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Searched defs:shaderGroupBaseAlignment (Results 1 – 25 of 42) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingBuildIndirectTests.cpp439 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer() local
504 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingCaptureReplayTests.cpp369 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
690 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
1058 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingBarycentricCoordinatesTests.cpp353 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingDataSpillTests.cpp1653 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
2391 deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createSBTWithShaderRecord()
2455 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingNullASTests.cpp421 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingNonUniformArgsTests.cpp365 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingBarrierTests.cpp1105 …age stage, StageData& stageData, deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createRayTracingPipelineData()
1229 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingTraceRaysTests.cpp357 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingCallableShadersTests.cpp290 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
DvktRayTracingAccelerationStructuresTests.cpp572 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
751 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
1477 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
2173 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in iterate() local
DvktRayTracingTraversalControlTests.cpp284 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
DvktRayTracingBuildLargeTests.cpp361 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingMemGuaranteeTests.cpp533 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
DvktRayTracingBuildTests.cpp387 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingWatertightnessTests.cpp610 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingDirectionTests.cpp528 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingPipelineLibraryTests.cpp486 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingShaderBindingTableTests.cpp423 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables()
DvktRayTracingComplexControlFlowTests.cpp384 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorUpdateASTests.cpp1780 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
2178 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
DvktBindingDescriptorSetRandomTests.cpp1251 deUint32 shaderGroupBaseAlignment = 1; in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp567 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp990 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
DvktRayQueryCullRayFlagsTests.cpp1009 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
DvktRayQueryWatertightnessTests.cpp1375 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local

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