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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_control_flow.h"
27 #include "nir_vla.h"
28 
function_ends_in_jump(nir_function_impl * impl)29 static bool function_ends_in_jump(nir_function_impl *impl)
30 {
31    nir_block *last_block = nir_impl_last_block(impl);
32    return nir_block_ends_in_jump(last_block);
33 }
34 
nir_inline_function_impl(struct nir_builder * b,const nir_function_impl * impl,nir_ssa_def ** params,struct hash_table * shader_var_remap)35 void nir_inline_function_impl(struct nir_builder *b,
36                               const nir_function_impl *impl,
37                               nir_ssa_def **params,
38                               struct hash_table *shader_var_remap)
39 {
40    nir_function_impl *copy = nir_function_impl_clone(b->shader, impl);
41 
42    exec_list_append(&b->impl->locals, &copy->locals);
43    exec_list_append(&b->impl->registers, &copy->registers);
44 
45    nir_foreach_block(block, copy) {
46       nir_foreach_instr_safe(instr, block) {
47          switch (instr->type) {
48          case nir_instr_type_deref: {
49             nir_deref_instr *deref = nir_instr_as_deref(instr);
50             if (deref->deref_type != nir_deref_type_var)
51                break;
52 
53             /* We don't need to remap function variables.  We already cloned
54              * them as part of nir_function_impl_clone and appended them to
55              * b->impl->locals.
56              */
57             if (deref->var->data.mode == nir_var_function_temp)
58                break;
59 
60             /* If no map is provided, we assume that there are either no
61              * shader variables or they already live b->shader (this is the
62              * case for function inlining within a single shader.
63              */
64             if (shader_var_remap == NULL)
65                break;
66 
67             struct hash_entry *entry =
68                _mesa_hash_table_search(shader_var_remap, deref->var);
69             if (entry == NULL) {
70                nir_variable *nvar = nir_variable_clone(deref->var, b->shader);
71                nir_shader_add_variable(b->shader, nvar);
72                entry = _mesa_hash_table_insert(shader_var_remap,
73                                                deref->var, nvar);
74             }
75             deref->var = entry->data;
76             break;
77          }
78 
79          case nir_instr_type_intrinsic: {
80             nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
81             if (load->intrinsic != nir_intrinsic_load_param)
82                break;
83 
84             unsigned param_idx = nir_intrinsic_param_idx(load);
85             assert(param_idx < impl->function->num_params);
86             assert(load->dest.is_ssa);
87             nir_ssa_def_rewrite_uses(&load->dest.ssa,
88                                      params[param_idx]);
89 
90             /* Remove any left-over load_param intrinsics because they're soon
91              * to be in another function and therefore no longer valid.
92              */
93             nir_instr_remove(&load->instr);
94             break;
95          }
96 
97          case nir_instr_type_jump:
98             /* Returns have to be lowered for this to work */
99             assert(nir_instr_as_jump(instr)->type != nir_jump_return);
100             break;
101 
102          default:
103             break;
104          }
105       }
106    }
107 
108    bool nest_if = function_ends_in_jump(copy);
109 
110    /* Pluck the body out of the function and place it here */
111    nir_cf_list body;
112    nir_cf_list_extract(&body, &copy->body);
113 
114    if (nest_if) {
115       nir_if *cf = nir_push_if(b, nir_imm_bool(b, true));
116       nir_cf_reinsert(&body, nir_after_cf_list(&cf->then_list));
117       nir_pop_if(b, cf);
118    } else {
119       /* Insert a nop at the cursor so we can keep track of where things are as
120        * we add/remove stuff from the CFG.
121        */
122       nir_intrinsic_instr *nop = nir_nop(b);
123       nir_cf_reinsert(&body, nir_before_instr(&nop->instr));
124       b->cursor = nir_instr_remove(&nop->instr);
125    }
126 }
127 
128 static bool inline_function_impl(nir_function_impl *impl, struct set *inlined);
129 
130 static bool
inline_functions_block(nir_block * block,nir_builder * b,struct set * inlined)131 inline_functions_block(nir_block *block, nir_builder *b,
132                        struct set *inlined)
133 {
134    bool progress = false;
135    /* This is tricky.  We're iterating over instructions in a block but, as
136     * we go, the block and its instruction list are being split into
137     * pieces.  However, this *should* be safe since foreach_safe always
138     * stashes the next thing in the iteration.  That next thing will
139     * properly get moved to the next block when it gets split, and we
140     * continue iterating there.
141     */
142    nir_foreach_instr_safe(instr, block) {
143       if (instr->type != nir_instr_type_call)
144          continue;
145 
146       progress = true;
147 
148       nir_call_instr *call = nir_instr_as_call(instr);
149       assert(call->callee->impl);
150 
151       /* Make sure that the function we're calling is already inlined */
152       inline_function_impl(call->callee->impl, inlined);
153 
154       b->cursor = nir_instr_remove(&call->instr);
155 
156       /* Rewrite all of the uses of the callee's parameters to use the call
157        * instructions sources.  In order to ensure that the "load" happens
158        * here and not later (for register sources), we make sure to convert it
159        * to an SSA value first.
160        */
161       const unsigned num_params = call->num_params;
162       NIR_VLA(nir_ssa_def *, params, num_params);
163       for (unsigned i = 0; i < num_params; i++) {
164          params[i] = nir_ssa_for_src(b, call->params[i],
165                                      call->callee->params[i].num_components);
166       }
167 
168       nir_inline_function_impl(b, call->callee->impl, params, NULL);
169    }
170 
171    return progress;
172 }
173 
174 static bool
inline_function_impl(nir_function_impl * impl,struct set * inlined)175 inline_function_impl(nir_function_impl *impl, struct set *inlined)
176 {
177    if (_mesa_set_search(inlined, impl))
178       return false; /* Already inlined */
179 
180    nir_builder b;
181    nir_builder_init(&b, impl);
182 
183    bool progress = false;
184    nir_foreach_block_safe(block, impl) {
185       progress |= inline_functions_block(block, &b, inlined);
186    }
187 
188    if (progress) {
189       /* SSA and register indices are completely messed up now */
190       nir_index_ssa_defs(impl);
191       nir_index_local_regs(impl);
192 
193       nir_metadata_preserve(impl, nir_metadata_none);
194    } else {
195       nir_metadata_preserve(impl, nir_metadata_all);
196    }
197 
198    _mesa_set_add(inlined, impl);
199 
200    return progress;
201 }
202 
203 /** A pass to inline all functions in a shader into their callers
204  *
205  * For most use-cases, function inlining is a multi-step process.  The general
206  * pattern employed by SPIR-V consumers and others is as follows:
207  *
208  *  1. nir_lower_variable_initializers(shader, nir_var_function_temp)
209  *
210  *     This is needed because local variables from the callee are simply added
211  *     to the locals list for the caller and the information about where the
212  *     constant initializer logically happens is lost.  If the callee is
213  *     called in a loop, this can cause the variable to go from being
214  *     initialized once per loop iteration to being initialized once at the
215  *     top of the caller and values to persist from one invocation of the
216  *     callee to the next.  The simple solution to this problem is to get rid
217  *     of constant initializers before function inlining.
218  *
219  *  2. nir_lower_returns(shader)
220  *
221  *     nir_inline_functions assumes that all functions end "naturally" by
222  *     execution reaching the end of the function without any return
223  *     instructions causing instant jumps to the end.  Thanks to NIR being
224  *     structured, we can't represent arbitrary jumps to various points in the
225  *     program which is what an early return in the callee would have to turn
226  *     into when we inline it into the caller.  Instead, we require returns to
227  *     be lowered which lets us just copy+paste the callee directly into the
228  *     caller.
229  *
230  *  3. nir_inline_functions(shader)
231  *
232  *     This does the actual function inlining and the resulting shader will
233  *     contain no call instructions.
234  *
235  *  4. nir_opt_deref(shader)
236  *
237  *     Most functions contain pointer parameters where the result of a deref
238  *     instruction is passed in as a parameter, loaded via a load_param
239  *     intrinsic, and then turned back into a deref via a cast.  Function
240  *     inlining will get rid of the load_param but we are still left with a
241  *     cast.  Running nir_opt_deref gets rid of the intermediate cast and
242  *     results in a whole deref chain again.  This is currently required by a
243  *     number of optimizations and lowering passes at least for certain
244  *     variable modes.
245  *
246  *  5. Loop over the functions and delete all but the main entrypoint.
247  *
248  *     In the Intel Vulkan driver this looks like this:
249  *
250  *        foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
251  *           if (func != entry_point)
252  *              exec_node_remove(&func->node);
253  *        }
254  *        assert(exec_list_length(&nir->functions) == 1);
255  *
256  *    While nir_inline_functions does get rid of all call instructions, it
257  *    doesn't get rid of any functions because it doesn't know what the "root
258  *    function" is.  Instead, it's up to the individual driver to know how to
259  *    decide on a root function and delete the rest.  With SPIR-V,
260  *    spirv_to_nir returns the root function and so we can just use == whereas
261  *    with GL, you may have to look for a function named "main".
262  *
263  *  6. nir_lower_variable_initializers(shader, ~nir_var_function_temp)
264  *
265  *     Lowering constant initializers on inputs, outputs, global variables,
266  *     etc. requires that we know the main entrypoint so that we know where to
267  *     initialize them.  Otherwise, we would have to assume that anything
268  *     could be a main entrypoint and initialize them at the start of every
269  *     function but that would clearly be wrong if any of those functions were
270  *     ever called within another function.  Simply requiring a single-
271  *     entrypoint function shader is the best way to make it well-defined.
272  */
273 bool
nir_inline_functions(nir_shader * shader)274 nir_inline_functions(nir_shader *shader)
275 {
276    struct set *inlined = _mesa_pointer_set_create(NULL);
277    bool progress = false;
278 
279    nir_foreach_function(function, shader) {
280       if (function->impl)
281          progress = inline_function_impl(function->impl, inlined) || progress;
282    }
283 
284    _mesa_set_destroy(inlined, NULL);
285 
286    return progress;
287 }
288