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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file v3d_fence.c
25  *
26  * Seqno-based fence management.
27  *
28  * We have two mechanisms for waiting in our kernel API: You can wait on a BO
29  * to have all rendering to from any process to be completed, or wait on a
30  * seqno for that particular seqno to be passed.  The fence API we're
31  * implementing is based on waiting for all rendering in the context to have
32  * completed (with no reference to what other processes might be doing with
33  * the same BOs), so we can just use the seqno of the last rendering we'd
34  * fired off as our fence marker.
35  */
36 
37 #include "util/u_inlines.h"
38 #include "util/os_time.h"
39 
40 #include "v3d_context.h"
41 #include "v3d_bufmgr.h"
42 
43 struct v3d_fence {
44         struct pipe_reference reference;
45         int fd;
46 };
47 
48 static void
v3d_fence_reference(struct pipe_screen * pscreen,struct pipe_fence_handle ** pp,struct pipe_fence_handle * pf)49 v3d_fence_reference(struct pipe_screen *pscreen,
50                     struct pipe_fence_handle **pp,
51                     struct pipe_fence_handle *pf)
52 {
53         struct v3d_fence **p = (struct v3d_fence **)pp;
54         struct v3d_fence *f = (struct v3d_fence *)pf;
55         struct v3d_fence *old = *p;
56 
57         if (pipe_reference(&(*p)->reference, &f->reference)) {
58                 close(old->fd);
59                 free(old);
60         }
61         *p = f;
62 }
63 
64 void
v3d_fence_unreference(struct v3d_fence ** fence)65 v3d_fence_unreference(struct v3d_fence **fence)
66 {
67         assert(fence);
68 
69         if (!*fence)
70                 return;
71 
72         v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL);
73 }
74 
75 bool
v3d_fence_wait(struct v3d_screen * screen,struct v3d_fence * fence,uint64_t timeout_ns)76 v3d_fence_wait(struct v3d_screen *screen,
77                struct v3d_fence *fence,
78                uint64_t timeout_ns)
79 {
80         int ret;
81         unsigned syncobj;
82 
83         ret = drmSyncobjCreate(screen->fd, 0, &syncobj);
84         if (ret) {
85                 fprintf(stderr, "Failed to create syncobj to wait on: %d\n",
86                         ret);
87                 return false;
88         }
89 
90         ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd);
91         if (ret) {
92                 fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret);
93                 return false;
94         }
95 
96         uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns);
97         if (abs_timeout == OS_TIMEOUT_INFINITE)
98                 abs_timeout = INT64_MAX;
99 
100         ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL);
101 
102         drmSyncobjDestroy(screen->fd, syncobj);
103 
104         return ret >= 0;
105 }
106 
107 static bool
v3d_fence_finish(struct pipe_screen * pscreen,struct pipe_context * ctx,struct pipe_fence_handle * pf,uint64_t timeout_ns)108 v3d_fence_finish(struct pipe_screen *pscreen,
109 		 struct pipe_context *ctx,
110                  struct pipe_fence_handle *pf,
111                  uint64_t timeout_ns)
112 {
113         struct v3d_screen *screen = v3d_screen(pscreen);
114         struct v3d_fence *fence = (struct v3d_fence *)pf;
115 
116         return v3d_fence_wait(screen, fence, timeout_ns);
117 }
118 
119 struct v3d_fence *
v3d_fence_create(struct v3d_context * v3d)120 v3d_fence_create(struct v3d_context *v3d)
121 {
122         struct v3d_fence *f = calloc(1, sizeof(*f));
123         if (!f)
124                 return NULL;
125 
126         /* Snapshot the last V3D rendering's out fence.  We'd rather have
127          * another syncobj instead of a sync file, but this is all we get.
128          * (HandleToFD/FDToHandle just gives you another syncobj ID for the
129          * same syncobj).
130          */
131         drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd);
132         if (f->fd == -1) {
133                 fprintf(stderr, "export failed\n");
134                 free(f);
135                 return NULL;
136         }
137 
138         pipe_reference_init(&f->reference, 1);
139 
140         return f;
141 }
142 
143 void
v3d_fence_init(struct v3d_screen * screen)144 v3d_fence_init(struct v3d_screen *screen)
145 {
146         screen->base.fence_reference = v3d_fence_reference;
147         screen->base.fence_finish = v3d_fence_finish;
148 }
149