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Searched defs:sx1 (Results 1 – 15 of 15) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_blitter.c316 unsigned sx1, sy1, sx2, sy2; in emit_blit() local
/third_party/boost/boost/geometry/strategies/cartesian/
Dside_by_triangle.hpp118 CoordinateType const sx1 = get<0>(p1); in side_value() local
/third_party/ffmpeg/libavcodec/
Dscpr.h227 uint32_t backstep, int sx1, int sx2, in decode_run_p()
Dscpr.c421 int sy1 = 0, sy2 = 16, sx1 = 0, sx2 = 16; in decompress_p() local
Dscpr3.c1088 int sy1 = 0, sy2 = 16, sx1 = 0, sx2 = 16; in decompress_p3() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsScissorTests.cpp280 const int sx1 = scissorRect.x() + scissorRect.z(); in applyScissor() local
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_blitter.c633 int sx1, sy1, sx2, sy2; in emit_blit_texture() local
/third_party/vk-gl-cts/framework/referencerenderer/
DrrRasterizer.cpp558 const deInt64 sx1 = toSubpixelCoord(x0+1, m_subpixelBits) + halfPixel; in rasterizeSingleSample() local
729 const deInt64 sx1 = toSubpixelCoord(x0+1, m_subpixelBits); in rasterizeMultiSample() local
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fBufferTestUtil.cpp324 float sx1 = (float)(x+1) / (float)gridSizeX; in computePositions() local
/third_party/vk-gl-cts/modules/glshared/
DglsBufferTestUtil.cpp485 float sx1 = (float)(x+1) / (float)gridSizeX; in computePositions() local
DglsShaderRenderCase.cpp675 float sx1 = x1 * (float)width; in computeVertexReference() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.cpp747 float sx1 = x1 * (float)width; in computeVertexReference() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp2393 const float sx1 = x1 * (float)width; in computeVertexReference() local
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp3370 GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w); in copySurfaceAsDraw() local
/third_party/flutter/skia/src/gpu/gl/
DGrGLGpu.cpp3521 GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w); in copySurfaceAsDraw() local