Searched defs:shaderOutputs (Results 1 – 5 of 5) sorted by relevance
48 std::vector<GenericVec4> shaderOutputs; member1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local
302 const auto &shaderOutputs = in link() local
314 const auto &shaderOutputs = in link() local
783 std::ostringstream shaderOutputs; in genFragmentShader() local
330 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations() local