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Searched defs:setupUniforms (Results 1 – 22 of 22) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderStructTests.cpp119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderStructCase
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
DglcShaderLoopTests.cpp211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderLoopCase
DglcShaderIndexingTests.cpp191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderIndexingCase
DglcShaderRenderCase.cpp528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderRenderCase
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderStructTests.cpp111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase
118 …ol isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons… in createStructCase()
Des3fShaderDiscardTests.cpp111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
Des3fShaderLoopTests.cpp236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
Des3fShaderIndexingTests.cpp169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
Des3fShaderMatrixTests.cpp1744 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderMatrixCase
Des3fShaderTextureFunctionTests.cpp946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderTextureFunctionCase
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderStructTests.cpp149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase
156 … bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons… in createStructCase()
Des2fShaderDiscardTests.cpp131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
Des2fShaderLoopTests.cpp268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
Des2fShaderIndexingTests.cpp203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
Des2fShaderTextureFunctionTests.cpp534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
Des2fShaderMatrixTests.cpp1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&) in setupUniforms() function in deqp::Functional::TextureShadowLodTestCase
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp849 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anondf3b68dc0111::ShaderTextureFunctionInstance
1525 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anondf3b68dc0111::TextureQueryInstance
1794 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::__anondf3b68dc0111::TextureSizeInstance
DvktShaderRenderMatrixTests.cpp1571 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon38d5b27a0111::ShaderMatrixInstance
DvktShaderRender.cpp847 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::ShaderRenderCaseInstance
DvktShaderRenderTextureGatherTests.cpp1407 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon7846d7310111::TextureGatherInstance