Searched defs:spilled (Results 1 – 9 of 9) sorted by relevance
527 static bool ppir_regalloc_prog_try(ppir_compiler *comp, bool *spilled) in ppir_regalloc_prog_try()597 bool spilled = false; in ppir_regalloc_prog() local
192 bool spilled; member
411 allocate_registers(compiler_context *ctx, bool *spilled) in allocate_registers()1080 bool spilled = false; in mir_ra() local
508 for (auto spilled : ctx.spills_exit[block_idx - 1]) { in init_live_in_vars() local887 auto spilled = ctx.spills_exit[pred_idx].find(var); in add_coupling_code() local937 auto spilled = ctx.spills_exit[pred_idx].find(pair.first); in add_coupling_code() local
590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
4093 bool spilled; in v3d_nir_to_vir() local
1185 bool spilled = false; in assign_regs() local
971 bool *spilled = ctx->spilled_arrays; // assumed calloc:ed in choose_spill_arrays() local1002 …map_tgsi_reg_index_to_r600_gpr(struct r600_shader_ctx *ctx, unsigned tgsi_reg_index, bool *spilled) in map_tgsi_reg_index_to_r600_gpr()1161 bool spilled; in tgsi_declaration() local1610 bool spilled; in tgsi_src() local4421 bool spilled; in tgsi_dst() local
2253 bool spilled = false; in ir3_ra() local