPrintEGLinfoTest,
531                        ES1_VULKAN(),
532                        ES1_VULKAN_SWIFTSHADER(),
533                        ES2_VULKAN(),
534                        ES3_VULKAN(),
535                        ES32_VULKAN(),
536                        ES31_VULKAN_SWIFTSHADER());
537 
538 // This test suite is not instantiated on some OSes.
539 GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLPrintEGLinfoTest);
540